Just when you think they have really exhausted all the possible nerfs, we get someone with more creative ideas about how to make our class even crappier in Nerfmire.
@Carcharodontosaurus Unbelievable how you got 4 agrees. The magblade execute isn't undodgable at all.. where did you get this nonsense?Carcharodontosaurus wrote: »To be honest I've always gotten more execute kills with the magblade execute rather that mage's wrath, and that's also a ranged execute.
To me, there are way too many people dodging out of the execute strike from mages wrath, while the magblade one is undodgeable and sometimes people aren't even aware they are being hit with it if they are focused on someone else
Mages wrath is too strong in BG’s. I see some socrs get twice as many kills with less damage than others. On the other hand, I see a few socrs do a lot of damage and have a lot of kills.
I think the biggest problem with it is the range and radius of the skill. With killer’s blade I have hit it before but missed the target and hit someone else, with mages wrath that does not matter as much. Spin to win has a large radius but you must be close and when people are dying some will run out of your spin but again the range of mages wrath takes care of the range part to a point.
The same is true of Jesus beam it will hit another target especially if they are running away and run past another player. But with mages wrath you can cast it in a group and it will kill someone if they are in execute range because of the radius it has. The other executes are single target. This is the part that I believe is the unfair part of the skill. Make it single target and not a radius execute skill.
Plus please give a mDK an execute.
Mages wrath is too strong in BG’s. I see some socrs get twice as many kills with less damage than others. On the other hand, I see a few socrs do a lot of damage and have a lot of kills.
I think the biggest problem with it is the range and radius of the skill. With killer’s blade I have hit it before but missed the target and hit someone else, with mages wrath that does not matter as much. Spin to win has a large radius but you must be close and when people are dying some will run out of your spin but again the range of mages wrath takes care of the range part to a point.
The same is true of Jesus beam it will hit another target especially if they are running away and run past another player. But with mages wrath you can cast it in a group and it will kill someone if they are in execute range because of the radius it has. The other executes are single target. This is the part that I believe is the unfair part of the skill. Make it single target and not a radius execute skill.
Plus please give a mDK an execute.
Lord_Dexter wrote: »Its not request for nerf but why developers not changes anything about this skill,
Sorcerers out there are just simply stealing kill's using this skill.
Lord_Dexter wrote: »Its not request for nerf but why developers not changes anything about this skill,
Sorcerers out there are just simply stealing kill's using this skill.
You cant stop whining about sorcs?
What else you gonna whine about sorcs to be nerfed because you simply cant L2P?
The problem is not the fury is the calculations of the game if they are based in killing blows and not in damage.
You all whined so hard about sorcs you will barely see some in next patch, keep up the good work whine babies.
Carcharodontosaurus wrote: »To be honest I've always gotten more execute kills with the magblade execute rather that mage's wrath, and that's also a ranged execute.
To me, there are way too many people dodging out of the execute strike from mages wrath, while the magblade one is undodgeable and sometimes people aren't even aware they are being hit with it if they are focused on someone else
Chilly-McFreeze wrote: »Mages wrath is too strong in BG’s. I see some socrs get twice as many kills with less damage than others. On the other hand, I see a few socrs do a lot of damage and have a lot of kills.
I think the biggest problem with it is the range and radius of the skill. With killer’s blade I have hit it before but missed the target and hit someone else, with mages wrath that does not matter as much. Spin to win has a large radius but you must be close and when people are dying some will run out of your spin but again the range of mages wrath takes care of the range part to a point.
The same is true of Jesus beam it will hit another target especially if they are running away and run past another player. But with mages wrath you can cast it in a group and it will kill someone if they are in execute range because of the radius it has. The other executes are single target. This is the part that I believe is the unfair part of the skill. Make it single target and not a radius execute skill.
Plus please give a mDK an execute.
You don't even know how this skill works, do you?
Tonno_SenSei wrote: »Lord_Dexter wrote: »Its not request for nerf but why developers not changes anything about this skill,
Sorcerers out there are just simply stealing kill's using this skill.
You cant stop whining about sorcs?
What else you gonna whine about sorcs to be nerfed because you simply cant L2P?
The problem is not the fury is the calculations of the game if they are based in killing blows and not in damage.
You all whined so hard about sorcs you will barely see some in next patch, keep up the good work whine babies.
The devs had nerfed the wrong stuff, shields were ok, but mage's wrath need a little adjustement, especially for BGs. Everybody can steal kills, even without execute but with mage's wrath you can lead your team to victory stealing kills easily from a safe spot. I'm not saying that every sorc is play like this, but you can win a BG just putting curse and wrath on top of enemy teams and wait they try to kill each other.
