dwemer_paleologist wrote: »are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
sorcerers are dominating and show zero signs of weakness like what you describe.
dwemer_paleologist wrote: »are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
sorcerers are dominating and show zero signs of weakness like what you describe.
dwemer_paleologist wrote: »are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
sorcerers are dominating and show zero signs of weakness like what you describe.
Only nerf this game needs is the immediate removal of PvP.
dwemer_paleologist wrote: »are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
sorcerers are dominating and show zero signs of weakness like what you describe.
Only nerf this game needs is the immediate removal of PvP.
VaranisArano wrote: »dwemer_paleologist wrote: »are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
sorcerers are dominating and show zero signs of weakness like what you describe.
Only nerf this game needs is the immediate removal of PvP.
I'd be sarcastic, and say "Yes, what this game really needs is a removal of a core mechanic" but then I look at what happened to sorcs...
But this is all predicated on your ignorance/denial that ZOS nerfed damage shields for both PVE and PVP reasons, so this argument is pointless.
Just another PVEer thinking its funny to advocate that PVPers get deleted from the game.
VaranisArano wrote: »dwemer_paleologist wrote: »are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
sorcerers are dominating and show zero signs of weakness like what you describe.
Only nerf this game needs is the immediate removal of PvP.
I'd be sarcastic, and say "Yes, what this game really needs is a removal of a core mechanic" but then I look at what happened to sorcs...
But this is all predicated on your ignorance/denial that ZOS nerfed damage shields for both PVE and PVP reasons, so this argument is pointless.
Just another PVEer thinking its funny to advocate that PVPers get deleted from the game.
Too bad they stacked PvP and PvE nerfs everywhere, instead of having a PvP nerf only running in PvP and a PvE nerf only in PvE.
VaranisArano wrote: »VaranisArano wrote: »dwemer_paleologist wrote: »are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
sorcerers are dominating and show zero signs of weakness like what you describe.
Only nerf this game needs is the immediate removal of PvP.
I'd be sarcastic, and say "Yes, what this game really needs is a removal of a core mechanic" but then I look at what happened to sorcs...
But this is all predicated on your ignorance/denial that ZOS nerfed damage shields for both PVE and PVP reasons, so this argument is pointless.
Just another PVEer thinking its funny to advocate that PVPers get deleted from the game.
Too bad they stacked PvP and PvE nerfs everywhere, instead of having a PvP nerf only running in PvP and a PvE nerf only in PvE.
That would make sense, but this is ZOS. They don't use Battle Spirit as much as they could. Or perhaps, ZOS is perfectly happy with how the nerfs impacted sorcs in PVE too, no matter what the players think about it...
dwemer_paleologist wrote: »are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
sorcerers are dominating and show zero signs of weakness like what you describe.
Are players that are mad about the shield changes is due to the skill floor for ranged spell casters has now dropped considerably, and shields are no longer big enough to easily shrug off mechanics designed to one-shot/punish players if they are ignored or are not played correctly?
I'm not saying that shields don't still need to be tweaked to find a better middle ground, I'm just saying that a huge selling point for ranged spell casters in veteran HM content, particularly Nightblades and Sorcerers, was the ability to take such punishment due to shields. Unlike Stamina DPS players, who would have to dance in and out of punishing mechanics, (particularly against melee bosses) in order to stay alive because if you were accidentally standing in red... you were going to take it on the chin. That was a pain point brought up over the summer, that stamina dps in PvE was at a disadvantage over magicka dps players due to the effectiveness of shields.
On almost every vMA guide, what were the two classes that were repeatedly sold on for new players to complete vMA for the first time? Magblade, and Magicka Sorcerer. Why? Because shields, and their potency, made the content much easier to complete when compared to stamina builds.
Also, let's not forget that Stamina DPS players also took a hit with the changes to Evasion mechanics, and having to time rolls in order to dodge an attack.
Do shields need to further be tweaked in some way? Sure. Is it really as bad as it's being made to be? I don't think so, but it does require an adjustment to how spell casters play the game since shields are now no longer "cast and forget" for defense.
(Edited for grammar)
dwemer_paleologist wrote: »are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
sorcerers are dominating and show zero signs of weakness like what you describe.
There's a reason we have orbs in veteran Cloud Rest do oblivion damage. When this was the solutions they had to resort to in order to make dots meaningful vs shields, then we can probably say shields were a bit strong.3 I dont know where you and apparently the devs got this idea that sorc and magblade can just ignore mechanics, non pet is like an 18-20k shields pet sorc is like 32k, thats not keeping you alive standing in stupid or ignoring one shot mechanics
Its funny how people think that ranged builds don’t receive any damage in dungeons/trials, don’t have to worry about standing in red, cause there are no adds that specifically target you, no ranged attacks, etc. Lol. Funny. I’ll tell you what I plan to do. I’m gonna take my ranged character up into melee range, where healing springs are being spammed, and dodge roll backwards every once in a while to get out of the red, stay on the back of the boss and maybe block from time to time. Thats about it, right? No shield needed. Problem solved.Are players that are mad about the shield changes is due to the skill floor for ranged spell casters has now dropped considerably, and shields are no longer big enough to easily shrug off mechanics designed to one-shot/punish players if they are ignored or are not played correctly?
