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https://forums.elderscrollsonline.com/en/discussion/684716

Has this game ever been more zerg-friendly?

  • Aragorn79
    Aragorn79
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    I understand that there are players that want to play solo or small scale in cyro, but what I have encountered, especially in EP-players (PC-EU) is a kind of arrogance that is insufferable. And also here if you read some posters. So these players assume that they are better because they don't group up. If you want to be in a large group and type LFG in chat, these players will mock you and say things like "why do you need a group?", "Just follow the action" etc. There are many players that like to play in a group and that is perfectly fine.
    I know there are really skilled players that like to 1vsX, but the problem I see is these players attitude towards the larger player base that plays in large groups. Many ppl are not playing to 1vsX in Cyrodill. What will often happen is that the 1vsX will look for a weak large group or come and taunt low CP and players that want to play large scale. Because they are almost immortal for the play style of the large group they are very disruptive and bothersome. And of course they complain when the large group chases and kills them, which is the logical thing to do for the large group to continue playing in Cyro the way they want to play.
    So the 1vsX says the zerglings just spam light attacks and rely on procs etc, but when they themselves use the procs to troll the large groups then that's perfectly fine, right? So, you can squeeze everything out of the procs and abilities, but when ppl learning to play and going to Cyro in a large group try to do the same, then they are the ones that are bad players. That is just so arrogant.
    I have heard and read how these 1vsX mock and make fun of all the cyro players that do not play the way they play. It is this elite kind of mentality that is just so wrong. So if you want to play small scale, why not look for the 1vsX the other factions have roaming around? No, they look out the (probably noob) zerg and troll them to then complain about the zerg chasing them (just read some comments here at the start of this post).
    I have learned to just leave the trolls alone, which I think is what 1vsX want, right? You want to be able to come and disrupt our group playing in Cyro, but please don't chase after me and kill me (won't look good on your YouTube video, right?).

    Why not stop calling us names, stop your arrogant display of superiority: yes we know you are skilled, but we don't care. We want to play in our large group. Please go and find someone as strong as you to fight against. Have more respect for the players in chat looking for a group to play in Cyro and understand that your way to play is not the only nor the better way to play (just a different way).
    Edited by Aragorn79 on October 10, 2018 12:09AM
    PC EU
    DC D'aryn, Breton Magblade
    DC T'agwyr, Redguard Stamblade
    EP B'eryth, Nord Magsorc
    EP K'ewan, Nord Magplar
    AD L'adaryel, High Elf MagDK
    AD S'eladiel, Wood Elf StamWarden
    DC D'evyn Imperial StamDK
    DC G'avyn Breton MagNecromancer
  • generalmyrick
    generalmyrick
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    if you ask a "1-person" crew in imp city what a zerg is they'll say, "2."

    so...im not really keen on this idea zergs exist.

    just a derogatory term to use when you get repeatedly, or maybe just a little bit, owned.
    Edited by generalmyrick on October 9, 2018 10:51PM
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • MusekininKanchou
    MusekininKanchou
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    I think what breaks things more is people not playing to win the campaign.

    You guys know the idea is to win the war right? Yet some nights almost all of DC and EP will spend hours in huge lag fight at Chal gate that accomplishes nothing and it doesn't end until AD gets bored and joins the party. Those are choice times for small groups to sneak into the enemy's back field and inflict chaos. Frankly when our group of 6 can pull 30 AD back to Bloodmayne just to kill us it makes me laugh.

    Unfortunately, it isn't done often and (even when it does happen) the zerg runners fail to exploit the opening. I don't quite see the point of single play in pvp but a small group can still be fun. Though I have had a couple good fights one-on-one. I did run around in circles for nearly 40 min fighting one of the more well-known singles that represents AD. I couldn't kill him but he couldn't kill me either.
  • Crixus8000
    Crixus8000
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    To the solo players here, what are you looking for in Cyrodiil?

    I'm curious, because ZOS has been trying to nerf the 1vX play style ever since Morrowind when they nerfed sustain and destroyed the Blazeplars. ZOS really doesn't like one player tanking and then beating multiple opponents and that doesnt seem to be changing anytime soon so besides ganking and bombing, what else is there?

    (Yes, I'm fully aware that 1vXing is much harder to do successfully against skilled players and that 1vXers look more unbalanced than they are because they often fight potatoes with no clue how to handle it.)

    Looking for fun and a challenge. I enjoy meeting strong players to duel with, I enjoy finding some nice 1vxs and even joining a siege, but will often just do my own thing, like go in first and fight the oilers ect. I do sometimes group up though but usually never more than 3 players.

    I don't go around looking for weaker players to kill. I just look for fights where I can. Sometimes it will be weak players and sometimes strong, it's not like you can really choose. But I do prefer fighting more experienced players, obviously doing a 1vx against skilled players is going to be a loss 99% of the time but it's a great challenge and if you can even give them a decent fight it's satisfying.

    I just don't enjoy the large group gameplay, I like testing myself and being able to do and go where I want. Also My internet isn't so great and it's quite unplayable for me in large fights ^^


  • Waseem
    Waseem
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    the whole game is built on stacking, read skill description...
    for example-
    healing springs, heals allies in close areas.
    Also read sets describtion: "all allies within 10 meters gain 12% increased healing"
    dont cry on zergs. this game is designed for it
  • eso_lags
    eso_lags
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    RedRook wrote: »
    itzTJ wrote: »
    RedRook wrote: »
    phairdon wrote: »
    @itzTJ

    You're right. In my view.

