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Is there anyone on this forum who can defend Earthgore in PvP?

  • Nicko_Lps
    Nicko_Lps
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    Jeremy wrote: »
    Nicko_Lps wrote: »
    CompM4s wrote: »
    Earthgore was already nerfed in a prior patch. Its fine as is. Players give up significant burst or sustain from other monster sets to run this.

    When that earthgore is worn by 20 zerglings and it constantly removes the negates that should wipe the lagbringers its not fine. But as i said before,zerglings will claim its fine. A silly set removing an ultimate, what a trash solution to boost incapable's zergraid inside cyrodiil

    If you take anything and multiply it by x20 it's going to be bad. That has nothing to do with the monster set itself. It has to do with the fact you have 20 people using it.

    That's what happens in "large scale PvP". Large numbers create large advantages. The only difference is for once DPS builds are feeling the effects of what a defensive zerg feels like instead of the other way around, which has been us feeling the effects of offensive zergs.

    So I don't see the problem. It's par for the course as I see it.

    I see the problem, its ZoS backing up zerglings that need to run 20+v a 2-3 randoms in order to get some worthless AP since they have 0 knowledge on how to make AP or play alone.

    Now if you think that a zerg with 20 earthgores is NO PROBLEM you have a big problem yourself on realizing how this game works and what those 20 earthgores do in general.
  • Silver_Strider
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    I love Earthgore.
    It shows me exactly where to fire my Meatbag because I'm not stupid enough to charge into a zerg when they have Earthgore wearing healers in their group.

    When Earthgore was an instant heal + omni purge, it was a problem but now, it's just mildly irritating at best. Hell, I've killed people in Earthgore's proc numerous times since it was originally nerfed that it doesn't feels like a problem any more, especially when considering that a person under fire is going to be doing everything to avoid more incoming damage, even if it means getting out of the proc, which happens more often than not.
    Argonian forever
  • JackDaniell
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    I play mostly solo PvP on a single target burst build without a spamable.

    Everytime Earthgore saves someone, i almost always kill them after i drop my seccond combo (unless to many opponent players then i have to pull back).

    Earthgore is a great save set, but 30 sec is a long time for a cooldown and i find it very easy to threaten my opponent before the set is off cooldown. Half the time earthgore doesnt even heal them enough to save them (the heal is also delayed a seccond so you can easily kill before it even goes off). Ontop of this more experianced pvp players tend not to use sets like this because of the lengthy cooldown, making it unreliable when you really need it (but becomes more prevelent in groups).

    I think in short if your playing a high damage build earthgore doest really save your opponent, but prolong thier death a few more secconds. If you playing a medium to low damage build you may have trouble bursting earthgore inbetween cooldowns, but maybe thats just a downside to running a tankier or heal focused lower damage spec. If anything this relationship should highlight the presence of combat balance. Keep in mind i play mostly solo PvP and tend to view balance from that perspective (bias much?).

    And if non of that helped, you can always drop a negate on that earthgore zerg!
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • Waffennacht
    Waffennacht
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    Wolfpaw wrote: »
    Half the players I heal with Earthgore run out of the heal, red is dead..?..

    It's true, was running it in a PuG dungeon, it procced and the whole team ran out of it.

    It does look like an enemy AoE to the unfamiliar
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Maryal
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    I think OP has it backwards. You (the player) doesn't defend Earthgore, rather, Earthgore defends you! (LOL) B)
    (don't blame me for the lame humor, it's the skooma's fault!)
    Edited by Maryal on October 13, 2018 8:42PM
  • Peekachu99
    Peekachu99
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    Exodium wrote: »
    Peekachu99 wrote: »
    What? It’s mostly useless if you have any kind of defile (which everyone has). Trollking provides better constant—or burst if you have regen—healing overall. Even Bogdan provides better group healing, especially with Argonian/ healing bonuses and it has no cool down at all. Earthgore saves you once every 36s, which is a lifetime in PVP and not great if you’re facing multiple opponents. Earthgore also can’t be targeted and if you have a Vigor or Mutagen running it can pop well outside your area. So a lot of situational issues for small scale and arena. Unless you’re just talking about brainless zergballing, which I suspect you are. In that instance it’s just a lemmings’ game where most proc sets wins and nothing will ever change with that.


