VaranisArano wrote: »To the solo players here, what are you looking for in Cyrodiil?
I'm curious, because ZOS has been trying to nerf the 1vX play style ever since Morrowind when they nerfed sustain and destroyed the Blazeplars. ZOS really doesn't like one player tanking and then beating multiple opponents and that doesnt seem to be changing anytime soon so besides ganking and bombing, what else is there?
(Yes, I'm fully aware that 1vXing is much harder to do successfully against skilled players and that 1vXers look more unbalanced than they are because they often fight potatoes with no clue how to handle it.)
I dont get it either. I think a lot of it comes down to that some people just dont care about anything other than what they do in game..
And i forgot to answer the original question now that i think of it.. I dont think solo pvp is completely dead, yet.. But to say its a shell of its former self would be an understatement.
It goes both ways, I suppose. Painting all group players as mindless lemming zerglings; declaring that everyone who likes smaller engagements is out to murder noobs for the lulz. Whatever. Yesterday some random spent 10 minutes filling zone with a rant about how everyone who beats him is cheating. I think most PVPers are more chill than all this noise suggests.VaranisArano wrote: »To the solo players here, what are you looking for in Cyrodiil?
I'm curious, because ZOS has been trying to nerf the 1vX play style ever since Morrowind when they nerfed sustain and destroyed the Blazeplars. ZOS really doesn't like one player tanking and then beating multiple opponents and that doesnt seem to be changing anytime soon so besides ganking and bombing, what else is there?
(Yes, I'm fully aware that 1vXing is much harder to do successfully against skilled players and that 1vXers look more unbalanced than they are because they often fight potatoes with no clue how to handle it.)
Fun. That's too easy an answer though, isn't it.
It varies, of course. Some are looking for personal challenge, and some for something less predictable than the final emperor keep siege at BRK. Some are perennial outsiders, and like and prefer that, but don't necessarily want to chill with the faction zerg.
The vast majority of PVPers in this game, including the long-term and highly skilled who like the smaller stuff, aren't trying to humiliate people or pwn noobs or get awesome clips or whatever. There are a few players like that - usually they prefer whatever is *cough* most effective, so you'll find them just as easily in your beloved highly-coordinated groups. Always a small minority, imo. But I digress.
Small-scalers may not much enjoy the large group experience, but they do like the undirected chaos of open-world PVP. These two things have never been synonyms, and they don't need to be. Cyrodiil is a big place.
I'm not sure what was broken, but guy running around a castle 3x faster than everyone else, immune to all CC, roll dodging 20 times per minute, taking little damage and dealing huge damage... Yeah, something definitely was broken about it. I blame mostly movement speed and CC immunity.Thats what you think was broken? Well ill have to disagree with you there. Yes i do use speed pots but only when im not using a bow, rapids, or quick cloak.You're right. It's swift trait which is the issue. You have swift trait - you can escape and reset battle everytime you f*ck up something and nobody can escape you when you win.Speed has never been an issue until they put swift into the game. And its not that its impossible now, or will be in murkmire, but its that solo keeps getting nerfed worse than any other play style in this game. Eventually, yes, you wont be able to do it at all. Sooner rather than later i think.Yeah, I mean forward monumentum. Insane 8s duration snare immunity along with over 30s major brutality and healing over time. For a laughable price of 3k stamina. Why it doesn't restores resources and provides a shield though?Also permanent cc immunity? Do you mean forward momentum? Thats just snares thats not stuns. And what of it? You forget that if you are a group player, which i am assuming you are, then you and your friends have access to all the same tools.We don't want to nerf you. We just don't want unkillable builds, uncounterable builds etc. to be available in game. Group of 30 people should never be forced to waste 20 mins for a single player. Fights should be quick. And if you want a 1vX - don't fight 30 people, fight less then 5. Then it makes sense. 30 people always should be able to burn you in a second almost no matter how bad they are. Otherwise game feels bugged and imbalanced.The only difference is that a solo player has to do everything. We dont have a healer buffing us or casting retreating maneuvers or purging dots/negative effects. Or just healing us through whatever happens. We dont have a tank bashing revives or constantly rooting the enemy. We are doing it all alone. And thats fine, thats a choice. But dont nerf things that hurt us the most. Dont call skills broken when they are not.Most of MMORPGs that followed "no-nerfs" strategy to not provoke all the crying from kids ended up with completely broken and unplayable mechanics. PvP with 0 balance. I could mention multiple examples of MMO who started with balanced setups and ended up with 1-2 classes from out of 10+ being able to do PvP.Forward momentum was fine. In fact shuffle should have had a snare buff instead of FM getting nerfed but zos does love its nerfs.
