The only change would be buff Impen traits a tad so less people don't have to ride the trans/impreg wave (or add crit resistance to battlespirit for the newer players/older players looking for build freedom).
Otherwise, you all have entirely too little crit resists+percentage based mitigation and not enough hots.
Bleeds ignore resistances and thus are the 2. most effective source of PVP damage, only being mitigated by Minor/Major Protection (and other % based mitigation) and partially by Critical Resistance. Only Oblivion damage is stronger.
With the adjustments to damage shields, so that they are now takeing resistances into account, already overperformant bleeds will yet again be too commonly (ab)used in PVP.
I think a 33% damage reduction to skill/passive applied bleeds should keep them in check and would keep them „special“ due to their resistance ignoring nature.
/e
The chance to apply passive bleeds could be slightly increased to make up for the „nerf“.Twin Slashes tooltip is still too high for an almost unmitigateable source of damage. Bleed damage on it should be reduced. Rending Slashes should lose the snare and have it’s burst damage component increased. Bloodcraze should apply Minor Life Steal ontop of it‘s heal.
The damage loss from Twin Slashes bleed can be moved to the burst component (mitigateable damage) of the Rending Slashes morph, to not affect PvE dps where Npc‘s usually are penetrated to 0 anyways.
what really makes bleed build over the top is the master duel wield axes there is no reason why someone wearing 2 heavy armor sets should be able to do a ton of damage with a simple heavy attack into a blood craze, either adjust them or nerf them but people should not be rewarded for playing such a lazy play style.
what really makes bleed build over the top is the master duel wield axes there is no reason why someone wearing 2 heavy armor sets should be able to do a ton of damage with a simple heavy attack into a blood craze, either adjust them or nerf them but people should not be rewarded for playing such a lazy play style.
Ragnarock41 wrote: »what really makes bleed build over the top is the master duel wield axes there is no reason why someone wearing 2 heavy armor sets should be able to do a ton of damage with a simple heavy attack into a blood craze, either adjust them or nerf them but people should not be rewarded for playing such a lazy play style.
master dw bonus equals to so little of the total bleed damage.If an extra dot was a problem, vMA 2h would also be a problem.
Ragnarock41 wrote: »what really makes bleed build over the top is the master duel wield axes there is no reason why someone wearing 2 heavy armor sets should be able to do a ton of damage with a simple heavy attack into a blood craze, either adjust them or nerf them but people should not be rewarded for playing such a lazy play style.
master dw bonus equals to so little of the total bleed damage.If an extra dot was a problem, vMA 2h would also be a problem.
On a HA user (particularly before they get their fury stacks up, or if 7th/veiled haven't procc'ed) master dw pretty much doubles the damage from rending slashes. Since it ignores resistances and can crit, it's the strongest proc set out there, and there's no counterplay. VMA 2h is a joke compared to it.
This is not only a pvp issue thats why zos will not change it likely. That would hit PvE in a big way making stamina even more less viable and more groups will just choose Magicka dps over stamina dps.
Ragnarock41 wrote: »This is not only a pvp issue thats why zos will not change it likely. That would hit PvE in a big way making stamina even more less viable and more groups will just choose Magicka dps over stamina dps.
Stamina needs a buff when it comes to accessing penetration anyways. LA gets it literally for free. the nerfing of sharpened and spriggan affected stamina penetration builds in a very negative way.
Ragnarock41 wrote: »This is not only a pvp issue thats why zos will not change it likely. That would hit PvE in a big way making stamina even more less viable and more groups will just choose Magicka dps over stamina dps.
Stamina needs a buff when it comes to accessing penetration anyways. LA gets it literally for free. the nerfing of sharpened and spriggan affected stamina penetration builds in a very negative way.
Virtually every player has higher spell resist, though. Penetration and resist have to be looked at together.
Ragnarock41 wrote: »Ragnarock41 wrote: »This is not only a pvp issue thats why zos will not change it likely. That would hit PvE in a big way making stamina even more less viable and more groups will just choose Magicka dps over stamina dps.
Stamina needs a buff when it comes to accessing penetration anyways. LA gets it literally for free. the nerfing of sharpened and spriggan affected stamina penetration builds in a very negative way.
Virtually every player has higher spell resist, though. Penetration and resist have to be looked at together.
how so? as far as I know DK has a 3k spell resist passive and thats about it for the cases of having higher spell resist.
I know light armor also gives spell resist but thats a different story.
Savos_Saren wrote: »I propose that ZOS makes a magicka-based version of bleeds. One that ignores all spell resistance.
Currently, in order to defeat a heavy armored enemy- you can apply bleeds... but that only helps out stamina-based characters.