    Getting really tired of salty threads from people who don’t understand mechanics and counter play. You’re the reason this game is being nerfed into the dirt.

    Stopped taking you seriously when you said troll king is better. Troll king is useless if it procs on a vampire, and is really only effective if you hit 3k-4k health recovery. If you're in light armour and even medium armour and someone pops troll king on you, a measly 1k to 1.5k health recovery isn't doing anything for you. It certainly won't undo burst that's for sure.

    Lol bogdan. Again, shows you know nothing about the game. You know bogdan has a 5% proc rate which means it's EXTREMELY situational. If it saves you, you got lucky, if it doesn't oh well that's the nature of the set. You're comparing that to a set that has a 100% proc rate under 50% health. Yeah okay then!

    Stopped taking you seriously when you dismiss valid suggestions for asinine reasons. If you don’t know how valuable Troll King is, then you really are clueless, or you’ve never played a (good) stamina toon. It lasts for 10s, can be buffed to up to 4-5K per second, it affects OTHER PEOPLE you Vigor, Mutagen, whatever and can’t be interrupted or cleansed (can be defiled, but it stays on you so long it’s irrelevant).

    Even on vampire characters it’s about a 1K/a HoT in PVP and it can and does tick while in Mistform.

    Re: Bogdan. It procs on ANY heal, from a potion, a HoT, a spell, with no Cooldown. Multiple sources and HoTs EACH have a chance to proc it, so it becomes multiplicatively better in the hands of a healer. In large scale it’s ridiculous if more than one person has it one. It heals everyone in the area for 4K X 6s (halved in PVP). Again, clueless. I don’t know why you’re so boisterous and trying to school people on the game when you’re oblivious to so many set mechanics and interactions yourself.
    Edited by Peekachu99 on October 13, 2018 9:00PM
  • usmcjdking
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    Earthgore's only issue is how undeniably low effort it is.


    If it would only proc off direct heals it would be much better.
    0331
    0602
  • D0PAMINE
    D0PAMINE
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    Exodium wrote: »
    D0PAMINE wrote: »
    Omg I love this thread lol keep it coming please.

    I bought my Earthgore and use it to prevent death to all who oppose me! But I still havn't beaten my greatest enemy....the cliff.

    Besides, if it's common in PvP, then without a doubt it has been used on you, by a friendly, saving you....

    This is the problem. If I've made a mistake by letting my buffs down, not being mobile while attacks are on me, not blocking and dodge rolling at the right times well I dont deserve to be saved. And if I do get saved it should be because a healer actually put in the effort to save me, not because I happened to stand in the radius of his esrthgore proc.

    I get where you're coming from, however, unless it's a zerg procing it frequently, I don't see a massive issue with a single player using it. If you're a competant player, you were likely going to burst them down and they may still be learning and it's tougher to solo instead of easily joing a group. I rely on my Ultimate to keep me alive as I don't run with a group and Vigor doesn't always help. Im not going to run Earthgore, however, I don't blame someone for wanting to, even if I agree with how it's performance can be abused so easily by lazy AP farmers.
  • Inarre
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    I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.

    Usually people wearing this set are also lacking either burst damage themselves or defenses.

    I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.
  • Nicko_Lps
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    Inarre wrote: »
    I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.

    Usually people wearing this set are also lacking either burst damage themselves or defenses.

    I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.

    The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.
  • VaranisArano
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    Nicko_Lps wrote: »
    Inarre wrote: »
    I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.

    Usually people wearing this set are also lacking either burst damage themselves or defenses.

    I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.

    The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.

    ZOS also keeps buffing organized groups because thats exactly what Cyrodiil was designed for. Originally groups of 8 to,24 players, now the tool tip says 2 to 24 players.

