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Pet Sorcs make 1 slotted plz

keeno9881
keeno9881
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Well most of you know we lost are third bar which is going to hinder pet sorcs. I do like to put pets in skill slots when needed but i always found it hindered me because the loss of the slots having to put them on each bar a way to get more slots was my overload bar but now thats gone. Nice way to keep us pet sorcs going would be to give it a toggle kinda like what you did with bound armor. Its much needed and i dont see why anyone should complain about this you already gave us a 1 sec cast time on shields. I am pretty sure no one will complain but you never know there is toxic people everywhere.
  • newtinmpls
    newtinmpls
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    I'm a "pet sorc" and I never used the "third bar" just found it really annoying.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • SirAndy
    SirAndy
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    newtinmpls wrote: »
    I'm a "pet sorc" and I never used the "third bar" just found it really annoying.

    agree.gif
    Same here, never used the overload bar on my Pet Sorc, it always felt really clunky.

    No need for it really although having an additional slot freed up would be nice.
    idea.gif
  • keeno9881
    keeno9881
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    haha i found it
    annoying without it
  • keeno9881
    keeno9881
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    all good one day though maybe when they nerf sorcs more then they have this next patch
  • Narvuntien
    Narvuntien
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    Pet Sorc Healers are particularly distressed about losing the third bar, we have to fill a whole bar with resto staff skills and don't have space for things like Dark Deal without that third bar.
    Edited by Narvuntien on September 25, 2018 3:28AM
  • DoobZ69
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    Narvuntien wrote: »
    Pet Sorc Healers are particularly distressed about losing the third bar, we have to fill a whole bar with resto staff skills and don't have space for things like Dark Deal without that third bar.

    Yeah but those other guys didn't use it so you can't anymore. Isn't that just great?
  • DoobZ69
    DoobZ69
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    newtinmpls wrote: »
    I'm a "pet sorc" and I never used the "third bar" just found it really annoying.

    I don't use pets and find them annoying. By your logic we should remove them?
  • newtinmpls
    newtinmpls
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    newtinmpls wrote: »
    I'm a "pet sorc" and I never used the "third bar" just found it really annoying.
    DoobZ69 wrote: »
    I don't use pets and find them annoying. By your logic we should remove them?

    Nope.

    By my logic, I use pets and you don't, so if they removed them, I would find it annoying and you likely wouldn't.

    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • lassitershawn
    lassitershawn
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    At this point I'd prefer they completely revamp the Daedric summoning actives. The current pets are boring and intrusive with the exception of the atro. Bound aegis is essentially a NB passive that requires a bar slot (the active is terrible and didn't even exist until recently). Hardened ward has been nuked into nothing. Curse is the only good skill left.
    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • Vahrokh
    Vahrokh
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    Curse is the only good skill left.

    Don't tell it so loud, it might be the next on the chopping block.

  • MLGProPlayer
    MLGProPlayer
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    Try playing warden. We need to double bar our *** ultimate.
  • keeno9881
    keeno9881
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    well i dont mind im just saying a skill that using both slots sucks and not me but people who used 2 pets had it worse it be nice to make it a one slot skill give us some room to play with.
  • keeno9881
    keeno9881
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    and yes i know warden has the same problem and i have no problem with wardens getting it too
  • Ultimate_Overlord
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    Pet builds have definitely fallen off, especially in pvp when zos took away frag cc and forced them to have to try to fit even more skills on their bars. We already have a one-bar toggle in the game with mend wounds, so making all pets one-barrable wouldnt be going against existing game mechanics and the buff would be much appreciated.
    Edited by Ultimate_Overlord on September 27, 2018 6:58AM
  • Tasear
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    What would make it worth two bar slots?
  • Beardimus
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    Sorc healers needed the 3rd var for utility. People saying something has no value need to give their context i.e. Where and how they play. If you have both pets, inner light and aegis up to male a proper strong pet build, you are limited on slots even as a DD. Add in utility for group support and boom.

    However this thread is about single bar pets which i agree with. Maybe have a single bar goggle morph pet, and a double bar pet as now.

    One damage / one healing. With healing ward heap gone id love to try a clannfear toggle as my panic heal. But just back bar him, goggle on till dead, if I'm on back bar and press i get a heal. Balance is I'm not using healing ward / restro for passives etc.

    Scamp stays two bar as already good damage if we have to chose!

