
That information likely comes from your client. Not the sever. That’s where the total time is not accurate.
Each skill has a minimum of 1 second before another skill can start. We know that.
That information likely comes from your client. Not the sever. That’s where the total time is not accurate.
Each skill has a minimum of 1 second before another skill can start. We know that.
That information likely comes from your client. Not the sever. That’s where the total time is not accurate.
Each skill has a minimum of 1 second before another skill can start. We know that.
We also know that there's still plenty of ways to exploit in the game. This for example, from a few days ago: https://youtu.be/_QTQKXwxQ6k
I've seen actual desyncs before and those have one thing in common: combat log shows you the damage you take even when it isn't visually represented. It's how I've personally avoided dying to snipe desync (along with paying attention to debuffs appearing on my screen and sound cues).
This for example is a desync: https://youtu.be/CQVaYYdH0y8 - a separate bug/glitch with the skill.
What happened to me was actually 3 snipes landing within 1,376 seconds (now I wish I had recorded that).
I think what he is saying is that this is a server syncing issue. The server still forced the player to take at least 3+ secs to get the 3 shots off but due to lag/synch issues the client addon recorded them all landing in less then 2 seconds.
However, while it does suck that this kind of thing can happen with a long range devastating attack like Lethal Arrow it is not an exploit. It's just a regular occurring feature during poor server and/or Internet performance.
CatchMeTrolling wrote: »
I think what he is saying is that this is a server syncing issue. The server still forced the player to take at least 3+ secs to get the 3 shots off but due to lag/synch issues the client addon recorded them all landing in less then 2 seconds.
However, while it does suck that this kind of thing can happen with a long range devastating attack like Lethal Arrow it is not an exploit. It's just a regular occurring feature during poor server and/or Internet performance.
No, there’s an actual exploit for lethal arrow. Came across plenty of people that know how to do it, thought at this point it was common knowledge.
CatchMeTrolling wrote: »
I think what he is saying is that this is a server syncing issue. The server still forced the player to take at least 3+ secs to get the 3 shots off but due to lag/synch issues the client addon recorded them all landing in less then 2 seconds.
However, while it does suck that this kind of thing can happen with a long range devastating attack like Lethal Arrow it is not an exploit. It's just a regular occurring feature during poor server and/or Internet performance.
No, there’s an actual exploit for lethal arrow. Came across plenty of people that know how to do it, thought at this point it was common knowledge.
Hmmmmmm.....I wonder how you could even distinguish between lag and exploit assuming this exploit does exist. If this exploit exists then is it possible to exploit all cast time skills like Wrecking Blow, etc?
No trying to bust your balls but your evidence of 'come across plenty of people that know how do it ....' is not very compelling
That information likely comes from your client. Not the sever. That’s where the total time is not accurate.
Each skill has a minimum of 1 second before another skill can start. We know that.
That information likely comes from your client. Not the sever. That’s where the total time is not accurate.
Each skill has a minimum of 1 second before another skill can start. We know that.
The caster still has to deal with 1s apart snipes. They basically queue them up and it takes them a while to do so... the server registers them as being 1s apart.
The “exploit” is the prevention of the target’s client from knowing that it’s taking damage until 3-4 snipes have already registered server side.
CatchMeTrolling wrote: »
I think what he is saying is that this is a server syncing issue. The server still forced the player to take at least 3+ secs to get the 3 shots off but due to lag/synch issues the client addon recorded them all landing in less then 2 seconds.
However, while it does suck that this kind of thing can happen with a long range devastating attack like Lethal Arrow it is not an exploit. It's just a regular occurring feature during poor server and/or Internet performance.
No, there’s an actual exploit for lethal arrow. Came across plenty of people that know how to do it, thought at this point it was common knowledge.
Hmmmmmm.....I wonder how you could even distinguish between lag and exploit assuming this exploit does exist. If this exploit exists then is it possible to exploit all cast time skills like Wrecking Blow, etc?
No trying to bust your balls but your evidence of 'come across plenty of people that know how do it ....' is not very compelling
A lag desync is still reflected on the combat log (as well as your debuffs if you pay attention to them). Even if the animations/sounds aren't played.
That is to say, something like this you'd see the snipes land on proper 1s intervals on your combat log.
Waffennacht wrote: »Thing is, had it happen last night
Knew exactly where the sniper was
Snuck up on him and observed, he was just spamming snipe
I'm fairly sure I do it to people when I spam snipe too: there's no way someone is gonna just take those and not react
Waffennacht wrote: »Thing is, had it happen last night
Knew exactly where the sniper was
Snuck up on him and observed, he was just spamming snipe
I'm fairly sure I do it to people when I spam snipe too: there's no way someone is gonna just take those and not react
I’m still really curious about the mechanism behind it. I know that cloak can cause desyncs but I am wondering if that’s the root cause here. I haven’t been able to reproduce this.
Has anyone gotten a snipe desync like this from someone other than a stamblade?