Don't kick, teach. Especially if there's one glaring mistake that's being repeated. If everyone kick the learners, they don't finish learning.
Duvallkiin wrote: »If it’s not a DLC dungeon, I would stay. Yes, you could teach him mechanics or situational awareness. Were you using mics? Maybe he was new. But maybe you were rushed for time. Just saying it would take a lot for me to vote to kick. If someone else started the vote I might say yes though.
To each his own. It really depends if the other group members agree with you. When pugging dungeons, I would very often find myself doing 75-80% group dps. It honestly didn't bother me at all because being max level with gold gear and lots of experience, I was perfectly content to carry a group of lowbies through, even offering tips along the way. In really tough content, though, if I couldn't carry them, then sure a discussion may need to happen over how to proceed. I wouldn't do that until the group had wiped several times though.
ImmortalCX wrote: »This happened last night. DC2. After we kicked him we were actually doing better because he was not sopping up any heals.
If I was elite and had trial gear, I probably could have carried him, but I didn't see that as an option.
So at what level of DPS do you vote kick the other DPS? If I was doing 65%, then that means he was doing 15-20% ?
Also, I've noticed that late-night is when all the fail-pugs happen. Prime-time, everyone is just trying to complete dailies. My new rule, no pugging after 9pm.
Depend on content and your dps, if you do 45 rest of group does 30, healer does between 5 and 10, leaving him with 20-25 who is decent for non dlc vet, has 20 as my limit for DD in vet.Duvallkiin wrote: »If it’s not a DLC dungeon, I would stay. Yes, you could teach him mechanics or situational awareness. Were you using mics? Maybe he was new. But maybe you were rushed for time. Just saying it would take a lot for me to vote to kick. If someone else started the vote I might say yes though.
ImmortalCX wrote: »Besides, I'm not sure if I'm good enough to carry someone or explain a proper rotation? Is there a baseline CP for vets where its just not worthwhile?