HEBREWHAMMERRR wrote: »Just want to give my two cents about the proposed change to Grim Focus and how absurd it sounds. ZoS already removed the snare it put on players and now it seems they're applying it to the projectile itself.
"Now added a minimum travel time" who thought this was needed? What use does this have? "It now gives time to react", it already had that time. The projectile is crazy slow, has anyone at zos ever used that ability at range? An un-upgraded mount travels faster than that thing (hyperbole I know but it's still pretty slow). It's nearly impossible to hit at range, it's loud and visually obvious. The skill in using that ability was to build it up and move in for the burst so it could actually land, but now if I'm point blank is it just gonna freeze in mid-air for a second? How is that possible? Why should someone have the ability to react to an arrow I shoot at point blank range? That doesn't make sense. If a magblade is closing the distance on you, that's enough to signal to you what's about to happen.
Also on a sidenote, the nerf to swift is also gonna hurt magblade as I've used that trait+blur or path to compensate for snares and now I'm going to be 40% slower than before so rip magblade mobility. 6% is such a heavy nerf (isn't that the buff it gives at normal quality currently?) try 7 or 7.5 so at least we can reach around 20% increase with full swift or 15 with two. Guess I'll have to switch to 2h and heavy like everyone else.
Grim focus got some unnecessary buffs some patches ago, now we have to pay the price
Uh, what buffs? Most recently it’s had its projectile slowed and it’s snare removed? What are you referring to?
HEBREWHAMMERRR wrote: »Just want to give my two cents about the proposed change to Grim Focus and how absurd it sounds. ZoS already removed the snare it put on players and now it seems they're applying it to the projectile itself.
"Now added a minimum travel time" who thought this was needed? What use does this have? "It now gives time to react", it already had that time. The projectile is crazy slow, has anyone at zos ever used that ability at range? An un-upgraded mount travels faster than that thing (hyperbole I know but it's still pretty slow). It's nearly impossible to hit at range, it's loud and visually obvious. The skill in using that ability was to build it up and move in for the burst so it could actually land, but now if I'm point blank is it just gonna freeze in mid-air for a second? How is that possible? Why should someone have the ability to react to an arrow I shoot at point blank range? That doesn't make sense. If a magblade is closing the distance on you, that's enough to signal to you what's about to happen.
Also on a sidenote, the nerf to swift is also gonna hurt magblade as I've used that trait+blur or path to compensate for snares and now I'm going to be 40% slower than before so rip magblade mobility. 6% is such a heavy nerf (isn't that the buff it gives at normal quality currently?) try 7 or 7.5 so at least we can reach around 20% increase with full swift or 15 with two. Guess I'll have to switch to 2h and heavy like everyone else.
Grim focus got some unnecessary buffs some patches ago, now we have to pay the price
Uh, what buffs? Most recently it’s had its projectile slowed and it’s snare removed? What are you referring to?
1 Heavy Attack counts as 2 stacks now, and you can’t lose stacks unless you drop out of combat.
BigBadVolk wrote: »HEBREWHAMMERRR wrote: »Just want to give my two cents about the proposed change to Grim Focus and how absurd it sounds. ZoS already removed the snare it put on players and now it seems they're applying it to the projectile itself.
"Now added a minimum travel time" who thought this was needed? What use does this have? "It now gives time to react", it already had that time. The projectile is crazy slow, has anyone at zos ever used that ability at range? An un-upgraded mount travels faster than that thing (hyperbole I know but it's still pretty slow). It's nearly impossible to hit at range, it's loud and visually obvious. The skill in using that ability was to build it up and move in for the burst so it could actually land, but now if I'm point blank is it just gonna freeze in mid-air for a second? How is that possible? Why should someone have the ability to react to an arrow I shoot at point blank range? That doesn't make sense. If a magblade is closing the distance on you, that's enough to signal to you what's about to happen.
Also on a sidenote, the nerf to swift is also gonna hurt magblade as I've used that trait+blur or path to compensate for snares and now I'm going to be 40% slower than before so rip magblade mobility. 6% is such a heavy nerf (isn't that the buff it gives at normal quality currently?) try 7 or 7.5 so at least we can reach around 20% increase with full swift or 15 with two. Guess I'll have to switch to 2h and heavy like everyone else.
Grim focus got some unnecessary buffs some patches ago, now we have to pay the price
Uh, what buffs? Most recently it’s had its projectile slowed and it’s snare removed? What are you referring to?
