So, 12 players are on 12 different Dremora skull timers. All 12 spend a ton of time grinding through a trial, and only 7 get the skull.
Who thought this would be a good idea?
Poore greedy ZoS too scared to give you adequate daily reset, because they are counting every single skull you riped from their flesh. Dat stupid 20h system guaranteed some people will miss some amount of skulls anyway.
generalmyrick wrote: »what was the point of the timer? limit motif proliferation?
starkerealm wrote: »Last night I killed 1 boss 3 times (because for some reason it took 3 attempts to get the ticket) and then logged off.
If there was a large cluster of players on the boss, that's your problem. Only the top 12 damage dealers get credit and a drop. If you have 20 some players working over the same enemy, it's entirely possible you won't get a drop (in this case no Plunder Skull, and no Ticket.)
This should be fixed with Mondays patch for PC, ZOS is making the timers a daily event I believe I read that it was going to be the same as the crafting writ reset times.
OrdoHermetica wrote: »Meanwhile, I mysteriously haven't gotten a Public Dungeon boss skull in the last 24 hours. All the others, no problem, but Public Dungeon bosses? Just not dropping. Good times.
OrdoHermetica wrote: »Meanwhile, I mysteriously haven't gotten a Public Dungeon boss skull in the last 24 hours. All the others, no problem, but Public Dungeon bosses? Just not dropping. Good times.
OrdoHermetica wrote: »Meanwhile, I mysteriously haven't gotten a Public Dungeon boss skull in the last 24 hours. All the others, no problem, but Public Dungeon bosses? Just not dropping. Good times.
There is also a 3 minute timer for the regular purple skulls and in public dungeons it's easy to not get one from a boss due to that timer.
There is also a 3 minute timer for the regular purple skulls and in public dungeons it's easy to not get one from a boss due to that timer.
Where did you find this out? That could explain why we aren't getting purples from pub dung bosses. They expect us to stand around in front of a boss with a stopwatch in our hand to time the start of the fight? And hope some other group doesn't run in and start fighting it?
Really?
There is also a 3 minute timer for the regular purple skulls and in public dungeons it's easy to not get one from a boss due to that timer.
Where did you find this out? That could explain why we aren't getting purples from pub dung bosses. They expect us to stand around in front of a boss with a stopwatch in our hand to time the start of the fight? And hope some other group doesn't run in and start fighting it?
Really?
For the 2016 and 2017 festivals, all bosses had a 3-minute cooldown for Plunder Skulls. They removed that cooldown for this year's festival. But there are some places where that cooldown still exists, such as public dungeons. However, some bosses in public dungeons, like those in the Rivenspire public dungeon, don't have cooldowns.
It's an inconsistent mess. And it's not clear yet at this point what is intended. Was the removal of the 3-minute cooldown this year an intended change? Or is it a bug? Is it a bug that some public dungeon bosses have no cooldown? Or is it a bug that some public dungeon bosses do have a cooldown?
fgoron2000 wrote: »There is also a 3 minute timer for the regular purple skulls and in public dungeons it's easy to not get one from a boss due to that timer.
Where did you find this out? That could explain why we aren't getting purples from pub dung bosses. They expect us to stand around in front of a boss with a stopwatch in our hand to time the start of the fight? And hope some other group doesn't run in and start fighting it?
Really?
For the 2016 and 2017 festivals, all bosses had a 3-minute cooldown for Plunder Skulls. They removed that cooldown for this year's festival. But there are some places where that cooldown still exists, such as public dungeons. However, some bosses in public dungeons, like those in the Rivenspire public dungeon, don't have cooldowns.
It's an inconsistent mess. And it's not clear yet at this point what is intended. Was the removal of the 3-minute cooldown this year an intended change? Or is it a bug? Is it a bug that some public dungeon bosses have no cooldown? Or is it a bug that some public dungeon bosses do have a cooldown?
actually, what I firmly believe, as I've experienced it consistently since the beginning of this year's event, is that although they removed the general 3 minute timer, there's still a 3 minute timer FOR THE SAME BOSS...I've been getting purple skulls sometimes as quickly as within 30 seconds of each other in public dungeons when I go from one boss to the next one down the hall or in the next room for instance (think alik'r dolmens). But if I go back to the previous boss and it wasn't 3 minutes yet, I'd get no skull...
fgoron2000 wrote: »OrdoHermetica wrote: »Meanwhile, I mysteriously haven't gotten a Public Dungeon boss skull in the last 24 hours. All the others, no problem, but Public Dungeon bosses? Just not dropping. Good times.
hmmmmm....starting today, i'm having the same issue with WB Dremora skulls...I've gone back & forth with support a couple times, and I'm still not convinced that they understand my issue. They keep telling me how it works, and I have to reply to them that, yeah I understood from the beginning that that's how it's supposed to work, but that's not how it is working...<sigh>
weedgenius wrote: »OrdoHermetica wrote: »Meanwhile, I mysteriously haven't gotten a Public Dungeon boss skull in the last 24 hours. All the others, no problem, but Public Dungeon bosses? Just not dropping. Good times.
@OrdoHermetica SAME HERE!! Are you on PS4 NA? Is this a ZOS bug? I wrote down all my times from yesterday and got every other Dremora skull without a problem. Imagine my surprise when I killed that first public dungeon boss and didn't see the yellow skull. Uh... what? I'm positive I was supposed to get one. I killed a couple more and even tried it in another public dungeon later. Nope. I did not get a public dungeon skull today.
ZOS_GregoryV wrote: »Greetings all,
After removing a handful of posts, we must remind everyone to keep all posts civil and constructive, as well as withing the guidelines of our Community Rules.
Thank you for your understanding,
-Greg-
There is also a 3 minute timer for the regular purple skulls and in public dungeons it's easy to not get one from a boss due to that timer.
Where did you find this out? That could explain why we aren't getting purples from pub dung bosses. They expect us to stand around in front of a boss with a stopwatch in our hand to time the start of the fight? And hope some other group doesn't run in and start fighting it?
Really?
How hard is it to just do the skull farm at the same time each day? For those who can't play at the same time, I can see how it can be frustrating.
craftycarper73 wrote: »This event is perfect if you live off the state or bank of mummy n daddy and sit on your fat arse all day doing nothing but play games.
Those who have that dirty word a "Job" or Family commitments, are proper screwed over.
doc_ketamine wrote: »craftycarper73 wrote: »This event is perfect if you live off the state or bank of mummy n daddy and sit on your fat arse all day doing nothing but play games.
Those who have that dirty word a "Job" or Family commitments, are proper screwed over.
Man I love hearing the Brits grouse about things. Such wonderfully colorful language!
doc_ketamine wrote: »How hard is it to just do the skull farm at the same time each day? For those who can't play at the same time, I can see how it can be frustrating.
I wish the people who would come her tom comment "how hard is it to X" would read the multitudes who have already commented saying "it's hard because of our jobs and kids and life". It's great that you can play the same time every day. Not everyone can.
"How hard is it to" have all quest and item cooldowns reset at the same time each day, like GMT? C'mon, ZOS, enough with the horrible fragmentation / cooldown creep.