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Dremora Plunder Skull reset time?

  • anadandy
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    The timing also affects the Event Tickets, correct? Since those drop with the first Dremora Skull you get each day - that is especially frustrating. Again, not complain about the event itself but a little clarity would be nice.
  • Merlin13KAGL
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    Donny_Vito wrote: »
    Donny_Vito wrote: »
    All this complaining about sub-standard reward system. Would you rather have no event at all? Let's stop bickering about a few hours here and there. You'll be fine. It's not hard to have a little patience. You get off work at X time, you started playing at X + 1 hour, and then you started getting your skulls. Do the same thing today and you'll be golden.

    I am happy about the event. Maelstrom has been fun.

    That doesnt mean we can't point out where ZOS can improve the event. They changed it this year with the Dremora Plunder Skulls. Our feedback that the timer is frustrating opaque is valid and useful feedback.

    We're not criticizing the gift horse here. We are saying "ZOS, this element of your event is frustrating. Next year, change it."

    Your comments are actual criticism, the others have been complaints. There is a difference. Saying "ZoS sucks with their sub-standard implementation" is just petty.
    If you wanted to buy a car and later found out you had to get to the driver's seat by crawling through the trunk, would you courteously criticize, or would you call it out for the poor design that it is?

    Helpful feedback is provided all day long. The majority of it gets blatantly disregarded. Tends to put people more on the irritable side of things after a while, no matter how small or well-intentioned the detail is.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • imnotanother
    imnotanother
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    10 am EDT like all events.
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • Donny_Vito
    Donny_Vito
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    Donny_Vito wrote: »
    Donny_Vito wrote: »
    All this complaining about sub-standard reward system. Would you rather have no event at all? Let's stop bickering about a few hours here and there. You'll be fine. It's not hard to have a little patience. You get off work at X time, you started playing at X + 1 hour, and then you started getting your skulls. Do the same thing today and you'll be golden.

    I am happy about the event. Maelstrom has been fun.

    That doesnt mean we can't point out where ZOS can improve the event. They changed it this year with the Dremora Plunder Skulls. Our feedback that the timer is frustrating opaque is valid and useful feedback.

    We're not criticizing the gift horse here. We are saying "ZOS, this element of your event is frustrating. Next year, change it."

    Your comments are actual criticism, the others have been complaints. There is a difference. Saying "ZoS sucks with their sub-standard implementation" is just petty.
    If you wanted to buy a car and later found out you had to get to the driver's seat by crawling through the trunk, would you courteously criticize, or would you call it out for the poor design that it is?

    Helpful feedback is provided all day long. The majority of it gets blatantly disregarded. Tends to put people more on the irritable side of things after a while, no matter how small or well-intentioned the detail is.

    Your analogy is completely irrelevant. They laid out the details prior to the event. I'm not defending ZoS saying their implementation was the best, but let's not act like petty children and complain about everything on the forums. The event has been going well so far, and I've seen more people interacting with each other than I have in a while. But people still want to complain about the fact I can't pick up a Dremora Plunder Skull until it resets after 24 hours? Oh. My. God.
  • weedgenius
    weedgenius
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    Donny_Vito wrote: »
    Donny_Vito wrote: »
    Donny_Vito wrote: »
    All this complaining about sub-standard reward system. Would you rather have no event at all? Let's stop bickering about a few hours here and there. You'll be fine. It's not hard to have a little patience. You get off work at X time, you started playing at X + 1 hour, and then you started getting your skulls. Do the same thing today and you'll be golden.

    I am happy about the event. Maelstrom has been fun.

    That doesnt mean we can't point out where ZOS can improve the event. They changed it this year with the Dremora Plunder Skulls. Our feedback that the timer is frustrating opaque is valid and useful feedback.

    We're not criticizing the gift horse here. We are saying "ZOS, this element of your event is frustrating. Next year, change it."

    Your comments are actual criticism, the others have been complaints. There is a difference. Saying "ZoS sucks with their sub-standard implementation" is just petty.
    If you wanted to buy a car and later found out you had to get to the driver's seat by crawling through the trunk, would you courteously criticize, or would you call it out for the poor design that it is?

    Helpful feedback is provided all day long. The majority of it gets blatantly disregarded. Tends to put people more on the irritable side of things after a while, no matter how small or well-intentioned the detail is.

