Previously, Refreshing Path was 'justified' - it both damaged and healed, but both the damage and heal were relatively weak.
It was like trading half the damage of wall of elements for healing, which is fine. The damage wasn't as strong as wall of ele, nor was the healing as strong as...other stuff.
Now that it does either one or the other, there need to be some changes to the numbers to compensate - it's weak otherwise (and tbh Twisting could use a bit of number-help, too).
The hybridization of the morph justified the relative weakness of the numbers it dished out. If the hybrid part is removed, then it's too weak and needs help in some way to compensate for the loss.
Edit: And the other changes are equally ridiculous. Why in the heck they thought it was okay to nerf Funnel Health into the ground (basically same healing, less damage, same amount of targets) is ridiculous. I seriously hope that they decide to give NB healers a bit...more than this, and at least give Funnel Health its two targets + caster back. It's currently not worth slotting over even Muta/Rapid.
rabidrufus64 wrote: »Previously, Refreshing Path was 'justified' - it both damaged and healed, but both the damage and heal were relatively weak.
It was like trading half the damage of wall of elements for healing, which is fine. The damage wasn't as strong as wall of ele, nor was the healing as strong as...other stuff.
Now that it does either one or the other, there need to be some changes to the numbers to compensate - it's weak otherwise (and tbh Twisting could use a bit of number-help, too).
The hybridization of the morph justified the relative weakness of the numbers it dished out. If the hybrid part is removed, then it's too weak and needs help in some way to compensate for the loss.
Edit: And the other changes are equally ridiculous. Why in the heck they thought it was okay to nerf Funnel Health into the ground (basically same healing, less damage, same amount of targets) is ridiculous. I seriously hope that they decide to give NB healers a bit...more than this, and at least give Funnel Health its two targets + caster back. It's currently not worth slotting over even Muta/Rapid.
i would LOVE! for funnel to go back to healing 2 allies + caster omg hell yeah
I agree that refreshing path needs to keep the damage portion, the skill as it is on live doesn't do great damage, doesn't give great heals, gives short duration major expedition, but all those things combined gives it great utility.
I agree that refreshing path needs to keep the damage portion, the skill as it is on live doesn't do great damage, doesn't give great heals, gives short duration major expedition, but all those things combined gives it great utility.
This. Please revert this damage removal ZOS.
The base skill looks utterly useless and newer players wont even think of spending a skill point on a skill that purely just makes you run faster.