    You can't nerf organization.
    Give people Earthgore and organized groups will use it better than anyone else.
    Take Earthgore away or nerf it again, and organized groups will compensated with their healers better than anyone else AND will have an easier time killing everyone else.

    Whats the answer?
    We weren't conplaining about it a month ago before it came out on the Golden.
    Wait and see if people keep using it en masse.
    If they do, then nerf it so other sets are more attractive again.

    Just keep in mind that nerfing Earthgore isn't going to seriously nerf the good organized raids, just the bad raids currently depending on it.
  • thoughtseize
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    I like Earthgore, but in PvP there have been so many times people would run away from the proc. I play a healer templar mostly and it's really only useful in organized premades. It's also great in pve and seems pretty fine. It's really just a few free BoLs and isn't that big of a deal with how it works right now.
  • Nicko_Lps
    Nicko_Lps
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    Nicko_Lps wrote: »
    Inarre wrote: »
    I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.

    Usually people wearing this set are also lacking either burst damage themselves or defenses.

    I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.

    The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.

    ZOS also keeps buffing organized groups because thats exactly what Cyrodiil was designed for. Originally groups of 8 to,24 players, now the tool tip says 2 to 24 players.

    You can't nerf organization.
    Give people Earthgore and organized groups will use it better than anyone else.
    Take Earthgore away or nerf it again, and organized groups will compensated with their healers better than anyone else AND will have an easier time killing everyone else.

    Whats the answer?
    We weren't conplaining about it a month ago before it came out on the Golden.
    Wait and see if people keep using it en masse.
    If they do, then nerf it so other sets are more attractive again.

    Just keep in mind that nerfing Earthgore isn't going to seriously nerf the good organized raids, just the bad raids currently depending on it.

    When the damn organized pvp cannot be supported by trashy servers and trashy game engine hell yeah i will come over here and make my statement about it you like it or not, but im sure you dont because zergers never like my opinions.

    On top of that, when a zergling parade increase my latency from 150ms to 250 or 350 no matter how brain dead PvE players they are, i cant roll i cant shield i cant heal i cant use any skill at all giving them an amazingly unfair advantage because in case you zergers have no idea of it let me inform you: You dont kill with skills, you kill with the lag you induce to the servers.

    On top of that zergers complain about morning cappers while they log out because their zerg buds are offline leaving their alliance helpless, but guess what MORNINGCAPPERS play with 100ms because zergers like you are offline.

    Now take you zergling apologizing comments elsewhere please and spare me the "organized zergtrain" silly excuses.
    Edited by Nicko_Lps on October 13, 2018 10:42PM
  • Tan9oSuccka
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    Nicko_Lps wrote: »
    Nicko_Lps wrote: »
    Inarre wrote: »
    I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.

    Usually people wearing this set are also lacking either burst damage themselves or defenses.

    I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.

    The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.

    ZOS also keeps buffing organized groups because thats exactly what Cyrodiil was designed for. Originally groups of 8 to,24 players, now the tool tip says 2 to 24 players.

    You can't nerf organization.
    Give people Earthgore and organized groups will use it better than anyone else.
    Take Earthgore away or nerf it again, and organized groups will compensated with their healers better than anyone else AND will have an easier time killing everyone else.

    Whats the answer?
    We weren't conplaining about it a month ago before it came out on the Golden.
    Wait and see if people keep using it en masse.
    If they do, then nerf it so other sets are more attractive again.

    Just keep in mind that nerfing Earthgore isn't going to seriously nerf the good organized raids, just the bad raids currently depending on it.

    When the damn organized pvp cannot be supported by trashy servers and trashy game engine hell yeah i will come over here and make my statement about it you like it or not, but im sure you dont because zergers never like my opinions.

    On top of that, when a zergling parade increase my latency from 150ms to 250 or 350 no matter how brain dead PvE players they are, i cant roll i cant shield i cant heal i cant use any skill at all giving them an amazingly unfair advantage because in case you zergers have no idea of it let me inform you: You dont kill with skills, you kill with the lag you induce to the servers.