Tonno_SenSei wrote: »Lord_Dexter wrote: »Its not request for nerf but why developers not changes anything about this skill,
Sorcerers out there are just simply stealing kill's using this skill.
You cant stop whining about sorcs?
What else you gonna whine about sorcs to be nerfed because you simply cant L2P?
The problem is not the fury is the calculations of the game if they are based in killing blows and not in damage.
You all whined so hard about sorcs you will barely see some in next patch, keep up the good work whine babies.
The devs had nerfed the wrong stuff, shields were ok, but mage's wrath need a little adjustement, especially for BGs. Everybody can steal kills, even without execute but with mage's wrath you can lead your team to victory stealing kills easily from a safe spot. I'm not saying that every sorc is play like this, but you can win a BG just putting curse and wrath on top of enemy teams and wait they try to kill each other.
They made it completely dodgeable and people are still complaining? The correct question would be: Why is Deathmatch score tied to killing blows and not to damage done?
Chilly-McFreeze wrote: »Tonno_SenSei wrote: »Lord_Dexter wrote: »Its not request for nerf but why developers not changes anything about this skill,
Sorcerers out there are just simply stealing kill's using this skill.
You cant stop whining about sorcs?
What else you gonna whine about sorcs to be nerfed because you simply cant L2P?
The problem is not the fury is the calculations of the game if they are based in killing blows and not in damage.
You all whined so hard about sorcs you will barely see some in next patch, keep up the good work whine babies.
The devs had nerfed the wrong stuff, shields were ok, but mage's wrath need a little adjustement, especially for BGs. Everybody can steal kills, even without execute but with mage's wrath you can lead your team to victory stealing kills easily from a safe spot. I'm not saying that every sorc is play like this, but you can win a BG just putting curse and wrath on top of enemy teams and wait they try to kill each other.
While I think Nicko is a bit lavish with his accusations, I must agree with him: some people simply won't stop calling for nerfs. Now sorcs neither have "OP shields" nor "OP mobility", yet you call for nerfs to Fury and Streak instead of asking for a better scoring system.
Tonno_SenSei wrote: »Chilly-McFreeze wrote: »Tonno_SenSei wrote: »Lord_Dexter wrote: »Its not request for nerf but why developers not changes anything about this skill,
Sorcerers out there are just simply stealing kill's using this skill.
You cant stop whining about sorcs?
What else you gonna whine about sorcs to be nerfed because you simply cant L2P?
The problem is not the fury is the calculations of the game if they are based in killing blows and not in damage.
You all whined so hard about sorcs you will barely see some in next patch, keep up the good work whine babies.
The devs had nerfed the wrong stuff, shields were ok, but mage's wrath need a little adjustement, especially for BGs. Everybody can steal kills, even without execute but with mage's wrath you can lead your team to victory stealing kills easily from a safe spot. I'm not saying that every sorc is play like this, but you can win a BG just putting curse and wrath on top of enemy teams and wait they try to kill each other.
While I think Nicko is a bit lavish with his accusations, I must agree with him: some people simply won't stop calling for nerfs. Now sorcs neither have "OP shields" nor "OP mobility", yet you call for nerfs to Fury and Streak instead of asking for a better scoring system.
I call for adjustement not to destroy a class. 4 sec Wrath's debuff allows stealing kills easily: team A fights team B, a team C sorc puts mage's wrath on everyone's head, now in your opinion who gets more kills?
Tonno_SenSei wrote: »Lord_Dexter wrote: »Its not request for nerf but why developers not changes anything about this skill,
Sorcerers out there are just simply stealing kill's using this skill.
You cant stop whining about sorcs?
What else you gonna whine about sorcs to be nerfed because you simply cant L2P?
The problem is not the fury is the calculations of the game if they are based in killing blows and not in damage.
You all whined so hard about sorcs you will barely see some in next patch, keep up the good work whine babies.
The devs had nerfed the wrong stuff, shields were ok, but mage's wrath need a little adjustement, especially for BGs. Everybody can steal kills, even without execute but with mage's wrath you can lead your team to victory stealing kills easily from a safe spot. I'm not saying that every sorc is play like this, but you can win a BG just putting curse and wrath on top of enemy teams and wait they try to kill each other.
You fail to realize that in a group play, you dont play for yourself you play for the GROUP.
When a sorc execute debuff is being applied, in a way it removes 20% hp from your target. Now without that execute usefulness your target 90% of the times WOULD survive and ruin your game.
