Girl_Number8 wrote: »Kuramas9tails wrote: »If a magic character uses it, they are building wrong.Girl_Number8 wrote: »Anyone can use it~
But yet there it is~ As is this silly thread~
If you getting nuked from a 7K hit, you need to reexamine your build.
You want to nerf snipe by reducing damage, remove defile then let's remove the cc from frags and reduce that damage by 2/3 so it cant do 20K one shot any more ( yes I have the screen shots to prove it)
Then we can all stand around and wet noodle each other to death
I am currently running a tank build, and I get regularly nuked with snipe spam - since they don't get me the first time round anymore, all they do is cloak and wait til they can hit me again. You can't dodge based on the sound if the sound doesn't play til after it's hit you. Before I was running my tank build I was taking hits of well over 13k damage from snipe. Now it's "only" 7k (with all impen, 25k+ resists etc), but when they can hit you three times simultaneously with this before you're even aware of it because of desync issues, then you're a bit screwed. Frags doesn't hit as hard as that, by the way. In fact, on my glass cannon build I was never taking 20k hits from frags, but I was hit for almost that much by snipers.
I should also just point out that "re-examine your build" is not really a valid response. People run all kinds of different builds, and it is basically impossible to counter every single build that exists simultaneously. If it -were- possible, we wouldn't have this endless cycle of buffs and nerfs to begin with. The frustration with snipe spam is that a) it has little counterplay and b) requires zero effort or skill to pull off.
^LMAO. He plays a stamblade and thinks that mag builds have it easy. I can't even begin to imagine what it must be like to be that out of touch with reality.
The fact that some of you point the finger at Snipe shows you have no idea what you're talking about. The problem is and always has been Cloak/stealth.
Without Cloak/stealth, the bow combo is functionally the same as ranged magplar and I don't hear any of you crying about that spec.
Bow and Snipe are incredibly well-balanced without cheese stealth mechanics. If you die to a non-stealth non-gank bow build it's a severe learn to play issue.
As I said, I have more than one screen shot showing 20k+ damage from one frags hit wearing medium armor with impen.
Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.
Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.
Donny_Vito wrote: »
LittlePinkDot wrote: »Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.
Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.
Exactly 100%%%%%%%%%%
Its actually arguably the worst skill in the game by far. The dude above literally said the desync is the only problem...Umm...The skill hits for 6k and adds a defile from 40m away what on earth how is that even okay? There's too many things wrong with the skill. Desync just amplifies the problems, but the problems are still there even without the desync.
Only focused aim morph is 40m away, theres no Defile on focused aim.
Lethal arrow morph has the defile but its poison damage and I believe only from 25m away.
As I said, I have more than one screen shot showing 20k+ damage from one frags hit wearing medium armor with impen.
Perhaps you should "re-examine your build"? If mages are that much of a problem for you, try stacking spell resist.
...
See how unsatisfying that argument is when someone spins it back on you?
Donny_Vito wrote: »
LittlePinkDot wrote: »And what bug are people talking about??? It must not exist on PS4 because I never die to snipe in any manner that looks like lag. In fact I hardly even get lag in pvp.
So much for PC being better.....
LittlePinkDot wrote: »Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.
Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.
Exactly 100%%%%%%%%%%
Its actually arguably the worst skill in the game by far. The dude above literally said the desync is the only problem...Umm...The skill hits for 6k and adds a defile from 40m away what on earth how is that even okay? There's too many things wrong with the skill. Desync just amplifies the problems, but the problems are still there even without the desync.
Only focused aim morph is 40m away, theres no Defile on focused aim.
Lethal arrow morph has the defile but its poison damage and I believe only from 25m away.
This math was done on another thread. Not quite 50m, but close enough:
Lethal Arrow = +35m (+5m for Focused Aim)
Assault Passive "Reach" = +5m
Eagleye set = +3m
propelling shield = +4m
35+5+3+4 = 47m (52m if you use Focused Aim)
Of course, that math is very situational. In reality, you can get to 40m no problem and fire off at least 2 snipes before your opponent can respond.