In order to make good game you must ignore crying poor mentality majority of players and do your job best you can. And play your game of course.I do realize other potions are good as well. But movement is extremaly important in PvP. That's what provides you full safety and allows you do what you want with other players. And currently I've seen tons of people running with speed like motorcycles. It's not a Need For Speed. It's an MMORPG. Nobody should run like that. It even looks glitchy. In other games when you see somebody moving with speed like that - it's just a hacker.Also let me go back to these speed pots. You do realize that there are other, stronger, potions in the game. Running speed pots sacrifices other things that you could be using. Tri pots for example. And up until summerset, lingering health pots. Now you can get lingering health with speed but those are way too expensive for me. Detection pots as well... Being in a group you have a much wider variety of things you can use and builds you can run...Of course solo player is always at huge disadvantage! The thing is - he decides when and how to fight. Because nobody, not even same built character with the same speed as him - can reach him - because of reaction time, jumping from floor to floor, obstacles etc. So in the end it's just run-run-run-run-run do a quick 1v1, repeat for next 20mins of wasted zerglings time. Boring and feels annoying for all the zerglings who just have in mind "What the f*ck is wrong with this game, 20 people spam skills on a single guy and he is all fine. We can't catch him, we can't stun him, we can't damage him, can't snare him. That's broken." And they're right. That's broken.Can you honestly tell me that, with every broken set/build in this game, you think one player has an advantage over multiple players? I dont care what build they run, if your group is using any of the broken sets in the game (or even if they arent) they have an advantage. In numbers alone.
We don't want to nerf you. We just don't want unkillable builds, uncounterable builds etc. to be available in game. Group of 30 people should never be forced to waste 20 mins for a single player. Fights should be quick.
And if you want a 1vX - don't fight 30 people, fight less then 5. Then it makes sense.
30 people always should be able to burn you in a second almost no matter how bad they are. Otherwise game feels bugged and imbalanced.
If you’ve ever uttered anything along the lines of “Cyrodiil is meant for large scale fights” or “You shouldn’t be able to 1vx go duel or do bugs” then
Waiting for an explanation why thinking such a thing would be wrong...you’re likely a cloak spamming snipe spammer who runs in a 24 man and thinks Xv1ing and chasing someone for 10 minutes until you kill them is fun and engaging gameplay.
... nope, just insults.
What's funny is the only pvp exposure I saw before I played was these large awesome battles taking place, looked like it was hundreds of them fighting it out. Apparently if that's what brought you to ESO you're a casual and suck so that's why we enjoy playing cyro the way we saw it advertised. Whatever.
I play BG's and IC for my small scale fix and cyro for that large army versus army fix. I've been in large groups and just got decimated by a handful of better players, maybe some of you just aren't as good as you think you are? Again, whatever, I apologize for nothing for enjoying playing cyro the way I saw it advertised.
Really hope those of you with better manners get some love and find the small scale stuff you are looking for.
I respect anyones play style in this game. I dont like to RP but im happy they enjoy it. And i may not respect the players who chase me across the map with 20 people but i respect the fact that im sure they enjoy it and are having fun.
The thing is that zos should think of everyone. They should think of how some of the changes they put into the game will impact solo/small scale players. Sure, some changes will negatively impact us but will be for the greater good of the game. You could argue that with cost reduction CP being removed. But some changes are just such a blatant nerf to solo pvp and are simply unnecessary, like the change to forward momentum or putting in RIDICULOUS proc sets.
