Has this game ever been more zerg-friendly?

  • Hateanthem
    Hateanthem
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    Sharee wrote: »
    templesus wrote: »
    If you’ve ever uttered anything along the lines of “Cyrodiil is meant for large scale fights” or “You shouldn’t be able to 1vx go duel or do bugs” then

    Waiting for an explanation why thinking such a thing would be wrong...
    templesus wrote: »
    you’re likely a cloak spamming snipe spammer who runs in a 24 man and thinks Xv1ing and chasing someone for 10 minutes until you kill them is fun and engaging gameplay.

    ... nope, just insults.

    I quit listening to anyone that screams, "But muh 1veeX's tho!" a long time ago. Those people complain about zerglings, but they are the ones who intentionally look for groups of noobish or terrible players so they can film themselves and flex their epeens on twitch or youtube.

    "How is da sheeeld changes fare tho'? How will I WonVeeeeeEx people tho'?"

  • Sigtric
    Sigtric
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    Cyrodiil is designed for large armies (zergs)

    Solo and small scale players are using the zone in ways it wasn't designed for. This is ok but expecting support for it is not terribly reasonable outside of battlegrounds and dueling.

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  • Crixus8000
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    Sigtric wrote: »
    Cyrodiil is designed for large armies (zergs)

    Solo and small scale players are using the zone in ways it wasn't designed for. This is ok but expecting support for it is not terribly reasonable outside of battlegrounds and dueling.

    The thing is though I don't think many expect so much support for it, we just don't wan't to be nerfed every patch, that shouldn't be too much to ask for. The point is that solo play and smallscale are a playstyle that many enjoy, it's not fair to keep making it harder and harder while buffing other playstyles.

  • mongoLC
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    its an mmo cyro was never designed for solo play tired of reading all the whining about it or the hate tells from the fools about getting zerged in an mmo. Common.
  • Sevn
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    mongoLC wrote: »
    its an mmo cyro was never designed for solo play tired of reading all the whining about it or the hate tells from the fools about getting zerged in an mmo. Common.

    I'm sick of the insults more than anything. The game was advertised as a large scale pvp game at release, don't tell me I'm playing the mode wrong when that's exactly how it was advertised. I'd usually be onboard for more options, but as long as they keep hurling insults as if only scrubs enjoy large scale pvp I'll campaign for all small scale combat in cyro to get nerfed into oblivion to get these people out.

    Mad because they can't get enough videos of them 1vxing a bunch of potatoes so they feel awesome about themselves. I'm in cyro to win the campaign for my faction, not stroke my epeen, I have dueling and BG's for that. Can't stand it when it says you have such and such numbers but you're losing the campaign because instead of playing the map theses players are looking for bad players to showcase how elite they are on some twitch or twit feed.
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  • Wreuntzylla
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    And here I thought this was an Alikr Dolmen thread...
  • MusekininKanchou
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    Um... It's supposed to be a war right? That usually involves a lot of people. That being said I've been in a group of 6 that wiped 20. Ad a group of 15 that wiped 30+. It takes coordination and tactics. It also helps if the other guys are stupid and over confident which is pretty much the definition of a zerg. There is always other stuff to do as a small group. The zegs don't wast a lot of time in the small towns. They're good for 3 or 4 on 3 or 4 fights. So is taking resources deep in enemy territory. Take a resource, stealth up and see who comes to take it back. If its 1-4 take them on if it's more sneak away. Or just go do battlegrounds.
  • eso_lags
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    Hateanthem wrote: »
    Sharee wrote: »
    templesus wrote: »
    If you’ve ever uttered anything along the lines of “Cyrodiil is meant for large scale fights” or “You shouldn’t be able to 1vx go duel or do bugs” then

    Waiting for an explanation why thinking such a thing would be wrong...
    templesus wrote: »
    you’re likely a cloak spamming snipe spammer who runs in a 24 man and thinks Xv1ing and chasing someone for 10 minutes until you kill them is fun and engaging gameplay.

    ... nope, just insults.

    I quit listening to anyone that screams, "But muh 1veeX's tho!" a long time ago. Those people complain about zerglings, but they are the ones who intentionally look for groups of noobish or terrible players so they can film themselves and flex their epeens on twitch or youtube.

    "How is da sheeeld changes fare tho'? How will I WonVeeeeeEx people tho'?"

    My god, the posts only get worse the more you read in this thread. You've completely missed the point here. It has nothing to
    do with anything that you're babbling about. Its about a play style that has been here since day one, and is supported by the devs of the game (at least on paper), being destroyed for no reason at all..

    Some of us like a challenge. Some of us like to simply play alone, for one reason or another. Some of us dont want to crutch on other players. Some of us want to try and survive based on our own build and skill alone.. And some of us are not just looking for "noobish" players to kill, we are just looking for a good fight and we arent going to get it lagging with 30 other people in a ball zerg..

    Its sad how people will just *** on someone else play style because they like to play differently. While i dont run into many good zerglings, ive always said I respect the fact that they're having fun. Doing what they like to do in this game. And the game has gone in the favor of the zerg.. Too bad a lot of people cant give us the same respect.

    And just to reiterate, not everyone is fighting noobs. I heard this somewhere once a long time ago and it stuck with me. "you cant 1vx good players but you can 1vx players who think theyre good"... Id like to think you could 1vx good players with enough damage, timing, and luck, but thats besides the point..

    Its become much harder to even do that. You used to be able to, get ready for this one, out play people based on your own skill, build, and experience at the game. That isnt so much the case anymore. Too much lag and too many busted sets.

