Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Grim Focus' grim future

  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pastas wrote: »
    moosegod wrote: »
    Just want to give my two cents about the proposed change to Grim Focus and how absurd it sounds. ZoS already removed the snare it put on players and now it seems they're applying it to the projectile itself.

    "Now added a minimum travel time" who thought this was needed? What use does this have? "It now gives time to react", it already had that time. The projectile is crazy slow, has anyone at zos ever used that ability at range? An un-upgraded mount travels faster than that thing (hyperbole I know but it's still pretty slow). It's nearly impossible to hit at range, it's loud and visually obvious. The skill in using that ability was to build it up and move in for the burst so it could actually land, but now if I'm point blank is it just gonna freeze in mid-air for a second? How is that possible? Why should someone have the ability to react to an arrow I shoot at point blank range? That doesn't make sense. If a magblade is closing the distance on you, that's enough to signal to you what's about to happen.

    Also on a sidenote, the nerf to swift is also gonna hurt magblade as I've used that trait+blur or path to compensate for snares and now I'm going to be 40% slower than before so rip magblade mobility. 6% is such a heavy nerf (isn't that the buff it gives at normal quality currently?) try 7 or 7.5 so at least we can reach around 20% increase with full swift or 15 with two. Guess I'll have to switch to 2h and heavy like everyone else.

    Grim focus got some unnecessary buffs some patches ago, now we have to pay the price

    Uh, what buffs? Most recently it’s had its projectile slowed and it’s snare removed? What are you referring to?

    1 Heavy Attack counts as 2 stacks now, and you can’t lose stacks unless you drop out of combat.
    Edited by Feanor on October 2, 2018 2:13PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • BigBadVolk
    BigBadVolk
    ✭✭✭✭✭
    Feanor wrote: »
    Pastas wrote: »
    moosegod wrote: »
    Just want to give my two cents about the proposed change to Grim Focus and how absurd it sounds. ZoS already removed the snare it put on players and now it seems they're applying it to the projectile itself.

    "Now added a minimum travel time" who thought this was needed? What use does this have? "It now gives time to react", it already had that time. The projectile is crazy slow, has anyone at zos ever used that ability at range? An un-upgraded mount travels faster than that thing (hyperbole I know but it's still pretty slow). It's nearly impossible to hit at range, it's loud and visually obvious. The skill in using that ability was to build it up and move in for the burst so it could actually land, but now if I'm point blank is it just gonna freeze in mid-air for a second? How is that possible? Why should someone have the ability to react to an arrow I shoot at point blank range? That doesn't make sense. If a magblade is closing the distance on you, that's enough to signal to you what's about to happen.

    Also on a sidenote, the nerf to swift is also gonna hurt magblade as I've used that trait+blur or path to compensate for snares and now I'm going to be 40% slower than before so rip magblade mobility. 6% is such a heavy nerf (isn't that the buff it gives at normal quality currently?) try 7 or 7.5 so at least we can reach around 20% increase with full swift or 15 with two. Guess I'll have to switch to 2h and heavy like everyone else.

    Grim focus got some unnecessary buffs some patches ago, now we have to pay the price

    Uh, what buffs? Most recently it’s had its projectile slowed and it’s snare removed? What are you referring to?

    1 Heavy Attack counts as 2 stacks now, and you can’t lose stacks unless you drop out of combat.

    ye but tbh thats mostly a buff to stamblades, for magblades like with most magicka classes, heavies suck if they go ranged or try to be ranged
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    BigBadVolk wrote: »
    Feanor wrote: »
    Pastas wrote: »
    moosegod wrote: »
    Just want to give my two cents about the proposed change to Grim Focus and how absurd it sounds. ZoS already removed the snare it put on players and now it seems they're applying it to the projectile itself.

    "Now added a minimum travel time" who thought this was needed? What use does this have? "It now gives time to react", it already had that time. The projectile is crazy slow, has anyone at zos ever used that ability at range? An un-upgraded mount travels faster than that thing (hyperbole I know but it's still pretty slow). It's nearly impossible to hit at range, it's loud and visually obvious. The skill in using that ability was to build it up and move in for the burst so it could actually land, but now if I'm point blank is it just gonna freeze in mid-air for a second? How is that possible? Why should someone have the ability to react to an arrow I shoot at point blank range? That doesn't make sense. If a magblade is closing the distance on you, that's enough to signal to you what's about to happen.