    Mine too. I'm not really sure where all the salt in this thread is coming from.

    PVP is frustrating now for reasons that have nothing much to do with the other players, maybe we're all just primed to be cranky about the whole thing.

    I dont get it either. I think a lot of it comes down to that some people just dont care about anything other than what they do in game..

    And i forgot to answer the original question now that i think of it.. I dont think solo pvp is completely dead, yet.. But to say its a shell of its former self would be an understatement.

    It goes both ways, I suppose. Painting all group players as mindless lemming zerglings; declaring that everyone who likes smaller engagements is out to murder noobs for the lulz. Whatever. Yesterday some random spent 10 minutes filling zone with a rant about how everyone who beats him is cheating. I think most PVPers are more chill than all this noise suggests.
    To the solo players here, what are you looking for in Cyrodiil?

    I'm curious, because ZOS has been trying to nerf the 1vX play style ever since Morrowind when they nerfed sustain and destroyed the Blazeplars. ZOS really doesn't like one player tanking and then beating multiple opponents and that doesnt seem to be changing anytime soon so besides ganking and bombing, what else is there?

    (Yes, I'm fully aware that 1vXing is much harder to do successfully against skilled players and that 1vXers look more unbalanced than they are because they often fight potatoes with no clue how to handle it.)

    Fun. That's too easy an answer though, isn't it. :D

    It varies, of course. Some are looking for personal challenge, and some for something less predictable than the final emperor keep siege at BRK. Some are perennial outsiders, and like and prefer that, but don't necessarily want to chill with the faction zerg.

    The vast majority of PVPers in this game, including the long-term and highly skilled who like the smaller stuff, aren't trying to humiliate people or pwn noobs or get awesome clips or whatever. There are a few players like that - usually they prefer whatever is *cough* most effective, so you'll find them just as easily in your beloved highly-coordinated groups. Always a small minority, imo. But I digress.

    Small-scalers may not much enjoy the large group experience, but they do like the undirected chaos of open-world PVP. These two things have never been synonyms, and they don't need to be. Cyrodiil is a big place.

    Yes i agree it does. And most people are. I think over the years people have gotten more salty, though, and i think they have stopped caring about being good at the game. But thats to be expected...

    But overall most people i meet are cool. And even a lot of people ive gotten in arguments with have been cool with me after. But there are just some people in the world who cannot be reasoned with nor can you find common ground with them..
  • eso_lags
    eso_lags
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    radarsu wrote: »
    itzTJ wrote: »
    Thats what you think was broken? Well ill have to disagree with you there. Yes i do use speed pots but only when im not using a bow, rapids, or quick cloak.
    I'm not sure what was broken, but guy running around a castle 3x faster than everyone else, immune to all CC, roll dodging 20 times per minute, taking little damage and dealing huge damage... Yeah, something definitely was broken about it. I blame mostly movement speed and CC immunity.
    itzTJ wrote: »
    Speed has never been an issue until they put swift into the game. And its not that its impossible now, or will be in murkmire, but its that solo keeps getting nerfed worse than any other play style in this game. Eventually, yes, you wont be able to do it at all. Sooner rather than later i think.
    You're right. It's swift trait which is the issue. You have swift trait - you can escape and reset battle everytime you f*ck up something and nobody can escape you when you win.
    Also permanent cc immunity? Do you mean forward momentum? Thats just snares thats not stuns. And what of it? You forget that if you are a group player, which i am assuming you are, then you and your friends have access to all the same tools.
    Yeah, I mean forward monumentum. Insane 8s duration snare immunity along with over 30s major brutality and healing over time. For a laughable price of 3k stamina. Why it doesn't restores resources and provides a shield though?
    itzTJ wrote: »
    The only difference is that a solo player has to do everything. We dont have a healer buffing us or casting retreating maneuvers or purging dots/negative effects. Or just healing us through whatever happens. We dont have a tank bashing revives or constantly rooting the enemy. We are doing it all alone. And thats fine, thats a choice. But dont nerf things that hurt us the most. Dont call skills broken when they are not.
    We don't want to nerf you. We just don't want unkillable builds, uncounterable builds etc. to be available in game. Group of 30 people should never be forced to waste 20 mins for a single player. Fights should be quick. And if you want a 1vX - don't fight 30 people, fight less then 5. Then it makes sense. 30 people always should be able to burn you in a second almost no matter how bad they are. Otherwise game feels bugged and imbalanced.
    itzTJ wrote: »
    Forward momentum was fine. In fact shuffle should have had a snare buff instead of FM getting nerfed but zos does love its nerfs.
    Most of MMORPGs that followed "no-nerfs" strategy to not provoke all the crying from kids ended up with completely broken and unplayable mechanics. PvP with 0 balance. I could mention multiple examples of MMO who started with balanced setups and ended up with 1-2 classes from out of 10+ being able to do PvP.