    It used to be fun to fight a few decent players and survive by the skin of your teeth. More fun than just killing 10 cp 200s who are light attacking. Thats not what most solo players are out to do.. I mean maybe more are now, but thats because of the direction the game has gone in.
  • p00tx
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    Drummerx04 wrote: »
    Drummerx04 wrote: »
    I suspect we'll still see plenty of gankers and tower farming small-man groups.

    But if you were wanting to 1vX or take your small man and win against larger organized groups, no, I don't think thats going to work out that well.

    Mind you, I'm sure that 1vPotatoes and organized small man vs disorganized mob still works okay, within limits, as long as the lag doesnt strike too hard.

    It's not that small scalers expect to "win" against an entire enemy faction, but we do expect to have the ability to harass a siege line of inexperienced players and not have set procs completely negate all healing or deal more damage than the actual enemy player does.

    We just expect to be able to hold off an unorganized blob of players for more than 2 seconds with kiting, healing, defensive measures, LoS etc... and maybe kill a few that get to far ahead of the mob before getting overwhelmed.

    That's fair, small organized groups ought to be able to tackle larger numbers of disorganized opponents.

    Tackling large numbers of organized opponents is another matter. I just want to clarify that, because sometimes people get sloppy with defining a zerg. It makes a big difference whether the opponents are a larger disorganized or larger organized group.

    Well I'm glad we agree there. The main problem is that organized raids have the tools available to be horrendously imbalanced, and the two primary culprits are actually purge and rapids. Both of these skills (unless something has changed in the last few months) only target group members, so a large guild group with appropriate composition can make themselves nigh imperious to snares, roots, CC, negates, and all other negative effects.

    That is such a mind bogglingly unfair mechanical advantage over the unorganized masses. I'm surprised people don't complain more lol

    Wait...you do understand that you also have the ability to organize into a group and use those abilities, right? If you don't do either of those things, you are actively CHOOSING to eschew the tools available to you. How is that imbalance? That is 100% your decision and 100% your problem. It is not in fact imbalance, but poor decision making and poor planning.

    If this were a real war between two countries, and both countries had access to tanks and bombs, but one decided they wanted to only fight with 1/16th of their enlisted forces and that they weren't interested in using the tanks or bombs because reasons, who do you honestly think is going to come out ahead in that war? Who do you think was being needlessly foolish and setting themselves up for failure? Do you think the self-defeating country should be pitied because they didn't stand a chance in that war, or do you think they were being stupid for not preparing to fight their enemies by arming themselves with the proper tools to counter their enemies's attacks?
    JimmyJuJu wrote: »
    Haashhtaag wrote: »
    JimmyJuJu wrote: »
    Cyrodiil is clearly intended for large-scale combat. There are base camps, faction zones, strategic choke points, structures that can be captured and held, a rapid deployment network (i.e. transitus), supply stations (farm, mill, mine), and so on. I find it curious that people demand small-scale combat in Cyro when the map isn't setup that way. But whatever.

    Then implement some small scale servers with a max cap for group at 12. BG's are boring, the MMR system is broken, and not everyone wants to play no CP.

    I agree with this. Maybe not a cap on group size but a place where you can participate in smaller-scale activities that contribute to the AvA effort without having to worry so much about getting zerg'd down. Good idea!

    What is then going to stop multiple groups of 12 from forming a larger combined group?
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  • phairdon
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    mongoLC wrote: »
    its an mmo cyro was never designed for solo play tired of reading all the whining about it or the hate tells from the fools about getting zerged in an mmo. Common.

    Kind of agree. Small skilled groups working well together is one thing. A solo player should not be able to wreck a 'zerg' (so many have different definitions of what a zerg is, too). Often see this in live streams too. The streamer complaining about being zerged down, then doing exactly what they were complaining about.
    Also agree Cyrodiil is designed for large scale warfare. Yet, how many times since release have we read on the forum, players asking for group sizes to be restricted? Limit groups to 4 or 8, or 12, etc. Why? As other stated in this discussion, because the game should be played how they want. Imperial City would be a classic example after release. People trying to dictate how many should run in each group.
    I'm certainly not a very talented players when it comes to pvp. I die, a lot. Whether to good solo players, small groups or running into the middle of a zerg. Such is life.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • eso_lags
    eso_lags
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    Sevn wrote: »
    Sharee wrote: »
    templesus wrote: »
    If you’ve ever uttered anything along the lines of “Cyrodiil is meant for large scale fights” or “You shouldn’t be able to 1vx go duel or do bugs” then

    Waiting for an explanation why thinking such a thing would be wrong...
    templesus wrote: »
    you’re likely a cloak spamming snipe spammer who runs in a 24 man and thinks Xv1ing and chasing someone for 10 minutes until you kill them is fun and engaging gameplay.

    ... nope, just insults.

    What's funny is the only pvp exposure I saw before I played was these large awesome battles taking place, looked like it was hundreds of them fighting it out. Apparently if that's what brought you to ESO you're a casual and suck so that's why we enjoy playing cyro the way we saw it advertised. Whatever.

    I play BG's and IC for my small scale fix and cyro for that large army versus army fix. I've been in large groups and just got decimated by a handful of better players, maybe some of you just aren't as good as you think you are? Again, whatever, I apologize for nothing for enjoying playing cyro the way I saw it advertised.

    Really hope those of you with better manners get some love and find the small scale stuff you are looking for.

    Im sure a lot of us saw those fights and wanted to be a part of it. But the sad thing is after a certain point you could no longer be a part of those fights without it turning into a massive ball zerg lag mess.

    But even still some of us who used to play like that moved on and after a while wanted more of a challenge out of pvp. Solo pvp was always viable in this game.. Its been declining since one tamriel but i would say morrowind was when things really started to go down hill and now murkmire will only be worse.

    I respect anyones play style in this game. I dont like to RP but im happy they enjoy it. And i may not respect the players who chase me across the map with 20 people but i respect the fact that im sure they enjoy it and are having fun.