    Also on a sidenote, the nerf to swift is also gonna hurt magblade as I've used that trait+blur or path to compensate for snares and now I'm going to be 40% slower than before so rip magblade mobility. 6% is such a heavy nerf (isn't that the buff it gives at normal quality currently?) try 7 or 7.5 so at least we can reach around 20% increase with full swift or 15 with two. Guess I'll have to switch to 2h and heavy like everyone else.

    Grim focus got some unnecessary buffs some patches ago, now we have to pay the price

    Uh, what buffs? Most recently it’s had its projectile slowed and it’s snare removed? What are you referring to?

    1 Heavy Attack counts as 2 stacks now, and you can’t lose stacks unless you drop out of combat.

    ye but tbh thats mostly a buff to stamblades, for magblades like with most magicka classes, heavies suck if they go ranged or try to be ranged

    In PvP I land heavy attacks with magicka infinitely easier than stam. It's a buff for stamblades in PvE because DW has a very quick heavy attack, but in PvP it's a magicka buff since range isn't an issue.
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    Nicko_Lps wrote: »
    Grim focus hits twice as hard as all executes ingame or almost as hard as mighty whineblades execute when target is not in execute range.

    It needs a serious nerf.

    You may keep whining though

    Twice as hard? wtf are you even saying?

  • GreenHere
    GreenHere
    ✭✭✭✭✭
    ✭✭
    Wait, wait, wait...

    Does this mean they essentially added a 1 second cast time to the Grim Focus shot, just after it fires off?







    :trollface:
  • BigBadVolk
    BigBadVolk
    ✭✭✭✭✭
    Daus wrote: »
    BigBadVolk wrote: »
    Feanor wrote: »
    Pastas wrote: »
    moosegod wrote: »
    Just want to give my two cents about the proposed change to Grim Focus and how absurd it sounds. ZoS already removed the snare it put on players and now it seems they're applying it to the projectile itself.

    "Now added a minimum travel time" who thought this was needed? What use does this have? "It now gives time to react", it already had that time. The projectile is crazy slow, has anyone at zos ever used that ability at range? An un-upgraded mount travels faster than that thing (hyperbole I know but it's still pretty slow). It's nearly impossible to hit at range, it's loud and visually obvious. The skill in using that ability was to build it up and move in for the burst so it could actually land, but now if I'm point blank is it just gonna freeze in mid-air for a second? How is that possible? Why should someone have the ability to react to an arrow I shoot at point blank range? That doesn't make sense. If a magblade is closing the distance on you, that's enough to signal to you what's about to happen.

    Also on a sidenote, the nerf to swift is also gonna hurt magblade as I've used that trait+blur or path to compensate for snares and now I'm going to be 40% slower than before so rip magblade mobility. 6% is such a heavy nerf (isn't that the buff it gives at normal quality currently?) try 7 or 7.5 so at least we can reach around 20% increase with full swift or 15 with two. Guess I'll have to switch to 2h and heavy like everyone else.

    Grim focus got some unnecessary buffs some patches ago, now we have to pay the price

    Uh, what buffs? Most recently it’s had its projectile slowed and it’s snare removed? What are you referring to?

    1 Heavy Attack counts as 2 stacks now, and you can’t lose stacks unless you drop out of combat.

    ye but tbh thats mostly a buff to stamblades, for magblades like with most magicka classes, heavies suck if they go ranged or try to be ranged

    In PvP I land heavy attacks with magicka infinitely easier than stam. It's a buff for stamblades in PvE because DW has a very quick heavy attack, but in PvP it's a magicka buff since range isn't an issue.

    nah fire and frost sucks ass (mostly reflectable if there are dk, rest can easily roll dodge them) just as bow and 2h, 1hs and dw heavy still better especially to get the stacks

    Lightning and resto ye prob will be gut
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Nicko_Lps
    Nicko_Lps
    ✭✭✭✭✭
    Kalante wrote: »
    Nicko_Lps wrote: »
    Grim focus hits twice as hard as all executes ingame or almost as hard as mighty whineblades execute when target is not in execute range.

