Zos "Constructive feedback"

ezio45
ezio45
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Sorc

Overload gank build is straight up gone, while you leave bow and stamblade gank builds alone.

Pets are unusable in everything that isnt a group trial dungeon or arena

Have made sorcs only defense useless while pushing a narrative that its because we dont spec into defense. When we spec exactly the same into defense as everyone else

- Stam pve wears 2 damage sets all div dual damage weapons damage mundus stone and puts 1-2 health glyph or attribute points into health

- Mag pve wears 2 damage sets all divines, dual damage weapons, damage mudus stone, puts 1-2 health glyph on armor (GO LOOK ON ALCAST RN FOR WOLF HUNTER)

Even if they spec'd for all max mag with the exception of pets (now useless almost everywhere) they were still losing on the optimal damage stat, spell damage.

Left boundless mindlessly nerfed when it is a mag morph and didnt contribute to the speed problem which you decided to hammer nerf everything with the word expedition in it opposed to actual take a look at the problem and make adjustments

After all you have done to runecage that we didnt want, it is now worse than before you started.

Frag, This is probably a balanced change but is negatively impacting the fun of the skill, sometimes I like to go around and if I have a frag procd just chuck it at some random add, but of course fun is ruined.

Dark exchange, I dont know whether or not you intended this as a nerf but its a nerf. Its a little confusing how we can know that it was acknowledge by a dev, " sorcs cant slot dark exchange cuz they got to many good abilities" , that we already dont like this skill and yet the skill is nerfed, removing a big draw to sorc tanks

Also while im on it the removal of overloads 3rd bar killed another type of sorc healer builds

For those keeping score that is 3 types of builds completely gone and 2 types of builds that there is no reason to play as they are just a weaker vers of a mag nightblade or dk tank

Light armor

Shields are now better on anything else but light armor with resistances, the armor type shield play is designed (or at least was designed for by the people who made the game I want to play and joined to play)


Elemental weapon


You made this skill useless when the appeal of it was that it was cheap

Warhorn

You took away toughtness, to force a type of healer that noone wants because they are not capable of healing. (Note that I said are not capable and that I did not say arnt as capable as a templar, quit nerfing templar heals before we have 0 capable healers) If you want to make a class you threw in a year ago with out any specific purpose, a healer that is fine. Make them capable of healing and not force them in with a buff.


con·struc·tive
-serving a useful purpose

My purpose is to express displeasure with recent changes to eso so zos may usefully decided how to approach further changes.

Also while Im googling definitions.

Censorship is the suppression of speech, public communication, or other information, on the basis that such material is considered objectionable, harmful, sensitive, or "inconvenient" as determined by a government or private institution, for example, corporate censorship.



Now If anyone from Zos wants to have a constructive discussion about any of these "pain point" please feel free :)



  • TheValar85
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    I just want them to Reverse every sorcerer related nerfs what came with this patch. And i want them NOW!
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • Gilvoth
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    are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
    sorcerers are dominating and show zero signs of weakness like what you describe.
  • ezio45
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    are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
    sorcerers are dominating and show zero signs of weakness like what you describe.

    I am talking about pve
  • Vahrokh
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    are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
    sorcerers are dominating and show zero signs of weakness like what you describe.

    Only nerf this game needs is the immediate removal of PvP.
  • TheValar85
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    Vahrokh wrote: »
    are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
    sorcerers are dominating and show zero signs of weakness like what you describe.

    Only nerf this game needs is the immediate removal of PvP.

    At his point reguardless how much i loved PVP i have to agree with you in case if tehy dnot separate them NOW!
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • VaranisArano
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    Vahrokh wrote: »
    are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
    sorcerers are dominating and show zero signs of weakness like what you describe.

    Only nerf this game needs is the immediate removal of PvP.

    I'd be sarcastic, and say "Yes, what this game really needs is a removal of a core mechanic" but then I look at what happened to sorcs...

    But this is all predicated on your ignorance/denial that ZOS nerfed damage shields for both PVE and PVP reasons, so this argument is pointless.

    Just another PVEer thinking its funny to advocate that PVPers get deleted from the game.
    Edited by VaranisArano on October 23, 2018 4:28PM
  • Vahrokh
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    Vahrokh wrote: »
    are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
    sorcerers are dominating and show zero signs of weakness like what you describe.