    The thing is that zos should think of everyone. They should think of how some of the changes they put into the game will impact solo/small scale players. Sure, some changes will negatively impact us but will be for the greater good of the game. You could argue that with cost reduction CP being removed. But some changes are just such a blatant nerf to solo pvp and are simply unnecessary, like the change to forward momentum or putting in RIDICULOUS proc sets.
  • Hateanthem
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    itzTJ wrote: »
    Hateanthem wrote: »
    Sharee wrote: »
    templesus wrote: »
    If you’ve ever uttered anything along the lines of “Cyrodiil is meant for large scale fights” or “You shouldn’t be able to 1vx go duel or do bugs” then

    Waiting for an explanation why thinking such a thing would be wrong...
    templesus wrote: »
    you’re likely a cloak spamming snipe spammer who runs in a 24 man and thinks Xv1ing and chasing someone for 10 minutes until you kill them is fun and engaging gameplay.

    ... nope, just insults.

    I quit listening to anyone that screams, "But muh 1veeX's tho!" a long time ago. Those people complain about zerglings, but they are the ones who intentionally look for groups of noobish or terrible players so they can film themselves and flex their epeens on twitch or youtube.

    "How is da sheeeld changes fare tho'? How will I WonVeeeeeEx people tho'?"

    My god, the posts only get worse the more you read in this thread. You've completely missed the point here. It has nothing to
    do with anything that you're babbling about. Its about a play style that has been here since day one, and is supported by the devs of the game (at least on paper), being destroyed for no reason at all..

    Some of us like a challenge. Some of us like to simply play alone, for one reason or another. Some of us dont want to crutch on other players. Some of us want to try and survive based on our own build and skill alone.. And some of us are not just looking for "noobish" players to kill, we are just looking for a good fight and we arent going to get it lagging with 30 other people in a ball zerg..

    Its sad how people will just *** on someone else play style because they like to play differently. While i dont run into many good zerglings, ive always said I respect the fact that they're having fun. Doing what they like to do in this game. And the game has gone in the favor of the zerg.. Too bad a lot of people cant give us the same respect.

    And just to reiterate, not everyone is fighting noobs. I heard this somewhere once a long time ago and it stuck with me. "you cant 1vx good players but you can 1vx players who think theyre good"... Id like to think you could 1vx good players with enough damage, timing, and luck, but thats besides the point..

    Its become much harder to even do that. You used to be able to, get ready for this one, out play people based on your own skill, build, and experience at the game. That isnt so much the case anymore. Too much lag and too many busted sets.

    It used to be fun to fight a few decent players and survive by the skin of your teeth. More fun than just killing 10 cp 200s who are light attacking. Thats not what most solo players are out to do.. I mean maybe more are now, but thats because of the direction the game has gone in.

    Well I guess that was a good first chapter in the Whining and Crying Handbook to ESO.

    Thanks for the read!

    Inbetween your "muh WonVeeEx's brah!" you should write the second chapter.
  • eso_lags
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    phairdon wrote: »
    mongoLC wrote: »
    its an mmo cyro was never designed for solo play tired of reading all the whining about it or the hate tells from the fools about getting zerged in an mmo. Common.

    Kind of agree. Small skilled groups working well together is one thing. A solo player should not be able to wreck a 'zerg' (so many have different definitions of what a zerg is, too). Often see this in live streams too. The streamer complaining about being zerged down, then doing exactly what they were complaining about.
    Also agree Cyrodiil is designed for large scale warfare. Yet, how many times since release have we read on the forum, players asking for group sizes to be restricted? Limit groups to 4 or 8, or 12, etc. Why? As other stated in this discussion, because the game should be played how they want. Imperial City would be a classic example after release. People trying to dictate how many should run in each group.
    I'm certainly not a very talented players when it comes to pvp. I die, a lot. Whether to good solo players, small groups or running into the middle of a zerg. Such is life.

    You are absolutely right. Solo players should not be able to take down a ton of people. But on the other hand a few not so good, inexperienced, players should not be able to kill a very good experienced solo player with a solid build. Im not talking about a group of 10 players with a couple low cps, a few max cps, some in between cps, a healer, etc... Im talking about 3-5 random players chasing a solo player.

    Maybe theres 1 mediocre max cp player and a few 300-400 cp players, all not too experienced, who decide to chase a good solo player.. Theres no reason that those players should be able to kill the good player because one of them is wearing zaans, sloads, some healing debuff set, and light attacking the solo player... There are plenty of situations where you just couldnt win against a group because, even if the players were that good, they had good builds. But some of these sets are just ridiculous.

    There are certain sets in this game that have been put in with zero disregard to solo players. Imagine if there was a set like vicious death but on a much larger scale. Something that made one player very strong against multiple enemies. Im sure large scale players would hate that. The same goes for some of these broken sets that are decent in group play, decent in duels, but broken when you outnumber 1-3 players.

  • radarsu
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    itzTJ wrote: »
    Some of us like a challenge. Some of us like to simply play alone, for one reason or another. Some of us dont want to crutch on other players. Some of us want to try and survive based on our own build and skill alone.. And some of us are not just looking for "noobish" players to kill, we are just looking for a good fight and we arent going to get it lagging with 30 other people in a ball zerg..
    No. Solo players doing 1vX don't like challange. They like exploiting broken mechanics that allow them beat up solo group of other players. They ain't any better than many of "zerglings" when it comes to skill. They just use OP potions, OP roll-dodge, OP evasion, OP movement speed and OP dawnbreaker and forward monumentum combination. Literally everything that's getting a nerf.