    It needs a serious nerf.

    You may keep whining though

    You should L2P perhaps?

    You tell me that i need to L2P when i read numbers boi?
    Numbers dont lie, that skill is way more overbuffed than it should be.

    I have 2 magsorcs, 2 DK's, 3nb's and 1 templar.

    Do you have a magsorc and see numbers? You seem to be really sure about it.
  • Pastas
    Pastas
    ✭✭✭
    Pastas wrote: »
    moosegod wrote: »
    Just want to give my two cents about the proposed change to Grim Focus and how absurd it sounds. ZoS already removed the snare it put on players and now it seems they're applying it to the projectile itself.

    "Now added a minimum travel time" who thought this was needed? What use does this have? "It now gives time to react", it already had that time. The projectile is crazy slow, has anyone at zos ever used that ability at range? An un-upgraded mount travels faster than that thing (hyperbole I know but it's still pretty slow). It's nearly impossible to hit at range, it's loud and visually obvious. The skill in using that ability was to build it up and move in for the burst so it could actually land, but now if I'm point blank is it just gonna freeze in mid-air for a second? How is that possible? Why should someone have the ability to react to an arrow I shoot at point blank range? That doesn't make sense. If a magblade is closing the distance on you, that's enough to signal to you what's about to happen.

    Also on a sidenote, the nerf to swift is also gonna hurt magblade as I've used that trait+blur or path to compensate for snares and now I'm going to be 40% slower than before so rip magblade mobility. 6% is such a heavy nerf (isn't that the buff it gives at normal quality currently?) try 7 or 7.5 so at least we can reach around 20% increase with full swift or 15 with two. Guess I'll have to switch to 2h and heavy like everyone else.

    Grim focus got some unnecessary buffs some patches ago, now we have to pay the price

    Uh, what buffs? Most recently it’s had its projectile slowed and it’s snare removed? What are you referring to?

    Oh and before that it had its snare duration nerfed. So now been nerfed 4 patches straight. What again are you talking about?


    You don't lose procs when the skill is recasted or expired.
    You can proc more than one bow per cast.

    Those were 2 huge buffs for that skill.



    WARNING
    This post may Include horrible gramatical and orthographic errors
    Read on your own risk
    AD
    Dar'foo Stamblade Zorg-gro-Wurf DK tank Far-Datxo Templar healer Valmir Spellius Magsorc
    Randolf Omberic Magblade Felien Golas Magdk Faenor Oakwood Stamplar Sader Dustorm Stamsorc
    EP
    Do'Ragash Stamdk Caius Grachus Stamden Dalyne Narus Magplar
    DC
    Melkar Spellius Magden
    PC EU
  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    This patch really killed mag NB

    Thankfully I got grand overlord on mine after years and its about time to put him on the shelf
    Not even going to bother raging here
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    IDK if I put my ass on the line and go into melee I better land the hit. It's an unnecessary change
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • moosegod
    moosegod
    ✭✭✭
    Anybody here who is telling us to just suck it up clearly doesn't play a magblade or has a grudge against the class. We are already losing minor vitality, healing ward no longer heals, only other shield nerfed, path nerfed, evasion changed, grim focus has a cost and now has been snared. I was fine with the previous stated changes (save maybe vitality loss) but grim is already hard to land as it is. I've been on the PTS to try the change and if your standing point blank it takes about a whole second for it to land, it's the same if you stand like 10m away.
  • Bitmun
    Bitmun
    ✭✭✭
    The change is absolutely unnessecary. Basically, every player who knows what roll dodge is, can avoid the proc of Spectral Bow. Now, on live, it shines in the right hands. When you give a stun to an enemy, or just saving it up, using properly and with (counterplay), it really helps to kill strong, tanky brawler machines or just those, who is not as fast to react. It is already easily dodgeable after the cc break, even with 130-200 ping. It is nice, that you add a visible effect to melee/close range proc, but the DELAY is not needed at all, since it is already a bit clunky. Do not restrict or cut the mechanichs only because someone just doesn't know how to deal with them, please. :P
    Edited by Bitmun on October 2, 2018 5:41PM
  • Myux
    Myux
    ✭✭✭
    mb10 wrote: »
    This patch really killed mag NB

