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Why does snipe still exist in its current state?

  • Hurtfan
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    Anyone can use it~ :*
    If a magic character uses it, they are building wrong.

    But yet there it is~ As is this silly thread~

    Nothing silly about this thread. Riding to a keep....riding, you're still riding along, your health is fine then bam, dead...no sound no nothing...oh wait, you do hear the snipe, when you're looking at the death recap because you have no idea what just happened.

    No other skill works like this, and people call magsorc easy mode.

    Edit: not calling for a nerf, just fix the lag associated with this skill

    Edited by Hurtfan on September 28, 2018 2:45PM
    For the Pact!
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  • susmitds
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    Snipe has a tooltip stronger than DBoS, so obviously it hits hard than DBoS but not as hard as Incap Strike or Bow Proc, both of which have even higher tooltips. Keep in mind that, most Snipeblades have insanely high weapon damage (I got 6.8k Weapon Damage on mine) and is often empowered with vAS bow, so it is easy burst and kill the sniper, if you can get close enough.
    Snipe is something that is only dangerous when the sniper is hiding behind a zerg. Otherwise my Melee Gankblade has way higher damage output from Stealth compared to snipers.
  • Katahdin
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    Vicarra wrote: »
    Katahdin wrote: »
    If you getting nuked from a 7K hit, you need to reexamine your build.

    You want to nerf snipe by reducing damage, remove defile then let's remove the cc from frags and reduce that damage by 2/3 so it cant do 20K one shot any more ( yes I have the screen shots to prove it)

    Then we can all stand around and wet noodle each other to death


    I am currently running a tank build, and I get regularly nuked with snipe spam - since they don't get me the first time round anymore, all they do is cloak and wait til they can hit me again. You can't dodge based on the sound if the sound doesn't play til after it's hit you. Before I was running my tank build I was taking hits of well over 13k damage from snipe. Now it's "only" 7k (with all impen, 25k+ resists etc), but when they can hit you three times simultaneously with this before you're even aware of it because of desync issues, then you're a bit screwed. Frags doesn't hit as hard as that, by the way. In fact, on my glass cannon build I was never taking 20k hits from frags, but I was hit for almost that much by snipers.

    I should also just point out that "re-examine your build" is not really a valid response. People run all kinds of different builds, and it is basically impossible to counter every single build that exists simultaneously. If it -were- possible, we wouldn't have this endless cycle of buffs and nerfs to begin with. The frustration with snipe spam is that a) it has little counterplay and b) requires zero effort or skill to pull off.

    As I said, I have more than one screen shot showing 20k+ damage from one frags hit wearing medium armor with impen.

    I have never one shot anyone with snipe except a light armor wearer with 16k health that didn't have their shields up and probably wasn't wearing impen.

    So if we are going to nerf snipe then we have to nerf damage from reach, and force pulse/crushing shock by half and frags by 2/3 along with ANY other skill that hits for 10K or more by half.

    Let's remove all crit damge while we are at it shall we?

    So sick of these nerf threads every damn day but you guys keep wanting to screw my class into the ground, fine I'm coming back for yours
    Edited by Katahdin on September 28, 2018 2:51PM
    Beta tester November 2013
  • Jinchuu
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    ^LMAO. He plays a stamblade and thinks that mag builds have it easy. I can't even begin to imagine what it must be like to be that out of touch with reality.
    Unless you are willing to be a mindless sycophant and/or coddle others due to their insecurities prepare to be harrased by the Orwellian enforcers on these forums. You should also try to refrain from using any words more complex than those used by a small child due to the fact that said enforcers have made it clear that their vocabulary pool is aenemic.
  • Katahdin
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    Jinchuu wrote: »
    ^LMAO. He plays a stamblade and thinks that mag builds have it easy. I can't even begin to imagine what it must be like to be that out of touch with reality.

    They are a lot easier. I've played both mag sorc and magplar in pvp. They are a cakewalk compared to stamblade
    Edited by Katahdin on September 28, 2018 2:55PM
    Beta tester November 2013
  • LittlePinkDot
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    Solariken wrote: »
    The fact that some of you point the finger at Snipe shows you have no idea what you're talking about. The problem is and always has been Cloak/stealth.

    Without Cloak/stealth, the bow combo is functionally the same as ranged magplar and I don't hear any of you crying about that spec.

    Bow and Snipe are incredibly well-balanced without cheese stealth mechanics. If you die to a non-stealth non-gank bow build it's a severe learn to play issue.