    Is that a definition of being "good player"? The one that uses only extremaly OP mechanics? Just swich characters of Mr. Solo Player with any of zerglings and Mr. Solo Player will get rekt by a Zergling Player without a doubt.
    And the game has gone in the favor of the zerg.. Too bad a lot of people cant give us the same respect.
    Game isn't going "in favor of zergs". Game is going just for balance. And if some special build allows you to beat a lot of EQUALLY GOOD players - it is broken build.
    Its become much harder to even do that. You used to be able to, get ready for this one, out play people based on your own skill, build, and experience at the game. That isnt so much the case anymore. Too much lag and too many busted sets.
    Lag is the problem for skillfull play, that's something I agree with.
    It used to be fun to fight a few decent players and survive by the skin of your teeth. More fun than just killing 10 cp 200s who are light attacking. Thats not what most solo players are out to do.. I mean maybe more are now, but thats because of the direction the game has gone in.
    That will be still sometimes possible, but now it will require extremaly good skill, proper timing of potions, precise roll dodging and a good sustain gear. Not just a broken potions with skills combination that provide you everything passively.
    Edited by radarsu on October 9, 2018 8:43PM
  • phairdon
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    @itzTJ

    You're right. In my view.

    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • eso_lags
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    Hateanthem wrote: »
    itzTJ wrote: »
    Hateanthem wrote: »
    Sharee wrote: »
    templesus wrote: »
    If you’ve ever uttered anything along the lines of “Cyrodiil is meant for large scale fights” or “You shouldn’t be able to 1vx go duel or do bugs” then

    Waiting for an explanation why thinking such a thing would be wrong...
    templesus wrote: »
    you’re likely a cloak spamming snipe spammer who runs in a 24 man and thinks Xv1ing and chasing someone for 10 minutes until you kill them is fun and engaging gameplay.

    ... nope, just insults.

    I quit listening to anyone that screams, "But muh 1veeX's tho!" a long time ago. Those people complain about zerglings, but they are the ones who intentionally look for groups of noobish or terrible players so they can film themselves and flex their epeens on twitch or youtube.

    "How is da sheeeld changes fare tho'? How will I WonVeeeeeEx people tho'?"

    My god, the posts only get worse the more you read in this thread. You've completely missed the point here. It has nothing to
    do with anything that you're babbling about. Its about a play style that has been here since day one, and is supported by the devs of the game (at least on paper), being destroyed for no reason at all..

    Some of us like a challenge. Some of us like to simply play alone, for one reason or another. Some of us dont want to crutch on other players. Some of us want to try and survive based on our own build and skill alone.. And some of us are not just looking for "noobish" players to kill, we are just looking for a good fight and we arent going to get it lagging with 30 other people in a ball zerg..

    Its sad how people will just *** on someone else play style because they like to play differently. While i dont run into many good zerglings, ive always said I respect the fact that they're having fun. Doing what they like to do in this game. And the game has gone in the favor of the zerg.. Too bad a lot of people cant give us the same respect.

    And just to reiterate, not everyone is fighting noobs. I heard this somewhere once a long time ago and it stuck with me. "you cant 1vx good players but you can 1vx players who think theyre good"... Id like to think you could 1vx good players with enough damage, timing, and luck, but thats besides the point..

    Its become much harder to even do that. You used to be able to, get ready for this one, out play people based on your own skill, build, and experience at the game. That isnt so much the case anymore. Too much lag and too many busted sets.

    It used to be fun to fight a few decent players and survive by the skin of your teeth. More fun than just killing 10 cp 200s who are light attacking. Thats not what most solo players are out to do.. I mean maybe more are now, but thats because of the direction the game has gone in.

    Well I guess that was a good first chapter in the Whining and Crying Handbook to ESO.

    Thanks for the read!

    Inbetween your "muh WonVeeEx's brah!" you should write the second chapter.

    It makes sense that some zerg players are like this.. If theres one thing ive learned playing solo over the years its that there is plenty of salt in eso and plenty of salt when a person, and a few of their friends, get killed by a single player.. And you do seem like the hate mail type. Although it seems to be more of a personality flaw.

    Either way, theres a fine line between being salty and ignorant for no reason.
  • Mintaka5
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    Neither solo or group play is dead. People who say that are just as ignorant of the game as the developers making bad game design decisions.

    If you want to solo there is dueling. I hate it when I get tells from people in Cyrodiil after wiping them with a few other friendlies, demanding that I 1v1 them. I came to Cyrodiil to avoid 1v1, for one. Secondly, I am not leaving Cyrodiil, especially during prime time, to cater to your baseless ego. There are plenty of players that if asked will duel you in overland. Go duel, and STFU! Cyrodiil is not the place for it.

    If you want group play, dude, there is a whole segment of the game recently implemented for that...Battlegrounds.

    Most people who hate on zergers are the ones who just not good at strategic battles. I have a ball zerg surfing, and it's impressive when a zerg runs into another and a huge battle ensues.

    You can't have rule over the whole of the game.
  • Hateanthem
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    itzTJ wrote: »
    Hateanthem wrote: »
    itzTJ wrote: »
    Hateanthem wrote: »
    Sharee wrote: »
    templesus wrote: »
    If you’ve ever uttered anything along the lines of “Cyrodiil is meant for large scale fights” or “You shouldn’t be able to 1vx go duel or do bugs” then

    Waiting for an explanation why thinking such a thing would be wrong...
    templesus wrote: »
    you’re likely a cloak spamming snipe spammer who runs in a 24 man and thinks Xv1ing and chasing someone for 10 minutes until you kill them is fun and engaging gameplay.

    ... nope, just insults.

    I quit listening to anyone that screams, "But muh 1veeX's tho!" a long time ago. Those people complain about zerglings, but they are the ones who intentionally look for groups of noobish or terrible players so they can film themselves and flex their epeens on twitch or youtube.