    Edited by Beardimus on September 27, 2018 6:56AM
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Tannus15
    Tannus15
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    Tasear wrote: »
    What would make it worth two bar slots?

    pet auto resummons on death like the mag warden bear or the pets can't die.
    remove cast time on pets

    you can't have an emergency heal on a skill that probably won't work in an emergency.
  • Tasear
    Tasear
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    Beardimus wrote: »
    Sorc healers needed the 3rd var for utility. People saying something has no value need to give their context i.e. Where and how they play. If you have both pets, inner light and aegis up to male a proper strong pet build, you are limited on slots even as a DD. Add in utility for group support and boom.

    However this thread is about single bar pets which i agree with. Maybe have a single bar goggle morph pet, and a double bar pet as now.

    One damage / one healing. With healing ward heap gone id love to try a clannfear toggle as my panic heal. But just back bar him, goggle on till dead, if I'm on back bar and press i get a heal. Balance is I'm not using healing ward / restro for passives etc.

    Scamp stays two bar as already good damage if we have to chose!

    I agree for me it's hard too see value in something that needs to be double bared and can be killed. Likely pets take 3 slots with a ward so now it's really crunching space.
  • Lord_Hev
    Lord_Hev
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    Long overdue, never should have had pets. Daedric Summoning should work like the rest of the Elder Scrolls franchise.


    You summon (creature) from Oblivion for <dur> seconds on your position/target position.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • IAVITNI
    IAVITNI
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    Lord_Hev wrote: »
    Long overdue, never should have had pets. Daedric Summoning should work like the rest of the Elder Scrolls franchise.


    You summon (creature) from Oblivion for <dur> seconds on your position/target position.

    @Tasear this is ultimately the best option. The primary reason on console that pets aren't used is due to lack of control. Turning the pets into timed summons would allow greater control of them without overpowering them. It would make the pet play more dynamic and less overbearing in duels.

    Right now, pet sorc playstyle is pretty much just heavy attack and hope for the best, which isn't really the best gameplay.

    From a PvP perspective, pets are technically worth the double-bar slot due to LoS potential/cheese. What holds them back is control of these pets. Including some form of active player requirement would make the worth the bar slots in PvP.

    So to answer your question
    Tasear wrote: »
    What would make it worth two bar slots?

    Give players greater control of these active skills by reducing the passive nature of their effects and making them, well, more active. Also increase the group utility of pets to compensate for loss of third bar. Below are examples to illustrate what I mean.

    Unstable Familiar
    • becomes a targetable AoE, and moves to the location of cast. If the pulses are already going, recasting the skill simply moves the familiar but does not reset the stun timer and does not cost magicka
    • Group Utility: Applies Minor Breach for 8 seconds

    Clanfear
    • a single target skill that charges the target stunning them and slows all other enemies hit (only targeted enemy is stunned) on top of the heal and would deal minor damage, not a lot since the damage is secondary and more so because getting headbutt by a clanfear should at least tickle
    • Group Utility: Applies Minor Life Steal to all enemies within a radius of impact. The Minor Lifesteal persists for 3 seconds after leaving the area.

    Matriarch
    • provide the same burst heal, but on cast it returns to the sorc. I don't recall the heal having a cast time, but if it does remove it. A defensive pet should not stray to far from what it's meant to defend.
    • Group Utility: Additionally, Twilight grants Minor Expedition for 4 seconds after healing. This skill does not need too much utility since it is already group oriented. Anything too strong would overload this skill.

    Tormentor
    • could be a selfish/damage heal. Targeting an opponent causes the Tormentor to latch onto the enemy and deal x magicka damage every 2 seconds,healing the sorcerer for t% of the damage. Arguably this could become a pure single slot active, or just turn it into an AoE ability if it remains to be double barred.
    • Group Utility none since this is the selfish morph

    Daedric Summon passives NEED to be universal. Right now, of the 3 dps versions of sorc (stam/mag/pet) only pets benefit from all passives, while mag and potentially stam only benefits from one outside of dropping an ultimate. Something needs to be done for this,and would actually help to alleviate the shield nerfs. Ideally, this class line needs to be updated before the sorc kit receives any further changes. Some themes for how to change passives:
    • Have passives be active at all times and be more universal, but have their effectiveness increase with a pet summoned.
    • Have passives be active at all times and be more universal, but have their effectiveness scale with number of Daedric pets summoned. This would be an indirect buff to Atronach as well
    • Have passives be active at all times and be more universal. Similar to the Templar Light Weaver passive, have 1 passive that makes each summon apply some form of buff while summoned, such as Major/Minor Berserk while Atronach is up/for x seconds after Atronach is summoned.
    • Have passives be active at all times and be more universal

    Special Mentions:
    • Air Atronach is cool but would rather have it be a lower cost ultimate and not behave exactly like Storm Atro. Instead of mobility, increase spammability to simulate mobility to better suit stam sorc playstyles.
    • Move 8% max Mag from Bound Armor to passive. Or reduce the max mag but add some form on sustain component to give it a different identity from Nb Flood passive while simultaneously addressing sorc sustain. This passive would also increase pet survivability, with a focus on PvE
    • Increase pet group utility to compensate for loss of third bar. These synergies should not affect the caster sorc. Ex. Atronach grants Major Berserk to the synergy activator but also grants Empower to nearby allies every 3-4 seconds after activation.