    Considering both Darkbrotherhood and thieves guild DLC and even a few other quests throughout the game require stealth, they will never get rid of stealth.
    And any class can shoot a snipe from sneak. The only think cloak does is give a crit.
  • Vicarra
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    Katahdin wrote: »
    As I said, I have more than one screen shot showing 20k+ damage from one frags hit wearing medium armor with impen.

    Perhaps you should "re-examine your build"? If mages are that much of a problem for you, try stacking spell resist.

    ...

    See how unsatisfying that argument is when someone spins it back on you?
    PAWS - Positively Against Wrip-off Stuff!

    Haakon Stormblade - Nord Illusionist, Dwemer scholar, Horse Whisperer, Bringer of Storms
  • Donny_Vito
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    Katahdin wrote: »
    They are a lot easier. I've played both mag sorc and magplar in pvp. They are a cakewalk compared to stamblade

    You're crazy. Stamblades are so easy to play in PvP it's not even fun. Merciless Resolve, Cloak, spam Snipe, rinse, repeat. Incredibly challenging.

  • DDuke
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    Koensol wrote: »
    Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.

    Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.

    Oh yeah, let's reduce the burst damage of builds that already have trouble bursting certain builds and don't have the heals/sustain for long protracted fights. What could go wrong...


    Also, one can't "spam" snipe from stealth - you'd either have to go back into sneak (impossible with Lethal Arrow morph as the DoT keeps you in combat), wasting anywhere between 1-2 seconds before you're stealthed again (and slows you down) or use cloak inbetween snipes which incurs a global cooldown and thus reduces those 5-6k~ snipes -average number for an average snipe spammer on a non-tank character- to every 2s at most rather than one per second like it would be when actually spammed.

    You make it sound like bow builds suddenly ignored global cooldowns and spammed the skill while simultaneously going invisible. No, it doesn't work like that.


    Also, someone killing you with ranged attacks while you're outnumbered isn't a cause to cry for nerfs, or we'd be QQ'ing about a lot more than just Snipe.


    As someone already pointed out above, fix the desyncs, fix the potential exploits and the skill is fine.


    If they want to change anything, that should be swapping Rapid Fire (ultimate) with Snipe.

    i.e. "Ranged Rapid Strikes" for Bow, but they'd get to keep a burst ultimate to actually kill people with.
  • SodanTok
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    Latios wrote: »
    Haashhtaag wrote: »
    Latios wrote: »
    Just another case of “too strong for PvP, big crap for PvE.”
    Sigh..
    If you’re using snipe in PvE LOL
    Thats my point. bow/bow is not viable in PvE. It’s not that hard to understand.

    How much DPS one has to get to be viable in PVE?
  • Katahdin
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    Donny_Vito wrote: »
    Katahdin wrote: »
    They are a lot easier. I've played both mag sorc and magplar in pvp. They are a cakewalk compared to stamblade

    You're crazy. Stamblades are so easy to play in PvP it's not even fun. Merciless Resolve, Cloak, spam Snipe, rinse, repeat. Incredibly challenging.

    Your opinion.
    That's not my rotation in pvp.
    snipe can't be spammed its a 2 sec charge up. If you die to that combo you need 2L2P

    Magsorc: reach, pulse, frags, endless fury

    Mplar: reach, structured entropy, total dark, Radiant

    Yea those are totally difficult
    Edited by Katahdin on September 28, 2018 3:19PM
    Beta tester November 2013
  • JimmyJuJu
    JimmyJuJu
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    Exodium wrote: »
    Koensol wrote: »
    Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.

    Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.

    Exactly 100%%%%%%%%%%

    Its actually arguably the worst skill in the game by far. The dude above literally said the desync is the only problem...Umm...The skill hits for 6k and adds a defile from 40m away what on earth how is that even okay? There's too many things wrong with the skill. Desync just amplifies the problems, but the problems are still there even without the desync.

    Only focused aim morph is 40m away, theres no Defile on focused aim.
    Lethal arrow morph has the defile but its poison damage and I believe only from 25m away.

    This math was done on another thread. Not quite 50m, but close enough:

    Lethal Arrow = +35m (+5m for Focused Aim)
    Assault Passive "Reach" = +5m
    Eagleye set = +3m
    propelling shield = +4m

    35+5+3+4 = 47m (52m if you use Focused Aim)

    Of course, that math is very situational. In reality, you can get to 40m no problem and fire off at least 2 snipes before your opponent can respond.