    On top of that zergers complain about morning cappers while they log out because their zerg buds are offline leaving their alliance helpless, but guess what MORNINGCAPPERS play with 100ms because zergers like you are offline.

    Now take you zergling apologizing comments elsewhere please and spare me the "organized zergtrain" silly excuses.

    Morning cappers organize a group in off hours to crown EMPs because they meet absolutely no resistance.

    Keep takes are pretty tough when people are actually um....playing, counter siege etc.... eh?

    Sounds like a “you” issue if your ping is 350ms. Maybe try the EU server instead.
  • Kel
    Kel
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    Nicko_Lps wrote: »
    Nicko_Lps wrote: »
    Inarre wrote: »
    I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.

    Usually people wearing this set are also lacking either burst damage themselves or defenses.

    I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.

    The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.

    ZOS also keeps buffing organized groups because thats exactly what Cyrodiil was designed for. Originally groups of 8 to,24 players, now the tool tip says 2 to 24 players.

    You can't nerf organization.
    Give people Earthgore and organized groups will use it better than anyone else.
    Take Earthgore away or nerf it again, and organized groups will compensated with their healers better than anyone else AND will have an easier time killing everyone else.

    Whats the answer?
    We weren't conplaining about it a month ago before it came out on the Golden.
    Wait and see if people keep using it en masse.
    If they do, then nerf it so other sets are more attractive again.

    Just keep in mind that nerfing Earthgore isn't going to seriously nerf the good organized raids, just the bad raids currently depending on it.

    When the damn organized pvp cannot be supported by trashy servers and trashy game engine hell yeah i will come over here and make my statement about it you like it or not, but im sure you dont because zergers never like my opinions.

    On top of that, when a zergling parade increase my latency from 150ms to 250 or 350 no matter how brain dead PvE players they are, i cant roll i cant shield i cant heal i cant use any skill at all giving them an amazingly unfair advantage because in case you zergers have no idea of it let me inform you: You dont kill with skills, you kill with the lag you induce to the servers.

    On top of that zergers complain about morning cappers while they log out because their zerg buds are offline leaving their alliance helpless, but guess what MORNINGCAPPERS play with 100ms because zergers like you are offline.

    Now take you zergling apologizing comments elsewhere please and spare me the "organized zergtrain" silly excuses.

    Um...this post is about Earthgore, not lag and server stability.
    Why don't you take you anger and start your own thread.
    What I just quoted has nothing to do with Earthgore....it's some misguided rant against latency.
    Cyrodiil is made for zergs, like it or not. Yes, solo play exsists and I'm sorry Zos sees fit to make it harder each patch, but coming down on "zerglings" doesn't change the fact that is how Cyrodiil is designed to be played.
    We solo players are the outliners...the exception to the rule. Not the rule.
    Just the way it is. I play solo too. I'm just not delusional to think Cyrodiil is designed for my playstyle.
  • Lokirules
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    Nicko_Lps wrote: »
    Nicko_Lps wrote: »
    Inarre wrote: »
    I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.

    Usually people wearing this set are also lacking either burst damage themselves or defenses.

    I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.

    The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.

    ZOS also keeps buffing organized groups because thats exactly what Cyrodiil was designed for. Originally groups of 8 to,24 players, now the tool tip says 2 to 24 players.

    You can't nerf organization.
    Give people Earthgore and organized groups will use it better than anyone else.
    Take Earthgore away or nerf it again, and organized groups will compensated with their healers better than anyone else AND will have an easier time killing everyone else.

    Whats the answer?
    We weren't conplaining about it a month ago before it came out on the Golden.
    Wait and see if people keep using it en masse.
    If they do, then nerf it so other sets are more attractive again.

    Just keep in mind that nerfing Earthgore isn't going to seriously nerf the good organized raids, just the bad raids currently depending on it.

    When the damn organized pvp cannot be supported by trashy servers and trashy game engine hell yeah i will come over here and make my statement about it you like it or not, but im sure you dont because zergers never like my opinions.

