Honestly, while this is a problem in BGs, there are better cheese to killsteal. My StamNB, build around ganking, kill steals better than most sorcs. I just wait for two teams to collide and then when most of them are around 40% HP, I cloak right in, follow up with Tether/DBoS and spam Steel Tornado, dropping both teams. I usually have rather low damage compared to other players but always the highest kills.
Chilly-McFreeze wrote: »Tonno_SenSei wrote: »Chilly-McFreeze wrote: »Tonno_SenSei wrote: »Chilly-McFreeze wrote: »Tonno_SenSei wrote: »Lord_Dexter wrote: »Its not request for nerf but why developers not changes anything about this skill,
Sorcerers out there are just simply stealing kill's using this skill.
You cant stop whining about sorcs?
What else you gonna whine about sorcs to be nerfed because you simply cant L2P?
The problem is not the fury is the calculations of the game if they are based in killing blows and not in damage.
You all whined so hard about sorcs you will barely see some in next patch, keep up the good work whine babies.
The devs had nerfed the wrong stuff, shields were ok, but mage's wrath need a little adjustement, especially for BGs. Everybody can steal kills, even without execute but with mage's wrath you can lead your team to victory stealing kills easily from a safe spot. I'm not saying that every sorc is play like this, but you can win a BG just putting curse and wrath on top of enemy teams and wait they try to kill each other.
While I think Nicko is a bit lavish with his accusations, I must agree with him: some people simply won't stop calling for nerfs. Now sorcs neither have "OP shields" nor "OP mobility", yet you call for nerfs to Fury and Streak instead of asking for a better scoring system.
I call for adjustement not to destroy a class. 4 sec Wrath's debuff allows stealing kills easily: team A fights team B, a team C sorc puts mage's wrath on everyone's head, now in your opinion who gets more kills?
Take the timer away, make it an ordinary execute. While we're at it, also remove implosion (even if implosion is nearly useless on mag sorcs anyway). Just right after the nerfs to shields and boundless. Don't forget you called for nerfs to streak as well.
Now tell me what you have left.
E: to not lengthen this further: if you're done thinking about that, start comparing that to other classes like NBs, stamdens.
And, most importanlty, kill stealing is an issue in 1 mode out of all this game has to offer. No PvE, cyro and most BGs don't care about kill scores. And the only occassion this matters could be handled by changing the scoring system instead of gutting a bland class further.
Why are you so opposed to change scoring instead of nerfing a class?
I'm not opposing to change scoring system, if you have in mind a better scoring system suggest it.
Streak have nothing to deal with damage and kill stealing, it's about survivability in the next patch where everyone's mobility get nerfed the mag sorc can still streak around happily, maybe with the dark exchange change streak cannot be spammed like before, we'll see
People already did that. Don't know why you ignore that. Counting kills on dmg done in X seconds prior to the kill would eliminate stealing, just as an example.
Should I really go into the bolded bait? Okay, just scratching the surface
You can't spam streak, you need DC for it, right. But what do you think how often you can spam DC without serving yourself on a silver plate to everyone with a CC? Sorcs need to incorporate resistances and max health more now, something else will suffer for those.
You can easily follow every streaker via gap closer. In your other thread you said gc are not worth it. With the current changes to mE and speed pots, they gain value. And yes, you can even follow them over environmental gaps.
And last but most importantly, the devs said we shouldn't rely on wards alone to survive. Guess what, mobility is what else magsorcs have. Healing options are lackluster. Expedition on boundless nerfed. No snare removal option. Streak is all that's left.
So I ask you again, what of a class do you have left (especially compared to well designed classes, e.g.NBs) when you take away Fury and Streak as well?
To come full circle again, point is some people will never stop complaining, no matter how much you nerf magsorcs into the ground. Frags, Dark Conversion, Wards, Rune Cage, Overload, Boundless nerfed. Still room to gut what's left, right?
Tonno_SenSei wrote: »Chilly-McFreeze wrote: »Tonno_SenSei wrote: »Chilly-McFreeze wrote: »Tonno_SenSei wrote: »Chilly-McFreeze wrote: »Tonno_SenSei wrote: »Lord_Dexter wrote: »Its not request for nerf but why developers not changes anything about this skill,
Sorcerers out there are just simply stealing kill's using this skill.
You cant stop whining about sorcs?