    IRL, if you are sniped by a skilled archer you are pretty much dead. So, is snipe OP? Not sure. Maybe increasing the cast time to 2s (or even 3s) would help. Then it can really only be used as an opener, which I assume is/was the intent when designing the skill.
  • Katahdin
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    Vicarra wrote: »
    Katahdin wrote: »
    As I said, I have more than one screen shot showing 20k+ damage from one frags hit wearing medium armor with impen.

    Perhaps you should "re-examine your build"? If mages are that much of a problem for you, try stacking spell resist.

    ...

    See how unsatisfying that argument is when someone spins it back on you?


    Everyone has to die to something or the game would get pretty damn dull, wouldn't it?

    Every time you guys ask for nerfs I'm asking for counter nerfs

    May the nerf wars continue!!
    Beta tester November 2013
  • Donny_Vito
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    Katahdin wrote: »
    Your opinion.
    snipe can't be spammed its a 2 sec charge up. If you die to that combo you need 2L2P

    Right....
  • SodanTok
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    Donny_Vito wrote: »
    Katahdin wrote: »
    Your opinion.
    snipe can't be spammed its a 2 sec charge up. If you die to that combo you need 2L2P

    Right....

    He is right tho. The only way to die to snipe spamming is through bug abuse (even if unintentional) of by fighting 10 other people unable to do anything to that sniper while dealing with 10 other sources of damage.

    ZoS needs to fix their stuff (like meteor delay) that is obvious, but its hardly issue of skill. At this moment snipe is the only source of burst damage if you choose this playstyle and it simply has to stay in that way (tho if one morph choice would cater to pve more all better). At almost any point in the past (outside of this bug) snipe was stronger that it is now.
    L2P is indeed correct advice when killed by unbuggedd snipe. But most people forgot how to play after spending year of enjoying Miat addon. This is the result and (again speaking about the unbugged ways to die to snipe) very enjoyable sight.
  • LittlePinkDot
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    And what bug are people talking about??? It must not exist on PS4 because I never die to snipe in any manner that looks like lag. In fact I hardly even get lag in pvp.
    So much for PC being better.....
  • Jinchuu
    Jinchuu
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    And what bug are people talking about??? It must not exist on PS4 because I never die to snipe in any manner that looks like lag. In fact I hardly even get lag in pvp.
    So much for PC being better.....

    As if we needed more proof of PS4 players not being knowledgeable of game mechanics, PC and XB both have tons of players abusing the glitch due to knowing enough about the game to utilize it.
    Unless you are willing to be a mindless sycophant and/or coddle others due to their insecurities prepare to be harrased by the Orwellian enforcers on these forums. You should also try to refrain from using any words more complex than those used by a small child due to the fact that said enforcers have made it clear that their vocabulary pool is aenemic.
  • rfennell_ESO
    rfennell_ESO
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    JimmyJuJu wrote: »
    Exodium wrote: »
    Koensol wrote: »
    Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.

    Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.

    Exactly 100%%%%%%%%%%

    Its actually arguably the worst skill in the game by far. The dude above literally said the desync is the only problem...Umm...The skill hits for 6k and adds a defile from 40m away what on earth how is that even okay? There's too many things wrong with the skill. Desync just amplifies the problems, but the problems are still there even without the desync.

    Only focused aim morph is 40m away, theres no Defile on focused aim.
    Lethal arrow morph has the defile but its poison damage and I believe only from 25m away.

    This math was done on another thread. Not quite 50m, but close enough:

    Lethal Arrow = +35m (+5m for Focused Aim)
    Assault Passive "Reach" = +5m
    Eagleye set = +3m
    propelling shield = +4m

    35+5+3+4 = 47m (52m if you use Focused Aim)

    Of course, that math is very situational. In reality, you can get to 40m no problem and fire off at least 2 snipes before your opponent can respond.

    IRL, if you are sniped by a skilled archer you are pretty much dead. So, is snipe OP? Not sure. Maybe increasing the cast time to 2s (or even 3s) would help. Then it can really only be used as an opener, which I assume is/was the intent when designing the skill.

    For the most part no one uses eagle eye, propelling shield is not something you can stealth snipe with... Focused aim has a very obvious telegraph animation (the white column effect). With the assault passive it's going to be 40m for lethal arrow.
    Exodium wrote: »
    Koensol wrote: »
    Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.

    Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.

    Exactly 100%%%%%%%%%%

    Its actually arguably the worst skill in the game by far. The dude above literally said the desync is the only problem...Umm...The skill hits for 6k and adds a defile from 40m away what on earth how is that even okay? There's too many things wrong with the skill. Desync just amplifies the problems, but the problems are still there even without the desync.