    In order to make good game you must ignore crying poor mentality majority of players and do your job best you can. And play your game of course.
    Also let me go back to these speed pots. You do realize that there are other, stronger, potions in the game. Running speed pots sacrifices other things that you could be using. Tri pots for example. And up until summerset, lingering health pots. Now you can get lingering health with speed but those are way too expensive for me. Detection pots as well... Being in a group you have a much wider variety of things you can use and builds you can run...
    I do realize other potions are good as well. But movement is extremaly important in PvP. That's what provides you full safety and allows you do what you want with other players. And currently I've seen tons of people running with speed like motorcycles. It's not a Need For Speed. It's an MMORPG. Nobody should run like that. It even looks glitchy. In other games when you see somebody moving with speed like that - it's just a hacker.
    Can you honestly tell me that, with every broken set/build in this game, you think one player has an advantage over multiple players? I dont care what build they run, if your group is using any of the broken sets in the game (or even if they arent) they have an advantage. In numbers alone.
    Of course solo player is always at huge disadvantage! The thing is - he decides when and how to fight. Because nobody, not even same built character with the same speed as him - can reach him - because of reaction time, jumping from floor to floor, obstacles etc. So in the end it's just run-run-run-run-run do a quick 1v1, repeat for next 20mins of wasted zerglings time. Boring and feels annoying for all the zerglings who just have in mind "What the f*ck is wrong with this game, 20 people spam skills on a single guy and he is all fine. We can't catch him, we can't stun him, we can't damage him, can't snare him. That's broken." And they're right. That's broken.

    I dont want to be rude to you. You seem like a nice person giving your honest opinion and you arent being rude. But im going to give you my honest opinon..

    It sounds like you're lower CP? Or casual? Which is fine obviously, but i say that because if you and 29 other people (or 19 or even 9) are taking 20 minutes to kill someone then there is a problem. Unless its just your 30 man group trying to chase a swift build and not being able to catch them, then i understand..

    And if im wrong then i apologize but i still dont agree with everything you're saying. What i can agree with is that swift is broken. Its not movement speed, its not forward momentum. Its a stupid trait being put in the game that has given people the ability to make stupidly fast builds that are way too hard to catch. Usually i see it on a nightblade. And this brings me to my next point..

    You say forward momentum does too much for 3k stam? No. The heal is tiny. Like barely anything. The snare removal is NEEDED. Templars can purify snares, dragonknight can now use wings. Mag builds can use mist form. But as a stamina build, using shuffle, you will be infinitely snared in cyrodil. Between frost staves and talons and slows and everything else. You shuffle out and you're snared again. Shuffle is not good enough.

    And finally there are plenty of overpowerd things in the game when it comes to classes. Things that are very strong. and as a solo player u have to deal with all of them. Stamina nightblades, for example, have far too much going for them. Every passive is useful to them, damage skills, huge buffs, huge inherent damage, solid sustain, the best survivability skills in the game... And that stupid ultimate.

    This is why nightblade can do so good solo. Get in, hit hard, survive, get out. It seems to me your focus is on the wrong things because of some bad experiences with this stupid swift build. And yes i am ASSuming, so sorry for that. But thats just what it seems like to me. None of this was an issue before swift. Now solo pvp is getting nerfed because of swift, instead of zos just replacing swift with something else.

    In fact, movement speed was one of the very few things my stam sorc had in pvp. Speed and sustain. Both are meaningless next update. The class identity is now gone thanks to swift. But remember this, every build has a counter in this game. Every class. And if something doesnt have a counter then you are either missing something or its broken.. I would say the counter to the swift build would be a glass cannon build. But theres no guarantee you will kill them before they run, since they could still build a little tanky and fast. But regardless its getting nerfed. Im just trying to explain, poorly i admit, that it isnt speed pots and forward momentum thats the issue.. Its just swift.
    Edited by eso_lags on October 10, 2018 12:37AM
  • Valrien
    Valrien
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    When the game came out and there was basically 0 lag in massive PvP battles

    Those were the days. Then they implemented the lighting patch and anti-bot software and everything went downhill from there.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Crixus8000
    Crixus8000
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    radarsu wrote: »
    We don't want to nerf you. We just don't want unkillable builds, uncounterable builds etc. to be available in game. Group of 30 people should never be forced to waste 20 mins for a single player. Fights should be quick.

    This is a popular opinion, but the group of 30 is very rarely forced to fight the solo player imo. I get chased a lot (I'm not complaining btw) most of the time in open fields when I'm heading somewhere, and there is nothing stopping the large group from just walking away. By they rarely do.
    radarsu wrote: »
    And if you want a 1vX - don't fight 30 people, fight less then 5. Then it makes sense.

    Another popular opinion I often see, but again what people don't understand is that the solo player is rarely the one who get's to choose fights.

    I can't choose what sized group will show up at the resource I take, I can't choose what sized group will charge over the field and attack me. I can go and look for a certain sized group, but have no guarantee of the size I will find, also I will probably bump into many different groups while looking.
    radarsu wrote: »
    30 people always should be able to burn you in a second almost no matter how bad they are. Otherwise game feels bugged and imbalanced.

    They often can at this size. I have built very tanky but often die in what seems 1 second against very large groups. My issue though is that I don't think it's fair as a solo player to have 0 counters to a group that size. Speed should be a viable defence to help escape them. Otherwise we just die the second we meet a large group ? And that happens very often in cyro.
    Edited by Crixus8000 on October 10, 2018 1:37AM
  • Sevn
    Sevn
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    itzTJ wrote: »
    Sevn wrote: »
    Sharee wrote: »
    templesus wrote: »
    If you’ve ever uttered anything along the lines of “Cyrodiil is meant for large scale fights” or “You shouldn’t be able to 1vx go duel or do bugs” then

    Waiting for an explanation why thinking such a thing would be wrong...
    templesus wrote: »
    you’re likely a cloak spamming snipe spammer who runs in a 24 man and thinks Xv1ing and chasing someone for 10 minutes until you kill them is fun and engaging gameplay.