    Only nerf this game needs is the immediate removal of PvP.

    I'd be sarcastic, and say "Yes, what this game really needs is a removal of a core mechanic" but then I look at what happened to sorcs...

    But this is all predicated on your ignorance/denial that ZOS nerfed damage shields for both PVE and PVP reasons, so this argument is pointless.

    Just another PVEer thinking its funny to advocate that PVPers get deleted from the game.

    Too bad they stacked PvP and PvE nerfs everywhere, instead of having a PvP nerf only running in PvP and a PvE nerf only in PvE.
  • ezio45
    ezio45
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    As someone who both pve and pvps I just want my sorcerer to not be complete and utter trash
  • VaranisArano
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    Vahrokh wrote: »
    Vahrokh wrote: »
    are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
    sorcerers are dominating and show zero signs of weakness like what you describe.

    Only nerf this game needs is the immediate removal of PvP.

    I'd be sarcastic, and say "Yes, what this game really needs is a removal of a core mechanic" but then I look at what happened to sorcs...

    But this is all predicated on your ignorance/denial that ZOS nerfed damage shields for both PVE and PVP reasons, so this argument is pointless.

    Just another PVEer thinking its funny to advocate that PVPers get deleted from the game.

    Too bad they stacked PvP and PvE nerfs everywhere, instead of having a PvP nerf only running in PvP and a PvE nerf only in PvE.

    That would make sense, but this is ZOS. They don't use Battle Spirit as much as they could. Or perhaps, ZOS is perfectly happy with how the nerfs impacted sorcs in PVE too, no matter what the players think about it...
  • ezio45
    ezio45
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    Vahrokh wrote: »
    Vahrokh wrote: »
    are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
    sorcerers are dominating and show zero signs of weakness like what you describe.

    Only nerf this game needs is the immediate removal of PvP.

    I'd be sarcastic, and say "Yes, what this game really needs is a removal of a core mechanic" but then I look at what happened to sorcs...

    But this is all predicated on your ignorance/denial that ZOS nerfed damage shields for both PVE and PVP reasons, so this argument is pointless.

    Just another PVEer thinking its funny to advocate that PVPers get deleted from the game.

    Too bad they stacked PvP and PvE nerfs everywhere, instead of having a PvP nerf only running in PvP and a PvE nerf only in PvE.

    That would make sense, but this is ZOS. They don't use Battle Spirit as much as they could. Or perhaps, ZOS is perfectly happy with how the nerfs impacted sorcs in PVE too, no matter what the players think about it...

    well if they are happy with this they need to come out and say it so I can decided to do business elsewhere
  • Galaen_Frost
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    What I don't understand is why you can take PVE gear sets into PVP in the first place. Balancing would be so much easier if the two content types had separate gear. Instead we have average PVE gear sets getting nerfed for over performing in PVP.
    Wandering the lands of Tamriel, waiting for the hammer to drop.
  • Raraaku
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    Are players that are mad about the shield changes is due to the skill floor for ranged spell casters has now dropped considerably, and shields are no longer big enough to easily shrug off mechanics designed to one-shot/punish players if they are ignored or are not played correctly?

    I'm not saying that shields don't still need to be tweaked to find a better middle ground, I'm just saying that a huge selling point for ranged spell casters in veteran HM content, particularly Nightblades and Sorcerers, was the ability to take such punishment due to shields. Unlike Stamina DPS players, who would have to dance in and out of punishing mechanics, (particularly against melee bosses) in order to stay alive because if you were accidentally standing in red... you were going to take it on the chin. That was a pain point brought up over the summer, that stamina dps in PvE was at a disadvantage over magicka dps players due to the effectiveness of shields.

    On almost every vMA guide, what were the two classes that were repeatedly sold on for new players to complete vMA for the first time? Magblade, and Magicka Sorcerer. Why? Because shields, and their potency, made the content much easier to complete when compared to stamina builds.

    Also, let's not forget that Stamina DPS players also took a hit with the changes to Evasion mechanics, and having to time rolls in order to dodge an attack.

    Do shields need to further be tweaked in some way? Sure. Is it really as bad as it's being made to be? I don't think so, but it does require an adjustment to how spell casters play the game since shields are now no longer "cast and forget" for defense.