Instead of whining for it, you should be happy for it. But hey, this is ESO WE MUST WHINE ABOUT SORCS
Tonno_SenSei wrote: »Tonno_SenSei wrote: »Lord_Dexter wrote: »Its not request for nerf but why developers not changes anything about this skill,
Sorcerers out there are just simply stealing kill's using this skill.
You cant stop whining about sorcs?
What else you gonna whine about sorcs to be nerfed because you simply cant L2P?
The problem is not the fury is the calculations of the game if they are based in killing blows and not in damage.
You all whined so hard about sorcs you will barely see some in next patch, keep up the good work whine babies.
The devs had nerfed the wrong stuff, shields were ok, but mage's wrath need a little adjustement, especially for BGs. Everybody can steal kills, even without execute but with mage's wrath you can lead your team to victory stealing kills easily from a safe spot. I'm not saying that every sorc is play like this, but you can win a BG just putting curse and wrath on top of enemy teams and wait they try to kill each other.
You fail to realize that in a group play, you dont play for yourself you play for the GROUP.
When a sorc execute debuff is being applied, in a way it removes 20% hp from your target. Now without that execute usefulness your target 90% of the times WOULD survive and ruin your game.
Instead of whining for it, you should be happy for it. But hey, this is ESO WE MUST WHINE ABOUT SORCS
You fail to understanding the point.
They made it completely dodgeable and people are still complaining? The correct question would be: Why is Deathmatch score tied to killing blows and not to damage done?
Damage done would be a much more stupid solution IMO. The best way to do damage in BGs is to layout ground AOEs. You'd be surprised how much more damage I did when I slotted caltrops for fun. Did the caltrops actually make a big impact however? Nope.
Correlation =/= causation
Just because you slotted caltrops for fun, doesn't mean your damage increase was because of caltrops. There are too many factors to account for in BG scenarios.They made it completely dodgeable and people are still complaining? The correct question would be: Why is Deathmatch score tied to killing blows and not to damage done?
Damage done would be a much more stupid solution IMO. The best way to do damage in BGs is to layout ground AOEs. You'd be surprised how much more damage I did when I slotted caltrops for fun. Did the caltrops actually make a big impact however? Nope.
Agreed, damage done would favor non-pvp builds that hit as many players as possible without actually trying to kill anything.
This is also not really a realistic scenario as non-PVP builds would spend their time dying all the time to actually have an impact on the damage statistic.
I deal more damage and get more kills in BGs on my glass cannon PVE sorc than I do on my PVP built sorc. Because my PVP built sorc is made to survive and 1vx and grind out kills and my PVE sorc is made to deal a ton of damage and has little health or defense. Does it die alot, sure. But in the time it takes to kill me, I have killed a few players and have done a ton of damage. And with the right team, a full damage specced sorc doesn't even need health or defense because the TTK is low and your allies can act as shields. So you are wrong here. In a match that calculated damage done and not killing blow, my Siroria/BSW wearing PVE sorc with Illambris would dominate BGs even more.
This simply means you are in very low MMR
What does MMR have to do with damage output?
Chilly-McFreeze wrote: »Tonno_SenSei wrote: »Chilly-McFreeze wrote: »Tonno_SenSei wrote: »Lord_Dexter wrote: »Its not request for nerf but why developers not changes anything about this skill,
Sorcerers out there are just simply stealing kill's using this skill.
You cant stop whining about sorcs?
What else you gonna whine about sorcs to be nerfed because you simply cant L2P?
The problem is not the fury is the calculations of the game if they are based in killing blows and not in damage.
You all whined so hard about sorcs you will barely see some in next patch, keep up the good work whine babies.
The devs had nerfed the wrong stuff, shields were ok, but mage's wrath need a little adjustement, especially for BGs. Everybody can steal kills, even without execute but with mage's wrath you can lead your team to victory stealing kills easily from a safe spot. I'm not saying that every sorc is play like this, but you can win a BG just putting curse and wrath on top of enemy teams and wait they try to kill each other.
While I think Nicko is a bit lavish with his accusations, I must agree with him: some people simply won't stop calling for nerfs. Now sorcs neither have "OP shields" nor "OP mobility", yet you call for nerfs to Fury and Streak instead of asking for a better scoring system.
I call for adjustement not to destroy a class. 4 sec Wrath's debuff allows stealing kills easily: team A fights team B, a team C sorc puts mage's wrath on everyone's head, now in your opinion who gets more kills?
Take the timer away, make it an ordinary execute. While we're at it, also remove implosion (even if implosion is nearly useless on mag sorcs anyway). Just right after the nerfs to shields and boundless. Don't forget you called for nerfs to streak as well.
