Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Refreshing Path not good enough in Murkmire, obviously better skill choices

  • rabidmyers
    rabidmyers
    ✭✭✭✭✭
    Tonturri wrote: »
    Previously, Refreshing Path was 'justified' - it both damaged and healed, but both the damage and heal were relatively weak.

    It was like trading half the damage of wall of elements for healing, which is fine. The damage wasn't as strong as wall of ele, nor was the healing as strong as...other stuff.

    Now that it does either one or the other, there need to be some changes to the numbers to compensate - it's weak otherwise (and tbh Twisting could use a bit of number-help, too).

    The hybridization of the morph justified the relative weakness of the numbers it dished out. If the hybrid part is removed, then it's too weak and needs help in some way to compensate for the loss.

    Edit: And the other changes are equally ridiculous. Why in the heck they thought it was okay to nerf Funnel Health into the ground (basically same healing, less damage, same amount of targets) is ridiculous. I seriously hope that they decide to give NB healers a bit...more than this, and at least give Funnel Health its two targets + caster back. It's currently not worth slotting over even Muta/Rapid.

    i would LOVE! for funnel to go back to healing 2 allies + caster omg hell yeah
    at a place nobody knows
  • db0ssman
    db0ssman
    ✭✭✭
    Tonturri wrote: »
    Previously, Refreshing Path was 'justified' - it both damaged and healed, but both the damage and heal were relatively weak.

    It was like trading half the damage of wall of elements for healing, which is fine. The damage wasn't as strong as wall of ele, nor was the healing as strong as...other stuff.

    Now that it does either one or the other, there need to be some changes to the numbers to compensate - it's weak otherwise (and tbh Twisting could use a bit of number-help, too).

    The hybridization of the morph justified the relative weakness of the numbers it dished out. If the hybrid part is removed, then it's too weak and needs help in some way to compensate for the loss.

    Edit: And the other changes are equally ridiculous. Why in the heck they thought it was okay to nerf Funnel Health into the ground (basically same healing, less damage, same amount of targets) is ridiculous. I seriously hope that they decide to give NB healers a bit...more than this, and at least give Funnel Health its two targets + caster back. It's currently not worth slotting over even Muta/Rapid.

    i would LOVE! for funnel to go back to healing 2 allies + caster omg hell yeah

    They are probably going to have to do something with funnel health, or it is going to be a dead morph. It's now going to be 1/3 more magicka to use than mutagen, but last 1/2 as long and not have the emergency heal. Even healers will now probably use the swallow soul morph, because then the ability will retain its functionality of extra boss damage and add clearing.
    Starfire Protocol lvl 50 NB Redmage healer - Main + Master Crafter
    Gives Good Heed lvl 50 Warden Super Buff Healer
    Crafty Smyth lvl 50 Stamblade Poison Assassin - Farmer
    Everyon's Pal Adin lvl 44 Templar Splash Healer
    Stands Against Danger lvl 16 DK Tank -ex mule
    Matriarch Tamer lvl 18 Baby Sorc Healer
  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    Another awful decision with the handling of magicka nightblades lol

    Who's idea was this? Please reconsider the people you allow to make these decisions ZOS
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    What is wrong with Developers, one patch skill got buff other patch nerf then again buff!
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    ixie wrote: »
    I agree that refreshing path needs to keep the damage portion, the skill as it is on live doesn't do great damage, doesn't give great heals, gives short duration major expedition, but all those things combined gives it great utility.

    This. Please revert this damage removal ZOS.

    The base skill looks utterly useless and newer players wont even think of spending a skill point on a skill that purely just makes you run faster.

    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • aeowulf
    aeowulf
    ✭✭✭✭✭
    HaruKamui wrote: »
    ixie wrote: »
    I agree that refreshing path needs to keep the damage portion, the skill as it is on live doesn't do great damage, doesn't give great heals, gives short duration major expedition, but all those things combined gives it great utility.

    This. Please revert this damage removal ZOS.

    The base skill looks utterly useless and newer players wont even think of spending a skill point on a skill that purely just makes you run faster.

    yeah the base skill is amusingly bad now.
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Can someone confirm if the path sizes are equal for both skills?

    If not, please don't let this be overlooked ZoS.

    @ZOS_Gilliam
    I know you are passionate about NB.
    Edited by brandonv516 on October 18, 2018 7:56PM
Sign In or Register to comment.