I'm not saying that shields don't still need to be tweaked to find a better middle ground, I'm just saying that a huge selling point for ranged spell casters in veteran HM content, particularly Nightblades and Sorcerers, was the ability to take such punishment due to shields. Unlike Stamina DPS players, who would have to dance in and out of punishing mechanics, (particularly against melee bosses) in order to stay alive because if you were accidentally standing in red... you were going to take it on the chin. That was a pain point brought up over the summer, that stamina dps in PvE was at a disadvantage over magicka dps players due to the effectiveness of shields.
On almost every vMA guide, what were the two classes that were repeatedly sold on for new players to complete vMA for the first time? Magblade, and Magicka Sorcerer. Why? Because shields, and their potency, made the content much easier to complete when compared to stamina builds.
Also, let's not forget that Stamina DPS players also took a hit with the changes to Evasion mechanics, and having to time rolls in order to dodge an attack.
Do shields need to further be tweaked in some way? Sure. Is it really as bad as it's being made to be? I don't think so, but it does require an adjustment to how spell casters play the game since shields are now no longer "cast and forget" for defense.
(Edited for grammar)
For a console player you sure do have a lot of feedback about how sorcs perform on Murkmire. I'm assuming you have a PC account as well?
True, anyone that thinks shields are cast and forget havent used them. One hit and theyre gone, two and your dead. Actually I think that stam characters often have it easier in trials. They get up close to the boss, basically told not to move (like in VAA), and have two healers spamming springs on them. Meanwhile, mag is fanned out using shields and only getting situational heals.Are players that are mad about the shield changes is due to the skill floor for ranged spell casters has now dropped considerably, and shields are no longer big enough to easily shrug off mechanics designed to one-shot/punish players if they are ignored or are not played correctly?
I'm not saying that shields don't still need to be tweaked to find a better middle ground, I'm just saying that a huge selling point for ranged spell casters in veteran HM content, particularly Nightblades and Sorcerers, was the ability to take such punishment due to shields. Unlike Stamina DPS players, who would have to dance in and out of punishing mechanics, (particularly against melee bosses) in order to stay alive because if you were accidentally standing in red... you were going to take it on the chin. That was a pain point brought up over the summer, that stamina dps in PvE was at a disadvantage over magicka dps players due to the effectiveness of shields.
On almost every vMA guide, what were the two classes that were repeatedly sold on for new players to complete vMA for the first time? Magblade, and Magicka Sorcerer. Why? Because shields, and their potency, made the content much easier to complete when compared to stamina builds.
Also, let's not forget that Stamina DPS players also took a hit with the changes to Evasion mechanics, and having to time rolls in order to dodge an attack.
Do shields need to further be tweaked in some way? Sure. Is it really as bad as it's being made to be? I don't think so, but it does require an adjustment to how spell casters play the game since shields are now no longer "cast and forget" for defense.
(Edited for grammar)
ok
1 noone is telling anyone to do vma on a magblade
2 ppl tell new players to do vma on pet sorc because the pets take alot of the argo off you
3 I dont know where you and apparently the devs got this idea that sorc and magblade can just ignore mechanics, non pet is like an 18-20k shields pet sorc is like 32k, thats not keeping you alive standing in stupid or ignoring one shot mechanics
4 yes I would agree that stam defenses was/ is lacking, they needed to raise stam up not bring mag down, stam wasnt being favored in trials because they couldnt survive, now neither can mag
5 shields were never cast and forget, they dont last long enough
VaranisArano wrote: »dwemer_paleologist wrote: »are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
sorcerers are dominating and show zero signs of weakness like what you describe.
Only nerf this game needs is the immediate removal of PvP.
I'd be sarcastic, and say "Yes, what this game really needs is a removal of a core mechanic" but then I look at what happened to sorcs...
But this is all predicated on your ignorance/denial that ZOS nerfed damage shields for both PVE and PVP reasons, so this argument is pointless.
Just another PVEer thinking its funny to advocate that PVPers get deleted from the game.
Too bad they stacked PvP and PvE nerfs everywhere, instead of having a PvP nerf only running in PvP and a PvE nerf only in PvE.
TheValar85 wrote: »I just want them to Reverse every sorcerer related nerfs what came with this patch. And i want them NOW!
Are players that are mad about the shield changes is due to the skill floor for ranged spell casters has now dropped considerably, and shields are no longer big enough to easily shrug off mechanics designed to one-shot/punish players if they are ignored or are not played correctly?
I'm not saying that shields don't still need to be tweaked to find a better middle ground, I'm just saying that a huge selling point for ranged spell casters in veteran HM content, particularly Nightblades and Sorcerers, was the ability to take such punishment due to shields. Unlike Stamina DPS players, who would have to dance in and out of punishing mechanics, (particularly against melee bosses) in order to stay alive because if you were accidentally standing in red... you were going to take it on the chin. That was a pain point brought up over the summer, that stamina dps in PvE was at a disadvantage over magicka dps players due to the effectiveness of shields.