IRL, if you are sniped by a skilled archer you are pretty much dead. So, is snipe OP? Not sure. Maybe increasing the cast time to 2s (or even 3s) would help. Then it can really only be used as an opener, which I assume is/was the intent when designing the skill.
Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.
Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.
Exactly 100%%%%%%%%%%
Its actually arguably the worst skill in the game by far. The dude above literally said the desync is the only problem...Umm...The skill hits for 6k and adds a defile from 40m away what on earth how is that even okay? There's too many things wrong with the skill. Desync just amplifies the problems, but the problems are still there even without the desync.
kringled_1 wrote: »I was getting hit with snipes the other day, while shimmering shield was up. I don't even know in what way things were broken there.
LittlePinkDot wrote: »And what bug are people talking about??? It must not exist on PS4 because I never die to snipe in any manner that looks like lag. In fact I hardly even get lag in pvp.
So much for PC being better.....
As if we needed more proof of PS4 players not being knowledgeable of game mechanics, PC and XB both have tons of players abusing the glitch due to knowing enough about the game to utilize it.
Oh I would be open to making bow builds more viable in any way possible. This game lacks viable archer builds in general. Having snipe as an ult I and getting a rapid shot bow spammable sounds pretty good to me.Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.
Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.
Oh yeah, let's reduce the burst damage of builds that already have trouble bursting certain builds and don't have the heals/sustain for long protracted fights. What could go wrong...
Also, one can't "spam" snipe from stealth - you'd either have to go back into sneak (impossible with Lethal Arrow morph as the DoT keeps you in combat), wasting anywhere between 1-2 seconds before you're stealthed again (and slows you down) or use cloak inbetween snipes which incurs a global cooldown and thus reduces those 5-6k~ snipes -average number for an average snipe spammer on a non-tank character- to every 2s at most rather than one per second like it would be when actually spammed.
You make it sound like bow builds suddenly ignored global cooldowns and spammed the skill while simultaneously going invisible. No, it doesn't work like that.
Also, someone killing you with ranged attacks while you're outnumbered isn't a cause to cry for nerfs, or we'd be QQ'ing about a lot more than just Snipe.
As someone already pointed out above, fix the desyncs, fix the potential exploits and the skill is fine.
If they want to change anything, that should be swapping Rapid Fire (ultimate) with Snipe.
i.e. "Ranged Rapid Strikes" for Bow, but they'd get to keep a burst ultimate to actually kill people with.
The fact that some of you point the finger at Snipe shows you have no idea what you're talking about. The problem is and always has been Cloak/stealth.
Without Cloak/stealth, the bow combo is functionally the same as ranged magplar and I don't hear any of you crying about that spec.
Bow and Snipe are incredibly well-balanced without cheese stealth mechanics. If you die to a non-stealth non-gank bow build it's a severe learn to play issue.
Depends on content, on survivability required, etc. You know that, as I can see in your signature. The fact that Magicka deals more DPS along with acess to higher survivability is pretty much undeniable, though.
I believe a bit of it will change next patch, because bow will get blade cloak's mitigation with evasion and magicka will have more trouble to stay alive because of shield nerfs. It does not change the DPS difference, though. I just wish stamina had acess to range DPS as solid as magicka.
Zo$ has made it obvious that they only care about catering to stamblades (Nerfmire will turn the game into Elder Stamblade Online) so why would they do anything about the broken state of snipe in pvp?
Oreyn_Bearclaw wrote: »
Bud, we are already there. My favorite tactic that I am seeing now. They have one player (last night was a really tanky mag warden), that hops around looking like a tempting target. The moment you engage, you get hit with 3-4 people sniping you at once. People think shield stacking is a problem? Cloak is F'ing Broken, even more so in the swift meta. The only counter to a cloaking snipe spammer is to run. All the typical counter plays for a cloak are simply not applicable when they are at max range. They fire a bunch of snipes and hope for them to desync. If they do, you die. If they dont, they reset the fight, and try again.