What else you gonna whine about sorcs to be nerfed because you simply cant L2P?
The problem is not the fury is the calculations of the game if they are based in killing blows and not in damage.
You all whined so hard about sorcs you will barely see some in next patch, keep up the good work whine babies.
The devs had nerfed the wrong stuff, shields were ok, but mage's wrath need a little adjustement, especially for BGs. Everybody can steal kills, even without execute but with mage's wrath you can lead your team to victory stealing kills easily from a safe spot. I'm not saying that every sorc is play like this, but you can win a BG just putting curse and wrath on top of enemy teams and wait they try to kill each other.
While I think Nicko is a bit lavish with his accusations, I must agree with him: some people simply won't stop calling for nerfs. Now sorcs neither have "OP shields" nor "OP mobility", yet you call for nerfs to Fury and Streak instead of asking for a better scoring system.
I call for adjustement not to destroy a class. 4 sec Wrath's debuff allows stealing kills easily: team A fights team B, a team C sorc puts mage's wrath on everyone's head, now in your opinion who gets more kills?
Take the timer away, make it an ordinary execute. While we're at it, also remove implosion (even if implosion is nearly useless on mag sorcs anyway). Just right after the nerfs to shields and boundless. Don't forget you called for nerfs to streak as well.
Now tell me what you have left.
E: to not lengthen this further: if you're done thinking about that, start comparing that to other classes like NBs, stamdens.
And, most importanlty, kill stealing is an issue in 1 mode out of all this game has to offer. No PvE, cyro and most BGs don't care about kill scores. And the only occassion this matters could be handled by changing the scoring system instead of gutting a bland class further.
Why are you so opposed to change scoring instead of nerfing a class?
I'm not opposing to change scoring system, if you have in mind a better scoring system suggest it.
Streak have nothing to deal with damage and kill stealing, it's about survivability in the next patch where everyone's mobility get nerfed the mag sorc can still streak around happily, maybe with the dark exchange change streak cannot be spammed like before, we'll see
People already did that. Don't know why you ignore that. Counting kills on dmg done in X seconds prior to the kill would eliminate stealing, just as an example.
Should I really go into the bolded bait? Okay, just scratching the surface
You can't spam streak, you need DC for it, right. But what do you think how often you can spam DC without serving yourself on a silver plate to everyone with a CC? Sorcs need to incorporate resistances and max health more now, something else will suffer for those.
You can easily follow every streaker via gap closer. In your other thread you said gc are not worth it. With the current changes to mE and speed pots, they gain value. And yes, you can even follow them over environmental gaps.
And last but most importantly, the devs said we shouldn't rely on wards alone to survive. Guess what, mobility is what else magsorcs have. Healing options are lackluster. Expedition on boundless nerfed. No snare removal option. Streak is all that's left.
So I ask you again, what of a class do you have left (especially compared to well designed classes, e.g.NBs) when you take away Fury and Streak as well?
To come full circle again, point is some people will never stop complaining, no matter how much you nerf magsorcs into the ground. Frags, Dark Conversion, Wards, Rune Cage, Overload, Boundless nerfed. Still room to gut what's left, right?
They nerfed the wrong stuff, i played mag sorc, not a lot, but enough to understand the weaknesses and and the strenghts. In my opinion shields don't need any nerf because you have no heals. But i face everyday sorcs staying alive in situations where nobody can just streaking away, you can't deny it, simply you can't. I agree with you about almost everything you say, but on streak and wrath no, they allow sorcs to do stuffs that others can't. Sorcs deserve a better source of heals and deserve that shield breaker and all other source of oblivion damage get erased from the game and they can deal with wrath and streak adjustement.
Deathmatch is all kill stealing Stam sorcs spin to win are the worst offenders.
Hmm... Impale is dodgeable mate.
@Carcharodontosaurus Unbelievable how you got 4 agrees. The magblade execute isn't undodgable at all.. where did you get this nonsense?Carcharodontosaurus wrote: »To be honest I've always gotten more execute kills with the magblade execute rather that mage's wrath, and that's also a ranged execute.
To me, there are way too many people dodging out of the execute strike from mages wrath, while the magblade one is undodgeable and sometimes people aren't even aware they are being hit with it if they are focused on someone else
The problem with mages wrath isn't that it is too strong, but the way it works kinda breaks battleground scores. One sorc just needs to cast it and when someone from another team does the rest and kills the target, the sorc and his team get the kill. That is just wrong.
