Zaan et al. are in the game for one specific reason: It’s for new or unskilled players to have the feeling of power too when they Xv1 a good player. @Wrobel repeatedly said they wanted new players to feel powerful vs. experienced players. That’s why these things exist. Of course, he apparently didn’t think about what happens when skilled players use these sets. It is what it is. Proc sets are not going to be removed.
Zaan et al. are in the game for one specific reason: It’s for new or unskilled players to have the feeling of power too when they Xv1 a good player. @Wrobel repeatedly said they wanted new players to feel powerful vs. experienced players. That’s why these things exist. Of course, he apparently didn’t think about what happens when skilled players use these sets. It is what it is. Proc sets are not going to be removed.
Which makes absolutely no sense at all. New players shouldn't be able to hop in game and magically be on par with experienced players. It's similar to saying someone with no medical experience should be able to walk into a hospital and begin treating people as effectively as a doctor who's dedicated time to his practice. That's just not reality.
ShadowMonarch wrote: »Zaan has counters. Here is what I noticed when using it.
Sorcs use streak 1 time. Out of its range.
Doesn't always work if the enemy sits right on you when Zaan procs and spams gap closer. Had this happen last week - 2 streaks and Zaan unbroken, had to spam shields then because a 3rd streak would have get me killed ...
You are also mentioning cc as counter to Zaan, but completely ignoring that the proc user can CC you too. And with the overall damage being that high, it doesn't need to last the full duration in oder to put ridiculous pressure on the target.
The proc chance is so low that it is hardly worth even running this set. I was running it on my heavy attack stamdk build, which is designed around heavy and light attacks as a spammable and it rarely procced and not once did that proc kill anyone.
I stopped using this set in PVP because it isn't good for PVP. It requires it to be active for far too long before it does any worthwhile amount of damage. 5 seconds is an eternity in PVP.
The set works much better in PVE, imo.
ShadowMonarch wrote: »
Zaan doesnt connect to you and do 20k instantly, the damage grows the longer the beam is held. If your taking in big chunks it is because you have left it connected to you and not broken it. If the guy is spamming his gap closer you should have no problem being able to cc him and streak away or just ward through it. Gapclosers do not do that much damage.
You simply panic'd, lost control of the fight, and were outplayed. I'm sure if you encounter zaan more often you will get used to it and learn how to get out of it.
The high majority of players I come across just let it kill them, they make very little to no attempt to get out if its range. Then there is the small portion of good pvpers who break it almost immediately.
ShadowMonarch wrote: »
Zaan doesnt connect to you and do 20k instantly, the damage grows the longer the beam is held. If your taking in big chunks it is because you have left it connected to you and not broken it. If the guy is spamming his gap closer you should have no problem being able to cc him and streak away or just ward through it. Gapclosers do not do that much damage.
You simply panic'd, lost control of the fight, and were outplayed. I'm sure if you encounter zaan more often you will get used to it and learn how to get out of it.
The high majority of players I come across just let it kill them, they make very little to no attempt to get out if its range. Then there is the small portion of good pvpers who break it almost immediately.
Please tell me how to cc a cc immune target ...
Also i had Zaan hitting me for 23k in 3 ticks (2 seconds) once (build must me tailored arround Zaan, but still), so it is certainly possible for it to deal ridiculous damage almost instantly.
Idk how players can defend sets that can deal way more damage than most ultimates ... Is being an instakill against everyone the only definition of op?
ShadowMonarch wrote: »ShadowMonarch wrote: »
Zaan doesnt connect to you and do 20k instantly, the damage grows the longer the beam is held. If your taking in big chunks it is because you have left it connected to you and not broken it. If the guy is spamming his gap closer you should have no problem being able to cc him and streak away or just ward through it. Gapclosers do not do that much damage.
You simply panic'd, lost control of the fight, and were outplayed. I'm sure if you encounter zaan more often you will get used to it and learn how to get out of it.
The high majority of players I come across just let it kill them, they make very little to no attempt to get out if its range. Then there is the small portion of good pvpers who break it almost immediately.