    Thankfully I got grand overlord on mine after years and its about time to put him on the shelf
    Not even going to bother raging here

    get a load of this guy. "my overperforming class is getting nerfed MAGBLADE IS DEAD"

    if you said melee magblade specifically i would agree, but as it is now (literally everyone is destro) we have too much defense and healing to go with our high damage. i want scrubblades to learn to play magblade like it should be, you pop people easily but you get popped if you misplay in turn. swallow soul has too much healing so im glad its getting nerfed, but with the evasion update we're gonna resist DBs, plars, and wardens like it aint nothing. i would say nerf dark cloak but my 80k-chan relies on it so i cant bring myself to actually want that. i love my beautiful son

    overhaul blur/mirage/double take to be a mobility skill pls thank u
    Edited by Myux on October 2, 2018 5:44PM
  • ku5h
    ku5h
    ✭✭✭✭✭
    They added the change for counter play. Duh.

    Stop complaining and everyone L2FP

    They changed it because ppl cant L2P against already very counterable slow projectiles. The change is here for potatoes that cant L2P.
  • MetalHead4x4
    MetalHead4x4
    ✭✭✭
    Nicko_Lps wrote: »
    Grim focus hits twice as hard as all executes ingame or almost as hard as mighty whineblades execute when target is not in execute range.

    It needs a serious nerf.

    You may keep whining though

    You do know it’s not an execute and to use a grim focus it requires 5 light attacks (then makes a crazy loud que sound) and it can be blocked and dodged and has the slowest projectile speed in pvp, right? You kind of sound dumb.

    Yeah but too bad its bugged, I had a griefer talking a bunch of sh!t to me in PM's then proceeded to gank me on the porch of Nik using Assassins Will (which he did not use 4-5 light attacks at all, there was no fighting around there at the time) so he was able to use it without procing it combined with his ultimate. Had to exploit the bug to get his kill...despicable.
    PC/NA Daevyen the Warlock (Sorc)
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
    ✭✭✭✭✭
    Nicko_Lps wrote: »
    Grim focus hits twice as hard as all executes ingame or almost as hard as mighty whineblades execute when target is not in execute range.

    It needs a serious nerf.

    You may keep whining though

    You do know it’s not an execute and to use a grim focus it requires 5 light attacks (then makes a crazy loud que sound) and it can be blocked and dodged and has the slowest projectile speed in pvp, right? You kind of sound dumb.

    Yeah but too bad its bugged, I had a griefer talking a bunch of sh!t to me in PM's then proceeded to gank me on the porch of Nik using Assassins Will (which he did not use 4-5 light attacks at all, there was no fighting around there at the time) so he was able to use it without procing it combined with his ultimate. Had to exploit the bug to get his kill...despicable.

    This is quietly removed from the game and tucked in to the patch notes but not a lot of people knew about this. You could use that psijic light attack skil lon allies to proc bow. Will be gone soon.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
    ✭✭✭✭✭
    Pastas wrote: »
    Pastas wrote: »
    moosegod wrote: »
    Just want to give my two cents about the proposed change to Grim Focus and how absurd it sounds. ZoS already removed the snare it put on players and now it seems they're applying it to the projectile itself.

    "Now added a minimum travel time" who thought this was needed? What use does this have? "It now gives time to react", it already had that time. The projectile is crazy slow, has anyone at zos ever used that ability at range? An un-upgraded mount travels faster than that thing (hyperbole I know but it's still pretty slow). It's nearly impossible to hit at range, it's loud and visually obvious. The skill in using that ability was to build it up and move in for the burst so it could actually land, but now if I'm point blank is it just gonna freeze in mid-air for a second? How is that possible? Why should someone have the ability to react to an arrow I shoot at point blank range? That doesn't make sense. If a magblade is closing the distance on you, that's enough to signal to you what's about to happen.

    Also on a sidenote, the nerf to swift is also gonna hurt magblade as I've used that trait+blur or path to compensate for snares and now I'm going to be 40% slower than before so rip magblade mobility. 6% is such a heavy nerf (isn't that the buff it gives at normal quality currently?) try 7 or 7.5 so at least we can reach around 20% increase with full swift or 15 with two. Guess I'll have to switch to 2h and heavy like everyone else.