Tonno_SenSei wrote: »Chilly-McFreeze wrote: »Tonno_SenSei wrote: »Chilly-McFreeze wrote: »Tonno_SenSei wrote: »Chilly-McFreeze wrote: »Tonno_SenSei wrote: »Lord_Dexter wrote: »Its not request for nerf but why developers not changes anything about this skill,
Sorcerers out there are just simply stealing kill's using this skill.
You cant stop whining about sorcs?
What else you gonna whine about sorcs to be nerfed because you simply cant L2P?
The problem is not the fury is the calculations of the game if they are based in killing blows and not in damage.
You all whined so hard about sorcs you will barely see some in next patch, keep up the good work whine babies.
The devs had nerfed the wrong stuff, shields were ok, but mage's wrath need a little adjustement, especially for BGs. Everybody can steal kills, even without execute but with mage's wrath you can lead your team to victory stealing kills easily from a safe spot. I'm not saying that every sorc is play like this, but you can win a BG just putting curse and wrath on top of enemy teams and wait they try to kill each other.
While I think Nicko is a bit lavish with his accusations, I must agree with him: some people simply won't stop calling for nerfs. Now sorcs neither have "OP shields" nor "OP mobility", yet you call for nerfs to Fury and Streak instead of asking for a better scoring system.
I call for adjustement not to destroy a class. 4 sec Wrath's debuff allows stealing kills easily: team A fights team B, a team C sorc puts mage's wrath on everyone's head, now in your opinion who gets more kills?
Take the timer away, make it an ordinary execute. While we're at it, also remove implosion (even if implosion is nearly useless on mag sorcs anyway). Just right after the nerfs to shields and boundless. Don't forget you called for nerfs to streak as well.
Now tell me what you have left.
E: to not lengthen this further: if you're done thinking about that, start comparing that to other classes like NBs, stamdens.
And, most importanlty, kill stealing is an issue in 1 mode out of all this game has to offer. No PvE, cyro and most BGs don't care about kill scores. And the only occassion this matters could be handled by changing the scoring system instead of gutting a bland class further.
Why are you so opposed to change scoring instead of nerfing a class?
I'm not opposing to change scoring system, if you have in mind a better scoring system suggest it.
Streak have nothing to deal with damage and kill stealing, it's about survivability in the next patch where everyone's mobility get nerfed the mag sorc can still streak around happily, maybe with the dark exchange change streak cannot be spammed like before, we'll see
People already did that. Don't know why you ignore that. Counting kills on dmg done in X seconds prior to the kill would eliminate stealing, just as an example.
Should I really go into the bolded bait? Okay, just scratching the surface
You can't spam streak, you need DC for it, right. But what do you think how often you can spam DC without serving yourself on a silver plate to everyone with a CC? Sorcs need to incorporate resistances and max health more now, something else will suffer for those.
You can easily follow every streaker via gap closer. In your other thread you said gc are not worth it. With the current changes to mE and speed pots, they gain value. And yes, you can even follow them over environmental gaps.
And last but most importantly, the devs said we shouldn't rely on wards alone to survive. Guess what, mobility is what else magsorcs have. Healing options are lackluster. Expedition on boundless nerfed. No snare removal option. Streak is all that's left.
So I ask you again, what of a class do you have left (especially compared to well designed classes, e.g.NBs) when you take away Fury and Streak as well?
To come full circle again, point is some people will never stop complaining, no matter how much you nerf magsorcs into the ground. Frags, Dark Conversion, Wards, Rune Cage, Overload, Boundless nerfed. Still room to gut what's left, right?
They nerfed the wrong stuff
I think whoever procs Mage's Fury should get credit for the kill.
I think whoever procs Mage's Fury should get credit for the kill.
That wouldn’t help with the complaints. People would still rave about Sorcs being 28m away and casting Fury, although it’s no different to spamming any other ranged execute. It really is an unreal and unreasonable Sorc agenda issue.
Besides, it wouldn’t help with BG scoring either. Killing blows as the deciding factor just doesn’t tell a lot about individual player performance at all.
I think whoever procs Mage's Fury should get credit for the kill.
