Zaan is balanced. Bad pvp players just cannot counter its damage with very low hp/sustain builds. Mainly learn to play issues.
Zaan et al. are in the game for one specific reason: It’s for new or unskilled players to have the feeling of power too when they Xv1 a good player. @Wrobel repeatedly said they wanted new players to feel powerful vs. experienced players. That’s why these things exist. Of course, he apparently didn’t think about what happens when skilled players use these sets. It is what it is. Proc sets are not going to be removed.
Which makes absolutely no sense at all. New players shouldn't be able to hop in game and magically be on par with experienced players. It's similar to saying someone with no medical experience should be able to walk into a hospital and begin treating people as effectively as a doctor who's dedicated time to his practice. That's just not reality.
Flame_of_Hades wrote: »1. wow we brought back a dead thread on this one.
2. lets say the initial tick hits for 1720. (half what it stays on https://elderscrollsonline.wiki.fextralife.com/Zaan+Set)
3. 1,720+2,580+3,870+5,805+8707.5+13,061.25 = 35,743.75 damage. (initial hit + 5 seconds = 6 ticks?)
4. even without the last tick, (assuming 5 ticks), that is 22,682.5 damage.
5. the biggest ult i have ever landed (in pvp) in my years of playing this game, was a 20k ferocious leap on a vampire stamBlade that tried to gank me. While i was Emperor
this leaves out all damage buffs and all mitigation(besides battle spirit), but, im going to assume that on adverage, these will cancel out (sometimes you get someone with really high damage buffs v someone with little to no resist, and sometimes you get someone with really low damage buffs v someone with really high resist).
tl:dr this set does more damage than the biggest ult i have ever hit, even if it has counterplay, a 2 piece monster set should not out perform ultimate abilities. Ever
Although I still think avoiding it is a L2P issue in my opinion I can kinda agree on the damage being a little too punishing, most of the recaps I have with it are pushing 15K+ and I’m 7h, 30k defenses, and minor protection with 38k HP. Maybe having a easier proc time, lower cooldown, and lower damage would be better? Make it so it procs more often but not as intense? What do you think?
TheDoomsdayMonster wrote: »While Zaan does hit hard, it does have significant counterplay...
They've already reduced the range of the tether to 8m (was once 10m), so nowadays it can broken by something as minor as a Dodge Roll directly into Mist Form...
I do agree that the damage is a bit over the top, but since the range nerf, I only die to it if I'm outnumbered...
1v1 you can render Zaan almost useless...
Crixus8000 wrote: »I have 30k resists in no cp and I have had a zaan hit me 23k. That is way over the top. Not only does it do insane damage but it also goes through block and objects, I have had zaan hit me through roofs, walls, trees ect, where is the counter play ? Many say just run, ok lol even when you run you will still take at least half of zaans ticks, already doing massive damage, this is also difficult since most avarage players cc you then second it procs, and even if they don't nothing is stopping them from just following you, making the beam stay on you. So yes 0 counterplay, you can't los, you can't block and you can rarely run.
Crixus8000 wrote: »I have 30k resists in no cp and I have had a zaan hit me 23k. That is way over the top. Not only does it do insane damage but it also goes through block and objects, I have had zaan hit me through roofs, walls, trees ect, where is the counter play ? Many say just run, ok lol even when you run you will still take at least half of zaans ticks, already doing massive damage, this is also difficult since most avarage players cc you then second it procs, and even if they don't nothing is stopping them from just following you, making the beam stay on you. So yes 0 counterplay, you can't los, you can't block and you can rarely run.
Everything you said is wrong. Half the ticks from zaan isn't the half of 32k, it barely is 8k aprox and from a DoT, which gives time to react.
What you said about roofs, walls, trees, also false. It might have happened once or twice due to lag, but it doesn't work like that (I used zaan, so I can tell).
Once it procs you can: run, los, cloak, stun back and run, etc. Toooooons of counters.
Seriously, I haven't died to zaan in a very long time. And if I do in the future, I won't call for a nerf on something no one uses.
Crixus8000 wrote: »I have 30k resists in no cp and I have had a zaan hit me 23k. That is way over the top. Not only does it do insane damage but it also goes through block and objects, I have had zaan hit me through roofs, walls, trees ect, where is the counter play ? Many say just run, ok lol even when you run you will still take at least half of zaans ticks, already doing massive damage, this is also difficult since most avarage players cc you then second it procs, and even if they don't nothing is stopping them from just following you, making the beam stay on you. So yes 0 counterplay, you can't los, you can't block and you can rarely run.
Everything you said is wrong. Half the ticks from zaan isn't the half of 32k, it barely is 8k aprox and from a DoT, which gives time to react.
What you said about roofs, walls, trees, also false. It might have happened once or twice due to lag, but it doesn't work like that (I used zaan, so I can tell).