    On top of that, when a zergling parade increase my latency from 150ms to 250 or 350 no matter how brain dead PvE players they are, i cant roll i cant shield i cant heal i cant use any skill at all giving them an amazingly unfair advantage because in case you zergers have no idea of it let me inform you: You dont kill with skills, you kill with the lag you induce to the servers.

    On top of that zergers complain about morning cappers while they log out because their zerg buds are offline leaving their alliance helpless, but guess what MORNINGCAPPERS play with 100ms because zergers like you are offline.

    Now take you zergling apologizing comments elsewhere please and spare me the "organized zergtrain" silly excuses.

    Someone needs a 🥔 for all that salt. The game marketed for large scale battles between armies should totally cater to lone wolves. It’s not like small scalers QQed hard enough to get their own pvp mode. The real reason you hate Earthgore is because you can’t put up A video of you destroying 15 or so “Scrubs” so you can make yourselves feel better. You know the counter to Earthgore? It’s siege and specifically Meat bags and Lightning Ballista. And even if you get your nerf guess what Ball groups are here to stay and nothing at this point is going to change it.
    I’m a Farmer so what
  • pod88kk
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    Pvp pvp pvp there's another element to the game you know, I'd argue that that element is actually has a larger community too
    Edited by pod88kk on October 14, 2018 12:14PM
  • Exodium
    Exodium
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    Lokirules wrote: »
    Nicko_Lps wrote: »
    Nicko_Lps wrote: »
    Inarre wrote: »
    I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.

    Usually people wearing this set are also lacking either burst damage themselves or defenses.

    I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.

    The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.

    ZOS also keeps buffing organized groups because thats exactly what Cyrodiil was designed for. Originally groups of 8 to,24 players, now the tool tip says 2 to 24 players.

    You can't nerf organization.
    Give people Earthgore and organized groups will use it better than anyone else.
    Take Earthgore away or nerf it again, and organized groups will compensated with their healers better than anyone else AND will have an easier time killing everyone else.

    Whats the answer?
    We weren't conplaining about it a month ago before it came out on the Golden.
    Wait and see if people keep using it en masse.
    If they do, then nerf it so other sets are more attractive again.

    Just keep in mind that nerfing Earthgore isn't going to seriously nerf the good organized raids, just the bad raids currently depending on it.

    When the damn organized pvp cannot be supported by trashy servers and trashy game engine hell yeah i will come over here and make my statement about it you like it or not, but im sure you dont because zergers never like my opinions.

    On top of that, when a zergling parade increase my latency from 150ms to 250 or 350 no matter how brain dead PvE players they are, i cant roll i cant shield i cant heal i cant use any skill at all giving them an amazingly unfair advantage because in case you zergers have no idea of it let me inform you: You dont kill with skills, you kill with the lag you induce to the servers.

    On top of that zergers complain about morning cappers while they log out because their zerg buds are offline leaving their alliance helpless, but guess what MORNINGCAPPERS play with 100ms because zergers like you are offline.

    Now take you zergling apologizing comments elsewhere please and spare me the "organized zergtrain" silly excuses.

    Someone needs a 🥔 for all that salt. The game marketed for large scale battles between armies should totally cater to lone wolves. It’s not like small scalers QQed hard enough to get their own pvp mode. The real reason you hate Earthgore is because you can’t put up A video of you destroying 15 or so “Scrubs” so you can make yourselves feel better. You know the counter to Earthgore? It’s siege and specifically Meat bags and Lightning Ballista. And even if you get your nerf guess what Ball groups are here to stay and nothing at this point is going to change it.

    I wish Earthgore was only a problem in coordinated ball groups but as shown in the video, even an uncoordinated group of 4-6 players had their mistakes clutched by that huge burst heal they had from the set (3 times!!!). And do you honestly expect that solo player to set up siege whilst line of siting and avoiding other forms of damage...