    Grim focus got some unnecessary buffs some patches ago, now we have to pay the price

    Uh, what buffs? Most recently it’s had its projectile slowed and it’s snare removed? What are you referring to?

    Oh and before that it had its snare duration nerfed. So now been nerfed 4 patches straight. What again are you talking about?


    You don't lose procs when the skill is recasted or expired.
    You can proc more than one bow per cast.

    Those were 2 huge buffs for that skill.



    You play magblade? I’d love to see you manage two bow procs in an open world or BG setting with magblade. This wasn’t a pvp buff at all and they added an additional light attack because of it. The new heavy attack change will be nice though. Half assed buff nerf I guess.
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Myux wrote: »
    mb10 wrote: »
    This patch really killed mag NB

    Thankfully I got grand overlord on mine after years and its about time to put him on the shelf
    Not even going to bother raging here

    get a load of this guy. "my overperforming class is getting nerfed MAGBLADE IS DEAD"

    if you said melee magblade specifically i would agree, but as it is now (literally everyone is destro) we have too much defense and healing to go with our high damage. i want scrubblades to learn to play magblade like it should be, you pop people easily but you get popped if you misplay in turn. swallow soul has too much healing so im glad its getting nerfed, but with the evasion update we're gonna resist DBs, plars, and wardens like it aint nothing.

    overhaul blur/mirage/double take to be a mobility skill pls thank u

    When was magblade over performing? I been I magblade main since release and it has had times were its been good and times that it has been bad but it has never over performed. stamblade however is a different story. I consider the blur change a nerf I would much rather dodge a hard hitting single target ability than resisting an AOE.

    Swallow soul on a light armor argonian magblade will heal from 700 to 1200 I wouldn't consider that too much it's not like it's hitting 2k healing ticks on average. It's also not just the class skills that got nerfed annulment nerf is huge. So a class that was balanced and already middle of the pack for actual PvP (dueling aside) sustained heavy nerfs so it only makes since that a class that was middle of the pack would only go down to bottom teir. Mag sorc will be down their as well. Most magblades are destro staff and they rarely come to cyrodiil on a destro magblade they will either hang out in dueling spots or enter cyrodiil on a different class.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Sorry guys, but as much as I love the class, it was easy mode from some patches till know. Every single mageblade learnt to fire 3 light attacks, cloak, full heavy + flame reach + LA + assa will, it became boring.

    Low risk and high reward.

    The class is not dead with this change. It can still put a hell of dmg. It´s just that the easy burst it will become less reliable. You still can replace assa will with soul assault or even impale. Or go melee.

    What is not good is to fight an enemy without giving him a chance.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    The fact that it locks your character out of performing other attacks while you wait on the delayed animation is very unpleasant. I'm not a fan.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Daus wrote: »
    The fact that it locks your character out of performing other attacks while you wait on the delayed animation is very unpleasant. I'm not a fan.

    Then let's go back to pre-morrowind version, I think it was the most balanced one. 4 LA but you had to recast the skill to get a new charge.
    Edited by Xvorg on October 2, 2018 9:44PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Xvorg wrote: »
    Daus wrote: »
    The fact that it locks your character out of performing other attacks while you wait on the delayed animation is very unpleasant. I'm not a fan.

    Then let's go back to pre-morrowind version, I think it was the most balanced one. 4 LA but you had to recast the skill to get a new charge.

    I would love that honestly. The more skill based the better. The delay just makes the ability not fun to use.
  • moosegod
    moosegod
    ✭✭✭
    This change ruins the idea of the nb being to able to do a quick burst as the "assassin" character it's supposed to be. Why is ZoS changing class skills to be like other class' skills? What is the point of class skills if they're all so similar to each other class? Also how does a minimum travel time even make sense? You're just breaking physics to cater to whoever's agenda it was to lessen the ability of nightblades in duels.
    Edited by moosegod on October 2, 2018 10:43PM
  • Nicko_Lps
    Nicko_Lps
    ✭✭✭✭✭
    mb10 wrote: »
    This patch really killed mag NB

    Thankfully I got grand overlord on mine after years and its about time to put him on the shelf
    Not even going to bother raging here

    Try seeing the patch through magsorc eyes, then tell me what was killed.