  • Rex-Umbra
    Rex-Umbra
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    Yes make them like spawn for 2 minutes or something
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Thraben
    Thraben
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    Tasear wrote: »
    What would make it worth two bar slots?

    Nothing. Just make them work like the NB´s shade with a duration of 60 seconds.

    That being said, I like
    IAVITNI wrote: »


    these ideas.

    And, like I´ve written before, the Air Atro´s duration should be based on the Ulti you invest (starting with 50 Ulti and 5 seconds, up to 200 Ulti and 20 seconds), and provide the caster with the synergy´s buff, so that StamSorcs could use it as an opener like NBs use Incap.

    Of course, even when taking the Atro´s impact damage into the account, Incap would still be better, but at least this proposal is a realistic one.
    Edited by Thraben on September 27, 2018 2:03PM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • Veinblood1965
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    I voted to remove the extra bar when ZOS sent me the update choices.
  • Tasear
    Tasear
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    IAVITNI wrote: »
    Lord_Hev wrote: »
    Long overdue, never should have had pets. Daedric Summoning should work like the rest of the Elder Scrolls franchise.


    You summon (creature) from Oblivion for <dur> seconds on your position/target position.

    @Tasear this is ultimately the best option. The primary reason on console that pets aren't used is due to lack of control. Turning the pets into timed summons would allow greater control of them without overpowering them. It would make the pet play more dynamic and less overbearing in duels.

    Right now, pet sorc playstyle is pretty much just heavy attack and hope for the best, which isn't really the best gameplay.

    From a PvP perspective, pets are technically worth the double-bar slot due to LoS potential/cheese. What holds them back is control of these pets. Including some form of active player requirement would make the worth the bar slots in PvP.

    So to answer your question
    Tasear wrote: »
    What would make it worth two bar slots?

    Give players greater control of these active skills by reducing the passive nature of their effects and making them, well, more active. Also increase the group utility of pets to compensate for loss of third bar. Below are examples to illustrate what I mean.

    Unstable Familiar
    • becomes a targetable AoE, and moves to the location of cast. If the pulses are already going, recasting the skill simply moves the familiar but does not reset the stun timer and does not cost magicka
    • Group Utility: Applies Minor Breach for 8 seconds

    Clanfear
    • a single target skill that charges the target stunning them and slows all other enemies hit (only targeted enemy is stunned) on top of the heal and would deal minor damage, not a lot since the damage is secondary and more so because getting headbutt by a clanfear should at least tickle
    • Group Utility: Applies Minor Life Steal to all enemies within a radius of impact. The Minor Lifesteal persists for 3 seconds after leaving the area.

    Matriarch
    • provide the same burst heal, but on cast it returns to the sorc. I don't recall the heal having a cast time, but if it does remove it. A defensive pet should not stray to far from what it's meant to defend.
    • Group Utility: Additionally, Twilight grants Minor Expedition for 4 seconds after healing. This skill does not need too much utility since it is already group oriented. Anything too strong would overload this skill.

    Tormentor
    • could be a selfish/damage heal. Targeting an opponent causes the Tormentor to latch onto the enemy and deal x magicka damage every 2 seconds,healing the sorcerer for t% of the damage. Arguably this could become a pure single slot active, or just turn it into an AoE ability if it remains to be double barred.
    • Group Utility none since this is the selfish morph

    Daedric Summon passives NEED to be universal. Right now, of the 3 dps versions of sorc (stam/mag/pet) only pets benefit from all passives, while mag and potentially stam only benefits from one outside of dropping an ultimate. Something needs to be done for this,and would actually help to alleviate the shield nerfs. Ideally, this class line needs to be updated before the sorc kit receives any further changes. Some themes for how to change passives:
    • Have passives be active at all times and be more universal, but have their effectiveness increase with a pet summoned.
    • Have passives be active at all times and be more universal, but have their effectiveness scale with number of Daedric pets summoned. This would be an indirect buff to Atronach as well
    • Have passives be active at all times and be more universal. Similar to the Templar Light Weaver passive, have 1 passive that makes each summon apply some form of buff while summoned, such as Major/Minor Berserk while Atronach is up/for x seconds after Atronach is summoned.
    • Have passives be active at all times and be more universal

    Special Mentions:
    • Air Atronach is cool but would rather have it be a lower cost ultimate and not behave exactly like Storm Atro. Instead of mobility, increase spammability to simulate mobility to better suit stam sorc playstyles.
    • Move 8% max Mag from Bound Armor to passive. Or reduce the max mag but add some form on sustain component to give it a different identity from Nb Flood passive while simultaneously addressing sorc sustain. This passive would also increase pet survivability, with a focus on PvE
    • Increase pet group utility to compensate for loss of third bar. These synergies should not affect the caster sorc. Ex. Atronach grants Major Berserk to the synergy activator but also grants Empower to nearby allies every 3-4 seconds after activation.