    No, so what that means is to beat the 4-6 man uncoordinated group you also need a group of roughly equal size. This just shows the game is less about standing your ground as a skillful player and more about the amount of numbers and siege you have on your side to match the opponents side...And for this exact season, the decent PvP players who were there at launch and during the legendary 1.6 patch where solo players could showcase their strength outnumbered, have all decided to leave the game. Because ZoS caters way too much for people who haven't learnt the ropes enough to not have to rely on these broken carry sets.
  • Lokirules
    Lokirules
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    Exodium wrote: »
    Lokirules wrote: »
    Nicko_Lps wrote: »
    Nicko_Lps wrote: »
    Inarre wrote: »
    I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.

    Usually people wearing this set are also lacking either burst damage themselves or defenses.

    I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.

    The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.

    ZOS also keeps buffing organized groups because thats exactly what Cyrodiil was designed for. Originally groups of 8 to,24 players, now the tool tip says 2 to 24 players.

    You can't nerf organization.
    Give people Earthgore and organized groups will use it better than anyone else.
    Take Earthgore away or nerf it again, and organized groups will compensated with their healers better than anyone else AND will have an easier time killing everyone else.

    Whats the answer?
    We weren't conplaining about it a month ago before it came out on the Golden.
    Wait and see if people keep using it en masse.
    If they do, then nerf it so other sets are more attractive again.

    Just keep in mind that nerfing Earthgore isn't going to seriously nerf the good organized raids, just the bad raids currently depending on it.

    When the damn organized pvp cannot be supported by trashy servers and trashy game engine hell yeah i will come over here and make my statement about it you like it or not, but im sure you dont because zergers never like my opinions.

    On top of that, when a zergling parade increase my latency from 150ms to 250 or 350 no matter how brain dead PvE players they are, i cant roll i cant shield i cant heal i cant use any skill at all giving them an amazingly unfair advantage because in case you zergers have no idea of it let me inform you: You dont kill with skills, you kill with the lag you induce to the servers.

    On top of that zergers complain about morning cappers while they log out because their zerg buds are offline leaving their alliance helpless, but guess what MORNINGCAPPERS play with 100ms because zergers like you are offline.

    Now take you zergling apologizing comments elsewhere please and spare me the "organized zergtrain" silly excuses.

    Someone needs a 🥔 for all that salt. The game marketed for large scale battles between armies should totally cater to lone wolves. It’s not like small scalers QQed hard enough to get their own pvp mode. The real reason you hate Earthgore is because you can’t put up A video of you destroying 15 or so “Scrubs” so you can make yourselves feel better. You know the counter to Earthgore? It’s siege and specifically Meat bags and Lightning Ballista. And even if you get your nerf guess what Ball groups are here to stay and nothing at this point is going to change it.

    I wish Earthgore was only a problem in coordinated ball groups but as shown in the video, even an uncoordinated group of 4-6 players had their mistakes clutched by that huge burst heal they had from the set (3 times!!!). And do you honestly expect that solo player to set up siege whilst line of siting and avoiding other forms of damage...

    No, so what that means is to beat the 4-6 man uncoordinated group you also need a group of roughly equal size. This just shows the game is less about standing your ground as a skillful player and more about the amount of numbers and siege you have on your side to match the opponents side...And for this exact season, the decent PvP players who were there at launch and during the legendary 1.6 patch where solo players could showcase their strength outnumbered, have all decided to leave the game. Because ZoS caters way too much for people who haven't learnt the ropes enough to not have to rely on these broken carry sets.
    The game you remember is not coming back. The Way Zos is taking Cryo pvp is the way they want it to head. Does it suck for solo players? Yes absolutely it does. I was a solo and small group player for 2 years but by Clockwork city I could see how the winds were changing and I probably would have quit too if it hadn’t had been for a pvp guild I had recently joined. They showed me that it’s not just about one type of play style but multiple. They Zerged but they did so in a way I hadn’t thought was possible it was organized to the T and everyone had their assigned role that when I saw what was going on it was fun to me and I still enjoy that part of the game. I’m sorry that it’s not as fun the way you want to play. But we can’t change this
    I’m a Farmer so what
  • VaranisArano
    VaranisArano
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    Nicko_Lps wrote: »
    Nicko_Lps wrote: »
    Inarre wrote: »
    I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.