1 Heavy Attack counts as 2 stacks now, and you can’t lose stacks unless you drop out of combat.
ye but tbh thats mostly a buff to stamblades, for magblades like with most magicka classes, heavies suck if they go ranged or try to be ranged
BigBadVolk wrote: »HEBREWHAMMERRR wrote: »Just want to give my two cents about the proposed change to Grim Focus and how absurd it sounds. ZoS already removed the snare it put on players and now it seems they're applying it to the projectile itself.
"Now added a minimum travel time" who thought this was needed? What use does this have? "It now gives time to react", it already had that time. The projectile is crazy slow, has anyone at zos ever used that ability at range? An un-upgraded mount travels faster than that thing (hyperbole I know but it's still pretty slow). It's nearly impossible to hit at range, it's loud and visually obvious. The skill in using that ability was to build it up and move in for the burst so it could actually land, but now if I'm point blank is it just gonna freeze in mid-air for a second? How is that possible? Why should someone have the ability to react to an arrow I shoot at point blank range? That doesn't make sense. If a magblade is closing the distance on you, that's enough to signal to you what's about to happen.
Also on a sidenote, the nerf to swift is also gonna hurt magblade as I've used that trait+blur or path to compensate for snares and now I'm going to be 40% slower than before so rip magblade mobility. 6% is such a heavy nerf (isn't that the buff it gives at normal quality currently?) try 7 or 7.5 so at least we can reach around 20% increase with full swift or 15 with two. Guess I'll have to switch to 2h and heavy like everyone else.
Grim focus got some unnecessary buffs some patches ago, now we have to pay the price
Uh, what buffs? Most recently it’s had its projectile slowed and it’s snare removed? What are you referring to?
1 Heavy Attack counts as 2 stacks now, and you can’t lose stacks unless you drop out of combat.
ye but tbh thats mostly a buff to stamblades, for magblades like with most magicka classes, heavies suck if they go ranged or try to be ranged
In PvP I land heavy attacks with magicka infinitely easier than stam. It's a buff for stamblades in PvE because DW has a very quick heavy attack, but in PvP it's a magicka buff since range isn't an issue.
HEBREWHAMMERRR wrote: »HEBREWHAMMERRR wrote: »Just want to give my two cents about the proposed change to Grim Focus and how absurd it sounds. ZoS already removed the snare it put on players and now it seems they're applying it to the projectile itself.
"Now added a minimum travel time" who thought this was needed? What use does this have? "It now gives time to react", it already had that time. The projectile is crazy slow, has anyone at zos ever used that ability at range? An un-upgraded mount travels faster than that thing (hyperbole I know but it's still pretty slow). It's nearly impossible to hit at range, it's loud and visually obvious. The skill in using that ability was to build it up and move in for the burst so it could actually land, but now if I'm point blank is it just gonna freeze in mid-air for a second? How is that possible? Why should someone have the ability to react to an arrow I shoot at point blank range? That doesn't make sense. If a magblade is closing the distance on you, that's enough to signal to you what's about to happen.
Also on a sidenote, the nerf to swift is also gonna hurt magblade as I've used that trait+blur or path to compensate for snares and now I'm going to be 40% slower than before so rip magblade mobility. 6% is such a heavy nerf (isn't that the buff it gives at normal quality currently?) try 7 or 7.5 so at least we can reach around 20% increase with full swift or 15 with two. Guess I'll have to switch to 2h and heavy like everyone else.
Grim focus got some unnecessary buffs some patches ago, now we have to pay the price
Uh, what buffs? Most recently it’s had its projectile slowed and it’s snare removed? What are you referring to?
Oh and before that it had its snare duration nerfed. So now been nerfed 4 patches straight. What again are you talking about?
This patch really killed mag NB
Thankfully I got grand overlord on mine after years and its about time to put him on the shelf
Not even going to bother raging here
The_1st_Elder wrote: »They added the change for counter play. Duh.
Stop complaining and everyone L2FP
HEBREWHAMMERRR wrote: »Grim focus hits twice as hard as all executes ingame or almost as hard as mighty whineblades execute when target is not in execute range.
It needs a serious nerf.
You may keep whining though
You do know it’s not an execute and to use a grim focus it requires 5 light attacks (then makes a crazy loud que sound) and it can be blocked and dodged and has the slowest projectile speed in pvp, right? You kind of sound dumb.
MetalHead4x4 wrote: »HEBREWHAMMERRR wrote: »Grim focus hits twice as hard as all executes ingame or almost as hard as mighty whineblades execute when target is not in execute range.
It needs a serious nerf.