    ... nope, just insults.

    What's funny is the only pvp exposure I saw before I played was these large awesome battles taking place, looked like it was hundreds of them fighting it out. Apparently if that's what brought you to ESO you're a casual and suck so that's why we enjoy playing cyro the way we saw it advertised. Whatever.

    I play BG's and IC for my small scale fix and cyro for that large army versus army fix. I've been in large groups and just got decimated by a handful of better players, maybe some of you just aren't as good as you think you are? Again, whatever, I apologize for nothing for enjoying playing cyro the way I saw it advertised.

    Really hope those of you with better manners get some love and find the small scale stuff you are looking for.

    I respect anyones play style in this game. I dont like to RP but im happy they enjoy it. And i may not respect the players who chase me across the map with 20 people but i respect the fact that im sure they enjoy it and are having fun.

    The thing is that zos should think of everyone. They should think of how some of the changes they put into the game will impact solo/small scale players. Sure, some changes will negatively impact us but will be for the greater good of the game. You could argue that with cost reduction CP being removed. But some changes are just such a blatant nerf to solo pvp and are simply unnecessary, like the change to forward momentum or putting in RIDICULOUS proc sets.

    You might respect others playstyle but just going off of the posts by the majority of solo Pvper's they don't. Anyone who enjoys large scale pvp is a noob a zergling or some other disrespectful term.

    I disagree with the notion Zos isn't thinking of everyone. 1st, I'm a firm believer it's well within Zos's right to design their pvp as they see fit. If they are sick of seeing vids of 1 player beating 10 or they want to encourage more group play in cyro I see zero issues, as long as there is still content available for those looking for a more intimate experience, which there is.

    There are 4 pvp oriented activities in the game, cyro, IC, dueling and BG's. 3 of these activities are specifically designed for small scale combat. You can't dismiss BG'S because you can't play with cp, I thought you good Pvper's could play with your hands tied behind your back? You can 1v10 but playing without CP you're toast? Is it skill making you successful or CP? I do well in both so yes I'm not against and love BG's.

    IC is perfect for small scale and me and a group of 6 are in there every Saturday mixing it up with whoever we run across. Then there is dueling, something you barely see anymore save by a few wayshrines or fightersguild npc's.

    You'll just have to forgive me if I'm not upset they want cyro to play like an army v army experience and it's the blatant disrespect of your peers that is making more and more players like myself feel less and less sorry for their losses and hopeful they go completely away.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • eso_lags
    eso_lags
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    Sevn wrote: »
    itzTJ wrote: »
    Sevn wrote: »
    Sharee wrote: »
    templesus wrote: »
    If you’ve ever uttered anything along the lines of “Cyrodiil is meant for large scale fights” or “You shouldn’t be able to 1vx go duel or do bugs” then

    Waiting for an explanation why thinking such a thing would be wrong...
    templesus wrote: »
    you’re likely a cloak spamming snipe spammer who runs in a 24 man and thinks Xv1ing and chasing someone for 10 minutes until you kill them is fun and engaging gameplay.

    ... nope, just insults.

    What's funny is the only pvp exposure I saw before I played was these large awesome battles taking place, looked like it was hundreds of them fighting it out. Apparently if that's what brought you to ESO you're a casual and suck so that's why we enjoy playing cyro the way we saw it advertised. Whatever.

    I play BG's and IC for my small scale fix and cyro for that large army versus army fix. I've been in large groups and just got decimated by a handful of better players, maybe some of you just aren't as good as you think you are? Again, whatever, I apologize for nothing for enjoying playing cyro the way I saw it advertised.

    Really hope those of you with better manners get some love and find the small scale stuff you are looking for.

    I respect anyones play style in this game. I dont like to RP but im happy they enjoy it. And i may not respect the players who chase me across the map with 20 people but i respect the fact that im sure they enjoy it and are having fun.

    The thing is that zos should think of everyone. They should think of how some of the changes they put into the game will impact solo/small scale players. Sure, some changes will negatively impact us but will be for the greater good of the game. You could argue that with cost reduction CP being removed. But some changes are just such a blatant nerf to solo pvp and are simply unnecessary, like the change to forward momentum or putting in RIDICULOUS proc sets.

    You might respect others playstyle but just going off of the posts by the majority of solo Pvper's they don't. Anyone who enjoys large scale pvp is a noob a zergling or some other disrespectful term.

    I disagree with the notion Zos isn't thinking of everyone. 1st, I'm a firm believer it's well within Zos's right to design their pvp as they see fit. If they are sick of seeing vids of 1 player beating 10 or they want to encourage more group play in cyro I see zero issues, as long as there is still content available for those looking for a more intimate experience, which there is.

    There are 4 pvp oriented activities in the game, cyro, IC, dueling and BG's. 3 of these activities are specifically designed for small scale combat. You can't dismiss BG'S because you can't play with cp, I thought you good Pvper's could play with your hands tied behind your back? You can 1v10 but playing without CP you're toast? Is it skill making you successful or CP? I do well in both so yes I'm not against and love BG's.