    Your analogy is completely irrelevant. They laid out the details prior to the event. I'm not defending ZoS saying their implementation was the best, but let's not act like petty children and complain about everything on the forums. The event has been going well so far, and I've seen more people interacting with each other than I have in a while. But people still want to complain about the fact I can't pick up a Dremora Plunder Skull until it resets after 24 hours? Oh. My. God.

    Actually, they didn't lay this detail out prior to the event. That's the whole point of this thread.
    PS4 NA
    Better Homes & Gardens
  • VaranisArano
    VaranisArano
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    Donny_Vito wrote: »
    Donny_Vito wrote: »
    Donny_Vito wrote: »
    All this complaining about sub-standard reward system. Would you rather have no event at all? Let's stop bickering about a few hours here and there. You'll be fine. It's not hard to have a little patience. You get off work at X time, you started playing at X + 1 hour, and then you started getting your skulls. Do the same thing today and you'll be golden.

    I am happy about the event. Maelstrom has been fun.

    That doesnt mean we can't point out where ZOS can improve the event. They changed it this year with the Dremora Plunder Skulls. Our feedback that the timer is frustrating opaque is valid and useful feedback.

    We're not criticizing the gift horse here. We are saying "ZOS, this element of your event is frustrating. Next year, change it."

    Your comments are actual criticism, the others have been complaints. There is a difference. Saying "ZoS sucks with their sub-standard implementation" is just petty.
    If you wanted to buy a car and later found out you had to get to the driver's seat by crawling through the trunk, would you courteously criticize, or would you call it out for the poor design that it is?

    Helpful feedback is provided all day long. The majority of it gets blatantly disregarded. Tends to put people more on the irritable side of things after a while, no matter how small or well-intentioned the detail is.

    Your analogy is completely irrelevant. They laid out the details prior to the event. I'm not defending ZoS saying their implementation was the best, but let's not act like petty children and complain about everything on the forums. The event has been going well so far, and I've seen more people interacting with each other than I have in a while. But people still want to complain about the fact I can't pick up a Dremora Plunder Skull until it resets after 24 hours? Oh. My. God.

    Er, ZOS didnt really lay that out clearly.

    They said the skulls reset when the dailies do.

    Which dailies? Writs? Daily Quests? 20 hours? 24 hours?

    We'd been asking for clarification and AFAIK never got any. Now people are checking their timers. We know it doesnt reset with the crafting writs, so the expectation is it's a 20 hr timer.

    That would have been nice to know. I would have written down the time I finished Maelstrom, for one.

    ZOS didnt actually explain clearly. ZOS didnt include a timer so we know when the event tickets and dremora skulls reset. The only in game timer we can use is the Daily Random Dungeon one and that's only one of the boss types.

    ZOS could have implemented this better. From the sound of it, the other events have event tickets tied to actual Daily Quests, so it shouldn't be this bad. But for this event, a timer is sorely needed. Especially since some people have been bugged and not receiving their daily event ticket at all. The lack of a timer makes it harder to identify that bug on the player end of things.

    Anyway, for next year, ZOS needs to implement a timer for consoles and PC. Its not fair to rely on add-on makers to patch in user friendly tools like that.
    Edited by VaranisArano on October 19, 2018 12:49PM
  • Merlin13KAGL
    Merlin13KAGL
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    Donny_Vito wrote: »
    Donny_Vito wrote: »
    Donny_Vito wrote: »
    All this complaining about sub-standard reward system. Would you rather have no event at all? Let's stop bickering about a few hours here and there. You'll be fine. It's not hard to have a little patience. You get off work at X time, you started playing at X + 1 hour, and then you started getting your skulls. Do the same thing today and you'll be golden.

    I am happy about the event. Maelstrom has been fun.

    That doesnt mean we can't point out where ZOS can improve the event. They changed it this year with the Dremora Plunder Skulls. Our feedback that the timer is frustrating opaque is valid and useful feedback.

    We're not criticizing the gift horse here. We are saying "ZOS, this element of your event is frustrating. Next year, change it."

    Your comments are actual criticism, the others have been complaints. There is a difference. Saying "ZoS sucks with their sub-standard implementation" is just petty.
    If you wanted to buy a car and later found out you had to get to the driver's seat by crawling through the trunk, would you courteously criticize, or would you call it out for the poor design that it is?