    (Edited for grammar)
    Edited by Raraaku on October 23, 2018 5:12PM
    Back from a much needed break. || I like having too many projects and working on them all at once.

    Tank Enthusiast || CP: 445 || Stormproof

    Tanks
    Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
    Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
    Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
    Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
    Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15

    Damage Dealers
    Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
    Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
    Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
    Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
    Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
    Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
    Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
    Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

    Healers
    Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
  • Nebthet78
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    are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
    sorcerers are dominating and show zero signs of weakness like what you describe.

    This sort of thing clearly shows why they need to seperate PVE and PVP skillsets. They obviously are unable to properly balance between the two. They nerf it for PVE and it ends up being over powered for PVP... and then vice versa. This game has gone to sheeeet.
    Far too many characters to list any more.
  • ezio45
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    Raraaku wrote: »
    Are players that are mad about the shield changes is due to the skill floor for ranged spell casters has now dropped considerably, and shields are no longer big enough to easily shrug off mechanics designed to one-shot/punish players if they are ignored or are not played correctly?

    I'm not saying that shields don't still need to be tweaked to find a better middle ground, I'm just saying that a huge selling point for ranged spell casters in veteran HM content, particularly Nightblades and Sorcerers, was the ability to take such punishment due to shields. Unlike Stamina DPS players, who would have to dance in and out of punishing mechanics, (particularly against melee bosses) in order to stay alive because if you were accidentally standing in red... you were going to take it on the chin. That was a pain point brought up over the summer, that stamina dps in PvE was at a disadvantage over magicka dps players due to the effectiveness of shields.

    On almost every vMA guide, what were the two classes that were repeatedly sold on for new players to complete vMA for the first time? Magblade, and Magicka Sorcerer. Why? Because shields, and their potency, made the content much easier to complete when compared to stamina builds.

    Also, let's not forget that Stamina DPS players also took a hit with the changes to Evasion mechanics, and having to time rolls in order to dodge an attack.

    Do shields need to further be tweaked in some way? Sure. Is it really as bad as it's being made to be? I don't think so, but it does require an adjustment to how spell casters play the game since shields are now no longer "cast and forget" for defense.

    (Edited for grammar)

    ok

    1 noone is telling anyone to do vma on a magblade
    2 ppl tell new players to do vma on pet sorc because the pets take alot of the argo off you
    3 I dont know where you and apparently the devs got this idea that sorc and magblade can just ignore mechanics, non pet is like an 18-20k shields pet sorc is like 32k, thats not keeping you alive standing in stupid or ignoring one shot mechanics
    4 yes I would agree that stam defenses was/ is lacking, they needed to raise stam up not bring mag down, stam wasnt being favored in trials because they couldnt survive, now neither can mag
    5 shields were never cast and forget, they dont last long enough
  • Trinity_Is_My_Name
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    are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
    sorcerers are dominating and show zero signs of weakness like what you describe.

    Shhh....come on now. You know the PVP anti-Sorc crowd is watching and waiting to start more and moe "NERF SORC" threads! I predict the nerf Sorc threads to go into full force by the end of t his weekend due to these changes for PVP.
  • Turelus
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    ezio45 wrote: »
    3 I dont know where you and apparently the devs got this idea that sorc and magblade can just ignore mechanics, non pet is like an 18-20k shields pet sorc is like 32k, thats not keeping you alive standing in stupid or ignoring one shot mechanics
    There's a reason we have orbs in veteran Cloud Rest do oblivion damage. When this was the solutions they had to resort to in order to make dots meaningful vs shields, then we can probably say shields were a bit strong.

    There are plenty of mechanics in ESO where because shield take the hits for you, you can just keep using shields to ignore them.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Strider__Roshin
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    For a console player you sure do have a lot of feedback about how sorcs perform on Murkmire. I'm assuming you have a PC account as well?
  • carlos424
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    Raraaku wrote: »
    Are players that are mad about the shield changes is due to the skill floor for ranged spell casters has now dropped considerably, and shields are no longer big enough to easily shrug off mechanics designed to one-shot/punish players if they are ignored or are not played correctly?