You may keep whining though
You do know it’s not an execute and to use a grim focus it requires 5 light attacks (then makes a crazy loud que sound) and it can be blocked and dodged and has the slowest projectile speed in pvp, right? You kind of sound dumb.
Yeah but too bad its bugged, I had a griefer talking a bunch of sh!t to me in PM's then proceeded to gank me on the porch of Nik using Assassins Will (which he did not use 4-5 light attacks at all, there was no fighting around there at the time) so he was able to use it without procing it combined with his ultimate. Had to exploit the bug to get his kill...despicable.
HEBREWHAMMERRR wrote: »HEBREWHAMMERRR wrote: »Just want to give my two cents about the proposed change to Grim Focus and how absurd it sounds. ZoS already removed the snare it put on players and now it seems they're applying it to the projectile itself.
"Now added a minimum travel time" who thought this was needed? What use does this have? "It now gives time to react", it already had that time. The projectile is crazy slow, has anyone at zos ever used that ability at range? An un-upgraded mount travels faster than that thing (hyperbole I know but it's still pretty slow). It's nearly impossible to hit at range, it's loud and visually obvious. The skill in using that ability was to build it up and move in for the burst so it could actually land, but now if I'm point blank is it just gonna freeze in mid-air for a second? How is that possible? Why should someone have the ability to react to an arrow I shoot at point blank range? That doesn't make sense. If a magblade is closing the distance on you, that's enough to signal to you what's about to happen.
Also on a sidenote, the nerf to swift is also gonna hurt magblade as I've used that trait+blur or path to compensate for snares and now I'm going to be 40% slower than before so rip magblade mobility. 6% is such a heavy nerf (isn't that the buff it gives at normal quality currently?) try 7 or 7.5 so at least we can reach around 20% increase with full swift or 15 with two. Guess I'll have to switch to 2h and heavy like everyone else.
Grim focus got some unnecessary buffs some patches ago, now we have to pay the price
Uh, what buffs? Most recently it’s had its projectile slowed and it’s snare removed? What are you referring to?
Oh and before that it had its snare duration nerfed. So now been nerfed 4 patches straight. What again are you talking about?
You don't lose procs when the skill is recasted or expired.
You can proc more than one bow per cast.
Those were 2 huge buffs for that skill.
This patch really killed mag NB
Thankfully I got grand overlord on mine after years and its about time to put him on the shelf
Not even going to bother raging here
get a load of this guy. "my overperforming class is getting nerfed MAGBLADE IS DEAD"
if you said melee magblade specifically i would agree, but as it is now (literally everyone is destro) we have too much defense and healing to go with our high damage. i want scrubblades to learn to play magblade like it should be, you pop people easily but you get popped if you misplay in turn. swallow soul has too much healing so im glad its getting nerfed, but with the evasion update we're gonna resist DBs, plars, and wardens like it aint nothing.
overhaul blur/mirage/double take to be a mobility skill pls thank u
The fact that it locks your character out of performing other attacks while you wait on the delayed animation is very unpleasant. I'm not a fan.
This patch really killed mag NB
Thankfully I got grand overlord on mine after years and its about time to put him on the shelf
Not even going to bother raging here
literally no one cared about the snare. removing more side-effect snares from the game is 100% a good thing. snares should be intentionally applied always.
the point blank delay seems mildly water down-y? like making it easier for less skilled players who dont know what a magblade walking right up to them means? but its not necessarily a bad change. if you predict an incap/scream into gunshot correctly then you should be able to CC break instantly (if u didnt block/roll the incap ur a clown) and roll dodge to avoid it, but if you have a mildly suboptimal connection it can be impossible. i want people to punish my ass if i get too predictable, so on that end its fair. however im kinda worried about if its too long. i dont have the storage to download ESO twice so if someone could tell me how long the range is before the delay applies i would appreciate it. id hope itd be like 4-5 meters-ish?
also i never used swift so i cant speak for that, but i can say i would love for blur to get overhauled so that it doesnt give evasion anymore but instead gives us some better mobility. kinda like what was done with wings? pwease
thankyourat wrote: »Also I don’t find it “visually obvious”. Frags is what I would call “visually obvious”, or Flame Reach.
Frag is obvious because the players hands glow so you know it's ready. As for the actual ability the spectral bow is much more obvious. There's no way you don't see the long bright arrow traveling at you at a snail's pace as well as the loud audio que that resembles a gunshot. The spectral bow already travels so slow there is no way to guarantee it landing even when combined with a CC. You can CC break and dodge the bow 100% of the time.The_1st_Elder wrote: »The_1st_Elder wrote: »They added the change for counter play. Duh.