    But good nightblades have to forum cry for everything.
  • lucky_dutch
    lucky_dutch
    ✭✭✭✭
    Myux wrote: »
    literally no one cared about the snare. removing more side-effect snares from the game is 100% a good thing. snares should be intentionally applied always.

    the point blank delay seems mildly water down-y? like making it easier for less skilled players who dont know what a magblade walking right up to them means? but its not necessarily a bad change. if you predict an incap/scream into gunshot correctly then you should be able to CC break instantly (if u didnt block/roll the incap ur a clown) and roll dodge to avoid it, but if you have a mildly suboptimal connection it can be impossible. i want people to punish my ass if i get too predictable, so on that end its fair. however im kinda worried about if its too long. i dont have the storage to download ESO twice so if someone could tell me how long the range is before the delay applies i would appreciate it. id hope itd be like 4-5 meters-ish?

    also i never used swift so i cant speak for that, but i can say i would love for blur to get overhauled so that it doesnt give evasion anymore but instead gives us some better mobility. kinda like what was done with wings? pwease

    Kinda agree with this tbh. The change to grim focus is OK and the previous change removing snare was good.

    HOWEVER, I agree that magblades are now ridiculously vulnerable to snares and absolutely need access to a snare break now that shields are practically useless. Unless they want to completely homogenise every class and have everyone only PvP in heavy armor because that's the way they're heading tbh.
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Feanor wrote: »
    Also I don’t find it “visually obvious”. Frags is what I would call “visually obvious”, or Flame Reach.

    Frag is obvious because the players hands glow so you know it's ready. As for the actual ability the spectral bow is much more obvious. There's no way you don't see the long bright arrow traveling at you at a snail's pace as well as the loud audio que that resembles a gunshot. The spectral bow already travels so slow there is no way to guarantee it landing even when combined with a CC. You can CC break and dodge the bow 100% of the time.
    Nicko_Lps wrote: »
    Nicko_Lps wrote: »
    They added the change for counter play. Duh.

    Stop complaining and everyone L2FP

    Counterplay? To nightblades?


    BLASPHEMY

    Counter play by means of dodge rolling. More on par with crystal frags.

    Frags move 5 times slower than bow procs while sorc hands glow like a christmas tree during proc.
    Also the typical combo is soulharvest+bow proc making it a even harder to roll in melee range.

    That's false the travel speed of frags is actually much faster. You can actually combo frags with other abilities and CC's the bow moves so slow that you can't even combo it with a CC. I can be right in your face cast the spectral bow and you still have ample time to block it. When they removed the cast time a couple patches ago they reduced the speed and now it's already too slow to combo it. So I can't imagine how slow it will move now

    I've NEVER seen it, lol. I even asked a Sorc friend of mine who switched to NB what it looked like, and he didn't know, either. Is there a video of it anywhere? The only time I've ever seen this cheese is in my death recap.
    #CAREBEARMASTERRACE
  • lucky_dutch
    lucky_dutch
    ✭✭✭✭
    Myux wrote: »
    mb10 wrote: »
    This patch really killed mag NB

    Thankfully I got grand overlord on mine after years and its about time to put him on the shelf
    Not even going to bother raging here

    get a load of this guy. "my overperforming class is getting nerfed MAGBLADE IS DEAD"

    if you said melee magblade specifically i would agree, but as it is now (literally everyone is destro) we have too much defense and healing to go with our high damage. i want scrubblades to learn to play magblade like it should be, you pop people easily but you get popped if you misplay in turn. swallow soul has too much healing so im glad its getting nerfed, but with the evasion update we're gonna resist DBs, plars, and wardens like it aint nothing.

    overhaul blur/mirage/double take to be a mobility skill pls thank u

    When was magblade over performing? I been I magblade main since release and it has had times were its been good and times that it has been bad but it has never over performed. stamblade however is a different story. I consider the blur change a nerf I would much rather dodge a hard hitting single target ability than resisting an AOE.