Please tell me how to cc a cc immune target ...
Also i had Zaan hitting me for 23k in 3 ticks (2 seconds) once (build must me tailored arround Zaan, but still), so it is certainly possible for it to deal ridiculous damage almost instantly.
Idk how players can defend sets that can deal way more damage than most ultimates ... Is being an instakill against everyone the only definition of op?
Ohh zaan did not hit you for 23k in 2seconds, when you lie and make it that obvious the rest of your words mean nothing and it weakens the argument for your entire point of view and people who share it.
You probably lagged and all the damage/animation caught you at once. It happens all the time and is not related to just zaan.
ShadowMonarch wrote: »ShadowMonarch wrote: »
Zaan doesnt connect to you and do 20k instantly, the damage grows the longer the beam is held. If your taking in big chunks it is because you have left it connected to you and not broken it. If the guy is spamming his gap closer you should have no problem being able to cc him and streak away or just ward through it. Gapclosers do not do that much damage.
You simply panic'd, lost control of the fight, and were outplayed. I'm sure if you encounter zaan more often you will get used to it and learn how to get out of it.
The high majority of players I come across just let it kill them, they make very little to no attempt to get out if its range. Then there is the small portion of good pvpers who break it almost immediately.
Please tell me how to cc a cc immune target ...
Also i had Zaan hitting me for 23k in 3 ticks (2 seconds) once (build must me tailored arround Zaan, but still), so it is certainly possible for it to deal ridiculous damage almost instantly.
Idk how players can defend sets that can deal way more damage than most ultimates ... Is being an instakill against everyone the only definition of op?
Ohh zaan did not hit you for 23k in 2seconds, when you lie and make it that obvious the rest of your words mean nothing and it weakens the argument for your entire point of view and people who share it.
You probably lagged and all the damage/animation caught you at once. It happens all the time and is not related to just zaan.
In order for it to even hit that amount in 2 seconds, the first tick would have to be around 5000 damage. Which is impossible. Because that means that the tooltip for that players Zaan would have to be around 10K damage (more than double an actual possible tooltip for the set), assuming the player who claims to have taken 23K damage had zero resistances. A 23k zaan proc over 2 seconds would mean that the player is hitting 46K in those same two seconds in PVE and that that same player is hitting 106K damage in PVP on a full Zaan proc and 218K damage in PVE. Which is not happening.
Assuming a 5K tooltip (which is still very high) the total damage in PVP for this set over the entire duration, without resistance or blocking, would be around 52K damage. And that is in a perfect situation where the beam isn't broken or the opposing player has zero defense. In the first 3 ticks, that only equals 12K damage. But again, this is damage over 3 ticks and not instantly.
ShadowMonarch wrote: »ShadowMonarch wrote: »ShadowMonarch wrote: »
Zaan doesnt connect to you and do 20k instantly, the damage grows the longer the beam is held. If your taking in big chunks it is because you have left it connected to you and not broken it. If the guy is spamming his gap closer you should have no problem being able to cc him and streak away or just ward through it. Gapclosers do not do that much damage.
You simply panic'd, lost control of the fight, and were outplayed. I'm sure if you encounter zaan more often you will get used to it and learn how to get out of it.
The high majority of players I come across just let it kill them, they make very little to no attempt to get out if its range. Then there is the small portion of good pvpers who break it almost immediately.
Please tell me how to cc a cc immune target ...
Also i had Zaan hitting me for 23k in 3 ticks (2 seconds) once (build must me tailored arround Zaan, but still), so it is certainly possible for it to deal ridiculous damage almost instantly.
Idk how players can defend sets that can deal way more damage than most ultimates ... Is being an instakill against everyone the only definition of op?
Ohh zaan did not hit you for 23k in 2seconds, when you lie and make it that obvious the rest of your words mean nothing and it weakens the argument for your entire point of view and people who share it.
You probably lagged and all the damage/animation caught you at once. It happens all the time and is not related to just zaan.