    IC is perfect for small scale and me and a group of 6 are in there every Saturday mixing it up with whoever we run across. Then there is dueling, something you barely see anymore save by a few wayshrines or fightersguild npc's.

    You'll just have to forgive me if I'm not upset they want cyro to play like an army v army experience and it's the blatant disrespect of your peers that is making more and more players like myself feel less and less sorry for their losses and hopeful they go completely away.

    I have fun playing bgs but i do have a couple issues with it....

    I just dont like feeling forced to play it because of bad cyrodil performance... But its no challenge unless i challenge myself.. I mean i just threw some random stam dk build together the other day and played 3 games just to try dual wield on a stam dk. First or second game was like 1.3 mil damage and like 30 kills, 15 assists.. Now i can go in there on a 2h stam sorc and get similar kills and maybe a million damage but i wasnt even trying on DK. The meta in bgs is too strong. And i would like to use the thousand CP that ive spent so long gathering.

    But this is getting off topic so much! Personally i dont care about the zergs. Im not talking about zergs. Im talking about nerfing solo pvp for no damn reason. Nerfing mechanics that hurt us for no reason. Its the same thing with zos nerfing stam sorc. Dont hurt something that you never give any attention to, thats just cruel.

    And even if they keep doing this, it doesnt make solo pvp no existent. Quite the opposite. Look up a couple of posts above this one... Do you see the guy i was talking to about the swift builds? Mostly stamblades? This is what happens when you destroy solo. People will always find some disgusting build to use in solo pvp because of all the nerfs and proc sets.

    And it will probably be a strong class.. A stamblade.. A magplar.. Zos only hurts the weaker classes and creative builds/play styles when they do this. They make it so IF we want to solo we have to get on some broken build on a strong class. Its ruining creativity and only going to cause more nerfs. The videos of 1 player, on some busted build, killing 10 players will probably never stop.

    The question is if zos will keep nerfing things because of it til they ruin the game.. Think about it, one build has now gotten speed a complete blanket nerf and has gotten forward momentum nerfed. Countless skills... And it wasnt zergs who were running this build... And i guess its worth mentioning they nerfed swift (the real issue) too.. Probably more things that i forgot, idk. But do you see the problem?

    Sorry if some people are rude about your play style but thats just how the world works.. Take one look at this thread to see how much salt exists from the other side too. I dont doubt you but im just saying not everyone is ignorant.
  • starkerealm
    starkerealm
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    SirAndy wrote: »
    Has this game ever been more zerg-friendly?
    There was a time when you could have several hundred players in the same spot/fight with no lag.
    Those battles were glorious!
    post-2-1445282250.gif


    But them days are long gone ...
    sad.gif

    And we didn't even notice that a couple dozen were using cheat engine, and just farming us the entire time. :(
  • Toc de Malsvi
    Toc de Malsvi
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    The only thing truly better about early Cyrodiil was the general lack of knowledge and organization. This made it fairly easy to small scale fight anywhere in the zone. Large battles were still massively fun because of the chaos of the fray.

    Now large battles are merely the grouping before the stronger more organized group runs through and ulti dumps the weaker side. The battle continues due to forward camps and the losing group has a couple chances to try and better their tatics.

    The game has progressed, the knowledge base has expanded. People have gathered and organized to the extreme. Nowadays if you aren't in an organized group, you are either tagging along with one or surrounded by ball group fodder.

    Even random pugs run semi workable builds, gank groups abound where ball groups are absent. The true "noobs" still exist but they are not as prevalent as before. They have learned to use and or abuse sets and skills to take out tough opponents.

    Many if not most players looking for small group play have fled to BGs. Which have their own share of problems.

    If you allow large groups to organize without a punishing mechanic, they will organize and they will squash everything smaller and or less organized than them. We are humans, organization is what we do.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
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    if you ask a "1-person" crew in imp city what a zerg is they'll say, "2."

    so...im not really keen on this idea zergs exist.

    just a derogatory term to use when you get repeatedly, or maybe just a little bit, owned.

    No, no one calls 2 players a zerg. At best people call 5-6 players a zerg and only if they are being lazy and or abusing the term.

    The essence of a zerg is a group that is large enough in numbers that they need only attack with no particular strategy or thought for defense. They can effectively light attack you to death for shear numbers. This comes from Zerglings in Starcraft, which were cheap and provided a tactic to quickly make a bunch and just rush the opponent.

    A ball group is not a zerg although it may feel thay way if you are taking them on alone. A zerg is the image of 100+ players seething across a field with no order or strategy. They randomly break up in small groups ganging up on individual opponents Xv1 to overwhelm those opponents.

    In practice any group significantly larger in numbers with no particular strategy or aim can be considered a zerg. Two players does not constitute a group large enough to light attack you to death, or even really attack with no strategy and an assurance of victory.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Jeremy
    Jeremy
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    Syncronaut wrote: »
    I think they need to add this to stop people from zerging on strategic locations lol:
    mg34_7300.jpg

    Siege weapons are kinda usless.

    lol

    A machine gun would be useful, for sure.