Now tell me what you have left.
E: to not lengthen this further: if you're done thinking about that, start comparing that to other classes like NBs, stamdens.
And, most importanlty, kill stealing is an issue in 1 mode out of all this game has to offer. No PvE, cyro and most BGs don't care about kill scores. And the only occassion this matters could be handled by changing the scoring system instead of gutting a bland class further.
Why are you so opposed to change scoring instead of nerfing a class?
Tonno_SenSei wrote: »Tonno_SenSei wrote: »Lord_Dexter wrote: »Its not request for nerf but why developers not changes anything about this skill,
Sorcerers out there are just simply stealing kill's using this skill.
You cant stop whining about sorcs?
What else you gonna whine about sorcs to be nerfed because you simply cant L2P?
The problem is not the fury is the calculations of the game if they are based in killing blows and not in damage.
You all whined so hard about sorcs you will barely see some in next patch, keep up the good work whine babies.
The devs had nerfed the wrong stuff, shields were ok, but mage's wrath need a little adjustement, especially for BGs. Everybody can steal kills, even without execute but with mage's wrath you can lead your team to victory stealing kills easily from a safe spot. I'm not saying that every sorc is play like this, but you can win a BG just putting curse and wrath on top of enemy teams and wait they try to kill each other.
You fail to realize that in a group play, you dont play for yourself you play for the GROUP.
When a sorc execute debuff is being applied, in a way it removes 20% hp from your target. Now without that execute usefulness your target 90% of the times WOULD survive and ruin your game.
Instead of whining for it, you should be happy for it. But hey, this is ESO WE MUST WHINE ABOUT SORCS
You fail to understanding the point.
You dont and not me, group play is about enemies dying not who kills them.
In cyrodiil when a sorc is alone and steal ur kills what you all say here apply. Not on BG because its a teamwork.
Do 0 damge, land all CC's in perfect timing, off-heal your allies to save them + is way more useful from doing 1 execute and steal kills so ex-skyrim players will whine about it.
You guys here remind me of WoW BG's streamer girls that that do nothing more than AoE and at the end of the LOST BG they open the tab and are proud of total damage they did.
Tonno_SenSei wrote: »Chilly-McFreeze wrote: »Tonno_SenSei wrote: »Chilly-McFreeze wrote: »Tonno_SenSei wrote: »Lord_Dexter wrote: »Its not request for nerf but why developers not changes anything about this skill,
Sorcerers out there are just simply stealing kill's using this skill.
You cant stop whining about sorcs?
What else you gonna whine about sorcs to be nerfed because you simply cant L2P?
The problem is not the fury is the calculations of the game if they are based in killing blows and not in damage.
You all whined so hard about sorcs you will barely see some in next patch, keep up the good work whine babies.
The devs had nerfed the wrong stuff, shields were ok, but mage's wrath need a little adjustement, especially for BGs. Everybody can steal kills, even without execute but with mage's wrath you can lead your team to victory stealing kills easily from a safe spot. I'm not saying that every sorc is play like this, but you can win a BG just putting curse and wrath on top of enemy teams and wait they try to kill each other.
While I think Nicko is a bit lavish with his accusations, I must agree with him: some people simply won't stop calling for nerfs. Now sorcs neither have "OP shields" nor "OP mobility", yet you call for nerfs to Fury and Streak instead of asking for a better scoring system.
I call for adjustement not to destroy a class. 4 sec Wrath's debuff allows stealing kills easily: team A fights team B, a team C sorc puts mage's wrath on everyone's head, now in your opinion who gets more kills?
Take the timer away, make it an ordinary execute. While we're at it, also remove implosion (even if implosion is nearly useless on mag sorcs anyway). Just right after the nerfs to shields and boundless. Don't forget you called for nerfs to streak as well.
Now tell me what you have left.
E: to not lengthen this further: if you're done thinking about that, start comparing that to other classes like NBs, stamdens.
And, most importanlty, kill stealing is an issue in 1 mode out of all this game has to offer. No PvE, cyro and most BGs don't care about kill scores. And the only occassion this matters could be handled by changing the scoring system instead of gutting a bland class further.
Why are you so opposed to change scoring instead of nerfing a class?
I'm not opposing to change scoring system, if you have in mind a better scoring system suggest it.
Streak have nothing to deal with damage and kill stealing, it's about survivability in the next patch where everyone's mobility get nerfed the mag sorc can still streak around happily, maybe with the dark exchange change streak cannot be spammed like before, we'll see