If you wanted to buy a car and later found out you had to get to the driver's seat by crawling through the trunk, would you courteously criticize, or would you call it out for the poor design that it is?Donny_Vito wrote: »VaranisArano wrote: »Donny_Vito wrote: »All this complaining about sub-standard reward system. Would you rather have no event at all? Let's stop bickering about a few hours here and there. You'll be fine. It's not hard to have a little patience. You get off work at X time, you started playing at X + 1 hour, and then you started getting your skulls. Do the same thing today and you'll be golden.
I am happy about the event. Maelstrom has been fun.
That doesnt mean we can't point out where ZOS can improve the event. They changed it this year with the Dremora Plunder Skulls. Our feedback that the timer is frustrating opaque is valid and useful feedback.
We're not criticizing the gift horse here. We are saying "ZOS, this element of your event is frustrating. Next year, change it."
Your comments are actual criticism, the others have been complaints. There is a difference. Saying "ZoS sucks with their sub-standard implementation" is just petty.
Merlin13KAGL wrote: »If you wanted to buy a car and later found out you had to get to the driver's seat by crawling through the trunk, would you courteously criticize, or would you call it out for the poor design that it is?Donny_Vito wrote: »VaranisArano wrote: »Donny_Vito wrote: »All this complaining about sub-standard reward system. Would you rather have no event at all? Let's stop bickering about a few hours here and there. You'll be fine. It's not hard to have a little patience. You get off work at X time, you started playing at X + 1 hour, and then you started getting your skulls. Do the same thing today and you'll be golden.
I am happy about the event. Maelstrom has been fun.
That doesnt mean we can't point out where ZOS can improve the event. They changed it this year with the Dremora Plunder Skulls. Our feedback that the timer is frustrating opaque is valid and useful feedback.
We're not criticizing the gift horse here. We are saying "ZOS, this element of your event is frustrating. Next year, change it."
Your comments are actual criticism, the others have been complaints. There is a difference. Saying "ZoS sucks with their sub-standard implementation" is just petty.
Helpful feedback is provided all day long. The majority of it gets blatantly disregarded. Tends to put people more on the irritable side of things after a while, no matter how small or well-intentioned the detail is.
Donny_Vito wrote: »Merlin13KAGL wrote: »If you wanted to buy a car and later found out you had to get to the driver's seat by crawling through the trunk, would you courteously criticize, or would you call it out for the poor design that it is?Donny_Vito wrote: »VaranisArano wrote: »Donny_Vito wrote: »All this complaining about sub-standard reward system. Would you rather have no event at all? Let's stop bickering about a few hours here and there. You'll be fine. It's not hard to have a little patience. You get off work at X time, you started playing at X + 1 hour, and then you started getting your skulls. Do the same thing today and you'll be golden.
I am happy about the event. Maelstrom has been fun.
That doesnt mean we can't point out where ZOS can improve the event. They changed it this year with the Dremora Plunder Skulls. Our feedback that the timer is frustrating opaque is valid and useful feedback.
We're not criticizing the gift horse here. We are saying "ZOS, this element of your event is frustrating. Next year, change it."
Your comments are actual criticism, the others have been complaints. There is a difference. Saying "ZoS sucks with their sub-standard implementation" is just petty.
Helpful feedback is provided all day long. The majority of it gets blatantly disregarded. Tends to put people more on the irritable side of things after a while, no matter how small or well-intentioned the detail is.
Your analogy is completely irrelevant. They laid out the details prior to the event. I'm not defending ZoS saying their implementation was the best, but let's not act like petty children and complain about everything on the forums. The event has been going well so far, and I've seen more people interacting with each other than I have in a while. But people still want to complain about the fact I can't pick up a Dremora Plunder Skull until it resets after 24 hours? Oh. My. God.
Donny_Vito wrote: »Merlin13KAGL wrote: »If you wanted to buy a car and later found out you had to get to the driver's seat by crawling through the trunk, would you courteously criticize, or would you call it out for the poor design that it is?Donny_Vito wrote: »VaranisArano wrote: »Donny_Vito wrote: »All this complaining about sub-standard reward system. Would you rather have no event at all? Let's stop bickering about a few hours here and there. You'll be fine. It's not hard to have a little patience. You get off work at X time, you started playing at X + 1 hour, and then you started getting your skulls. Do the same thing today and you'll be golden.
I am happy about the event. Maelstrom has been fun.
That doesnt mean we can't point out where ZOS can improve the event. They changed it this year with the Dremora Plunder Skulls. Our feedback that the timer is frustrating opaque is valid and useful feedback.
We're not criticizing the gift horse here. We are saying "ZOS, this element of your event is frustrating. Next year, change it."
