I’d settle for a revamped activity finder that includes Trials with appropriate level and CP restrictions.
I do quite like the idea of a group bulletin type system though where you can advertise what your looking for in more depth. I would be a bit worried about it becoming an elitist fest though.
You still seem to miss the point that I have explained in detail.
You do not seem to get it that Zos will not put into their grouping tool a means for players to set their own CP restrictions. I explained it already and you clearly missed that.
My apologies. It was not clear from your previous post that you know exactly what ZoS will or will not do. Unlike you, I do not have that information ready at hand.
SpacemanSpiff1 wrote: »i don't see this working with any kind of efficiency in-game. sounds like stuff you'd wanna set up in a guild.
SpacemanSpiff1 wrote: »i don't see this working with any kind of efficiency in-game. sounds like stuff you'd wanna set up in a guild.
Oh look, another ESO player who obviously hasn't played another decent MMO in their life.
El_Borracho wrote: »@starkerealm I agree with you. There are plenty of CP 780s that are rank. There are also lots of lower CP players who are fantastic. Which is why I always give players the benefit of the doubt when I find myself in that situation. And again, we are talking about PUGs and not guild runs.
But after I wrote this yesterday, I jumped into vet EH 2 with a pair of CP 300 guys, a DPS and a healer. It was BRUTAL. They died on the second trash mob, and 2 more times before the first boss. I don't think I have to tell you how that boss battle went.
I'm not saying that they represent CP 300 players as a whole, but if you are here to tell me that this is as frequent an occurrence with CP 700+ players, save it. Because we both know that is not true.
It is just my personal experience, but I honestly feel it's 50-50. I have found that, besides just "good" vs. "bad" players, which can be any CP, here are some examples of additional issues I see more often with higher CP folks:starkerealm wrote: »El_Borracho wrote: »@starkerealm I agree with you. There are plenty of CP 780s that are rank. There are also lots of lower CP players who are fantastic. ….
I'm not saying that they represent CP 300 players as a whole, but if you are here to tell me that this is as frequent an occurrence with CP 700+ players, save it. Because we both know that is not true.
To be honest, it happens enough that I've stopped paying attention to CP as a reasonable judgement of anything. I think you're right, higher CP is slightly less likely to be a complete ****show. But, by the same measure, I've seen enough low CP that actually pay attention, and want to learn.
starkerealm wrote: »El_Borracho wrote: »@starkerealm I agree with you. There are plenty of CP 780s that are rank. There are also lots of lower CP players who are fantastic. ….
I'm not saying that they represent CP 300 players as a whole, but if you are here to tell me that this is as frequent an occurrence with CP 700+ players, save it. Because we both know that is not true.
To be honest, it happens enough that I've stopped paying attention to CP as a reasonable judgement of anything. I think you're right, higher CP is slightly less likely to be a complete ****show. But, by the same measure, I've seen enough low CP that actually pay attention, and want to learn.
- People who've enjoyed a few too many beers before jumping on but think they are good enough to play anyway :P
- PvP people (often obvious by using Emperor/Empress titles, etc.) who never PvE
What OP suggests is over complicated. The more complicated the tool the less useful it will be.
The best means for forming a group is from a tool Zos already gave us that allows us to create all sorts of settings. It is called a guild and for what it seems OP is wanting that is the best way to go.
CyberSkooma wrote: »What OP suggests is over complicated. The more complicated the tool the less useful it will be.
The best means for forming a group is from a tool Zos already gave us that allows us to create all sorts of settings. It is called a guild and for what it seems OP is wanting that is the best way to go.
You are so wrong. There are quite a few MMO's that have intricate group finding systems similar to what OP suggested and they work just fine. Even a more simplified menu would work, as long as it was searchable.
"This is what we are doing. Looking for Players. Please join"
"AD Zone World Boss runs. Anyone can join."
"Chill fishing group. Come fish"
"vHoF attempt. Need all roles"
All these things that could be listed on a player-controlled LFG menu but for some reason you think it's too complicated. As far as trial groups go, it shouldn't be your concern whether or not these groups are even functional and capable of completion, just don't join them. An LFG system such as this really should exist.
starkerealm wrote: »[
To be honest, it happens enough that I've stopped paying attention to CP as a reasonable judgement of anything. I think you're right, higher CP is slightly less likely to be a complete ****show. But, by the same measure, I've seen enough low CP that actually pay attention, and want to learn.
And, the worst part is, I don't think it's that big a difference. I see a larger correlation if they're above cap. Something like 900. I think, maybe, that's because the grind past the spending cap is much more severe, so, someone's less likely to keep going beyond cap, if they've just ground up to 780. But, I'd never suggest setting the actual threshold to 900, because that would just be elitism, and 900 doesn't mean anything.
El_Borracho wrote: »starkerealm wrote: »[
To be honest, it happens enough that I've stopped paying attention to CP as a reasonable judgement of anything. I think you're right, higher CP is slightly less likely to be a complete ****show. But, by the same measure, I've seen enough low CP that actually pay attention, and want to learn.