If you’ve ever uttered anything along the lines of “Cyrodiil is meant for large scale fights” or “You shouldn’t be able to 1vx go duel or do bugs” then
Waiting for an explanation why thinking such a thing would be wrong...you’re likely a cloak spamming snipe spammer who runs in a 24 man and thinks Xv1ing and chasing someone for 10 minutes until you kill them is fun and engaging gameplay.
... nope, just insults.
What's funny is the only pvp exposure I saw before I played was these large awesome battles taking place, looked like it was hundreds of them fighting it out. Apparently if that's what brought you to ESO you're a casual and suck so that's why we enjoy playing cyro the way we saw it advertised. Whatever.
I play BG's and IC for my small scale fix and cyro for that large army versus army fix. I've been in large groups and just got decimated by a handful of better players, maybe some of you just aren't as good as you think you are? Again, whatever, I apologize for nothing for enjoying playing cyro the way I saw it advertised.
Really hope those of you with better manners get some love and find the small scale stuff you are looking for.
I respect anyones play style in this game. I dont like to RP but im happy they enjoy it. And i may not respect the players who chase me across the map with 20 people but i respect the fact that im sure they enjoy it and are having fun.
The thing is that zos should think of everyone. They should think of how some of the changes they put into the game will impact solo/small scale players. Sure, some changes will negatively impact us but will be for the greater good of the game. You could argue that with cost reduction CP being removed. But some changes are just such a blatant nerf to solo pvp and are simply unnecessary, like the change to forward momentum or putting in RIDICULOUS proc sets.
You might respect others playstyle but just going off of the posts by the majority of solo Pvper's they don't. Anyone who enjoys large scale pvp is a noob a zergling or some other disrespectful term.
I disagree with the notion Zos isn't thinking of everyone. 1st, I'm a firm believer it's well within Zos's right to design their pvp as they see fit. If they are sick of seeing vids of 1 player beating 10 or they want to encourage more group play in cyro I see zero issues, as long as there is still content available for those looking for a more intimate experience, which there is.
There are 4 pvp oriented activities in the game, cyro, IC, dueling and BG's. 3 of these activities are specifically designed for small scale combat. You can't dismiss BG'S because you can't play with cp, I thought you good Pvper's could play with your hands tied behind your back? You can 1v10 but playing without CP you're toast? Is it skill making you successful or CP? I do well in both so yes I'm not against and love BG's.
IC is perfect for small scale and me and a group of 6 are in there every Saturday mixing it up with whoever we run across. Then there is dueling, something you barely see anymore save by a few wayshrines or fightersguild npc's.
You'll just have to forgive me if I'm not upset they want cyro to play like an army v army experience and it's the blatant disrespect of your peers that is making more and more players like myself feel less and less sorry for their losses and hopeful they go completely away.
There was a time when you could have several hundred players in the same spot/fight with no lag.Actually_Goku wrote: »Has this game ever been more zerg-friendly?
Those battles were glorious!
But them days are long gone ...
 
                     generalmyrick wrote: »if you ask a "1-person" crew in imp city what a zerg is they'll say, "2."
so...im not really keen on this idea zergs exist.
just a derogatory term to use when you get repeatedly, or maybe just a little bit, owned.
Syncronaut wrote: »I think they need to add this to stop people from zerging on strategic locations lol:
Siege weapons are kinda usless.
There was a time when you could have several hundred players in the same spot/fight with no lag.Actually_Goku wrote: »Has this game ever been more zerg-friendly?
Those battles were glorious!
But them days are long gone ...
VaranisArano wrote: »Most of the people who do the “cyrodiil is meant for large scale zerg fights” are most likely people who go into cyro every day and type “LFG” in zone and wait at the gate until they’re in a zerg where they can be safe in numbers and are those who likely complain about gettin 1vX’d by better players.
Or we don't need to LFG, because we're already members of an organized raid or a PVP guild.