    Dizzying swing has a larger tooltip and knocks you back. It can also be used from stealth.
    kringled_1 wrote: »
    I was getting hit with snipes the other day, while shimmering shield was up. I don't even know in what way things were broken there.

    Snipes will go through shimmering shield and dragon wings if it was cast before they went up. My guess is that the projectile life of the ability is merely an animation, if the cast was completed and launched before the reflect or shield went up it's going to ignore it. My guess is whether or not it's going to be absorbed or reflected is decided upon the 2nd (and final) los check on the ability.
  • LittlePinkDot
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    Jinchuu wrote: »
    And what bug are people talking about??? It must not exist on PS4 because I never die to snipe in any manner that looks like lag. In fact I hardly even get lag in pvp.
    So much for PC being better.....

    As if we needed more proof of PS4 players not being knowledgeable of game mechanics, PC and XB both have tons of players abusing the glitch due to knowing enough about the game to utilize it.

    Well regardless a "glitch" isnt intended and doesnt warrant a nerf. It means Zos needs to fix their game.
    But as far as Im concerned it doesnt exist for me.
    People who use glitches are exploiting.

    And im quite happy that Sony doesnt like crossplay 99% of the time. Who wants to play with exploiters?
    Im quite happy being in Sonys bubble.
    Edited by LittlePinkDot on September 28, 2018 3:57PM
  • Koensol
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    DDuke wrote: »
    Koensol wrote: »
    Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.

    Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.

    Oh yeah, let's reduce the burst damage of builds that already have trouble bursting certain builds and don't have the heals/sustain for long protracted fights. What could go wrong...


    Also, one can't "spam" snipe from stealth - you'd either have to go back into sneak (impossible with Lethal Arrow morph as the DoT keeps you in combat), wasting anywhere between 1-2 seconds before you're stealthed again (and slows you down) or use cloak inbetween snipes which incurs a global cooldown and thus reduces those 5-6k~ snipes -average number for an average snipe spammer on a non-tank character- to every 2s at most rather than one per second like it would be when actually spammed.

    You make it sound like bow builds suddenly ignored global cooldowns and spammed the skill while simultaneously going invisible. No, it doesn't work like that.


    Also, someone killing you with ranged attacks while you're outnumbered isn't a cause to cry for nerfs, or we'd be QQ'ing about a lot more than just Snipe.


    As someone already pointed out above, fix the desyncs, fix the potential exploits and the skill is fine.


    If they want to change anything, that should be swapping Rapid Fire (ultimate) with Snipe.

    i.e. "Ranged Rapid Strikes" for Bow, but they'd get to keep a burst ultimate to actually kill people with.
    Oh I would be open to making bow builds more viable in any way possible. This game lacks viable archer builds in general. Having snipe as an ult I and getting a rapid shot bow spammable sounds pretty good to me.

    Please don't read too much into the details though. Obviously I meant opening up from stealth, and continue to spam snipe from the safety of the group. In other words: No brain Xv1 snipe spamming. In that particular scenario, snipe is broken as ***. And you are a good enough player to know this. Desync makes it just that much worse, as will next patches changes to dodge.
  • Latios
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    SodanTok wrote: »
    Latios wrote: »
    Haashhtaag wrote: »
    Latios wrote: »
    Just another case of “too strong for PvP, big crap for PvE.”
    Sigh..
    If you’re using snipe in PvE LOL
    Thats my point. bow/bow is not viable in PvE. It’s not that hard to understand.

    How much DPS one has to get to be viable in PVE?

    Depends on content, on survivability required, etc. You know that, as I can see in your signature. The fact that Magicka deals more DPS along with acess to higher survivability is pretty much undeniable, though.
    I believe a bit of it will change next patch, because bow will get blade cloak's mitigation with evasion and magicka will have more trouble to stay alive because of shield nerfs. It does not change the DPS difference, though. I just wish stamina had acess to range DPS as solid as magicka.
    The Eon Pokémon.
  • usmguy1234
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    Solariken wrote: »
    The fact that some of you point the finger at Snipe shows you have no idea what you're talking about. The problem is and always has been Cloak/stealth.

    Without Cloak/stealth, the bow combo is functionally the same as ranged magplar and I don't hear any of you crying about that spec.

    Bow and Snipe are incredibly well-balanced without cheese stealth mechanics. If you die to a non-stealth non-gank bow build it's a severe learn to play issue.