Your comments are actual criticism, the others have been complaints. There is a difference. Saying "ZoS sucks with their sub-standard implementation" is just petty.
Helpful feedback is provided all day long. The majority of it gets blatantly disregarded. Tends to put people more on the irritable side of things after a while, no matter how small or well-intentioned the detail is.
Your analogy is completely irrelevant. They laid out the details prior to the event. I'm not defending ZoS saying their implementation was the best, but let's not act like petty children and complain about everything on the forums. The event has been going well so far, and I've seen more people interacting with each other than I have in a while. But people still want to complain about the fact I can't pick up a Dremora Plunder Skull until it resets after 24 hours? Oh. My. God.
A little consistency goes a long way, and that's the underlying complaint.Donny_Vito wrote: »Merlin13KAGL wrote: »If you wanted to buy a car and later found out you had to get to the driver's seat by crawling through the trunk, would you courteously criticize, or would you call it out for the poor design that it is?Donny_Vito wrote: »VaranisArano wrote: »Donny_Vito wrote: »All this complaining about sub-standard reward system. Would you rather have no event at all? Let's stop bickering about a few hours here and there. You'll be fine. It's not hard to have a little patience. You get off work at X time, you started playing at X + 1 hour, and then you started getting your skulls. Do the same thing today and you'll be golden.
I am happy about the event. Maelstrom has been fun.
That doesnt mean we can't point out where ZOS can improve the event. They changed it this year with the Dremora Plunder Skulls. Our feedback that the timer is frustrating opaque is valid and useful feedback.
We're not criticizing the gift horse here. We are saying "ZOS, this element of your event is frustrating. Next year, change it."
Your comments are actual criticism, the others have been complaints. There is a difference. Saying "ZoS sucks with their sub-standard implementation" is just petty.
Helpful feedback is provided all day long. The majority of it gets blatantly disregarded. Tends to put people more on the irritable side of things after a while, no matter how small or well-intentioned the detail is.
Your analogy is completely irrelevant. They laid out the details prior to the event. I'm not defending ZoS saying their implementation was the best, but let's not act like petty children and complain about everything on the forums. The event has been going well so far, and I've seen more people interacting with each other than I have in a while. But people still want to complain about the fact I can't pick up a Dremora Plunder Skull until it resets after 24 hours? Oh. My. God.
Chilly-McFreeze wrote: »Is it 20h per type of skull or 20h from the first drop?
Chilly-McFreeze wrote: »Is it 20h per type of skull or 20h from the first drop?
It appears to be skull type.
I just looted a Delve skull about 21h50m after the previous Delve skull.
And then afterwards, I tried to loot a World Boss skull, which I looted 13h ago. So the reset of the Delve skull did not affect the reset of the World Boss skull.
maybe some clever person can make an addon like hireling timer or plunder skull timer to keep track of your different dremora skulls?
https://www.esoui.com/downloads/info1501.html
It will log the times of your Dremora skulls, which you can then print to the chat window with a chat command.
(The ironic thing is... the original feature of the addon--tracking the 3-minute cooldown of regular Plunder Skulls--seems to be obsolete this year as that cooldown is now gone.)
Event Tickets will drop alongside the first Dremora Plunder Skull of the day, and it must be looted in order to gain credit. Once received, it will be found on the Currency tab, not in your item inventory.
Once the first eligible boss is killed, you will immediately be put on a 20-hour cooldown before you can receive your next Event Ticket, regardless of whether the ticket is picked up or not.
Event tickets drop alongside Dremora Plunder Skulls as a separate lootable object, not inside of the skull container itself. For this reason, we recommend being careful to check the loot on all eligible bosses. Turning on the auto-loot option in Settings can also help avoid missing out on any tickets.
If the eligible boss is not looted at all, the ticket or Dremora Plunder Skull will be lost. This has caused some confusion in regards to some event-type encounters, such as Dark Anchors, where the primary loot normally comes from chests. For Dark Anchors and Abyssal Geysers, Plunder Skulls and Event Tickets drop from the bosses themselves, not the associated chests.
https://help.elderscrollsonline.com/app/answers/detail/a_id/43625Event Tickets will drop alongside the first Dremora Plunder Skull of the day, and it must be looted in order to gain credit. Once received, it will be found on the Currency tab, not in your item inventory.
Once the first eligible boss is killed, you will immediately be put on a 20-hour cooldown before you can receive your next Event Ticket, regardless of whether the ticket is picked up or not.
Event tickets drop alongside Dremora Plunder Skulls as a separate lootable object, not inside of the skull container itself. For this reason, we recommend being careful to check the loot on all eligible bosses. Turning on the auto-loot option in Settings can also help avoid missing out on any tickets.