In order for it to even hit that amount in 2 seconds, the first tick would have to be around 5000 damage. Which is impossible. Because that means that the tooltip for that players Zaan would have to be around 10K damage (more than double an actual possible tooltip for the set), assuming the player who claims to have taken 23K damage had zero resistances. A 23k zaan proc over 2 seconds would mean that the player is hitting 46K in those same two seconds in PVE and that that same player is hitting 106K damage in PVP on a full Zaan proc and 218K damage in PVE. Which is not happening.
Assuming a 5K tooltip (which is still very high) the total damage in PVP for this set over the entire duration, without resistance or blocking, would be around 52K damage. And that is in a perfect situation where the beam isn't broken or the opposing player has zero defense. In the first 3 ticks, that only equals 12K damage. But again, this is damage over 3 ticks and not instantly.
By a rough estimate even against a vampire taking 25% more damage if the first hit was from a 5k tool tip the TOTAL damage in 3 ticks vs 0 resistances again ZERO RESISTANCES, WARDS, OR BLOCKING, would be roughly 17767.4375 damage or 17.7k.
Keep in mind its much more common to run in the low 4k range on a common build with zaan.
Luckylancer wrote: »ShadowMonarch, you are right if player is templer, sorc or nb but all other classes have canceling zaan issue. These 3 classes should not whine but what will magwarden do, tell me pls. Magden have litteraly 0 cc. They have terrible mobility, bad enoug to not escape from gap closer spam. Can not simply run away, can not purge, can not go invis unless you waste 45sec cd pot, can not shield that dmg.
If lag cause zaan to hit much harder, IT IS ZAAN'S PROBLEM. Other skills and procs are not as brutal as zaan. Zaan ramps up the dmg and this have HUGE synergy with zaan. Synergy is so big, it left no counter play at all other than upgrading horse's speed.
Did you watch the video?
There are damage increasing (de)buffs which aren't reflected by the tooltip. Like the 25% increased dmg vs vampires or the 20% more dmg after incap, exploiter passive, ... I don't know what exactly the player was running, and i'm not claiming that this is the usual dmg from Zaan, just that it happened. And even half of that is still more dmg than other sets and especially non-proc options would provide.
Also talking about "only" 12k dmg in 2 seconds as if it would be nothing, come on ... most skills including ultimates hit for less.
Zaan (and other proc sets too to some extent) enable a playstyle which allows the user to turtle with a defensive/high sustain build until the proc goes off, then cc/gapcloser spam/ulti for ridiculous pressure - which would otherwise require building for full dmg - and if it doesn't work out just rinse and repeat until the enemy makes a mistake. Absolutely disgusting to play against, even on a class that can counter Zaan relatively well.
Video should work now.
Ticks are ~ 4,2k + 8,6k + 10,3k. There might be some weird interaction between Zaan and varius damage buffs or battle spirit and how the dmg increase is calculated, wouldn't be the first time that ESO uses it's own rules when it comes to math.
But again, the dmg doesn't even need to be this ridiculous high to be op.
Video should work now.
Ticks are ~ 4,2k + 8,6k + 10,3k. There might be some weird interaction between Zaan and varius damage buffs or battle spirit and how the dmg increase is calculated, wouldn't be the first time that ESO uses it's own rules when it comes to math.
But again, the dmg doesn't even need to be this ridiculous high to be op.
But wouldn't the addon show separated hits if it is actually 2 hits? Either way, 12k unavoidable dmg form a proc is still far from balanced...
ShadowMonarch wrote: »But wouldn't the addon show separated hits if it is actually 2 hits? Either way, 12k unavoidable dmg form a proc is still far from balanced...
Unavoidable????
Literally just move the OTHER DIRECTION.
Your a nb so hit CLOAK 1 time, instant relief even if your marked or Fear + dodgeroll, ez way to get out of it.
Your getting hit with 12k cause you have stood in its range for 4 and 5 seconds.
I feel that the community was pretty outspoken when it came to the fact that we didn't want to see proc sets anymore. Viper, Red Mountain, Tremorscale - nerfing how strong they were was a great thing for pvp as they were clearly overperforming. With reintroducing proc sets such as Zaan, PvP truly feels like it took one step forward and another two steps back.