    I use to be able to 2 shot combo people back in the day with viper sting and a bow.... and it was because of a bug on viper.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • NyassaV
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    There is a video on my youtube channel which I sent to the devs in a format of their request. I address the issue of snipe at some point near the 9 minute mark
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • SodanTok
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    Latios wrote: »
    SodanTok wrote: »
    Latios wrote: »
    Haashhtaag wrote: »
    Latios wrote: »
    Just another case of “too strong for PvP, big crap for PvE.”
    Sigh..
    If you’re using snipe in PvE LOL
    Thats my point. bow/bow is not viable in PvE. It’s not that hard to understand.

    How much DPS one has to get to be viable in PVE?

    Depends on content, on survivability required, etc. You know that, as I can see in your signature. The fact that Magicka deals more DPS along with acess to higher survivability is pretty much undeniable, though.
    I believe a bit of it will change next patch, because bow will get blade cloak's mitigation with evasion and magicka will have more trouble to stay alive because of shield nerfs. It does not change the DPS difference, though. I just wish stamina had acess to range DPS as solid as magicka.

    Oh yes I am well aware that stam ranged simply doesnt come near ranged mag dd or any melee dd at its maximum potential, but in last half year I am quite happy where bow/bow get. I think 40k dps puts bow/bow on viable status to completion of any content.
  • Oreyn_Bearclaw
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    Jinchuu wrote: »
    Zo$ has made it obvious that they only care about catering to stamblades (Nerfmire will turn the game into Elder Stamblade Online) so why would they do anything about the broken state of snipe in pvp?

    Bud, we are already there. My favorite tactic that I am seeing now. They have one player (last night was a really tanky mag warden), that hops around looking like a tempting target. The moment you engage, you get hit with 3-4 people sniping you at once. People think shield stacking is a problem? Cloak is F'ing Broken, even more so in the swift meta. The only counter to a cloaking snipe spammer is to run. All the typical counter plays for a cloak are simply not applicable when they are at max range. They fire a bunch of snipes and hope for them to desync. If they do, you die. If they dont, they reset the fight, and try again.
  • Jinchuu
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    Bud, we are already there. My favorite tactic that I am seeing now. They have one player (last night was a really tanky mag warden), that hops around looking like a tempting target. The moment you engage, you get hit with 3-4 people sniping you at once. People think shield stacking is a problem? Cloak is F'ing Broken, even more so in the swift meta. The only counter to a cloaking snipe spammer is to run. All the typical counter plays for a cloak are simply not applicable when they are at max range. They fire a bunch of snipes and hope for them to desync. If they do, you die. If they dont, they reset the fight, and try again.

    They don't like the truth here on these forums. It is blatantly obvious that the only people who support the proposed shield annihilation coming in Nerfmire are stamblade players with an abysmal level of skill and even worse grasp of game mechanics. So many of them claiming mag builds are simplistic and overpowered while refusing to acknowledge the multitude of advantages that stam builds have over them and that the gap is only going to get widened.





    And im quite happy that Sony doesnt like crossplay 99% of the time. Who wants to play with exploiters?
    Im quite happy being in Sonys bubble.

    Sony doesn't want true crossplay because they don't want their playerbase being embarrased and then crying a river. You can find the stats for most multiplat games (some don't record them or won't release them so I can't say all) and see that PS players are the ones who have the worst performances in each category.

    Unless you are willing to be a mindless sycophant and/or coddle others due to their insecurities prepare to be harrased by the Orwellian enforcers on these forums. You should also try to refrain from using any words more complex than those used by a small child due to the fact that said enforcers have made it clear that their vocabulary pool is aenemic.
  • RexyCat
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    evoniee wrote: »
    i think all spammable defile should gone, it killing more squishy toon than insane heal toon.

    Defile by itself isn't a problem, it is tri poison which reduce all three stats at once.
  • LittlePinkDot
    LittlePinkDot
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    Jinchuu wrote: »

    Bud, we are already there. My favorite tactic that I am seeing now. They have one player (last night was a really tanky mag warden), that hops around looking like a tempting target. The moment you engage, you get hit with 3-4 people sniping you at once. People think shield stacking is a problem? Cloak is F'ing Broken, even more so in the swift meta. The only counter to a cloaking snipe spammer is to run. All the typical counter plays for a cloak are simply not applicable when they are at max range. They fire a bunch of snipes and hope for them to desync. If they do, you die. If they dont, they reset the fight, and try again.