That wouldn’t help with the complaints. People would still rave about Sorcs being 28m away and casting Fury, although it’s no different to spamming any other ranged execute. It really is an unreal and unreasonable Sorc agenda issue.
Besides, it wouldn’t help with BG scoring either. Killing blows as the deciding factor just doesn’t tell a lot about individual player performance at all.
If more damage done gives more points, that would destroy gank builds in BG. Longer battles result in more damage done. None of my battles are long, either I kill them in 2-3 secs or they do the same to me.
All that needs to happen is either Mage's Wrath needs to be reworked to not be a preapplied execute, or the scoring for preapplied executes needs to be reworked to give the kill to whoever caused the execute to proc.
The problem is Sorc's applying Mage's Wrath to an entire team, somebody else comes and brings them down to execute range, then the Sorc gets the kill. So, address that. Remove the preapplied aspect, or take the preapplied aspect into account for scoring.
All that needs to happen is either Mage's Wrath needs to be reworked to not be a preapplied execute, or the scoring for preapplied executes needs to be reworked to give the kill to whoever caused the execute to proc.
The problem is Sorc's applying Mage's Wrath to an entire team, somebody else comes and brings them down to execute range, then the Sorc gets the kill. So, address that. Remove the preapplied aspect, or take the preapplied aspect into account for scoring.
Reworking Fury/Wrath by removing the application window would a) take another unique Sorc feature away, b) necessitate a damage increase on the execute, and c) a higher execute threshold.
I'm not a fan of this, and I'm sure the complaints would be even louder than now.
Lol. The Mages wrath execute does not even work. Most likely it fails to deliver 1 times out 3 due to game engine.
That is pretty much all that need fixing regarding that skill. Make it actually work.
These threads are "hilarious" nowdays. You can pretty much sums these up by people been salty due to their incompetence killing mag sorcs. Well.. that is learn to play issue at best due the sorcs not been top of the food chain for longtime.
Tip for those users.. Heavy armour StamWarden with spin to win skills etc.. guaranteed success no matter how bad of an player you actually are.
As for the Mages Wrath... absolutely it needs fixing so that the skill would actually activate when you want it. Otherwise just fine.
Lol. The Mages wrath execute does not even work. Most likely it fails to deliver 1 times out 3 due to game engine.
That is pretty much all that need fixing regarding that skill. Make it actually work.
These threads are "hilarious" nowdays. You can pretty much sums these up by people been salty due to their incompetence killing mag sorcs. Well.. that is learn to play issue at best due the sorcs not been top of the food chain for longtime.
Tip for those users.. Heavy armour StamWarden with spin to win skills etc.. guaranteed success no matter how bad of an player you actually are.
As for the Mages Wrath... absolutely it needs fixing so that the skill would actually activate when you want it. Otherwise just fine.
Mage's Wrath absolutely does need to be adjusted in how it affects scoring. Sorcs should not be able to just cast a skill on somebody from the max range of Wrath then nine times out of ten get the kill. Doesn't even matter if you're a good player or not, something needs to be done about it. No other execute enables this other than Wrath.
I think whoever procs Mage's Fury should get credit for the kill.
That wouldn’t help with the complaints. People would still rave about Sorcs being 28m away and casting Fury, although it’s no different to spamming any other ranged execute. It really is an unreal and unreasonable Sorc agenda issue.
Besides, it wouldn’t help with BG scoring either. Killing blows as the deciding factor just doesn’t tell a lot about individual player performance at all.
As said the skill itself fails to launch propably 1 times out 3..
It seems that you might have missed some recent developments....
* Frags have been runned to ground due to nerfs
* There is no functional cc's left for the class
* Shields will be wrecked it seems and will result a lot of players quitting eso. Than again you are complaining about non cp bg so that is good news to you since the shields will utter jokes in the future and suck even todays live. So I fail to see how you have problems with mag sorcs...
* There are no heals either from the class...
* Defensive rune was nerfed to dust already... and now dark deals etc worthless.
* It seems curse was also nerfed vs nightblades
* Class passives are joke when comparing to most classes
The bg kill stealers are "spin to win stamina builds" and Snipe builds.
You have 2 stam wardens, 1-2 heal bot templar(s) running in premade groups killing at will and taking 0 damage themselves.
Regardless, none of your points excuse Sorc having access to a skill that enables blatant kill stealing. And, again, I've suggested a nerf that doesn't even touch Wrath.