On almost every vMA guide, what were the two classes that were repeatedly sold on for new players to complete vMA for the first time? Magblade, and Magicka Sorcerer. Why? Because shields, and their potency, made the content much easier to complete when compared to stamina builds.
Also, let's not forget that Stamina DPS players also took a hit with the changes to Evasion mechanics, and having to time rolls in order to dodge an attack.
Do shields need to further be tweaked in some way? Sure. Is it really as bad as it's being made to be? I don't think so, but it does require an adjustment to how spell casters play the game since shields are now no longer "cast and forget" for defense.
(Edited for grammar)
ok
1 noone is telling anyone to do vma on a magblade
2 ppl tell new players to do vma on pet sorc because the pets take alot of the argo off you
3 I dont know where you and apparently the devs got this idea that sorc and magblade can just ignore mechanics, non pet is like an 18-20k shields pet sorc is like 32k, thats not keeping you alive standing in stupid or ignoring one shot mechanics
4 yes I would agree that stam defenses was/ is lacking, they needed to raise stam up not bring mag down, stam wasnt being favored in trials because they couldnt survive, now neither can mag
5 shields were never cast and forget, they dont last long enough
Oreyn_Bearclaw wrote: »Are players that are mad about the shield changes is due to the skill floor for ranged spell casters has now dropped considerably, and shields are no longer big enough to easily shrug off mechanics designed to one-shot/punish players if they are ignored or are not played correctly?
I'm not saying that shields don't still need to be tweaked to find a better middle ground, I'm just saying that a huge selling point for ranged spell casters in veteran HM content, particularly Nightblades and Sorcerers, was the ability to take such punishment due to shields. Unlike Stamina DPS players, who would have to dance in and out of punishing mechanics, (particularly against melee bosses) in order to stay alive because if you were accidentally standing in red... you were going to take it on the chin. That was a pain point brought up over the summer, that stamina dps in PvE was at a disadvantage over magicka dps players due to the effectiveness of shields.
On almost every vMA guide, what were the two classes that were repeatedly sold on for new players to complete vMA for the first time? Magblade, and Magicka Sorcerer. Why? Because shields, and their potency, made the content much easier to complete when compared to stamina builds.
Also, let's not forget that Stamina DPS players also took a hit with the changes to Evasion mechanics, and having to time rolls in order to dodge an attack.
Do shields need to further be tweaked in some way? Sure. Is it really as bad as it's being made to be? I don't think so, but it does require an adjustment to how spell casters play the game since shields are now no longer "cast and forget" for defense.
(Edited for grammar)
ok
1 noone is telling anyone to do vma on a magblade
2 ppl tell new players to do vma on pet sorc because the pets take alot of the argo off you
3 I dont know where you and apparently the devs got this idea that sorc and magblade can just ignore mechanics, non pet is like an 18-20k shields pet sorc is like 32k, thats not keeping you alive standing in stupid or ignoring one shot mechanics
4 yes I would agree that stam defenses was/ is lacking, they needed to raise stam up not bring mag down, stam wasnt being favored in trials because they couldnt survive, now neither can mag
5 shields were never cast and forget, they dont last long enough
For what its worth, I tell people all the time to play mageblade in VMA for a first clear. Mageblade in VMA is a faceroll. Pet Sorc might be a little easier for a first clear, but if you are reasonably competent mageblade is better. More burst, more sustain, better heals. There is a reason they have the highest scores
There's a reason we have orbs in veteran Cloud Rest do oblivion damage. When this was the solutions they had to resort to in order to make dots meaningful vs shields, then we can probably say shields were a bit strong.
There are plenty of mechanics in ESO where because shield take the hits for you, you can just keep using shields to ignore them.
VaranisArano wrote: »VaranisArano wrote: »dwemer_paleologist wrote: »are you reffering to sorcerers shields? because, i dont know about PvE, but, right now in PvP im seeing sorcerers beating the crap out of people in the campaign im in on Live in Vivec Campaign.
sorcerers are dominating and show zero signs of weakness like what you describe.
Only nerf this game needs is the immediate removal of PvP.
I'd be sarcastic, and say "Yes, what this game really needs is a removal of a core mechanic" but then I look at what happened to sorcs...
But this is all predicated on your ignorance/denial that ZOS nerfed damage shields for both PVE and PVP reasons, so this argument is pointless.
Just another PVEer thinking its funny to advocate that PVPers get deleted from the game.
Too bad they stacked PvP and PvE nerfs everywhere, instead of having a PvP nerf only running in PvP and a PvE nerf only in PvE.
That would make sense, but this is ZOS. They don't use Battle Spirit as much as they could. Or perhaps, ZOS is perfectly happy with how the nerfs impacted sorcs in PVE too, no matter what the players think about it...
well if they are happy with this they need to come out and say it so I can decided to do business elsewhere