Once it procs you can: run, los, cloak, stun back and run, etc. Toooooons of counters.
Seriously, I haven't died to zaan in a very long time. And if I do in the future, I won't call for a nerf on something no one uses.
Crixus8000 wrote: »I have 30k resists in no cp and I have had a zaan hit me 23k. That is way over the top. Not only does it do insane damage but it also goes through block and objects, I have had zaan hit me through roofs, walls, trees ect, where is the counter play ? Many say just run, ok lol even when you run you will still take at least half of zaans ticks, already doing massive damage, this is also difficult since most avarage players cc you then second it procs, and even if they don't nothing is stopping them from just following you, making the beam stay on you. So yes 0 counterplay, you can't los, you can't block and you can rarely run.
Everything you said is wrong. Half the ticks from zaan isn't the half of 32k, it barely is 8k aprox and from a DoT, which gives time to react.
What you said about roofs, walls, trees, also false. It might have happened once or twice due to lag, but it doesn't work like that (I used zaan, so I can tell).
Once it procs you can: run, los, cloak, stun back and run, etc. Toooooons of counters.
Seriously, I haven't died to zaan in a very long time. And if I do in the future, I won't call for a nerf on something no one uses.
Seems like everyone I fight knows how to counter it. DK's wings all day. Other speed builds run circles /roll dodge so often its hard to land light attacks. Only a couple of build it really counters. Those are the builds that are used to shielding themselves through everything and don't know/feel they shouldn't have to ever run. L2 run like every other class/build has to.
DirkRavenclaw wrote: »Zaan already got nerfed. If it gets even more nerfed i have another useless Monster set
Crixus8000 wrote: »DirkRavenclaw wrote: »Zaan already got nerfed. If it gets even more nerfed i have another useless Monster set
I don't really want it nerfed, just fixed, It ignores block for some reason, and ignores walls, trees, rocks whatever, the beam goes through everything and hits you. Making for very little counterplay other than running a speed build, and guess what is happening to them next patch...
magictucktuck wrote: »What's with this "don't nerf" campaign goin on the forums lately? People sound like my three year old son. Of course if something is broken or op you can't just buff the whole game untill everything is broken. Not even just talking about zaan but you anti nerf kids should make a logical argument and not just scream like children
DirkRavenclaw wrote: »thanks to all the Nerf calls to different sets, i can only play 4 to 5 of my 10 Characters right now, not everything that kills you, be it in PVP or PVE, needs a nerf. [...] i started over on PC/EU with a new Journey, just to have the feeling for once not to be a God
DirkRavenclaw wrote: »
Yeah, Zaan hitting throught Walls is annoying, but nusually, you can odge roll out of it, sorry, i just read so many Nerf Threads at the Moment and Nerfmire comes next week
Crixus8000 wrote: »DirkRavenclaw wrote: »Zaan already got nerfed. If it gets even more nerfed i have another useless Monster set
I don't really want it nerfed, just fixed, It ignores block for some reason, and ignores walls, trees, rocks whatever, the beam goes through everything and hits you. Making for very little counterplay other than running a speed build, and guess what is happening to them next patch...
ShadowMonarch wrote: »Zaan has counters. Here is what I noticed when using it.
Sorcs use streak 1 time. Out of its range.
Doesn't always work if the enemy sits right on you when Zaan procs and spams gap closer. Had this happen last week - 2 streaks and Zaan unbroken, had to spam shields then because a 3rd streak would have get me killed ...
You are also mentioning cc as counter to Zaan, but completely ignoring that the proc user can CC you too. And with the overall damage being that high, it doesn't need to last the full duration in oder to put ridiculous pressure on the target.
ShadowMonarch wrote: »Zaan has counters. Here is what I noticed when using it.
Sorcs use streak 1 time. Out of its range.
Doesn't always work if the enemy sits right on you when Zaan procs and spams gap closer. Had this happen last week - 2 streaks and Zaan unbroken, had to spam shields then because a 3rd streak would have get me killed ...
ShadowMonarch wrote: »Zaan has counters. Here is what I noticed when using it.
Sorcs use streak 1 time. Out of its range.
Doesn't always work if the enemy sits right on you when Zaan procs and spams gap closer. Had this happen last week - 2 streaks and Zaan unbroken, had to spam shields then because a 3rd streak would have get me killed ...
You are also mentioning cc as counter to Zaan, but completely ignoring that the proc user can CC you too. And with the overall damage being that high, it doesn't need to last the full duration in oder to put ridiculous pressure on the target.
Immovable pots, that skill from heavy armor tree, dk wings … How about situational awereness? Some players just stand there eating up all the damage on 1v1 situations … I admit that if you are facing 1vX you will be stunned/rooted/CC'ed to death... which is what should happen if you are overnumbered, in my opinion