Or you can just ask in guild, secondary zone. Its there you go to get an good group.Merlin13KAGL wrote: »You want a bulletin board followed by a job interview...
What OP suggests is over complicated. The more complicated the tool the less useful it will be.
The best means for forming a group is from a tool Zos already gave us that allows us to create all sorts of settings. It is called a guild and for what it seems OP is wanting that is the best way to go.
What OP suggests is over complicated. The more complicated the tool the less useful it will be.
The best means for forming a group is from a tool Zos already gave us that allows us to create all sorts of settings. It is called a guild and for what it seems OP is wanting that is the best way to go.
Yes I agree I _can_ do that and I do, but this proposed "feature" if done well I can reach all players in all zones, not just the ones in my guild(s). I also don't have to spend time spamming guild chats and micromanage the recruitment process.
What OP suggests is over complicated. The more complicated the tool the less useful it will be.
The best means for forming a group is from a tool Zos already gave us that allows us to create all sorts of settings. It is called a guild and for what it seems OP is wanting that is the best way to go.
idk, if you go back and read my original post, I say it is up to the group organizer to decide what content to run. ZoS would not need to add any instance based automatic anything. If the group organizer wanted to run a trial and they decide the group is ready to start it, they can go ahead. Your concern about complexity is heard, but good designs are possible with the right people behind its design.
What OP suggests is over complicated. The more complicated the tool the less useful it will be.
The best means for forming a group is from a tool Zos already gave us that allows us to create all sorts of settings. It is called a guild and for what it seems OP is wanting that is the best way to go.
I honestly don't see what is so complicated about a group board. Its basically a serverwide LFG.
El_Borracho wrote: »At the risk of sounding elitist, there should be some segregation along CP lines. I'm approaching CP 700 and I can tell you I am much better than I was at a CP 300, just thanks to the buffs and experience. I'm not quitting when I see a CP 300 show up in a PUG, but I can tell you I feel a lot more confident when there are three CP 700's in the group with me.
This. CP doesn't mean competence. Lack of CP or achieves doesn't mean lack of competence.starkerealm wrote: »El_Borracho wrote: »At the risk of sounding elitist, there should be some segregation along CP lines. I'm approaching CP 700 and I can tell you I am much better than I was at a CP 300, just thanks to the buffs and experience. I'm not quitting when I see a CP 300 show up in a PUG, but I can tell you I feel a lot more confident when there are three CP 700's in the group with me.
Okay, by that logic I'm someplace in the mid-900s. Reasonably speaking, I kinda know what I'm talking about.
I randomed into a dungeon on a tank a couple weeks back with my significant other on heals. We had a CP~200 DPS who was doing their best. We had a CP1k+ "DPS" who was hard casting crystal frags, and had a resto staff backbar. Which they then tried to use to take over healing duties when they were waxed by standing in a one shot.
So, on a warden tank... I was pulling about 50% of group DPS in most encounters. I'm used to that in normal, but on vet? Ugh.
I've seen a lot of characters at or above CP cap who don't have the faintest clue how to play. They got there through whatever means, grinding, buying an account, doesn't matter, because they never learned to play their role.
This is the problem with CP as a flashcard for competence: it's not.
I'm glad you're coming to grips with the game, that's cool. But there are plenty of people out there who got to 780 through Skyreach, Dolmens, or zombie grinds, who don't know what they're doing now that they're, "high enough level," "to do endgame stuff."
Three Ideas
- The ability to set additional restrictions on who can view and/or join your initiative
You still seem to miss the point that I have explained in detail.
You do not seem to get it that Zos will not put into their grouping tool a means for players to set their own CP restrictions. I explained it already and you clearly missed that.