Stop complaining and everyone L2FP
Counterplay? To nightblades?
BLASPHEMY
Counter play by means of dodge rolling. More on par with crystal frags.
Frags move 5 times slower than bow procs while sorc hands glow like a christmas tree during proc.
Also the typical combo is soulharvest+bow proc making it a even harder to roll in melee range.
That's false the travel speed of frags is actually much faster. You can actually combo frags with other abilities and CC's the bow moves so slow that you can't even combo it with a CC. I can be right in your face cast the spectral bow and you still have ample time to block it. When they removed the cast time a couple patches ago they reduced the speed and now it's already too slow to combo it. So I can't imagine how slow it will move now
thankyourat wrote: »This patch really killed mag NB
Thankfully I got grand overlord on mine after years and its about time to put him on the shelf
Not even going to bother raging here
get a load of this guy. "my overperforming class is getting nerfed MAGBLADE IS DEAD"
if you said melee magblade specifically i would agree, but as it is now (literally everyone is destro) we have too much defense and healing to go with our high damage. i want scrubblades to learn to play magblade like it should be, you pop people easily but you get popped if you misplay in turn. swallow soul has too much healing so im glad its getting nerfed, but with the evasion update we're gonna resist DBs, plars, and wardens like it aint nothing.
overhaul blur/mirage/double take to be a mobility skill pls thank u
When was magblade over performing? I been I magblade main since release and it has had times were its been good and times that it has been bad but it has never over performed. stamblade however is a different story. I consider the blur change a nerf I would much rather dodge a hard hitting single target ability than resisting an AOE.
Swallow soul on a light armor argonian magblade will heal from 700 to 1200 I wouldn't consider that too much it's not like it's hitting 2k healing ticks on average. It's also not just the class skills that got nerfed annulment nerf is huge. So a class that was balanced and already middle of the pack for actual PvP (dueling aside) sustained heavy nerfs so it only makes since that a class that was middle of the pack would only go down to bottom teir. Mag sorc will be down their as well. Most magblades are destro staff and they rarely come to cyrodiil on a destro magblade they will either hang out in dueling spots or enter cyrodiil on a different class.
https://youtu.be/pZXxagpSAYU?t=30sThis patch really killed mag NB
Thankfully I got grand overlord on mine after years and its about time to put him on the shelf
Not even going to bother raging here
Try seeing the patch through magsorc eyes, then tell me what was killed.
But good nightblades have to forum cry for everything.
lucky_dutch wrote: »thankyourat wrote: »This patch really killed mag NB
Thankfully I got grand overlord on mine after years and its about time to put him on the shelf
Not even going to bother raging here
get a load of this guy. "my overperforming class is getting nerfed MAGBLADE IS DEAD"
if you said melee magblade specifically i would agree, but as it is now (literally everyone is destro) we have too much defense and healing to go with our high damage. i want scrubblades to learn to play magblade like it should be, you pop people easily but you get popped if you misplay in turn. swallow soul has too much healing so im glad its getting nerfed, but with the evasion update we're gonna resist DBs, plars, and wardens like it aint nothing.
overhaul blur/mirage/double take to be a mobility skill pls thank u
When was magblade over performing? I been I magblade main since release and it has had times were its been good and times that it has been bad but it has never over performed. stamblade however is a different story. I consider the blur change a nerf I would much rather dodge a hard hitting single target ability than resisting an AOE.
Swallow soul on a light armor argonian magblade will heal from 700 to 1200 I wouldn't consider that too much it's not like it's hitting 2k healing ticks on average. It's also not just the class skills that got nerfed annulment nerf is huge. So a class that was balanced and already middle of the pack for actual PvP (dueling aside) sustained heavy nerfs so it only makes since that a class that was middle of the pack would only go down to bottom teir. Mag sorc will be down their as well. Most magblades are destro staff and they rarely come to cyrodiil on a destro magblade they will either hang out in dueling spots or enter cyrodiil on a different class.
It isn't just magblade that's taking huge nerfs this patch, it's light armor classes altogether (although magblade are getting hit the hardest because they're seeing nerfs to both shields and healing).
Murkmire PvP Tiers:
Top: Anything wearing heavy armor
Middle: Anything wearing medium armor
Bottom: Anything wearing light armor
If you don't want to play a heavy armor class, you can still do good damage but you basically have to be willing to accept that if a heavy armor class ever targets you and gets on top of you, you're going to die. Thats the new 'balance'.