I bet if magicka-based players suddenly could ignore all spell resistances- you'd see a lot of bleed defenders (who are usually stamina-based players) start ranting about magicka bleeds being OP.
Savos_Saren wrote: »I propose that ZOS makes a magicka-based version of bleeds. One that ignores all spell resistance.
Currently, in order to defeat a heavy armored enemy- you can apply bleeds... but that only helps out stamina-based characters.
I bet if magicka-based players suddenly could ignore all spell resistances- you'd see a lot of bleed defenders (who are usually stamina-based players) start ranting about magicka bleeds being OP.
Magicka already has that with oblivion damage. I am not taking sides just saying it already exists. Knight slayer for example is magicka set, just not used much.
Savos_Saren wrote: »I propose that ZOS makes a magicka-based version of bleeds. One that ignores all spell resistance.
Currently, in order to defeat a heavy armored enemy- you can apply bleeds... but that only helps out stamina-based characters.
I bet if magicka-based players suddenly could ignore all spell resistances- you'd see a lot of bleed defenders (who are usually stamina-based players) start ranting about magicka bleeds being OP.
Magicka already has that with oblivion damage. I am not taking sides just saying it already exists. Knight slayer for example is magicka set, just not used much.
Well. 8% of max health as damage cap and a fully charged heavy attack are pretty severe restrictions which make Knight Slayer quite suboptimal. If you had an Oblivion damage DoT that ticks for 2k to 3k per second you’d pretty much see everyone in flames about it.
Savos_Saren wrote: »I propose that ZOS makes a magicka-based version of bleeds. One that ignores all spell resistance.
Currently, in order to defeat a heavy armored enemy- you can apply bleeds... but that only helps out stamina-based characters.
I bet if magicka-based players suddenly could ignore all spell resistances- you'd see a lot of bleed defenders (who are usually stamina-based players) start ranting about magicka bleeds being OP.
Magicka already has that with oblivion damage. I am not taking sides just saying it already exists. Knight slayer for example is magicka set, just not used much.
Savos_Saren wrote: »Savos_Saren wrote: »I propose that ZOS makes a magicka-based version of bleeds. One that ignores all spell resistance.
Currently, in order to defeat a heavy armored enemy- you can apply bleeds... but that only helps out stamina-based characters.
I bet if magicka-based players suddenly could ignore all spell resistances- you'd see a lot of bleed defenders (who are usually stamina-based players) start ranting about magicka bleeds being OP.
Magicka already has that with oblivion damage. I am not taking sides just saying it already exists. Knight slayer for example is magicka set, just not used much.
@umagon
That's actually a common misconception. Oblivion Damage is not the magicka-based version of a bleed.
Bleeds ignore all physical resistance.
Oblivion damage is unmitigated damage.
Nothing ignores all spell resistance.
So, we're constantly stuck in a conundrum where stamina-based characters can run bleeds and oblivion damage to take out tankier enemies. Whereas magicka-based characters cannot run their version of "bleeds" and oblivion damage.
Also, there are both magicka and stamina based sets that deal oblivion damage. Knightslayer (magic), Shieldbreaker (stamina) and Sload (magic or stamina).
There are so many counters to bleeds.
Speed - Can you stack the dots fast enough as opponent speeds away?
LOS - Can you stack the dots fast enough as the opponent turns the corner for the tree or rock?
Healing - Is your dot stacking potent enough to outheal the opponents passive and burst heals?
Damage - Is your dot stacking potent enough to out damage the opponent’s direct damage burst combo?
Purge / Cloak - Did you do enough damage before the opponent cleansed all your dots or cloaks away? Did you apply enough damage before 2/5 (40%) of the PvP population cloaked, cleansed, healed to full and didnt take dot damage?
You want to have a competitive bleed build? You gotta commit to a dot style build. And if you want to get the kill, you gotta make sure your combo (more than one skill) lands.
There are so many counters to bleeds.
Speed - Can you stack the dots fast enough as opponent speeds away?
LOS - Can you stack the dots fast enough as the opponent turns the corner for the tree or rock?
Healing - Is your dot stacking potent enough to outheal the opponents passive and burst heals?
Damage - Is your dot stacking potent enough to out damage the opponent’s direct damage burst combo?
Purge / Cloak - Did you do enough damage before the opponent cleansed all your dots or cloaks away? Did you apply enough damage before 2/5 (40%) of the PvP population cloaked, cleansed, healed to full and didnt take dot damage?
You want to have a competitive bleed build? You gotta commit to a dot style build. And if you want to get the kill, you gotta make sure your combo (more than one skill) lands.
kendellking_chaosb14_ESO wrote: »Bleeds are needed to fight Heavy armor builds with high damage.
Did you guys already get to the point, where you included infused weapon enchants into the math proccing from rending slashes?