    Usually people wearing this set are also lacking either burst damage themselves or defenses.

    I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.

    The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.

    ZOS also keeps buffing organized groups because thats exactly what Cyrodiil was designed for. Originally groups of 8 to,24 players, now the tool tip says 2 to 24 players.

    You can't nerf organization.
    Give people Earthgore and organized groups will use it better than anyone else.
    Take Earthgore away or nerf it again, and organized groups will compensated with their healers better than anyone else AND will have an easier time killing everyone else.

    Whats the answer?
    We weren't conplaining about it a month ago before it came out on the Golden.
    Wait and see if people keep using it en masse.
    If they do, then nerf it so other sets are more attractive again.

    Just keep in mind that nerfing Earthgore isn't going to seriously nerf the good organized raids, just the bad raids currently depending on it.

    When the damn organized pvp cannot be supported by trashy servers and trashy game engine hell yeah i will come over here and make my statement about it you like it or not, but im sure you dont because zergers never like my opinions.

    On top of that, when a zergling parade increase my latency from 150ms to 250 or 350 no matter how brain dead PvE players they are, i cant roll i cant shield i cant heal i cant use any skill at all giving them an amazingly unfair advantage because in case you zergers have no idea of it let me inform you: You dont kill with skills, you kill with the lag you induce to the servers.

    On top of that zergers complain about morning cappers while they log out because their zerg buds are offline leaving their alliance helpless, but guess what MORNINGCAPPERS play with 100ms because zergers like you are offline.

    Now take you zergling apologizing comments elsewhere please and spare me the "organized zergtrain" silly excuses.

    All salt aside, @Nicko_Lps you and me agree on one thing.

    ZOS needs to fix the lag and persistent performance issues.

    Cyrodiil was originally designed for large scale combat. Currently, the tool tip says it's for groups of 2 to 24 players. When the servers can't handle it, and you aren't the only one struggling, so are members of those organized raids you disparage, its ZOS' responsibility to make the game work well so that we can all enjoy Cyrodiil as large scale, small scale, and solo.

    Everyone will benefit if ZOS fixes the game. Keep the pressure on them.
  • Cronopoly
    Cronopoly
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    You can nerf Earthgore as soon as ZOS determines it has saved as many poeple equally as DAWBREAKERS cone AOE has killed. Then can we revisit this...

    Id wager that daily in pvp Dawnbreaker kills more than Earthgore saves.
  • merevie
    merevie
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    My horse would like to whisper that Earthgore often saves her from unexpected rapid riding events and would like to request a set for slaughterfish protection.

    Myself, I find it useful to spot enemy healers among zerglings and would appreciate if purge also produced a large flashing cloud above heads. Memorising @names in guild zergs is sooo 2017.
    Edited by merevie on October 14, 2018 2:41AM
  • Juhasow
    Juhasow
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    Cronopoly wrote: »
    You can nerf Earthgore as soon as ZOS determines it has saved as many poeple equally as DAWBREAKERS cone AOE has killed. Then can we revisit this...

    Id wager that daily in pvp Dawnbreaker kills more than Earthgore saves.

    Comparing ultimate that is active ability You need to charge and use to set that procs passively. OK...
  • Exodium
    Exodium
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    Cronopoly wrote: »
    You can nerf Earthgore as soon as ZOS determines it has saved as many poeple equally as DAWBREAKERS cone AOE has killed. Then can we revisit this...

    Id wager that daily in pvp Dawnbreaker kills more than Earthgore saves.

    So what youre saying is you need a free heal because you don't know how to actually defend yourself from dawnbreakers. Okay then.

    And lol comparing an ultimate to a 2 piece set.
  • Mr_Walker
    Mr_Walker
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    There's more to the game than just PvP, you know....
  • firedrgn
    firedrgn
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    Um its not that big of a deal ive seen player slice and dice right thru the earthgore proc.
    Honestly if it goes off on a player it can beba sign of the weakness of their build not it strength.