    And siege engines are death traps on this game. They're good for taking out walls - but any player who tries to jump into one to defend against a zerg is going to be disappointed. So I definitely agree with you there.
  • Kelces
    Kelces
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    Since it's release this game always provided means to the advantage of big groups, remember the "healing springs" ultimate charge for example?

    It always depends on, what the majority of players make out of whatever is available. Unfortunately few take the responsibility for the resulting consequences and we see changes (nerfs/buffs) made, that aren't really necessary.
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Kadoin
    Kadoin
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    SirAndy wrote: »
    Has this game ever been more zerg-friendly?
    There was a time when you could have several hundred players in the same spot/fight with no lag.
    Those battles were glorious!
    post-2-1445282250.gif


    But them days are long gone ...
    sad.gif

    I still remember them every time I start lagging when 10-20 gather and the server is full...
  • Darkenarlol
    Darkenarlol
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    i'm still in hope that OP is just trolling...

    but if he is not that is definitely the Gand Scrubster tytle award winner

    30 people can't kill 1 dude for 20 mins? it is a skill level below lobotomized amputee monkey...and there are 30 of them?

    seryously? is there a special guild recruiting only worst of players of all times or what?


    *we are 30 so you must die in a second no matter how good you are and how bad we are*...that mentality of a scrub

    who never wants to learn...omg i really really hope you are trying to troll
  • JumpmanLane
    JumpmanLane
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    frostz417 wrote: »
    Most of the people who do the “cyrodiil is meant for large scale zerg fights” are most likely people who go into cyro every day and type “LFG” in zone and wait at the gate until they’re in a zerg where they can be safe in numbers and are those who likely complain about gettin 1vX’d by better players.

    Or we don't need to LFG, because we're already members of an organized raid or a PVP guild.

    There's fewer of us than there used to be due to ZOS' neglect of Cyrodiil's performance issues, but not all large group players are LFG PUGs.

    Edited to add: I have a lot of respect for good organized small scale groups, but the larger organized raids dominate Cyrodiil by design.

    Those organized Zerglings die too...running around with all those pocket healers...lol. Like one ok nightblade, 3 try hard DK’s, 10 templars and 10 Wardens. Gtfo of here. What’s so cool about that?

    PC NA those organized Zerglings pvdoor and statch Scrolls at NIGHT. LATE night. They get reckt prime time.
    Edited by JumpmanLane on October 11, 2018 1:04AM
  • JumpmanLane
    JumpmanLane
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    radarsu wrote: »
    I think nerfing small scale and solo-playing in Cyrodiil is great! That should encourage people to stop going solo and group up instead. In Ebonheart Pact we often have 2 bars of population, around 200+ people running on map and NOT A SINGLE PARTY. Because nobody cares. They prefer 1vX instead.

    And how annoying is that - you have a group of 20 people and there is 1 enemy: unstoppable guy with 50% damage reduction, immune to CC all day, running with movement speed fast as light, casting shields or healing for 50% hp with single heal, generally dodging 90% of attacks. He also has great damage on low CP players of course! And 20 guys chase him for 20 mins, until they finally manage to kill him. Definitely NO! One player should not be able to stay immune to CC and run so fast for whole 20 mins fight against 20 people!

    But I can agree that stuns and CC are just as broken as CC immunity. In any balanced games like MOBAs etc. 0.5s stun is considered short one. 1s is normal. 1.5-2s is a long stun, and 2.5s is usually the strongest CC in game. And here... Everyone has like 3s stun with 3s root afterwards. So a 6s CC is nothing special.

    Instead giving tons of CC immunity and overpowered CC - shortening all CC and CC immunities would make the game much greater.

    Ok so a guy actually takes time to learn to actually play. He crafts, tests, and perfects his build. He WRECKS some group of Zerglings PvEing in a PvP zone. (C’mon an organized Zerg is STILL a bunch of Zerglings). He SHOULDNT win against people hiding in a Zerg?

    If a competent player lines of sights and breaks a 24 man group down into mini battles of 1v1, 1v2, even 1v6. Those Zerglings pretty much deserve to die.

    I saw a 30 or 40 v1 the other day. I saw 50 or 100 AD come over a hill least night. How could they even be having fun.

    All hail and all praise to every 1vXer who is or ever was. All these Zerglings hiding in Zergs should take that grouping crap back to PvE. Zergs ain’t safe. Hiding in them ain’t safety. Healing in them is a joke. TANKING for them is an actual punchline.
    Edited by JumpmanLane on October 11, 2018 1:17AM
  • VaranisArano
    VaranisArano
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    frostz417 wrote: »
    Most of the people who do the “cyrodiil is meant for large scale zerg fights” are most likely people who go into cyro every day and type “LFG” in zone and wait at the gate until they’re in a zerg where they can be safe in numbers and are those who likely complain about gettin 1vX’d by better players.

    Or we don't need to LFG, because we're already members of an organized raid or a PVP guild.

    There's fewer of us than there used to be due to ZOS' neglect of Cyrodiil's performance issues, but not all large group players are LFG PUGs.

    Edited to add: I have a lot of respect for good organized small scale groups, but the larger organized raids dominate Cyrodiil by design.

    Those organized Zerglings die too...running around with all those pocket healers...lol. Like one ok nightblade, 3 try hard DK’s, 10 templars and 10 Wardens. Gtfo of here. What’s so cool about that?