There's fewer of us than there used to be due to ZOS' neglect of Cyrodiil's performance issues, but not all large group players are LFG PUGs.
Edited to add: I have a lot of respect for good organized small scale groups, but the larger organized raids dominate Cyrodiil by design.
I think nerfing small scale and solo-playing in Cyrodiil is great! That should encourage people to stop going solo and group up instead. In Ebonheart Pact we often have 2 bars of population, around 200+ people running on map and NOT A SINGLE PARTY. Because nobody cares. They prefer 1vX instead.
And how annoying is that - you have a group of 20 people and there is 1 enemy: unstoppable guy with 50% damage reduction, immune to CC all day, running with movement speed fast as light, casting shields or healing for 50% hp with single heal, generally dodging 90% of attacks. He also has great damage on low CP players of course! And 20 guys chase him for 20 mins, until they finally manage to kill him. Definitely NO! One player should not be able to stay immune to CC and run so fast for whole 20 mins fight against 20 people!
But I can agree that stuns and CC are just as broken as CC immunity. In any balanced games like MOBAs etc. 0.5s stun is considered short one. 1s is normal. 1.5-2s is a long stun, and 2.5s is usually the strongest CC in game. And here... Everyone has like 3s stun with 3s root afterwards. So a 6s CC is nothing special.
Instead giving tons of CC immunity and overpowered CC - shortening all CC and CC immunities would make the game much greater.
JumpmanLane wrote: »VaranisArano wrote: »Most of the people who do the “cyrodiil is meant for large scale zerg fights” are most likely people who go into cyro every day and type “LFG” in zone and wait at the gate until they’re in a zerg where they can be safe in numbers and are those who likely complain about gettin 1vX’d by better players.
Or we don't need to LFG, because we're already members of an organized raid or a PVP guild.
There's fewer of us than there used to be due to ZOS' neglect of Cyrodiil's performance issues, but not all large group players are LFG PUGs.
Edited to add: I have a lot of respect for good organized small scale groups, but the larger organized raids dominate Cyrodiil by design.
Those organized Zerglings die too...running around with all those pocket healers...lol. Like one ok nightblade, 3 try hard DK’s, 10 templars and 10 Wardens. Gtfo of here. What’s so cool about that?
PC NA those organized Zerglings pvdoor and statch Scrolls at NIGHT. LATE night. They get reckt prime time.
VaranisArano wrote: »JumpmanLane wrote: »VaranisArano wrote: »Most of the people who do the “cyrodiil is meant for large scale zerg fights” are most likely people who go into cyro every day and type “LFG” in zone and wait at the gate until they’re in a zerg where they can be safe in numbers and are those who likely complain about gettin 1vX’d by better players.
Or we don't need to LFG, because we're already members of an organized raid or a PVP guild.
There's fewer of us than there used to be due to ZOS' neglect of Cyrodiil's performance issues, but not all large group players are LFG PUGs.
Edited to add: I have a lot of respect for good organized small scale groups, but the larger organized raids dominate Cyrodiil by design.
Those organized Zerglings die too...running around with all those pocket healers...lol. Like one ok nightblade, 3 try hard DK’s, 10 templars and 10 Wardens. Gtfo of here. What’s so cool about that?
PC NA those organized Zerglings pvdoor and statch Scrolls at NIGHT. LATE night. They get reckt prime time.
I dunno. I play PC/NA primetime most of the time, so I can't speak to the quality of the late night raids.
It's not that organized raids can't die or do poorly. We most certainly can die and do. But my comment was in response to someone saying that most people who like large scale combat are PUGs who play in the LFG groups, and that's just not the case.
Overall, the larger organized raids do dominate Cyrodiil, especially the guilds. Its not that they cant be beaten, but rather that they can tackle larger fights and more difficult targets than disorganized groups. Depending on the guild, they may focus more on "good fights" (sometimes just plain farming), or map control (which often involves PvDoor at strategic targets), or controling the campaign score (scroll-grabbing). It varies, just like some small scalers want to focus on objectives, others on fighting players, and others like to farm PUGs at resources. But the impact that the large organized groups have on Cyrodiil is much bigger whatever they choose to focus on, and that's by design, since Cyrodiil was built to favor large scale combat between coordinated groups.