    You almost can never save a player that procs earthgore straight up in a fight.
  • Ajantisz
    Ajantisz
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    Require 5 pieces:
    Draugr's Heritage
    Under 35% HP, get 6349 HP, 20 sec CD

    Juggernaut
    Under 30% HP, get 18060 HP, 1 min CD

    Song of Lamae
    Under 30% HP, get 3870 HP, 30 sec CD

    Requires 2 pieces:
    Earthgore
    Heal under 50% HP, get 30,000 HP over 6 seconds, purges damage, 35 sec CD

    We all know it's OP. Doesn't mean I'm not going to use it.
    You are comparing what are basically tanking sets to a healing set. They arent in the same field for comparison. THose sets heal the actual player that is using that set, and that player only. Earthgore proc on anyone that happens to have a heal on them from the player wearing it, so it might proc on the player themself, or that random player 50m away who happens to have regen on them and is getting ganked by a nightblade. THere is zero control over who it procs on and where.

    Now, perhaps try and reframe this to examine the damage procs of 5 piece world drop dps sets to that of monster procs. Similarly consider the prevalence of trial set weapons (vMA, vDSA etc) in pvp and the procs on them compared to 5 piece sets. You are trying to compare things that arent comparable as they are different tier of quality based on accessibility.
    Nicko_Lps wrote: »
    Inarre wrote: »
    I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.

    Usually people wearing this set are also lacking either burst damage themselves or defenses.

    I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.

    The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.
    As soon as ou said negate you lost credibility. It is similar boat to earthgore in performance and impact on a pvp field except you have TOTAL control over its use and placement. There is a reason why practically every "organised" group (who all think they arent a lagtrain of zergers ironically) runs negate and it has the nickname 'RIP' for a reason. The same whinge you are having about Earthgore can be had about negate.
    Edited by Ajantisz on October 14, 2018 5:02AM
  • ConeOfSilence
    ConeOfSilence
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    Is there anything PvP players don't complain about ?
  • Nicko_Lps
    Nicko_Lps
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    Ajantisz wrote: »
    Require 5 pieces:
    Draugr's Heritage
    Under 35% HP, get 6349 HP, 20 sec CD

    Juggernaut
    Under 30% HP, get 18060 HP, 1 min CD

    Song of Lamae
    Under 30% HP, get 3870 HP, 30 sec CD

    Requires 2 pieces:
    Earthgore
    Heal under 50% HP, get 30,000 HP over 6 seconds, purges damage, 35 sec CD

    We all know it's OP. Doesn't mean I'm not going to use it.
    You are comparing what are basically tanking sets to a healing set. They arent in the same field for comparison. THose sets heal the actual player that is using that set, and that player only. Earthgore proc on anyone that happens to have a heal on them from the player wearing it, so it might proc on the player themself, or that random player 50m away who happens to have regen on them and is getting ganked by a nightblade. THere is zero control over who it procs on and where.

    Now, perhaps try and reframe this to examine the damage procs of 5 piece world drop dps sets to that of monster procs. Similarly consider the prevalence of trial set weapons (vMA, vDSA etc) in pvp and the procs on them compared to 5 piece sets. You are trying to compare things that arent comparable as they are different tier of quality based on accessibility.
    Nicko_Lps wrote: »
    Inarre wrote: »
    I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.

    Usually people wearing this set are also lacking either burst damage themselves or defenses.

    I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.

    The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.
    As soon as ou said negate you lost credibility. It is similar boat to earthgore in performance and impact on a pvp field except you have TOTAL control over its use and placement. There is a reason why practically every "organised" group (who all think they arent a lagtrain of zergers ironically) runs negate and it has the nickname 'RIP' for a reason. The same whinge you are having about Earthgore can be had about negate.

    Jfy, by far the heavier skills zergtrains cast performance wise is: Destroult+PURGE+Healingsprings.


  • p00tx
    p00tx
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    Okay, there are a lot of things in this thread that need to be addressed.

    First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
    >Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.

    Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
    > Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.

    Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.

    Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
    >This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.

    Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.

    Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.
    Edited by p00tx on October 15, 2018 7:12PM
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