You mean the sorc execute is executing people?
Who would've thought?
Lord_Dexter wrote: »
Lord_Dexter wrote: »
They made it completely dodgeable and people are still complaining? The correct question would be: Why is Deathmatch score tied to killing blows and not to damage done?
They made it completely dodgeable and people are still complaining? The correct question would be: Why is Deathmatch score tied to killing blows and not to damage done?
They made it completely dodgeable and people are still complaining? The correct question would be: Why is Deathmatch score tied to killing blows and not to damage done?
Damage done would be a much more stupid solution IMO. The best way to do damage in BGs is to layout ground AOEs. You'd be surprised how much more damage I did when I slotted caltrops for fun. Did the caltrops actually make a big impact however? Nope.
They made it completely dodgeable and people are still complaining? The correct question would be: Why is Deathmatch score tied to killing blows and not to damage done?
Damage done would be a much more stupid solution IMO. The best way to do damage in BGs is to layout ground AOEs. You'd be surprised how much more damage I did when I slotted caltrops for fun. Did the caltrops actually make a big impact however? Nope.
They made it completely dodgeable and people are still complaining? The correct question would be: Why is Deathmatch score tied to killing blows and not to damage done?
Damage done would be a much more stupid solution IMO. The best way to do damage in BGs is to layout ground AOEs. You'd be surprised how much more damage I did when I slotted caltrops for fun. Did the caltrops actually make a big impact however? Nope.
Agreed, damage done would favor non-pvp builds that hit as many players as possible without actually trying to kill anything.
They made it completely dodgeable and people are still complaining? The correct question would be: Why is Deathmatch score tied to killing blows and not to damage done?
Damage done would be a much more stupid solution IMO. The best way to do damage in BGs is to layout ground AOEs. You'd be surprised how much more damage I did when I slotted caltrops for fun. Did the caltrops actually make a big impact however? Nope.
Correlation =/= causation
Just because you slotted caltrops for fun, doesn't mean your damage increase was because of caltrops. There are too many factors to account for in BG scenarios.They made it completely dodgeable and people are still complaining? The correct question would be: Why is Deathmatch score tied to killing blows and not to damage done?
Damage done would be a much more stupid solution IMO. The best way to do damage in BGs is to layout ground AOEs. You'd be surprised how much more damage I did when I slotted caltrops for fun. Did the caltrops actually make a big impact however? Nope.
Agreed, damage done would favor non-pvp builds that hit as many players as possible without actually trying to kill anything.
This is also not really a realistic scenario as non-PVP builds would spend their time dying all the time to actually have an impact on the damage statistic.
It's an execute skill. Every build has access to one.
They made it completely dodgeable and people are still complaining? The correct question would be: Why is Deathmatch score tied to killing blows and not to damage done?
Damage done would be a much more stupid solution IMO. The best way to do damage in BGs is to layout ground AOEs. You'd be surprised how much more damage I did when I slotted caltrops for fun. Did the caltrops actually make a big impact however? Nope.
Correlation =/= causation
Just because you slotted caltrops for fun, doesn't mean your damage increase was because of caltrops. There are too many factors to account for in BG scenarios.They made it completely dodgeable and people are still complaining? The correct question would be: Why is Deathmatch score tied to killing blows and not to damage done?
Damage done would be a much more stupid solution IMO. The best way to do damage in BGs is to layout ground AOEs. You'd be surprised how much more damage I did when I slotted caltrops for fun. Did the caltrops actually make a big impact however? Nope.
Agreed, damage done would favor non-pvp builds that hit as many players as possible without actually trying to kill anything.
This is also not really a realistic scenario as non-PVP builds would spend their time dying all the time to actually have an impact on the damage statistic.
I deal more damage and get more kills in BGs on my glass cannon PVE sorc than I do on my PVP built sorc. Because my PVP built sorc is made to survive and 1vx and grind out kills and my PVE sorc is made to deal a ton of damage and has little health or defense. Does it die alot, sure. But in the time it takes to kill me, I have killed a few players and have done a ton of damage. And with the right team, a full damage specced sorc doesn't even need health or defense because the TTK is low and your allies can act as shields. So you are wrong here. In a match that calculated damage done and not killing blow, my Siroria/BSW wearing PVE sorc with Illambris would dominate BGs even more.
They made it completely dodgeable and people are still complaining? The correct question would be: Why is Deathmatch score tied to killing blows and not to damage done?
Damage done would be a much more stupid solution IMO. The best way to do damage in BGs is to layout ground AOEs. You'd be surprised how much more damage I did when I slotted caltrops for fun. Did the caltrops actually make a big impact however? Nope.
Correlation =/= causation
Just because you slotted caltrops for fun, doesn't mean your damage increase was because of caltrops. There are too many factors to account for in BG scenarios.They made it completely dodgeable and people are still complaining? The correct question would be: Why is Deathmatch score tied to killing blows and not to damage done?
Damage done would be a much more stupid solution IMO. The best way to do damage in BGs is to layout ground AOEs. You'd be surprised how much more damage I did when I slotted caltrops for fun. Did the caltrops actually make a big impact however? Nope.
Agreed, damage done would favor non-pvp builds that hit as many players as possible without actually trying to kill anything.
This is also not really a realistic scenario as non-PVP builds would spend their time dying all the time to actually have an impact on the damage statistic.
I deal more damage and get more kills in BGs on my glass cannon PVE sorc than I do on my PVP built sorc. Because my PVP built sorc is made to survive and 1vx and grind out kills and my PVE sorc is made to deal a ton of damage and has little health or defense. Does it die alot, sure. But in the time it takes to kill me, I have killed a few players and have done a ton of damage. And with the right team, a full damage specced sorc doesn't even need health or defense because the TTK is low and your allies can act as shields. So you are wrong here. In a match that calculated damage done and not killing blow, my Siroria/BSW wearing PVE sorc with Illambris would dominate BGs even more.
This simply means you are in very low MMR
They made it completely dodgeable and people are still complaining? The correct question would be: Why is Deathmatch score tied to killing blows and not to damage done?
Damage done would be a much more stupid solution IMO. The best way to do damage in BGs is to layout ground AOEs. You'd be surprised how much more damage I did when I slotted caltrops for fun. Did the caltrops actually make a big impact however? Nope.
Correlation =/= causation
Just because you slotted caltrops for fun, doesn't mean your damage increase was because of caltrops. There are too many factors to account for in BG scenarios.They made it completely dodgeable and people are still complaining? The correct question would be: Why is Deathmatch score tied to killing blows and not to damage done?
Damage done would be a much more stupid solution IMO. The best way to do damage in BGs is to layout ground AOEs. You'd be surprised how much more damage I did when I slotted caltrops for fun. Did the caltrops actually make a big impact however? Nope.
Agreed, damage done would favor non-pvp builds that hit as many players as possible without actually trying to kill anything.
This is also not really a realistic scenario as non-PVP builds would spend their time dying all the time to actually have an impact on the damage statistic.
I deal more damage and get more kills in BGs on my glass cannon PVE sorc than I do on my PVP built sorc. Because my PVP built sorc is made to survive and 1vx and grind out kills and my PVE sorc is made to deal a ton of damage and has little health or defense. Does it die alot, sure. But in the time it takes to kill me, I have killed a few players and have done a ton of damage. And with the right team, a full damage specced sorc doesn't even need health or defense because the TTK is low and your allies can act as shields. So you are wrong here. In a match that calculated damage done and not killing blow, my Siroria/BSW wearing PVE sorc with Illambris would dominate BGs even more.
This simply means you are in very low MMR
What does MMR have to do with damage output?