    "How is da sheeeld changes fare tho'? How will I WonVeeeeeEx people tho'?"

    My god, the posts only get worse the more you read in this thread. You've completely missed the point here. It has nothing to
    do with anything that you're babbling about. Its about a play style that has been here since day one, and is supported by the devs of the game (at least on paper), being destroyed for no reason at all..

    Some of us like a challenge. Some of us like to simply play alone, for one reason or another. Some of us dont want to crutch on other players. Some of us want to try and survive based on our own build and skill alone.. And some of us are not just looking for "noobish" players to kill, we are just looking for a good fight and we arent going to get it lagging with 30 other people in a ball zerg..

    Its sad how people will just *** on someone else play style because they like to play differently. While i dont run into many good zerglings, ive always said I respect the fact that they're having fun. Doing what they like to do in this game. And the game has gone in the favor of the zerg.. Too bad a lot of people cant give us the same respect.

    And just to reiterate, not everyone is fighting noobs. I heard this somewhere once a long time ago and it stuck with me. "you cant 1vx good players but you can 1vx players who think theyre good"... Id like to think you could 1vx good players with enough damage, timing, and luck, but thats besides the point..

    Its become much harder to even do that. You used to be able to, get ready for this one, out play people based on your own skill, build, and experience at the game. That isnt so much the case anymore. Too much lag and too many busted sets.

    It used to be fun to fight a few decent players and survive by the skin of your teeth. More fun than just killing 10 cp 200s who are light attacking. Thats not what most solo players are out to do.. I mean maybe more are now, but thats because of the direction the game has gone in.

    Well I guess that was a good first chapter in the Whining and Crying Handbook to ESO.

    Thanks for the read!

    Inbetween your "muh WonVeeEx's brah!" you should write the second chapter.

    It makes sense that some zerg players are like this.. If theres one thing ive learned playing solo over the years its that there is plenty of salt in eso and plenty of salt when a person, and a few of their friends, get killed by a single player.. And you do seem like the hate mail type. Although it seems to be more of a personality flaw.

    Either way, theres a fine line between being salty and ignorant for no reason.


    Except I'm not a Zergling, but please, continue crying on the forums in between making inaccurate assumptions. The only time I have ever sent mail in this game was to sell something C.O.D. a couple of times.

    And I'm not ignorant, I just don't agree with you. That isn't ignorance, it's a difference of opinion.

    You are the exact same as the other whiners on these forums.

    Your second chapter sucked compared to the first btw.
  • eso_lags
    eso_lags
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    phairdon wrote: »
    @itzTJ

    You're right. In my view.
    radarsu wrote: »
    itzTJ wrote: »
    Some of us like a challenge. Some of us like to simply play alone, for one reason or another. Some of us dont want to crutch on other players. Some of us want to try and survive based on our own build and skill alone.. And some of us are not just looking for "noobish" players to kill, we are just looking for a good fight and we arent going to get it lagging with 30 other people in a ball zerg..
    No. Solo players doing 1vX don't like challange. They like exploiting broken mechanics that allow them beat up solo group of other players. They ain't any better than many of "zerglings" when it comes to skill. They just use OP potions, OP roll-dodge, OP evasion, OP movement speed and OP dawnbreaker and forward monumentum combination. Literally everything that's getting a nerf.

    Is that a definition of being "good player"? The one that uses only extremaly OP mechanics? Just swich characters of Mr. Solo Player with any of zerglings and Mr. Solo Player will get rekt by a Zergling Player without a doubt.
    And the game has gone in the favor of the zerg.. Too bad a lot of people cant give us the same respect.
    Game isn't going "in favor of zergs". Game is going just for balance. And if some special build allows you to beat a lot of EQUALLY GOOD players - it is broken build.
    Its become much harder to even do that. You used to be able to, get ready for this one, out play people based on your own skill, build, and experience at the game. That isnt so much the case anymore. Too much lag and too many busted sets.
    Lag is the problem for skillfull play, that's something I agree with.
    It used to be fun to fight a few decent players and survive by the skin of your teeth. More fun than just killing 10 cp 200s who are light attacking. Thats not what most solo players are out to do.. I mean maybe more are now, but thats because of the direction the game has gone in.
    That will be still sometimes possible, but now it will require extremaly good skill, proper timing of potions, precise roll dodging and a good sustain gear. Not just a broken potions with skills combination that provide you everything passively.

    Ugh.. I dont even know where to begin.. I guess ill try to keep it somewhat simple. Ive been playing solo since before dark brotherhood. It has nothing to do with what you're saying. The metas change so often in this game and some of the things you're talking about only apply to this meta. And yes some things you're talking about are broken, but thats the problem im talking about... If fighting broken builds is bad for you, what do u think its like for anyone whos playing solo or duo or something?

    I've played many builds and had many good fights with them, by myself. Stam sorc, stam dk, mag dk, stamden, stamblade... And i can only think of one time i ever used a broken build to do it. That was back in dark brotherhood when the proc sets were so broken that i had to try it just for a laugh..

    Im sorry but almost everything you said it just misinformed. Its becoming more often that i run into a good player zerging me down. Not extremely common but much more common than before.. I couldnt even begin to count the amount of times ive been zerged and bagged by players and then found them alone later and killed them in under 10 seconds. And no, not on a gank blade. On a medium armor stam sorc, or a medium armor stam dk or something. I try to avoid the meta while still playing a strong build. But sadly thats become much harder to do over this last year...

    And again i dont use OP mechanics, but i do know some people do. Can you blame them? With the way the games been going for small scale players?

