Haashhtaag wrote: »Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Change. Adapt.
Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.
NOBODY asked for that change to healing ward, NOBODY.
Instead you lot whined about shields for days. Whine about shields - ZOS nerfed shields. All shields.
What did you think would happen?
Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
RavenRoxie wrote: »Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Queue the violins and violas.
Peekachu99 wrote: »RavenRoxie wrote: »Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Queue the violins and violas.
He’s dead because he has 18K HP and all the defences of a napkin soaked in gasoline being waved over a fire.
leepalmer95 wrote: »Peekachu99 wrote: »RavenRoxie wrote: »Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Queue the violins and violas.
He’s dead because he has 18K HP and all the defences of a napkin soaked in gasoline being waved over a fire.
He's dead because people rending slash you and deal 2-3k bleeds with 4k worth of enchants every 2s.
So much free dmg for 1k stamina cost.
Peekachu99 wrote: »leepalmer95 wrote: »Peekachu99 wrote: »RavenRoxie wrote: »Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Queue the violins and violas.
He’s dead because he has 18K HP and all the defences of a napkin soaked in gasoline being waved over a fire.
He's dead because people rending slash you and deal 2-3k bleeds with 4k worth of enchants every 2s.
So much free dmg for 1k stamina cost.
It’s called a purge and since we’re likely dealing with a Magicka user who was QQing, you’re dead in PVP without one.
Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Change. Adapt.
Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.
Maybe if vet trials weren't all magicka dps only and vet dungeons weren't one tank and 3 magicka dps, they wouldn't have nerfed magicka shields
That's 100% false and unsupported nerf propaganda. Vets never were all mag dps, nor were they necessary. Only leaderboard runs ever were majority mag dps.
Vet dungeons were never all 1 tank 3 mag DD either. In fact the strongest vet dungeon hardmode achievement runs I saw last patch were done with 3 STAM dps, pushing 55k+ DPS each. And even that wasn't necessary. You could still (and can still) get every dungeon achievement with the standard 1 tank, 1 heal, 2 DD setup.
IcyDeadPeople wrote: »Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
What exactly is the change to enchant damage you are referring to?
The only thing I see in patch notes is...
- enchants now proc 100% of the time from light/heavy attacks /wep. ability when not on cooldown
- enchants proc even if damage was 100% absorbed by shield
- absorb stamina glyph now does phys damage
- weakening/crusher glyph change to priority target
I have google fiber 1gb down 1gb upWaltherCarraway wrote: »Waffennacht wrote: »@Phage those that called for shield Nerfs were not true PvP players. We knew they were balanced. It came from PvE players trying PvP and blaming Shields because a big bad sorc killed em.
It wasn't their bad build, it wasn't their lack of LoS, it wasn't their subpar Regen stats, it wasn't their atrocious set decisions; no it was Shields.
Even after murkmire dropped we got "Shields got buff OMG sorc godz!!" Threads.
These are not made by experienced PvPers
I died at "were not true PvP players". That's too perfect. You're right on.
I've said it before, a good PvP'er doesn't play the blame game when they die. They adapt and learn from it.
How do I adapt to not having abilities fire because of lag?
contact your isp.
Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Change. Adapt.
Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.Haashhtaag wrote: »Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm tthe only shield I use is healing ward?rying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Change. Adapt.
Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.
NOBODY asked for that change to healing ward, NOBODY.
Instead you lot whined about shields for days. Whine about shields - ZOS nerfed shields. All shields.
What did you think would happen?
"you pvpers"... "stop asking for nerfs"... "you lot whined about shields"...
Its pretty ignorant to lump everyone together like this person did.. Hopefully most people realize that people like this have zero credibility and should not have their opinions acknowledged at all...
But anyway, sorry about your shields OP.. Im not much of a mag player myself but im sure someone will find a new meta to get around this or the devs will change it if enough people are having an issue with it.
Peekachu99 wrote: »RavenRoxie wrote: »Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Queue the violins and violas.
He’s dead because he has 18K HP and all the defences of a napkin soaked in gasoline being waved over a fire.
Can’t spam Netch and heal at same time. I’m a magden main.Peekachu99 wrote: »leepalmer95 wrote: »Peekachu99 wrote: »RavenRoxie wrote: »Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Queue the violins and violas.
He’s dead because he has 18K HP and all the defences of a napkin soaked in gasoline being waved over a fire.
He's dead because people rending slash you and deal 2-3k bleeds with 4k worth of enchants every 2s.
So much free dmg for 1k stamina cost.
It’s called a purge and since we’re likely dealing with a Magicka user who was QQing, you’re dead in PVP without one.
Edit: Also Warden and Temp have an advantage here. The Netch can be spammed and woven, too, and gives back Hp each cast—no matter if animation cancelled or not.
Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Change. Adapt.
Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.
Maybe if vet trials weren't all magicka dps only and vet dungeons weren't one tank and 3 magicka dps, they wouldn't have nerfed magicka shields
That's 100% false and unsupported nerf propaganda. Vets never were all mag dps, nor were they necessary. Only leaderboard runs ever were majority mag dps.
Vet dungeons were never all 1 tank 3 mag DD either. In fact the strongest vet dungeon hardmode achievement runs I saw last patch were done with 3 STAM dps, pushing 55k+ DPS each. And even that wasn't necessary. You could still (and can still) get every dungeon achievement with the standard 1 tank, 1 heal, 2 DD setup.
Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Change. Adapt.
Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.
Maybe if vet trials weren't all magicka dps only and vet dungeons weren't one tank and 3 magicka dps, they wouldn't have nerfed magicka shields
Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Change. Adapt.
Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.
Maybe if vet trials weren't all magicka dps only and vet dungeons weren't one tank and 3 magicka dps, they wouldn't have nerfed magicka shields
For a beta tester you truly show a lack of understanding of this game. vet trials being all magicka dps? Weird I see 4 stamina in all vet trials, tho vet mini-trial is something else. And to be honest can't be blamed on magica but on lazy design by ZOS.
And for the dungeon comment. Sorry, it's false. Everyone know that you run 1 tank 3 stamina dps for easiest runs with highest dmg and stacked vigor. No need for Healer there.
Magicka? We've been trial fillers for over a year now. Allways "how many stamina can we bring?" Because of the insane high DPS numbers stamina have. Survivability on stam? Yah, they changed trial dmg in Morrowind so all dmg in a trial counts as AoE dmg, and gave stamina a way to reduce said dmg... Stack that with vigor and being favored by the healers and they never died. *Flashbacks to 4 stam DKs standing under last boss vHoF soaking ungodly dmg without any issues*
Oh, and having raid filled with magicka NIGHTBLADES does not mean anything for magicka overall, they were used because of their overpowered dmg, selfhealing, grphealing, grputility. NOT their shields......
looooool when will you people realise, they dont really play the game.
Theyre at work all day working on the day, they dont go home to play it more theyre sick to death of it.
So sick that their decision making is an absolute terrible mess, theyre so out of touch with the PVP side its unbelieavable.
Class rep programme is a bunch of people and their circle of friends who think theyre valuable enough for their opinion to be heard but really ZOS has introduced it so they can shut up and stop bothering them. Their opinions mean little to what actually happens with the game lmao
Peekachu99 wrote: »leepalmer95 wrote: »Peekachu99 wrote: »RavenRoxie wrote: »Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Queue the violins and violas.
He’s dead because he has 18K HP and all the defences of a napkin soaked in gasoline being waved over a fire.
He's dead because people rending slash you and deal 2-3k bleeds with 4k worth of enchants every 2s.
So much free dmg for 1k stamina cost.
It’s called a purge and since we’re likely dealing with a Magicka user who was QQing, you’re dead in PVP without one.
Edit: Also Warden and Temp have an advantage here. The Netch can be spammed and woven, too, and gives back Hp each cast—no matter if animation cancelled or not.
Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Change. Adapt.
Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.
Maybe if vet trials weren't all magicka dps only and vet dungeons weren't one tank and 3 magicka dps, they wouldn't have nerfed magicka shields
That's 100% false and unsupported nerf propaganda. Vets never were all mag dps, nor were they necessary. Only leaderboard runs ever were majority mag dps.
Vet dungeons were never all 1 tank 3 mag DD either. In fact the strongest vet dungeon hardmode achievement runs I saw last patch were done with 3 STAM dps, pushing 55k+ DPS each. And even that wasn't necessary. You could still (and can still) get every dungeon achievement with the standard 1 tank, 1 heal, 2 DD setup.
Then explain to me why progrssion groups only want 8 magblades in VCR and VAS especially for +1,+2,+3
Explain why groups are taking 3 dps and a tank to do vet Falkreth, vet scalecaller, vet fang lair, vet moonhunter, vet March of sacrifices and ALWAYS prefer mag dps with shields to squishy stam that can't survive the one shots especially for HM
Haashhtaag wrote: »Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Change. Adapt.
Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.
NOBODY asked for that change to healing ward, NOBODY.
Instead you lot whined about shields for days. Whine about shields - ZOS nerfed shields. All shields.
What did you think would happen?
Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Change. Adapt.
Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.
Maybe if vet trials weren't all magicka dps only and vet dungeons weren't one tank and 3 magicka dps, they wouldn't have nerfed magicka shields
That's 100% false and unsupported nerf propaganda. Vets never were all mag dps, nor were they necessary. Only leaderboard runs ever were majority mag dps.
Vet dungeons were never all 1 tank 3 mag DD either. In fact the strongest vet dungeon hardmode achievement runs I saw last patch were done with 3 STAM dps, pushing 55k+ DPS each. And even that wasn't necessary. You could still (and can still) get every dungeon achievement with the standard 1 tank, 1 heal, 2 DD setup.

Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Change. Adapt.
Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.
Maybe if vet trials weren't all magicka dps only and vet dungeons weren't one tank and 3 magicka dps, they wouldn't have nerfed magicka shields
That's 100% false and unsupported nerf propaganda. Vets never were all mag dps, nor were they necessary. Only leaderboard runs ever were majority mag dps.
Vet dungeons were never all 1 tank 3 mag DD either. In fact the strongest vet dungeon hardmode achievement runs I saw last patch were done with 3 STAM dps, pushing 55k+ DPS each. And even that wasn't necessary. You could still (and can still) get every dungeon achievement with the standard 1 tank, 1 heal, 2 DD setup.
Then explain to me why progrssion groups only want 8 magblades in VCR and VAS especially for +1,+2,+3
Explain why groups are taking 3 dps and a tank to do vet Falkreth, vet scalecaller, vet fang lair, vet moonhunter, vet March of sacrifices and ALWAYS prefer mag dps with shields to squishy stam that can't survive the one shots especially for HM