    I'm not saying that shields don't still need to be tweaked to find a better middle ground, I'm just saying that a huge selling point for ranged spell casters in veteran HM content, particularly Nightblades and Sorcerers, was the ability to take such punishment due to shields. Unlike Stamina DPS players, who would have to dance in and out of punishing mechanics, (particularly against melee bosses) in order to stay alive because if you were accidentally standing in red... you were going to take it on the chin. That was a pain point brought up over the summer, that stamina dps in PvE was at a disadvantage over magicka dps players due to the effectiveness of shields.

    On almost every vMA guide, what were the two classes that were repeatedly sold on for new players to complete vMA for the first time? Magblade, and Magicka Sorcerer. Why? Because shields, and their potency, made the content much easier to complete when compared to stamina builds.

    Also, let's not forget that Stamina DPS players also took a hit with the changes to Evasion mechanics, and having to time rolls in order to dodge an attack.

    Do shields need to further be tweaked in some way? Sure. Is it really as bad as it's being made to be? I don't think so, but it does require an adjustment to how spell casters play the game since shields are now no longer "cast and forget" for defense.

    (Edited for grammar)
    Its funny how people think that ranged builds don’t receive any damage in dungeons/trials, don’t have to worry about standing in red, cause there are no adds that specifically target you, no ranged attacks, etc. Lol. Funny. I’ll tell you what I plan to do. I’m gonna take my ranged character up into melee range, where healing springs are being spammed, and dodge roll backwards every once in a while to get out of the red, stay on the back of the boss and maybe block from time to time. Thats about it, right? No shield needed. Problem solved.
    Edited by carlos424 on October 23, 2018 6:25PM
  • ezio45
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    Daus wrote: »
    For a console player you sure do have a lot of feedback about how sorcs perform on Murkmire. I'm assuming you have a PC account as well?

    Nope, I dont. What I do have is knowledge of my class and have talked to many players all telling me the exact same thing.
    Edited by ezio45 on October 23, 2018 6:27PM
  • carlos424
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    ezio45 wrote: »
    Raraaku wrote: »
    Are players that are mad about the shield changes is due to the skill floor for ranged spell casters has now dropped considerably, and shields are no longer big enough to easily shrug off mechanics designed to one-shot/punish players if they are ignored or are not played correctly?

    I'm not saying that shields don't still need to be tweaked to find a better middle ground, I'm just saying that a huge selling point for ranged spell casters in veteran HM content, particularly Nightblades and Sorcerers, was the ability to take such punishment due to shields. Unlike Stamina DPS players, who would have to dance in and out of punishing mechanics, (particularly against melee bosses) in order to stay alive because if you were accidentally standing in red... you were going to take it on the chin. That was a pain point brought up over the summer, that stamina dps in PvE was at a disadvantage over magicka dps players due to the effectiveness of shields.

    On almost every vMA guide, what were the two classes that were repeatedly sold on for new players to complete vMA for the first time? Magblade, and Magicka Sorcerer. Why? Because shields, and their potency, made the content much easier to complete when compared to stamina builds.

    Also, let's not forget that Stamina DPS players also took a hit with the changes to Evasion mechanics, and having to time rolls in order to dodge an attack.

    Do shields need to further be tweaked in some way? Sure. Is it really as bad as it's being made to be? I don't think so, but it does require an adjustment to how spell casters play the game since shields are now no longer "cast and forget" for defense.

    (Edited for grammar)

    ok

    1 noone is telling anyone to do vma on a magblade
    2 ppl tell new players to do vma on pet sorc because the pets take alot of the argo off you
    3 I dont know where you and apparently the devs got this idea that sorc and magblade can just ignore mechanics, non pet is like an 18-20k shields pet sorc is like 32k, thats not keeping you alive standing in stupid or ignoring one shot mechanics
    4 yes I would agree that stam defenses was/ is lacking, they needed to raise stam up not bring mag down, stam wasnt being favored in trials because they couldnt survive, now neither can mag
    5 shields were never cast and forget, they dont last long enough
    True, anyone that thinks shields are cast and forget havent used them. One hit and theyre gone, two and your dead. Actually I think that stam characters often have it easier in trials. They get up close to the boss, basically told not to move (like in VAA), and have two healers spamming springs on them. Meanwhile, mag is fanned out using shields and only getting situational heals.
  • Apherius
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    They probably wanted to make dark deal interesting in PVE ... they failed ... even Equilibrium is a better choice.