    Helpful feedback is provided all day long. The majority of it gets blatantly disregarded. Tends to put people more on the irritable side of things after a while, no matter how small or well-intentioned the detail is.

    Your analogy is completely irrelevant. They laid out the details prior to the event. I'm not defending ZoS saying their implementation was the best, but let's not act like petty children and complain about everything on the forums. The event has been going well so far, and I've seen more people interacting with each other than I have in a while. But people still want to complain about the fact I can't pick up a Dremora Plunder Skull until it resets after 24 hours? Oh. My. God.
    A little consistency goes a long way, and that's the underlying complaint.

    They can define things however they like, and honestly, most wouldn't care, if they were the same across various activities. It's not complaint about the free event. It's not complaint about the method of obtaining items in the free event. It's not even complaint about the wait for the second set.

    It's the fact, that once again, the community has to reverse engineer and cross reference what was said vs what actually is. And that is a perfectly justifiable complaint for the community to have.

    Here's a better analogy:

    Let's say I have to be at work at 8 am M-F?
    • When I drive to work and arrive at 7:50, I'm on time.
    • When I walk to work and arrive at 7:50, I'm 2 hours early.
    • When I take the bus to work and arrive at 7:50, I'm 3 hour late
    Do you see why this might be a problem?


    Edited by Merlin13KAGL on October 19, 2018 12:54PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • code65536
    code65536
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    Is it 20h per type of skull or 20h from the first drop?

    It appears to be skull type.

    I just looted a Delve skull about 21h56m after the previous Delve skull.

    And then afterwards, I tried, unsuccessfully, to loot a World Boss skull, which I looted 13h ago. So the reset of the Delve skull did not affect the reset of the World Boss skull.
    Edited by code65536 on October 19, 2018 5:44PM
    Nightfighters ― PC/NA and PC/EU

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  • VaranisArano
    VaranisArano
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    code65536 wrote: »
    Is it 20h per type of skull or 20h from the first drop?

    It appears to be skull type.

    I just looted a Delve skull about 21h50m after the previous Delve skull.

    And then afterwards, I tried to loot a World Boss skull, which I looted 13h ago. So the reset of the Delve skull did not affect the reset of the World Boss skull.

    Thanks for the confirmation!
  • RoyalPink06
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    Pop a cool down timer in our character windows, perhaps.
    NA PS4
  • Merlin13KAGL
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    Thanks @code65536 . So this otherwise straightforward event has now turned into a chronological puzzle requiring consistent order of operations to flow smoothly.

    smh
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • code65536
    code65536
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    What I do know:
    1. Reset times are individual for each type of Dremora Plunder Skull
    2. It does not reset at the following fixed times:
      • 0000 UTC (8 PM EDT, Daily Rewards reset time)
      • 0600 UTC (2 AM EDT, Daily Quest reset time)
      • 1400 UTC (10 AM EDT, Event start time)
    3. It does not reset on a 24-hour clock.
    4. Evidence supports the theory of reset on a 20-hour clock (I have a friend report a successful reset around 20h30m, and I personally successfully got one reset at 21h56m and another reset at 21h25m)

    If you are on PC, the Plunder Skull Timer has a feature to log your Dremora Plunder Skull loot times. Thank you ZOS for giving addon makers something to do! (/s) (If you are on console, the pen and paper manufacturing industries thank you in advance for your business.)
    Edited by code65536 on October 19, 2018 2:06PM
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  • Jaimeh
    Jaimeh
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    It's 20h it seems--I got the same type of plunder about 20h ago
  • neverwalk
    neverwalk
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    20 hour rule applies here, found out today myself.
  • WIZZARD2K
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    code65536 wrote: »
    WIZZARD2K wrote: »
    maybe some clever person can make an addon like hireling timer or plunder skull timer to keep track of your different dremora skulls?

    https://www.esoui.com/downloads/info1501.html

    It will log the times of your Dremora skulls, which you can then print to the chat window with a chat command.

    (The ironic thing is... the original feature of the addon--tracking the 3-minute cooldown of regular Plunder Skulls--seems to be obsolete this year as that cooldown is now gone.)

    Thank you!!!!
    Fortunately I took a screenshot of yesterday's first dremora skull, because I hadn't updated pst yet.
  • code65536
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    https://help.elderscrollsonline.com/app/answers/detail/a_id/43625
    Event Tickets will drop alongside the first Dremora Plunder Skull of the day, and it must be looted in order to gain credit. Once received, it will be found on the Currency tab, not in your item inventory.