    Swallow soul on a light armor argonian magblade will heal from 700 to 1200 I wouldn't consider that too much it's not like it's hitting 2k healing ticks on average. It's also not just the class skills that got nerfed annulment nerf is huge. So a class that was balanced and already middle of the pack for actual PvP (dueling aside) sustained heavy nerfs so it only makes since that a class that was middle of the pack would only go down to bottom teir. Mag sorc will be down their as well. Most magblades are destro staff and they rarely come to cyrodiil on a destro magblade they will either hang out in dueling spots or enter cyrodiil on a different class.

    It isn't just magblade that's taking huge nerfs this patch, it's light armor classes altogether (although magblade are getting hit the hardest because they're seeing nerfs to both shields and healing).

    Murkmire PvP Tiers:

    Top: Anything wearing heavy armor
    Middle: Anything wearing medium armor
    Bottom: Anything wearing light armor

    If you don't want to play a heavy armor class, you can still do good damage but you basically have to be willing to accept that if a heavy armor class ever targets you and gets on top of you, you're going to die. Thats the new 'balance'.
  • moosegod
    moosegod
    ✭✭✭
    For anyone who isn't on the PTS here is a clip of me testing the new spectral bow:

    https://youtu.be/pZXxagpSAYU?t=30s
    It should start at 30s where I shoot the bow point blank. As you can see its about a second delay. I try a few distances as well to find the rough minimum distance. How am I supposed to combo with death stroke if they can just dodge after the ult? Fear may be the only reliable way to maybe land this on a good player now.
    Edited by moosegod on October 3, 2018 12:52PM
  • Ragnaroek93
    Ragnaroek93
    ✭✭✭✭✭
    ✭✭✭
    Nicko_Lps wrote: »
    mb10 wrote: »
    This patch really killed mag NB

    Thankfully I got grand overlord on mine after years and its about time to put him on the shelf
    Not even going to bother raging here

    Try seeing the patch through magsorc eyes, then tell me what was killed.

    But good nightblades have to forum cry for everything.

    Take a deep breath and realise that magblades (and a lot other stuff in general) got nerfed pretty hard as well.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Myux wrote: »
    mb10 wrote: »
    This patch really killed mag NB

    Thankfully I got grand overlord on mine after years and its about time to put him on the shelf
    Not even going to bother raging here

    get a load of this guy. "my overperforming class is getting nerfed MAGBLADE IS DEAD"

    if you said melee magblade specifically i would agree, but as it is now (literally everyone is destro) we have too much defense and healing to go with our high damage. i want scrubblades to learn to play magblade like it should be, you pop people easily but you get popped if you misplay in turn. swallow soul has too much healing so im glad its getting nerfed, but with the evasion update we're gonna resist DBs, plars, and wardens like it aint nothing.

    overhaul blur/mirage/double take to be a mobility skill pls thank u

    When was magblade over performing? I been I magblade main since release and it has had times were its been good and times that it has been bad but it has never over performed. stamblade however is a different story. I consider the blur change a nerf I would much rather dodge a hard hitting single target ability than resisting an AOE.

    Swallow soul on a light armor argonian magblade will heal from 700 to 1200 I wouldn't consider that too much it's not like it's hitting 2k healing ticks on average. It's also not just the class skills that got nerfed annulment nerf is huge. So a class that was balanced and already middle of the pack for actual PvP (dueling aside) sustained heavy nerfs so it only makes since that a class that was middle of the pack would only go down to bottom teir. Mag sorc will be down their as well. Most magblades are destro staff and they rarely come to cyrodiil on a destro magblade they will either hang out in dueling spots or enter cyrodiil on a different class.

    It isn't just magblade that's taking huge nerfs this patch, it's light armor classes altogether (although magblade are getting hit the hardest because they're seeing nerfs to both shields and healing).

    Murkmire PvP Tiers:

    Top: Anything wearing heavy armor
    Middle: Anything wearing medium armor
    Bottom: Anything wearing light armor

    If you don't want to play a heavy armor class, you can still do good damage but you basically have to be willing to accept that if a heavy armor class ever targets you and gets on top of you, you're going to die. Thats the new 'balance'.

    Thanks for this video. It's the same dark red color as everything else that shoots out of a nightblade, no wonder I never see it!
    #CAREBEARMASTERRACE
Sign In or Register to comment.