And, the worst part is, I don't think it's that big a difference. I see a larger correlation if they're above cap. Something like 900. I think, maybe, that's because the grind past the spending cap is much more severe, so, someone's less likely to keep going beyond cap, if they've just ground up to 780. But, I'd never suggest setting the actual threshold to 900, because that would just be elitism, and 900 doesn't mean anything.
And that's all I'm getting at. Odds are, if you are higher CP, there is a higher chance you have put in the time to better your skills. Not saying its a guarantee of anything. As someone else pointed out, it could also be a dolmen farmer
Odds, yes, but being at cap does not mean one knows how do to play well, or even decent. When we queue with only 3 we seen plenty at CP cap that seem to lack a clue yet have seen players not near the cap and both pull good DPS (when the pug is DPS) and deal with mechanics well.
It is why raiding guilds start with a DPS requirement or role test like healers healing and keeping buffs/debuffs up. From there they require being able to deal with mechanics well and doing your role.
El_Borracho wrote: »
Odds, yes, but being at cap does not mean one knows how do to play well, or even decent. When we queue with only 3 we seen plenty at CP cap that seem to lack a clue yet have seen players not near the cap and both pull good DPS (when the pug is DPS) and deal with mechanics well.
It is why raiding guilds start with a DPS requirement or role test like healers healing and keeping buffs/debuffs up. From there they require being able to deal with mechanics well and doing your role.
Totally agree. Actual DPS output trumps all (in terms of DD). We've all suffered through trials and dungeons with a player while saying to yourself "How is this dude is a 780?" Or the flipside of "This dude is a CP 300? He's good."
While it would be nice to make a DPS test an option to join a PUG through dungeon finder, I don't know how ESO could practically implement it. Have public dummies everyone has to qualify on? Wait a minute....
El_Borracho wrote: »
Odds, yes, but being at cap does not mean one knows how do to play well, or even decent. When we queue with only 3 we seen plenty at CP cap that seem to lack a clue yet have seen players not near the cap and both pull good DPS (when the pug is DPS) and deal with mechanics well.
It is why raiding guilds start with a DPS requirement or role test like healers healing and keeping buffs/debuffs up. From there they require being able to deal with mechanics well and doing your role.
Totally agree. Actual DPS output trumps all (in terms of DD). We've all suffered through trials and dungeons with a player while saying to yourself "How is this dude is a 780?" Or the flipside of "This dude is a CP 300? He's good."
While it would be nice to make a DPS test an option to join a PUG through dungeon finder, I don't know how ESO could practically implement it. Have public dummies everyone has to qualify on? Wait a minute....
El_Borracho wrote: »
Odds, yes, but being at cap does not mean one knows how do to play well, or even decent. When we queue with only 3 we seen plenty at CP cap that seem to lack a clue yet have seen players not near the cap and both pull good DPS (when the pug is DPS) and deal with mechanics well.
It is why raiding guilds start with a DPS requirement or role test like healers healing and keeping buffs/debuffs up. From there they require being able to deal with mechanics well and doing your role.
Totally agree. Actual DPS output trumps all (in terms of DD). We've all suffered through trials and dungeons with a player while saying to yourself "How is this dude is a 780?" Or the flipside of "This dude is a CP 300? He's good."
While it would be nice to make a DPS test an option to join a PUG through dungeon finder, I don't know how ESO could practically implement it. Have public dummies everyone has to qualify on? Wait a minute....
You hit the nail on the head in that there really is not a means to filter for competence in GF and there is really no reasonable means Zos can do that.
It is why guilds with PvE group content goals as their focus. Setting ranks, being able to join certain groups and sometimes even joining the guild itself.
It makes forming a group for a dungeon or trial that much easier as everyone's competence is a known factor.
In the end when we choose to use GF we do choose to give up control. Vote kick is the only option as it should be.
El_Borracho wrote: »
Odds, yes, but being at cap does not mean one knows how do to play well, or even decent. When we queue with only 3 we seen plenty at CP cap that seem to lack a clue yet have seen players not near the cap and both pull good DPS (when the pug is DPS) and deal with mechanics well.
It is why raiding guilds start with a DPS requirement or role test like healers healing and keeping buffs/debuffs up. From there they require being able to deal with mechanics well and doing your role.
Totally agree. Actual DPS output trumps all (in terms of DD). We've all suffered through trials and dungeons with a player while saying to yourself "How is this dude is a 780?" Or the flipside of "This dude is a CP 300? He's good."
While it would be nice to make a DPS test an option to join a PUG through dungeon finder, I don't know how ESO could practically implement it. Have public dummies everyone has to qualify on? Wait a minute....
You hit the nail on the head in that there really is not a means to filter for competence in GF and there is really no reasonable means Zos can do that.
It is why guilds with PvE group content goals as their focus. Setting ranks, being able to join certain groups and sometimes even joining the guild itself.
It makes forming a group for a dungeon or trial that much easier as everyone's competence is a known factor.
In the end when we choose to use GF we do choose to give up control. Vote kick is the only option as it should be.
Public dummies are actually a good thing. Game can award you with an achievement for hitting 20k dps for example and set the Finder for owning that achievement. Guilds members are not a guarantee for any successful runs and vote kick is also just extending the time for an already long waiting time with the grouping tool plus you can get someone bad again.