    PC NA those organized Zerglings pvdoor and statch Scrolls at NIGHT. LATE night. They get reckt prime time.

    I dunno. I play PC/NA primetime most of the time, so I can't speak to the quality of the late night raids.

    It's not that organized raids can't die or do poorly. We most certainly can die and do. But my comment was in response to someone saying that most people who like large scale combat are PUGs who play in the LFG groups, and that's just not the case.

    Overall, the larger organized raids do dominate Cyrodiil, especially the guilds. Its not that they cant be beaten, but rather that they can tackle larger fights and more difficult targets than disorganized groups. Depending on the guild, they may focus more on "good fights" (sometimes just plain farming), or map control (which often involves PvDoor at strategic targets), or controling the campaign score (scroll-grabbing). It varies, just like some small scalers want to focus on objectives, others on fighting players, and others like to farm PUGs at resources. But the impact that the large organized groups have on Cyrodiil is much bigger whatever they choose to focus on, and that's by design, since Cyrodiil was built to favor large scale combat between coordinated groups.

    If you want an example of that impact, look at what happened when some of AD's oceanic guild decided to focus on campaign score instead of "good fights" during the last PC/NA Vivec campaign.
    Edited by VaranisArano on October 11, 2018 1:26AM
  • JumpmanLane
    JumpmanLane
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    frostz417 wrote: »
    Most of the people who do the “cyrodiil is meant for large scale zerg fights” are most likely people who go into cyro every day and type “LFG” in zone and wait at the gate until they’re in a zerg where they can be safe in numbers and are those who likely complain about gettin 1vX’d by better players.

    Or we don't need to LFG, because we're already members of an organized raid or a PVP guild.

    There's fewer of us than there used to be due to ZOS' neglect of Cyrodiil's performance issues, but not all large group players are LFG PUGs.

    Edited to add: I have a lot of respect for good organized small scale groups, but the larger organized raids dominate Cyrodiil by design.

    Those organized Zerglings die too...running around with all those pocket healers...lol. Like one ok nightblade, 3 try hard DK’s, 10 templars and 10 Wardens. Gtfo of here. What’s so cool about that?

    PC NA those organized Zerglings pvdoor and statch Scrolls at NIGHT. LATE night. They get reckt prime time.

    I dunno. I play PC/NA primetime most of the time, so I can't speak to the quality of the late night raids.

    It's not that organized raids can't die or do poorly. We most certainly can die and do. But my comment was in response to someone saying that most people who like large scale combat are PUGs who play in the LFG groups, and that's just not the case.

    Overall, the larger organized raids do dominate Cyrodiil, especially the guilds. Its not that they cant be beaten, but rather that they can tackle larger fights and more difficult targets than disorganized groups. Depending on the guild, they may focus more on "good fights" (sometimes just plain farming), or map control (which often involves PvDoor at strategic targets), or controling the campaign score (scroll-grabbing). It varies, just like some small scalers want to focus on objectives, others on fighting players, and others like to farm PUGs at resources. But the impact that the large organized groups have on Cyrodiil is much bigger whatever they choose to focus on, and that's by design, since Cyrodiil was built to favor large scale combat between coordinated groups.

    If you want an example of that impact, look at what happened when some of AD's oceanic guild decided to focus on campaign score instead of "good fights" during the last PC/NA Vivec campaign.

    Y’all won last time and y’all gonna win this time. But before that y’all got mopped. When TKG was DC and when TKG became AD.

    Ya’ll dominate the map when no one’s on. one of these so-called famous ball Zerg leaders is all in my Kill counter. In fact kill counter tells me he’s on farm. I 1v2ed him and his pocket healer and his pocket heals RAN and left him dead in the dirt. Killed that dude once when his organized Zerg wiped and his propped up emp was dead in a ditch beside him. Color me unimpressed lol.
    Edited by JumpmanLane on October 11, 2018 2:23AM
  • russelmmendoza
    russelmmendoza
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    Your hating zerg on cyro. Ffs why. Alliance war ring a bell. Its not group war. Its not solo war. Armies win wars. Not a small group. Never a one man army.

    Play the other tes games. If you want to be a one man army.

    Play bg with a group for fun.

    Dont bring that shittie thinking in cyro.

    FFS!!!!
  • russelmmendoza
    russelmmendoza
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    Oh I forgot.

    FOR THE COVENANT!!!

    OOORAH!!!
  • VaranisArano
    VaranisArano
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    frostz417 wrote: »
    Most of the people who do the “cyrodiil is meant for large scale zerg fights” are most likely people who go into cyro every day and type “LFG” in zone and wait at the gate until they’re in a zerg where they can be safe in numbers and are those who likely complain about gettin 1vX’d by better players.

    Or we don't need to LFG, because we're already members of an organized raid or a PVP guild.

    There's fewer of us than there used to be due to ZOS' neglect of Cyrodiil's performance issues, but not all large group players are LFG PUGs.

    Edited to add: I have a lot of respect for good organized small scale groups, but the larger organized raids dominate Cyrodiil by design.

    Those organized Zerglings die too...running around with all those pocket healers...lol. Like one ok nightblade, 3 try hard DK’s, 10 templars and 10 Wardens. Gtfo of here. What’s so cool about that?

    PC NA those organized Zerglings pvdoor and statch Scrolls at NIGHT. LATE night. They get reckt prime time.

