. WTF?
I'm not casting it at the same time. For one, that's impossible with the global cooldown and animation time. I'm casting Path when it runs out and Wall of Elements when it runs out, if I have both on the bar.
. Which do you choose if you only have one slot for either Wall of Elements or Twisting Path?
Twisting Path is only used if there is nothing better than that to use in that skill slot and in that amount of time and enemies will be in the field long enough for it to not feel wasted.
. Refreshing Path is the same and is nerfed into being much less worth slotting than many other skills so that it doesn't have a place on the limited bar.
.First, orbs move.
That's a whole different mechanic that "ground placed". In fact, they don't have a location choice circle.
. They're not easy to stack on the same spot like Grand Healing to have as much simultaneous healing power .
. Second, I think I'm going to argue for a nerf to Grand Healing because of that. It doesn't work the same as other abilities that are placed on the ground with a targeting circle and is too powerful when stacked. It's causing content to be designed around that boring spam-a-single-skill gameplay that could be the very thing killing off enthusiasm for healing and making hits bigger and more one-shots to compensate for overpowered healing
Don't expect things to stay the same just because they have been forever. Damage shields just got resistance benefit which they never had before. Welcome to "Everything iS changing Online".
Lightspeedflashb14_ESO wrote: ». Which do you choose if you only have one slot for either Wall of Elements or Twisting Path?
Thing is, you don't choose between them and you will have the room on your bar as a pve DPS.
. You assume that I build the same as you do.
Lightspeedflashb14_ESO wrote: ». You assume that I build the same as you do.
The only thing I assumed is that you wanted to get max DPS. You can not get max DPS with only one bar. It is not the games fault you have internet trouble. It is not the games fault that your hands have a disability. The game is balnced around having two bars. The game is balanced around being able to switch between them.
. Not anymore.
You get the second bar at level 15. Dungeons and PVP open at leve 10 and the entire overland world is available at level 1.
The game is now designed to let people play with their friends anywhere, even if more difficult content requires a bit more
.I just want Twisting Path and Refreshing Path to be competitive worthwhile choices.
. No matter what your capability is or how you play, if you used Refreshing Path and want to use it then you have to see how it now is very bad compared to how it was.
Lightspeedflashb14_ESO wrote: ».especially since enemies can also move out of that damage before the full duration.
If enemies are moving out of your wall or your path, you have a bad tank. Unless it is a mechanic that forces the boss to move, you have no reason not hit them with a good tank. And don't bring PvP into this, all ground based aoes suffer there, as people are not going to stand in your aoe, no matter the size.
. So how would you suggest a NB tanks keeps enemies in a twisting path? NB do not have any access to root, and stuns are very short, too short to keep casting.
Lightspeedflashb14_ESO wrote: ». So how would you suggest a NB tanks keeps enemies in a twisting path? NB do not have any access to root, and stuns are very short, too short to keep casting.
I mean, technically all classes have access to a root. If they slot a bow and use bombard. I am not saying this is even close to ideal but I have ran vWGT with a nb tank that did exactly this. Combined with time freeze and silver leash, it was like we had a dk tank. Was a quick run and he did great on all the bosses, including the planar and the last boss, didn't die at all and held kena still the whole fight. Sent a friend request after, good tank.
I am not a nb tank expert but why wouldn't you use silver leash to stack and then time freeze to slow? I know that leash gives cc immunity but the 4 seconds of slow ought to still work, the stun would not though.
I would think also that nb tanks would use refreshing path, healing seems more important then trying to use the damage to agro, when you can just silver leash or range taunt. Again, not a nb tank expert, I do have a standard meta humping dk tank and then a warden tank that is a little off meta. So I do understand the basics and advanced mechanics of tanking.
But then you will probably be like why even play a nb tank if you are using all those skills I listed. I don't have an answer to that. Maybe you just like being a nightblade?
Lightspeedflashb14_ESO wrote: »@aeowulf what does being a nb tank mean to you? Using the skills I listed, even with their downsides, you can emulate a dk tank fairly closely. I am just wondering what about nbs makes them not boring?
Lightspeedflashb14_ESO wrote: »@aeowulf what does being a nb tank mean to you? Using the skills I listed, even with their downsides, you can emulate a dk tank fairly closely. I am just wondering what about nbs makes them not boring?
Lightspeedflashb14_ESO wrote: »@aeowulf what does being a nb tank mean to you? Using the skills I listed, even with their downsides, you can emulate a dk tank fairly closely. I am just wondering what about nbs makes them not boring?
Silver_Strider wrote: »Lightspeedflashb14_ESO wrote: »@aeowulf what does being a nb tank mean to you? Using the skills I listed, even with their downsides, you can emulate a dk tank fairly closely. I am just wondering what about nbs makes them not boring?
We don't WANT to emulate DK Tanks. We want NB tanks to be their own thing, offering their own group utility and having their own identity.
Prior to Morrowind, we were Sap Tanks, capable of mass amounts of damage/healing that put us miles ahead of DK Tanks are far as dungeon content was concerned and while it wasn't perfect since it wasn't a totally viable Trial Tank, we at least had something to distinguish ourselves from DK Tanks. Then Morrowind came, striping us of that identity so we had to make due with another, inferior niche with Dodge Tanks using Tava's to be aggressive Warhorn users and now we're losing that as well, on top of our damage AND sustain taking another unnecessary blow. Major Expedition on Path doesn't help us either because Magblade will be providing it with Twisting Path anyway, putting us in the exact same boat as DK Healers in that our other spec offers all our utility at much greater effectiveness.
At this point, we're being FORCED to emulate DK Tanks, offering none of their utility, CC, sustain, or anything really and it sucks.
We don't WANT to emulate DK Tanks. We want NB tanks to be their own thing, offering their own group utility and having their own identity.
At this point, we're being FORCED to emulate DK Tanks, offering none of their utility, CC, sustain, or anything really and it sucks.
Did you ever try out sap tanking pre Morrowind? If not, that's a real big shame.
Did you look at my comparison of twisting to razer caltrops?
. Caltrops is used for initial attention grabbing and the refreshing agro effect the dot has. It is the biggest AE dot out there, but it's still not perfect
. Silver leash is too expensive to use for me because (I feel) NB tanks need to health stack now, which means much lower stamina = forget skills like leash
.
No point running shades + herioc slash. Need the bar space, so I switch between them them but heroic is better in just about every way.
. Bolstering darkness is awful in PVE
. Both taunts obviously,
Lightspeedflashb14_ESO wrote: »LiquidPony wrote: »Mystrius_Archaion wrote: »Which is another point, Sap Essence could use some work, but in some situations it outclasses Refreshing Path also.
And the other morph is getting a buff but not Sap Essence... /facepalm
Why is this a facepalm?
Power Extraction is garbage. Literally the only reason to use it is if you can't get Major Brutality elsewhere.
Power Extraction does not heal like Sap Essence and it does terrible damage compared to Steel Tornado. It is horrible, probably one of the least-used skills in the game.
Power extraction is cheaper, gives ulti on use and procs the disease status effect (also 8% max magic but Stam builds don't really care about that). It also procs enchants and the ax bleed. Power extraction also was more DPS above ~70% health, now that will be closer to ~50% health. Power extraction is a very underrated skill. I used it all the time on my stamblade.
Just...use Twisting?
Is there something I'm missing here?
.Are we talking about the same skill? Power extraction has a 5% chance to proc diseased status, just like any other disease skill (nb have a few).
.Health does not affect its damage.
.It’s not a weapon skill so it should not proc weapon enchants.
Honestly not sure if it procs axe bleeds - depends if it’s coded as melee which often seems rather arbitrary.