    As for the definition of a good player, well I think every person in the game has their own definition. Personally I think a good player is anyone who is experienced at the game, knows the mechanics, knows combos and counters for the build they have, and knows how to use their build correctly.. And i think its sad when i see good players, who I know are decent, chasing me down with 20 people... But on the bright side ive seen many zergs lose a seige or defense because half of their group decided to chase one player across the map.
  • eso_lags
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    Hateanthem wrote: »
    itzTJ wrote: »
    Hateanthem wrote: »
    itzTJ wrote: »
    Hateanthem wrote: »
    Sharee wrote: »
    templesus wrote: »
    If you’ve ever uttered anything along the lines of “Cyrodiil is meant for large scale fights” or “You shouldn’t be able to 1vx go duel or do bugs” then

    Waiting for an explanation why thinking such a thing would be wrong...
    templesus wrote: »
    you’re likely a cloak spamming snipe spammer who runs in a 24 man and thinks Xv1ing and chasing someone for 10 minutes until you kill them is fun and engaging gameplay.

    ... nope, just insults.

    I quit listening to anyone that screams, "But muh 1veeX's tho!" a long time ago. Those people complain about zerglings, but they are the ones who intentionally look for groups of noobish or terrible players so they can film themselves and flex their epeens on twitch or youtube.

    "How is da sheeeld changes fare tho'? How will I WonVeeeeeEx people tho'?"

    My god, the posts only get worse the more you read in this thread. You've completely missed the point here. It has nothing to
    do with anything that you're babbling about. Its about a play style that has been here since day one, and is supported by the devs of the game (at least on paper), being destroyed for no reason at all..

    Some of us like a challenge. Some of us like to simply play alone, for one reason or another. Some of us dont want to crutch on other players. Some of us want to try and survive based on our own build and skill alone.. And some of us are not just looking for "noobish" players to kill, we are just looking for a good fight and we arent going to get it lagging with 30 other people in a ball zerg..

    Its sad how people will just *** on someone else play style because they like to play differently. While i dont run into many good zerglings, ive always said I respect the fact that they're having fun. Doing what they like to do in this game. And the game has gone in the favor of the zerg.. Too bad a lot of people cant give us the same respect.

    And just to reiterate, not everyone is fighting noobs. I heard this somewhere once a long time ago and it stuck with me. "you cant 1vx good players but you can 1vx players who think theyre good"... Id like to think you could 1vx good players with enough damage, timing, and luck, but thats besides the point..

    Its become much harder to even do that. You used to be able to, get ready for this one, out play people based on your own skill, build, and experience at the game. That isnt so much the case anymore. Too much lag and too many busted sets.

    It used to be fun to fight a few decent players and survive by the skin of your teeth. More fun than just killing 10 cp 200s who are light attacking. Thats not what most solo players are out to do.. I mean maybe more are now, but thats because of the direction the game has gone in.

    Well I guess that was a good first chapter in the Whining and Crying Handbook to ESO.

    Thanks for the read!

    Inbetween your "muh WonVeeEx's brah!" you should write the second chapter.

    It makes sense that some zerg players are like this.. If theres one thing ive learned playing solo over the years its that there is plenty of salt in eso and plenty of salt when a person, and a few of their friends, get killed by a single player.. And you do seem like the hate mail type. Although it seems to be more of a personality flaw.

    Either way, theres a fine line between being salty and ignorant for no reason.


    Except I'm not a Zergling, but please, continue crying on the forums in between making inaccurate assumptions. The only time I have ever sent mail in this game was to sell something C.O.D. a couple of times.

    And I'm not ignorant, I just don't agree with you. That isn't ignorance, it's a difference of opinion.

    You are the exact same as the other whiners on these forums.

    Your second chapter sucked compared to the first btw.

    lol. Yes you are ignorant. Instead of making a reasonable argument you choose to make stupid remarks like " muh wonveex's" and telling people who are trying to make valid arguments, about a play style they care about, that they are crying.

    But more importantly you're first and last comments show that you are the definition of ignorant, even if i didnt mean it in that sense at first.

    "I quit listening to anyone that screams, "But muh 1veeX's tho!" a long time ago. Those people complain about zerglings, but they are the ones who intentionally look for groups of noobish or terrible players so they can film themselves and flex their epeens on twitch or youtube." And " I'm not a Zergling"

    No one is screaming that. Not everyone is complaining about zergs, the zergs are not the issues. And not everyone is trying to find "noobish" players to kill and flex their "epeen". Ignorance.

    And its too funny that you dont think large groups of max cp players run through large groups of "noobish" players every day. No problem with that?

    You obviously have no idea about what you're talking about. Make insults if you want to no one is whining just making arguments to a valid point about the direction of the game. I you arent a large scale player, and im going to go ahead and assume you arent a small scale player based on your comments, then its clear that you are just a troll being ignorant. Cool.

    Edited by eso_lags on October 9, 2018 9:14PM
  • Lutallo
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    I don’t think 1vX is dead, but theoretically, all things being equal, the bigger group should win. But things aren’t equal in ESO. So there will always be a player that can 1vX. It’s just a matter of how do you kite now with expedition nerfs?
    "Rock is too OP, please nerf"
    Sincerely, Scissors.
  • RedRook
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    phairdon wrote: »
    @itzTJ

    You're right. In my view.

    Mine too. I'm not really sure where all the salt in this thread is coming from.

    PVP is frustrating now for reasons that have nothing much to do with the other players, maybe we're all just primed to be cranky about the whole thing.
  • radarsu
    radarsu
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    @itzTJ

    So you say you've done it always and it was always possible with different meta, differend builds and classes... And now, after a potion change and without permanent CC immunity suddenly you can't? Maybe what was "carrying you" was not the skill but exactly those mechanics ;>?