    I dunno. I play PC/NA primetime most of the time, so I can't speak to the quality of the late night raids.

    It's not that organized raids can't die or do poorly. We most certainly can die and do. But my comment was in response to someone saying that most people who like large scale combat are PUGs who play in the LFG groups, and that's just not the case.

    Overall, the larger organized raids do dominate Cyrodiil, especially the guilds. Its not that they cant be beaten, but rather that they can tackle larger fights and more difficult targets than disorganized groups. Depending on the guild, they may focus more on "good fights" (sometimes just plain farming), or map control (which often involves PvDoor at strategic targets), or controling the campaign score (scroll-grabbing). It varies, just like some small scalers want to focus on objectives, others on fighting players, and others like to farm PUGs at resources. But the impact that the large organized groups have on Cyrodiil is much bigger whatever they choose to focus on, and that's by design, since Cyrodiil was built to favor large scale combat between coordinated groups.

    If you want an example of that impact, look at what happened when some of AD's oceanic guild decided to focus on campaign score instead of "good fights" during the last PC/NA Vivec campaign.

    Y’all won last time and y’all gonna win this time. But before that y’all got mopped. When TKG was DC and when TKG became AD.

    Ya’ll dominate the map when no ones on. The leader of one of these so-called famous ball Zerg leaders is all in my Kill counter. In fact kill counter tells me he’s on farm. I 1v2ed him and his pocket healer and his pocket heals RAN and left him dead in the dirt. Killed that that dude once when his organized Zerg wiped and his propped up emp was dead in a ditch beside him. Color me unimpressed lol.

    Er, I'm a loyal EP player...

    I'm also not here to argue the skills involved or how good or bad various organized raids are. Especially since I mostly play PC/NA Vivec primetime when I play. My point was that over 30 days, its the organized raids who dominate the campaign (especially during the low pop periods) - and my original point was that a lot of people who enjoy large scale combat in Cyrodiil do so as part of an organized raid or a PVP guild group, not just LFG PUGs waiting for a zerg to follow.

    So, uh, that's what I'm willing to talk about, not ragging on enemy guilds. If I want that, I'll go read the End of Campaign threads :)
  • JumpmanLane
    JumpmanLane
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    Your hating zerg on cyro. Ffs why. Alliance war ring a bell. Its not group war. Its not solo war. Armies win wars. Not a small group. Never a one man army.

    Play the other tes games. If you want to be a one man army.

    Play bg with a group for fun.

    Dont bring that shittie thinking in cyro.

    FFS!!!!

    The PACT ain’t nothing but solo 1vX killing machines and kill crazy small mans. All the LFG and Organized Ball Zerglings is AD and DC.

    To each is own. Rolling AD and tossing out heals and manning ballista in a resource towah (if you’re DC) might just be a barrel of laughs. I unno, I’m jus’ a lil’ Lane...
  • VaranisArano
    VaranisArano
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    Your hating zerg on cyro. Ffs why. Alliance war ring a bell. Its not group war. Its not solo war. Armies win wars. Not a small group. Never a one man army.

    Play the other tes games. If you want to be a one man army.

    Play bg with a group for fun.

    Dont bring that shittie thinking in cyro.

    FFS!!!!

    I don't hate the disorganized zergs. Unless the EP zerg potatoes up to Bleakers or Alessia, licks the door, fails to set down or protect the few siege we have, and then we all wipe to reinforcements because we didn't flag the objective...

    Then I think dark thoughts about the Ebonheart Potatoes.
  • MetalHead4x4
    MetalHead4x4
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    Well at least it gives the solo players something to whine about. All i hear is you're a zergling, you suck, etc cause I see one of these guys who know they can beat the average player even 1vX and I jump in and help kill them. Cause seriously if you're looking for fair 1v1 in Cyro you're in the wrong place. It's WAR. But I get these whiners in PM's talking about "Oh you have to zerg me cause you're a trash player!" while they are running high burst high sustain garbage meta builds that takes 10 people to kill them. Get used to it.
    PC/NA Daevyen the Warlock (Sorc)
  • NBrookus
    NBrookus
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    To the solo players here, what are you looking for in Cyrodiil?

    I'm curious, because ZOS has been trying to nerf the 1vX play style ever since Morrowind when they nerfed sustain and destroyed the Blazeplars. ZOS really doesn't like one player tanking and then beating multiple opponents and that doesnt seem to be changing anytime soon so besides ganking and bombing, what else is there?

    Dueling is about countering a specific opponent, and is predictable.
    Battlegrounds are predictable, have even worse balance, and except for Deathmatch involve more things like flag flipping than fighting.
    IC is for nightblades.
    Cyrodiil, on the other hand, is unpredictable, which is the charm.

    Sometimes I group, sometimes I zerg surf, sometimes I truly solo. It's 3 different kinds of play. Regardless of group size, a group is about making everyone perform better and sometimes shelving your own desires and opinions. Zerg surfing is more flexible, you can choose to help an ally out or pick a target to focus or just choose not to get involved in that particular fight. (No, I'm not going to chase the stamboi group around a tower. Bye.)

    Solo is about challenging yourself, or trying a funky build or getting off the beaten path. You have to make harsher build choices to deal with more situations, from a random 1v1 versus your hard counter to a 1vX... or sometimes just trying to pay the ferryman when the zerg comes after you.

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