    Once the first eligible boss is killed, you will immediately be put on a 20-hour cooldown before you can receive your next Event Ticket, regardless of whether the ticket is picked up or not.

    Event tickets drop alongside Dremora Plunder Skulls as a separate lootable object, not inside of the skull container itself. For this reason, we recommend being careful to check the loot on all eligible bosses. Turning on the auto-loot option in Settings can also help avoid missing out on any tickets.

    If the eligible boss is not looted at all, the ticket or Dremora Plunder Skull will be lost. This has caused some confusion in regards to some event-type encounters, such as Dark Anchors, where the primary loot normally comes from chests. For Dark Anchors and Abyssal Geysers, Plunder Skulls and Event Tickets drop from the bosses themselves, not the associated chests.
    Nightfighters ― PC/NA and PC/EU

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    Media: YouTubeTwitch
  • Hallothiel
    Hallothiel
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    code65536 wrote: »
    https://help.elderscrollsonline.com/app/answers/detail/a_id/43625
    Event Tickets will drop alongside the first Dremora Plunder Skull of the day, and it must be looted in order to gain credit. Once received, it will be found on the Currency tab, not in your item inventory.

    Once the first eligible boss is killed, you will immediately be put on a 20-hour cooldown before you can receive your next Event Ticket, regardless of whether the ticket is picked up or not.

    Event tickets drop alongside Dremora Plunder Skulls as a separate lootable object, not inside of the skull container itself. For this reason, we recommend being careful to check the loot on all eligible bosses. Turning on the auto-loot option in Settings can also help avoid missing out on any tickets.

    If the eligible boss is not looted at all, the ticket or Dremora Plunder Skull will be lost. This has caused some confusion in regards to some event-type encounters, such as Dark Anchors, where the primary loot normally comes from chests. For Dark Anchors and Abyssal Geysers, Plunder Skulls and Event Tickets drop from the bosses themselves, not the associated chests.

    Did trial, got first Dremora skull for that for today (or for the last 20 hours or however they time it) but no event ticket dropped. And have autolootso would not have missed it.

    Unless the event tickets are actually on their own timer?!!!

    Not impressed. Far too complicated - and for what? That some people might get I extra event ticket or sone such? Bah.
  • fred4
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    @Donny_Vito, I'm not sure ZOS quite grasp how seriously some of us take this game. We don't just go, "Oh, I randomly received a Dremora Skull, how lovely." Me? I'm looking at the markets, trying to figure out how to best price the Arena reward, and why prices were skyrocketing on the first day. You might argue this isn't fun. Why am I doing it? For me the fun is in making more PvP builds and that needs financing.

    The general point is lack of transparency. That doesn't merely apply to the event, but also to things like armor resistances, for example. An experienced player knows 33K resistances are the cap and equal to 50% mitigation. Why on earth, though, do ZOS use such obscure numbers? The stat sheet could just say X% of mitigation.

    The whole shield change debacle could also be viewed through this lens. Why do people cry about unassailable magsorcs? Because they can't see their attacks having an impact on a sorcs healthbar. It's very frustrating to newer players. If the UI showed shield size, and possibly a sorcs stamina, we might not need the shield changes, because more - less experienced - people would know when a sorc is vulnerable and should be CCd / bursted.
  • lillybit
    lillybit
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    Hallothiel wrote: »
    code65536 wrote: »
    https://help.elderscrollsonline.com/app/answers/detail/a_id/43625
    Event Tickets will drop alongside the first Dremora Plunder Skull of the day, and it must be looted in order to gain credit. Once received, it will be found on the Currency tab, not in your item inventory.

    Once the first eligible boss is killed, you will immediately be put on a 20-hour cooldown before you can receive your next Event Ticket, regardless of whether the ticket is picked up or not.

    Event tickets drop alongside Dremora Plunder Skulls as a separate lootable object, not inside of the skull container itself. For this reason, we recommend being careful to check the loot on all eligible bosses. Turning on the auto-loot option in Settings can also help avoid missing out on any tickets.

    If the eligible boss is not looted at all, the ticket or Dremora Plunder Skull will be lost. This has caused some confusion in regards to some event-type encounters, such as Dark Anchors, where the primary loot normally comes from chests. For Dark Anchors and Abyssal Geysers, Plunder Skulls and Event Tickets drop from the bosses themselves, not the associated chests.