LittlePinkDot wrote: »
And im quite happy that Sony doesnt like crossplay 99% of the time. Who wants to play with exploiters?
Im quite happy being in Sonys bubble.
Oreyn_Bearclaw wrote: »
Bud, we are already there. My favorite tactic that I am seeing now. They have one player (last night was a really tanky mag warden), that hops around looking like a tempting target. The moment you engage, you get hit with 3-4 people sniping you at once. People think shield stacking is a problem? Cloak is F'ing Broken, even more so in the swift meta. The only counter to a cloaking snipe spammer is to run. All the typical counter plays for a cloak are simply not applicable when they are at max range. They fire a bunch of snipes and hope for them to desync. If they do, you die. If they dont, they reset the fight, and try again.
They don't like the truth here on these forums. It is blatantly obvious that the only people who support the proposed shield annihilation coming in Nerfmire are stamblade players with an abysmal level of skill and even worse grasp of game mechanics. So many of them claiming mag builds are simplistic and overpowered while refusing to acknowledge the multitude of advantages that stam builds have over them and that the gap is only going to get widened.LittlePinkDot wrote: »
And im quite happy that Sony doesnt like crossplay 99% of the time. Who wants to play with exploiters?
Im quite happy being in Sonys bubble.
Sony doesn't want true crossplay because they don't want their playerbase being embarrased and then crying a river. You can find the stats for most multiplat games (some don't record them or won't release them so I can't say all) and see that PS players are the ones who have the worst performances in each category.
rfennell_ESO wrote: »LittlePinkDot wrote: »Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.
Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.
Exactly 100%%%%%%%%%%
Its actually arguably the worst skill in the game by far. The dude above literally said the desync is the only problem...Umm...The skill hits for 6k and adds a defile from 40m away what on earth how is that even okay? There's too many things wrong with the skill. Desync just amplifies the problems, but the problems are still there even without the desync.
Only focused aim morph is 40m away, theres no Defile on focused aim.
Lethal arrow morph has the defile but its poison damage and I believe only from 25m away.
This math was done on another thread. Not quite 50m, but close enough:
Lethal Arrow = +35m (+5m for Focused Aim)
Assault Passive "Reach" = +5m
Eagleye set = +3m
propelling shield = +4m
35+5+3+4 = 47m (52m if you use Focused Aim)
Of course, that math is very situational. In reality, you can get to 40m no problem and fire off at least 2 snipes before your opponent can respond.
IRL, if you are sniped by a skilled archer you are pretty much dead. So, is snipe OP? Not sure. Maybe increasing the cast time to 2s (or even 3s) would help. Then it can really only be used as an opener, which I assume is/was the intent when designing the skill.
For the most part no one uses eagle eye, propelling shield is not something you can stealth snipe with... Focused aim has a very obvious telegraph animation (the white column effect). With the assault passive it's going to be 40m for lethal arrow.Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.
Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.
Exactly 100%%%%%%%%%%
Its actually arguably the worst skill in the game by far. The dude above literally said the desync is the only problem...Umm...The skill hits for 6k and adds a defile from 40m away what on earth how is that even okay? There's too many things wrong with the skill. Desync just amplifies the problems, but the problems are still there even without the desync.
Dizzying swing has a larger tooltip and knocks you back. It can also be used from stealth.kringled_1 wrote: »I was getting hit with snipes the other day, while shimmering shield was up. I don't even know in what way things were broken there.
Snipes will go through shimmering shield and dragon wings if it was cast before they went up. My guess is that the projectile life of the ability is merely an animation, if the cast was completed and launched before the reflect or shield went up it's going to ignore it. My guess is whether or not it's going to be absorbed or reflected is decided upon the 2nd (and final) los check on the ability.