    I believe speed potion granting movement speed for 40s was always broken and I'm quite sure you've been always using mechanics like those. With a roll dodge allowing you to avoid all the damage for like 2s on top of it (spammed wisely by stamina characters grants like 30-60s immortality).
    Edited by radarsu on October 9, 2018 9:29PM
  • eso_lags
    eso_lags
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    RedRook wrote: »
    phairdon wrote: »
    @itzTJ

    You're right. In my view.

    Mine too. I'm not really sure where all the salt in this thread is coming from.

    PVP is frustrating now for reasons that have nothing much to do with the other players, maybe we're all just primed to be cranky about the whole thing.

    I dont get it either. I think a lot of it comes down to that some people just dont care about anything other than what they do in game..

    And i forgot to answer the original question now that i think of it.. I dont think solo pvp is completely dead, yet.. But to say its a shell of its former self would be an understatement.
  • eso_lags
    eso_lags
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    radarsu wrote: »
    @itzTJ

    So you say you've done it always and it was always possible with different meta, differend builds and classes... And now, after a potion change and without permanent CC immunity suddenly you can't? Maybe what was "carrying you" was not the skill but exactly those mechanics ;>?

    I believe speed potion granting movement speed for 40s was always broken and I'm quite sure you've been always using mechanics like those.

    Thats what you think was broken? Well ill have to disagree with you there. Yes i do use speed pots but only when im not using a bow, rapids, or quick cloak.

    Speed has never been an issue until they put swift into the game. And its not that its impossible now, or will be in murkmire, but its that solo keeps getting nerfed worse than any other play style in this game. Eventually, yes, you wont be able to do it at all. Sooner rather than later i think.

    Also permanent cc immunity? Do you mean forward momentum? Thats just snares thats not stuns. And what of it? You forget that if you are a group player, which i am assuming you are, then you and your friends have access to all the same tools.

    The only difference is that a solo player has to do everything. We dont have a healer buffing us or casting retreating maneuvers or purging dots/negative effects. Or just healing us through whatever happens. We dont have a tank bashing revives or constantly rooting the enemy. We are doing it all alone. And thats fine, thats a choice. But dont nerf things that hurt us the most. Dont call skills broken when they are not.

    Forward momentum was fine. In fact shuffle should have had a snare buff instead of FM getting nerfed but zos does love its nerfs.

    Also let me go back to these speed pots. You do realize that there are other, stronger, potions in the game. Running speed pots sacrifices other things that you could be using. Tri pots for example. And up until summerset, lingering health pots. Now you can get lingering health with speed but those are way too expensive for me. Detection pots as well... Being in a group you have a much wider variety of things you can use and builds you can run..

    Can you honestly tell me that, with every broken set/build in this game, you think one player has an advantage over multiple players? I dont care what build they run, if your group is using any of the broken sets in the game (or even if they arent) they have an advantage. In numbers alone.
  • JimmyJuJu
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    p00tx wrote: »

    What is then going to stop multiple groups of 12 from forming a larger combined group?

    I'm thinking diminishing returns via Battle-spirit or some other mechanic. I'm not a game designer so I don't specifically know what that looks like. But the point is to discourage (or at least disincentivise) large group formation.

    Or - in these "special" areas, set a cap on raid size. Like BG's, but still part of the AvA effort contributing to individual rank and faction campaign score.

    The best fights I have been a part of in Cyro is in raid groups of about 10-12, fighting another group about the same size. Couple of tanky types, couple of healers, and the rest DPS full of bloodlust. The 50-man AD zerg in Sotha is getting really old. I do like engaging the regulars (most are good people) but the zerg-surfers make it tough.
  • VaranisArano
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    To the solo players here, what are you looking for in Cyrodiil?

    I'm curious, because ZOS has been trying to nerf the 1vX play style ever since Morrowind when they nerfed sustain and destroyed the Blazeplars. ZOS really doesn't like one player tanking and then beating multiple opponents and that doesnt seem to be changing anytime soon so besides ganking and bombing, what else is there?

    (Yes, I'm fully aware that 1vXing is much harder to do successfully against skilled players and that 1vXers look more unbalanced than they are because they often fight potatoes with no clue how to handle it.)
    Edited by VaranisArano on October 9, 2018 10:13PM
  • radarsu
    radarsu
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    itzTJ wrote: »
    Thats what you think was broken? Well ill have to disagree with you there. Yes i do use speed pots but only when im not using a bow, rapids, or quick cloak.
    I'm not sure what was broken, but guy running around a castle 3x faster than everyone else, immune to all CC, roll dodging 20 times per minute, taking little damage and dealing huge damage... Yeah, something definitely was broken about it. I blame mostly movement speed and CC immunity.
    itzTJ wrote: »
    Speed has never been an issue until they put swift into the game. And its not that its impossible now, or will be in murkmire, but its that solo keeps getting nerfed worse than any other play style in this game. Eventually, yes, you wont be able to do it at all. Sooner rather than later i think.
    You're right. It's swift trait which is the issue. You have swift trait - you can escape and reset battle everytime you f*ck up something and nobody can escape you when you win.
    Also permanent cc immunity? Do you mean forward momentum? Thats just snares thats not stuns. And what of it? You forget that if you are a group player, which i am assuming you are, then you and your friends have access to all the same tools.
    Yeah, I mean forward monumentum. Insane 8s duration snare immunity along with over 30s major brutality and healing over time. For a laughable price of 3k stamina. Why it doesn't restores resources and provides a shield though?
    itzTJ wrote: »
    The only difference is that a solo player has to do everything. We dont have a healer buffing us or casting retreating maneuvers or purging dots/negative effects. Or just healing us through whatever happens. We dont have a tank bashing revives or constantly rooting the enemy. We are doing it all alone. And thats fine, thats a choice. But dont nerf things that hurt us the most. Dont call skills broken when they are not.
    We don't want to nerf you. We just don't want unkillable builds, uncounterable builds etc. to be available in game. Group of 30 people should never be forced to waste 20 mins for a single player. Fights should be quick. And if you want a 1vX - don't fight 30 people, fight less then 5. Then it makes sense. 30 people always should be able to burn you in a second almost no matter how bad they are. Otherwise game feels bugged and imbalanced.
    itzTJ wrote: »
    Forward momentum was fine. In fact shuffle should have had a snare buff instead of FM getting nerfed but zos does love its nerfs.
    Most of MMORPGs that followed "no-nerfs" strategy to not provoke all the crying from kids ended up with completely broken and unplayable mechanics. PvP with 0 balance. I could mention multiple examples of MMO who started with balanced setups and ended up with 1-2 classes from out of 10+ being able to do PvP.