If the eligible boss is not looted at all, the ticket or Dremora Plunder Skull will be lost. This has caused some confusion in regards to some event-type encounters, such as Dark Anchors, where the primary loot normally comes from chests. For Dark Anchors and Abyssal Geysers, Plunder Skulls and Event Tickets drop from the bosses themselves, not the associated chests.
Hallothiel wrote: »https://help.elderscrollsonline.com/app/answers/detail/a_id/43625Event Tickets will drop alongside the first Dremora Plunder Skull of the day, and it must be looted in order to gain credit. Once received, it will be found on the Currency tab, not in your item inventory.
Once the first eligible boss is killed, you will immediately be put on a 20-hour cooldown before you can receive your next Event Ticket, regardless of whether the ticket is picked up or not.
Event tickets drop alongside Dremora Plunder Skulls as a separate lootable object, not inside of the skull container itself. For this reason, we recommend being careful to check the loot on all eligible bosses. Turning on the auto-loot option in Settings can also help avoid missing out on any tickets.
If the eligible boss is not looted at all, the ticket or Dremora Plunder Skull will be lost. This has caused some confusion in regards to some event-type encounters, such as Dark Anchors, where the primary loot normally comes from chests. For Dark Anchors and Abyssal Geysers, Plunder Skulls and Event Tickets drop from the bosses themselves, not the associated chests.
Did trial, got first Dremora skull for that for today (or for the last 20 hours or however they time it) but no event ticket dropped. And have autolootso would not have missed it.
Unless the event tickets are actually on their own timer?!!!
Not impressed. Far too complicated - and for what? That some people might get I extra event ticket or sone such? Bah.
Hallothiel wrote: »https://help.elderscrollsonline.com/app/answers/detail/a_id/43625Event Tickets will drop alongside the first Dremora Plunder Skull of the day, and it must be looted in order to gain credit. Once received, it will be found on the Currency tab, not in your item inventory.
Once the first eligible boss is killed, you will immediately be put on a 20-hour cooldown before you can receive your next Event Ticket, regardless of whether the ticket is picked up or not.
Event tickets drop alongside Dremora Plunder Skulls as a separate lootable object, not inside of the skull container itself. For this reason, we recommend being careful to check the loot on all eligible bosses. Turning on the auto-loot option in Settings can also help avoid missing out on any tickets.
If the eligible boss is not looted at all, the ticket or Dremora Plunder Skull will be lost. This has caused some confusion in regards to some event-type encounters, such as Dark Anchors, where the primary loot normally comes from chests. For Dark Anchors and Abyssal Geysers, Plunder Skulls and Event Tickets drop from the bosses themselves, not the associated chests.
Did trial, got first Dremora skull for that for today (or for the last 20 hours or however they time it) but no event ticket dropped. And have autolootso would not have missed it.
Unless the event tickets are actually on their own timer?!!!
Not impressed. Far too complicated - and for what? That some people might get I extra event ticket or sone such? Bah.
It's on its own timer... kind of... It matches the timer of the first skull you looted but it isn't tied to it.
So if you get the dolmen skull and the ticket, then 19 hours later you get the world boss skull you don't get the event ticket with it, even tho by any standard it's the next day. But you should get it with the world boss one you do an hour later.
As well as being far too complicated it's a horrible, horrible way of doing it because people who are organised enough (with enough free time on their hands!) can take advantage of the 20 hour cooldown to get extra tickets not available to people with jobs and lives!
Hallothiel wrote: »https://help.elderscrollsonline.com/app/answers/detail/a_id/43625Event Tickets will drop alongside the first Dremora Plunder Skull of the day, and it must be looted in order to gain credit. Once received, it will be found on the Currency tab, not in your item inventory.
Once the first eligible boss is killed, you will immediately be put on a 20-hour cooldown before you can receive your next Event Ticket, regardless of whether the ticket is picked up or not.
Event tickets drop alongside Dremora Plunder Skulls as a separate lootable object, not inside of the skull container itself. For this reason, we recommend being careful to check the loot on all eligible bosses. Turning on the auto-loot option in Settings can also help avoid missing out on any tickets.
If the eligible boss is not looted at all, the ticket or Dremora Plunder Skull will be lost. This has caused some confusion in regards to some event-type encounters, such as Dark Anchors, where the primary loot normally comes from chests. For Dark Anchors and Abyssal Geysers, Plunder Skulls and Event Tickets drop from the bosses themselves, not the associated chests.
Did trial, got first Dremora skull for that for today (or for the last 20 hours or however they time it) but no event ticket dropped. And have autolootso would not have missed it.
Unless the event tickets are actually on their own timer?!!!
Not impressed. Far too complicated - and for what? That some people might get I extra event ticket or sone such? Bah.