    Did trial, got first Dremora skull for that for today (or for the last 20 hours or however they time it) but no event ticket dropped. And have autolootso would not have missed it.

    Unless the event tickets are actually on their own timer?!!!

    Not impressed. Far too complicated - and for what? That some people might get I extra event ticket or sone such? Bah.

    It's on its own timer... kind of... It matches the timer of the first skull you looted but it isn't tied to it.

    So if you get the dolmen skull and the ticket, then 19 hours later you get the world boss skull you don't get the event ticket with it, even tho by any standard it's the next day. But you should get it with the world boss one you do an hour later.

    As well as being far too complicated it's a horrible, horrible way of doing it because people who are organised enough (with enough free time on their hands!) can take advantage of the 20 hour cooldown to get extra tickets not available to people with jobs and lives!
    PS4 EU
  • generalmyrick
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    lillybit wrote: »
    Hallothiel wrote: »
    code65536 wrote: »
    https://help.elderscrollsonline.com/app/answers/detail/a_id/43625
    Event Tickets will drop alongside the first Dremora Plunder Skull of the day, and it must be looted in order to gain credit. Once received, it will be found on the Currency tab, not in your item inventory.

    Once the first eligible boss is killed, you will immediately be put on a 20-hour cooldown before you can receive your next Event Ticket, regardless of whether the ticket is picked up or not.

    Event tickets drop alongside Dremora Plunder Skulls as a separate lootable object, not inside of the skull container itself. For this reason, we recommend being careful to check the loot on all eligible bosses. Turning on the auto-loot option in Settings can also help avoid missing out on any tickets.

    If the eligible boss is not looted at all, the ticket or Dremora Plunder Skull will be lost. This has caused some confusion in regards to some event-type encounters, such as Dark Anchors, where the primary loot normally comes from chests. For Dark Anchors and Abyssal Geysers, Plunder Skulls and Event Tickets drop from the bosses themselves, not the associated chests.

    Did trial, got first Dremora skull for that for today (or for the last 20 hours or however they time it) but no event ticket dropped. And have autolootso would not have missed it.

    Unless the event tickets are actually on their own timer?!!!

    Not impressed. Far too complicated - and for what? That some people might get I extra event ticket or sone such? Bah.

    It's on its own timer... kind of... It matches the timer of the first skull you looted but it isn't tied to it.

    So if you get the dolmen skull and the ticket, then 19 hours later you get the world boss skull you don't get the event ticket with it, even tho by any standard it's the next day. But you should get it with the world boss one you do an hour later.

    As well as being far too complicated it's a horrible, horrible way of doing it because people who are organised enough (with enough free time on their hands!) can take advantage of the 20 hour cooldown to get extra tickets not available to people with jobs and lives!

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    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
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  • lientier
    lientier
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    Hallothiel wrote: »
    code65536 wrote: »
    https://help.elderscrollsonline.com/app/answers/detail/a_id/43625
    Event Tickets will drop alongside the first Dremora Plunder Skull of the day, and it must be looted in order to gain credit. Once received, it will be found on the Currency tab, not in your item inventory.

    Once the first eligible boss is killed, you will immediately be put on a 20-hour cooldown before you can receive your next Event Ticket, regardless of whether the ticket is picked up or not.

    Event tickets drop alongside Dremora Plunder Skulls as a separate lootable object, not inside of the skull container itself. For this reason, we recommend being careful to check the loot on all eligible bosses. Turning on the auto-loot option in Settings can also help avoid missing out on any tickets.

    If the eligible boss is not looted at all, the ticket or Dremora Plunder Skull will be lost. This has caused some confusion in regards to some event-type encounters, such as Dark Anchors, where the primary loot normally comes from chests. For Dark Anchors and Abyssal Geysers, Plunder Skulls and Event Tickets drop from the bosses themselves, not the associated chests.

    Did trial, got first Dremora skull for that for today (or for the last 20 hours or however they time it) but no event ticket dropped. And have autolootso would not have missed it.

    Unless the event tickets are actually on their own timer?!!!

    Not impressed. Far too complicated - and for what? That some people might get I extra event ticket or sone such? Bah.

    event ticket is under currency
    PC-EU @lientier
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