    In order to make good game you must ignore crying poor mentality majority of players and do your job best you can. And play your game of course.
    Also let me go back to these speed pots. You do realize that there are other, stronger, potions in the game. Running speed pots sacrifices other things that you could be using. Tri pots for example. And up until summerset, lingering health pots. Now you can get lingering health with speed but those are way too expensive for me. Detection pots as well... Being in a group you have a much wider variety of things you can use and builds you can run...
    I do realize other potions are good as well. But movement is extremaly important in PvP. That's what provides you full safety and allows you do what you want with other players. And currently I've seen tons of people running with speed like motorcycles. It's not a Need For Speed. It's an MMORPG. Nobody should run like that. It even looks glitchy. In other games when you see somebody moving with speed like that - it's just a hacker.
    Can you honestly tell me that, with every broken set/build in this game, you think one player has an advantage over multiple players? I dont care what build they run, if your group is using any of the broken sets in the game (or even if they arent) they have an advantage. In numbers alone.
    Of course solo player is always at huge disadvantage! The thing is - he decides when and how to fight. Because nobody, not even same built character with the same speed as him - can reach him - because of reaction time, jumping from floor to floor, obstacles etc. So in the end it's just run-run-run-run-run do a quick 1v1, repeat for next 20mins of wasted zerglings time. Boring and feels annoying for all the zerglings who just have in mind "What the f*ck is wrong with this game, 20 people spam skills on a single guy and he is all fine. We can't catch him, we can't stun him, we can't damage him, can't snare him. That's broken." And they're right. That's broken.
    Edited by radarsu on October 9, 2018 10:14PM
  • templesus
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    To the solo players here, what are you looking for in Cyrodiil?

    I'm curious, because ZOS has been trying to nerf the 1vX play style ever since Morrowind when they nerfed sustain and destroyed the Blazeplars. ZOS really doesn't like one player tanking and then beating multiple opponents and that doesnt seem to be changing anytime soon so besides ganking and bombing, what else is there?

    (Yes, I'm fully aware that 1vXing is much harder to do successfully against skilled players and that 1vXers look more unbalanced than they are because they often fight potatoes with no clue how to handle it.)

    Cyrodiil would be better for 1vXers and Small scalers if a system like For Honor’s Revenge Mode were put into the game. This is taken from them: Revenge Mode will boost up your damage and health. All of your attacks will also be invulnerable to interruption. Something similar to this given for a short period would give us the edge to actually fight back when outnumbered. Granted, this wouldn’t solve all the problems, but would be a HUGE step in the right direction for bringing back solo pvp.

    Of course I don’t ever expect anything like this to be implemented. Judging off the comments made by 90% of people on this post it several tantrums would be thrown.
    Edited by templesus on October 9, 2018 10:24PM
  • RedRook
    RedRook
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    itzTJ wrote: »
    RedRook wrote: »
    phairdon wrote: »
    @itzTJ

    You're right. In my view.

    Mine too. I'm not really sure where all the salt in this thread is coming from.

    PVP is frustrating now for reasons that have nothing much to do with the other players, maybe we're all just primed to be cranky about the whole thing.

    I dont get it either. I think a lot of it comes down to that some people just dont care about anything other than what they do in game..

    And i forgot to answer the original question now that i think of it.. I dont think solo pvp is completely dead, yet.. But to say its a shell of its former self would be an understatement.

    It goes both ways, I suppose. Painting all group players as mindless lemming zerglings; declaring that everyone who likes smaller engagements is out to murder noobs for the lulz. Whatever. Yesterday some random spent 10 minutes filling zone with a rant about how everyone who beats him is cheating. I think most PVPers are more chill than all this noise suggests.
    To the solo players here, what are you looking for in Cyrodiil?

    I'm curious, because ZOS has been trying to nerf the 1vX play style ever since Morrowind when they nerfed sustain and destroyed the Blazeplars. ZOS really doesn't like one player tanking and then beating multiple opponents and that doesnt seem to be changing anytime soon so besides ganking and bombing, what else is there?

    (Yes, I'm fully aware that 1vXing is much harder to do successfully against skilled players and that 1vXers look more unbalanced than they are because they often fight potatoes with no clue how to handle it.)

    Fun. That's too easy an answer though, isn't it. :D

    It varies, of course. Some are looking for personal challenge, and some for something less predictable than the final emperor keep siege at BRK. Some are perennial outsiders, and like and prefer that, but don't necessarily want to chill with the faction zerg.

    The vast majority of PVPers in this game, including the long-term and highly skilled who like the smaller stuff, aren't trying to humiliate people or pwn noobs or get awesome clips or whatever. There are a few players like that - usually they prefer whatever is *cough* most effective, so you'll find them just as easily in your beloved highly-coordinated groups. Always a small minority, imo. But I digress.

    Small-scalers may not much enjoy the large group experience, but they do like the undirected chaos of open-world PVP. These two things have never been synonyms, and they don't need to be. Cyrodiil is a big place.
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