    I can't believe they nerfed rune cage, come on ... Clench is far better, nobody use rune cage anymore since wolf-hunter !

    Crystal Blast is still useless ....

    Encase is still useless ... ( look like they hate dark magic lel)

    ...
  • Haashhtaag
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    Vahrokh wrote: »
    Vahrokh wrote: »
    are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
    sorcerers are dominating and show zero signs of weakness like what you describe.

    Only nerf this game needs is the immediate removal of PvP.

    I'd be sarcastic, and say "Yes, what this game really needs is a removal of a core mechanic" but then I look at what happened to sorcs...

    But this is all predicated on your ignorance/denial that ZOS nerfed damage shields for both PVE and PVP reasons, so this argument is pointless.

    Just another PVEer thinking its funny to advocate that PVPers get deleted from the game.

    Too bad they stacked PvP and PvE nerfs everywhere, instead of having a PvP nerf only running in PvP and a PvE nerf only in PvE.

    The shield nerf is a direct result of pve healer qq so don’t even try to blame pvp for that.
  • Yolokin_Swagonborn
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    Delete Champion system, Bring 1.5 back. Fixed.

    WTB legacy server.
  • Rake
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    TheValar85 wrote: »
    I just want them to Reverse every sorcerer related nerfs what came with this patch. And i want them NOW!

    I want a pony. Oh, wait, zos gave us one.
  • Oreyn_Bearclaw
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    ezio45 wrote: »
    Raraaku wrote: »
    Are players that are mad about the shield changes is due to the skill floor for ranged spell casters has now dropped considerably, and shields are no longer big enough to easily shrug off mechanics designed to one-shot/punish players if they are ignored or are not played correctly?

    I'm not saying that shields don't still need to be tweaked to find a better middle ground, I'm just saying that a huge selling point for ranged spell casters in veteran HM content, particularly Nightblades and Sorcerers, was the ability to take such punishment due to shields. Unlike Stamina DPS players, who would have to dance in and out of punishing mechanics, (particularly against melee bosses) in order to stay alive because if you were accidentally standing in red... you were going to take it on the chin. That was a pain point brought up over the summer, that stamina dps in PvE was at a disadvantage over magicka dps players due to the effectiveness of shields.

    On almost every vMA guide, what were the two classes that were repeatedly sold on for new players to complete vMA for the first time? Magblade, and Magicka Sorcerer. Why? Because shields, and their potency, made the content much easier to complete when compared to stamina builds.

    Also, let's not forget that Stamina DPS players also took a hit with the changes to Evasion mechanics, and having to time rolls in order to dodge an attack.

    Do shields need to further be tweaked in some way? Sure. Is it really as bad as it's being made to be? I don't think so, but it does require an adjustment to how spell casters play the game since shields are now no longer "cast and forget" for defense.

    (Edited for grammar)

    ok

    1 noone is telling anyone to do vma on a magblade
    2 ppl tell new players to do vma on pet sorc because the pets take alot of the argo off you
    3 I dont know where you and apparently the devs got this idea that sorc and magblade can just ignore mechanics, non pet is like an 18-20k shields pet sorc is like 32k, thats not keeping you alive standing in stupid or ignoring one shot mechanics
    4 yes I would agree that stam defenses was/ is lacking, they needed to raise stam up not bring mag down, stam wasnt being favored in trials because they couldnt survive, now neither can mag
    5 shields were never cast and forget, they dont last long enough

    For what its worth, I tell people all the time to play mageblade in VMA for a first clear. Mageblade in VMA is a faceroll. Pet Sorc might be a little easier for a first clear, but if you are reasonably competent mageblade is better. More burst, more sustain, better heals. There is a reason they have the highest scores
  • ezio45
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    ezio45 wrote: »
    Raraaku wrote: »
    Are players that are mad about the shield changes is due to the skill floor for ranged spell casters has now dropped considerably, and shields are no longer big enough to easily shrug off mechanics designed to one-shot/punish players if they are ignored or are not played correctly?

    I'm not saying that shields don't still need to be tweaked to find a better middle ground, I'm just saying that a huge selling point for ranged spell casters in veteran HM content, particularly Nightblades and Sorcerers, was the ability to take such punishment due to shields. Unlike Stamina DPS players, who would have to dance in and out of punishing mechanics, (particularly against melee bosses) in order to stay alive because if you were accidentally standing in red... you were going to take it on the chin. That was a pain point brought up over the summer, that stamina dps in PvE was at a disadvantage over magicka dps players due to the effectiveness of shields.