    They don't like the truth here on these forums. It is blatantly obvious that the only people who support the proposed shield annihilation coming in Nerfmire are stamblade players with an abysmal level of skill and even worse grasp of game mechanics. So many of them claiming mag builds are simplistic and overpowered while refusing to acknowledge the multitude of advantages that stam builds have over them and that the gap is only going to get widened.





    And im quite happy that Sony doesnt like crossplay 99% of the time. Who wants to play with exploiters?
    Im quite happy being in Sonys bubble.

    Sony doesn't want true crossplay because they don't want their playerbase being embarrased and then crying a river. You can find the stats for most multiplat games (some don't record them or won't release them so I can't say all) and see that PS players are the ones who have the worst performances in each category.

    Thats irrelevent. Sony has more players than xbox so why would they want to share their player base? Sony also has better PS4 exclusive games that will never be on xbox. And if people want to play those games they will have to buy a playstation. Sony has changed their strategy and are pouring money into supporting game developers.
    A console is nothing if there are no good games to play on it. Just go on youtube and look at all the xbox owners raging that they wont be able to play all the PS exclusives that are coming out. Sony is winning the console war so of course theyre not going to share. They're a business and they will want to undermine their competition.
    And of course microsoft doesnt care about crossplay between PC and xbox considering they own microsoft windows. But if microsoft does this then whats the point in playing on xbox when you could just get a pc and cheat and exploit?
    PC /xbox Crossplay in competitve games is going to kill the xbox. But I kinda dont care, because it wont be my problem lol.
  • Irylia
    Irylia
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  • Exodium
    Exodium
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    JimmyJuJu wrote: »
    Exodium wrote: »
    Koensol wrote: »
    Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.

    Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.

    Exactly 100%%%%%%%%%%

    Its actually arguably the worst skill in the game by far. The dude above literally said the desync is the only problem...Umm...The skill hits for 6k and adds a defile from 40m away what on earth how is that even okay? There's too many things wrong with the skill. Desync just amplifies the problems, but the problems are still there even without the desync.

    Only focused aim morph is 40m away, theres no Defile on focused aim.
    Lethal arrow morph has the defile but its poison damage and I believe only from 25m away.

    This math was done on another thread. Not quite 50m, but close enough:

    Lethal Arrow = +35m (+5m for Focused Aim)
    Assault Passive "Reach" = +5m
    Eagleye set = +3m
    propelling shield = +4m

    35+5+3+4 = 47m (52m if you use Focused Aim)

    Of course, that math is very situational. In reality, you can get to 40m no problem and fire off at least 2 snipes before your opponent can respond.

    IRL, if you are sniped by a skilled archer you are pretty much dead. So, is snipe OP? Not sure. Maybe increasing the cast time to 2s (or even 3s) would help. Then it can really only be used as an opener, which I assume is/was the intent when designing the skill.

    For the most part no one uses eagle eye, propelling shield is not something you can stealth snipe with... Focused aim has a very obvious telegraph animation (the white column effect). With the assault passive it's going to be 40m for lethal arrow.
    Exodium wrote: »
    Koensol wrote: »
    Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.

    Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.

    Exactly 100%%%%%%%%%%

    Its actually arguably the worst skill in the game by far. The dude above literally said the desync is the only problem...Umm...The skill hits for 6k and adds a defile from 40m away what on earth how is that even okay? There's too many things wrong with the skill. Desync just amplifies the problems, but the problems are still there even without the desync.

    Dizzying swing has a larger tooltip and knocks you back. It can also be used from stealth.
    kringled_1 wrote: »
    I was getting hit with snipes the other day, while shimmering shield was up. I don't even know in what way things were broken there.

    Snipes will go through shimmering shield and dragon wings if it was cast before they went up. My guess is that the projectile life of the ability is merely an animation, if the cast was completed and launched before the reflect or shield went up it's going to ignore it. My guess is whether or not it's going to be absorbed or reflected is decided upon the 2nd (and final) los check on the ability.

    Lol did you just compare dizzying swing, a skill that most players are discarding cause it misses half the time despite being in front of the target, to snipe? A skill that hits you from 25-40m away that has no counterplay to it?

    Ok then.

    As pointed out, the skill cap on snipe is very slow. Yes, there are the really good players who now know to exploit it. There are even the elite PvPers who have come up with a new snipe, silver leash, dawnbreaker combo which does in fact have a bit more skill because you are close to the player.

    And then there are the players who havent got a clue what a rotation is, who just perch themselves on a rock in Stealth waiting for a solo player to engage with 3 players before then barraging them with snipes. And that solo player gets hit by 3 8k snipes before they can react to it.
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