If you want an example of that impact, look at what happened when some of AD's oceanic guild decided to focus on campaign score instead of "good fights" during the last PC/NA Vivec campaign.
JumpmanLane wrote: »VaranisArano wrote: »JumpmanLane wrote: »VaranisArano wrote: »Most of the people who do the “cyrodiil is meant for large scale zerg fights” are most likely people who go into cyro every day and type “LFG” in zone and wait at the gate until they’re in a zerg where they can be safe in numbers and are those who likely complain about gettin 1vX’d by better players.
Or we don't need to LFG, because we're already members of an organized raid or a PVP guild.
There's fewer of us than there used to be due to ZOS' neglect of Cyrodiil's performance issues, but not all large group players are LFG PUGs.
Edited to add: I have a lot of respect for good organized small scale groups, but the larger organized raids dominate Cyrodiil by design.
Those organized Zerglings die too...running around with all those pocket healers...lol. Like one ok nightblade, 3 try hard DK’s, 10 templars and 10 Wardens. Gtfo of here. What’s so cool about that?
PC NA those organized Zerglings pvdoor and statch Scrolls at NIGHT. LATE night. They get reckt prime time.
I dunno. I play PC/NA primetime most of the time, so I can't speak to the quality of the late night raids.
It's not that organized raids can't die or do poorly. We most certainly can die and do. But my comment was in response to someone saying that most people who like large scale combat are PUGs who play in the LFG groups, and that's just not the case.
Overall, the larger organized raids do dominate Cyrodiil, especially the guilds. Its not that they cant be beaten, but rather that they can tackle larger fights and more difficult targets than disorganized groups. Depending on the guild, they may focus more on "good fights" (sometimes just plain farming), or map control (which often involves PvDoor at strategic targets), or controling the campaign score (scroll-grabbing). It varies, just like some small scalers want to focus on objectives, others on fighting players, and others like to farm PUGs at resources. But the impact that the large organized groups have on Cyrodiil is much bigger whatever they choose to focus on, and that's by design, since Cyrodiil was built to favor large scale combat between coordinated groups.
If you want an example of that impact, look at what happened when some of AD's oceanic guild decided to focus on campaign score instead of "good fights" during the last PC/NA Vivec campaign.
Y’all won last time and y’all gonna win this time. But before that y’all got mopped. When TKG was DC and when TKG became AD.
Ya’ll dominate the map when no ones on. The leader of one of these so-called famous ball Zerg leaders is all in my Kill counter. In fact kill counter tells me he’s on farm. I 1v2ed him and his pocket healer and his pocket heals RAN and left him dead in the dirt. Killed that that dude once when his organized Zerg wiped and his propped up emp was dead in a ditch beside him. Color me unimpressed lol.
 
                     russelmmendoza wrote: »Your hating zerg on cyro. Ffs why. Alliance war ring a bell. Its not group war. Its not solo war. Armies win wars. Not a small group. Never a one man army.
Play the other tes games. If you want to be a one man army.
Play bg with a group for fun.
Dont bring that shittie thinking in cyro.
FFS!!!!
russelmmendoza wrote: »Your hating zerg on cyro. Ffs why. Alliance war ring a bell. Its not group war. Its not solo war. Armies win wars. Not a small group. Never a one man army.
Play the other tes games. If you want to be a one man army.
Play bg with a group for fun.
Dont bring that shittie thinking in cyro.
FFS!!!!
VaranisArano wrote: »To the solo players here, what are you looking for in Cyrodiil?
I'm curious, because ZOS has been trying to nerf the 1vX play style ever since Morrowind when they nerfed sustain and destroyed the Blazeplars. ZOS really doesn't like one player tanking and then beating multiple opponents and that doesnt seem to be changing anytime soon so besides ganking and bombing, what else is there?