    On almost every vMA guide, what were the two classes that were repeatedly sold on for new players to complete vMA for the first time? Magblade, and Magicka Sorcerer. Why? Because shields, and their potency, made the content much easier to complete when compared to stamina builds.

    Also, let's not forget that Stamina DPS players also took a hit with the changes to Evasion mechanics, and having to time rolls in order to dodge an attack.

    Do shields need to further be tweaked in some way? Sure. Is it really as bad as it's being made to be? I don't think so, but it does require an adjustment to how spell casters play the game since shields are now no longer "cast and forget" for defense.

    (Edited for grammar)

    ok

    1 noone is telling anyone to do vma on a magblade
    2 ppl tell new players to do vma on pet sorc because the pets take alot of the argo off you
    3 I dont know where you and apparently the devs got this idea that sorc and magblade can just ignore mechanics, non pet is like an 18-20k shields pet sorc is like 32k, thats not keeping you alive standing in stupid or ignoring one shot mechanics
    4 yes I would agree that stam defenses was/ is lacking, they needed to raise stam up not bring mag down, stam wasnt being favored in trials because they couldnt survive, now neither can mag
    5 shields were never cast and forget, they dont last long enough

    For what its worth, I tell people all the time to play mageblade in VMA for a first clear. Mageblade in VMA is a faceroll. Pet Sorc might be a little easier for a first clear, but if you are reasonably competent mageblade is better. More burst, more sustain, better heals. There is a reason they have the highest scores

    ya but not for like a noob learning vma
  • Benemime
    Benemime
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    You are forgetting about the 3% spell critical nerf for non-frags builds, and the minor prophecy buff that are only up on frag builds since the other dark magic abilities are useless on a dps rotation
    Edited by Benemime on October 23, 2018 6:58PM
  • Shantu
    Shantu
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    Turelus wrote: »
    There's a reason we have orbs in veteran Cloud Rest do oblivion damage. When this was the solutions they had to resort to in order to make dots meaningful vs shields, then we can probably say shields were a bit strong.

    There are plenty of mechanics in ESO where because shield take the hits for you, you can just keep using shields to ignore them.

    Uhm...isn't this what a shield was designed for? This was a character build and play style that came with LA and low resistances in lieu of maximum dps potential. It was a choice of how you would execute defense. You HAD to keep your shield up. One slip up and you were dead. Now? Well, you're pretty much just dead, along with this entire build and play style (which MANY of us enjoyed, by the way, if that is even meaningful to anyone who lauds this fiasco).

    And your are simply wrong if you think you can ignore mechanics with your shield up in vet trials and other end game content.
  • VaranisArano
    VaranisArano
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    ezio45 wrote: »
    Vahrokh wrote: »
    Vahrokh wrote: »
    are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
    sorcerers are dominating and show zero signs of weakness like what you describe.

    Only nerf this game needs is the immediate removal of PvP.

    I'd be sarcastic, and say "Yes, what this game really needs is a removal of a core mechanic" but then I look at what happened to sorcs...

    But this is all predicated on your ignorance/denial that ZOS nerfed damage shields for both PVE and PVP reasons, so this argument is pointless.

    Just another PVEer thinking its funny to advocate that PVPers get deleted from the game.

    Too bad they stacked PvP and PvE nerfs everywhere, instead of having a PvP nerf only running in PvP and a PvE nerf only in PvE.

    That would make sense, but this is ZOS. They don't use Battle Spirit as much as they could. Or perhaps, ZOS is perfectly happy with how the nerfs impacted sorcs in PVE too, no matter what the players think about it...

    well if they are happy with this they need to come out and say it so I can decided to do business elsewhere

    Uh, they let the nerfs go Live. How much more of a hint do you need that ZOS is happy with how the Murkmire nerfs impacted sorcs in PVE?
  • vovus69
    vovus69
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    yeah, that shield nerf was a brain fart of biblical proportions. Really need another game with similar graphics. This is already getting too old and devs are too calcified...
    "If I'll need your opinion, I'll give one to you" - Rivenspire
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