    Remember class reps are mostly here to gather concerns. We don't control the changes. But yes noted concerns.
  • IAVITNI
    IAVITNI
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    Tasear wrote: »
    IAVITNI wrote: »
    Lord_Hev wrote: »
    Long overdue, never should have had pets. Daedric Summoning should work like the rest of the Elder Scrolls franchise.


    You summon (creature) from Oblivion for <dur> seconds on your position/target position.

    @Tasear this is ultimately the best option. The primary reason on console that pets aren't used is due to lack of control. Turning the pets into timed summons would allow greater control of them without overpowering them. It would make the pet play more dynamic and less overbearing in duels.

    Right now, pet sorc playstyle is pretty much just heavy attack and hope for the best, which isn't really the best gameplay.

    From a PvP perspective, pets are technically worth the double-bar slot due to LoS potential/cheese. What holds them back is control of these pets. Including some form of active player requirement would make the worth the bar slots in PvP.

    So to answer your question
    Tasear wrote: »
    What would make it worth two bar slots?

    Give players greater control of these active skills by reducing the passive nature of their effects and making them, well, more active. Also increase the group utility of pets to compensate for loss of third bar. Below are examples to illustrate what I mean.

    Unstable Familiar
    • becomes a targetable AoE, and moves to the location of cast. If the pulses are already going, recasting the skill simply moves the familiar but does not reset the stun timer and does not cost magicka
    • Group Utility: Applies Minor Breach for 8 seconds

    Clanfear
    • a single target skill that charges the target stunning them and slows all other enemies hit (only targeted enemy is stunned) on top of the heal and would deal minor damage, not a lot since the damage is secondary and more so because getting headbutt by a clanfear should at least tickle
    • Group Utility: Applies Minor Life Steal to all enemies within a radius of impact. The Minor Lifesteal persists for 3 seconds after leaving the area.

    Matriarch
    • provide the same burst heal, but on cast it returns to the sorc. I don't recall the heal having a cast time, but if it does remove it. A defensive pet should not stray to far from what it's meant to defend.
    • Group Utility: Additionally, Twilight grants Minor Expedition for 4 seconds after healing. This skill does not need too much utility since it is already group oriented. Anything too strong would overload this skill.

    Tormentor
    • could be a selfish/damage heal. Targeting an opponent causes the Tormentor to latch onto the enemy and deal x magicka damage every 2 seconds,healing the sorcerer for t% of the damage. Arguably this could become a pure single slot active, or just turn it into an AoE ability if it remains to be double barred.
    • Group Utility none since this is the selfish morph

    Daedric Summon passives NEED to be universal. Right now, of the 3 dps versions of sorc (stam/mag/pet) only pets benefit from all passives, while mag and potentially stam only benefits from one outside of dropping an ultimate. Something needs to be done for this,and would actually help to alleviate the shield nerfs. Ideally, this class line needs to be updated before the sorc kit receives any further changes. Some themes for how to change passives:
    • Have passives be active at all times and be more universal, but have their effectiveness increase with a pet summoned.
    • Have passives be active at all times and be more universal, but have their effectiveness scale with number of Daedric pets summoned. This would be an indirect buff to Atronach as well
    • Have passives be active at all times and be more universal. Similar to the Templar Light Weaver passive, have 1 passive that makes each summon apply some form of buff while summoned, such as Major/Minor Berserk while Atronach is up/for x seconds after Atronach is summoned.
    • Have passives be active at all times and be more universal

    Special Mentions:
    • Air Atronach is cool but would rather have it be a lower cost ultimate and not behave exactly like Storm Atro. Instead of mobility, increase spammability to simulate mobility to better suit stam sorc playstyles.
    • Move 8% max Mag from Bound Armor to passive. Or reduce the max mag but add some form on sustain component to give it a different identity from Nb Flood passive while simultaneously addressing sorc sustain. This passive would also increase pet survivability, with a focus on PvE
    • Increase pet group utility to compensate for loss of third bar. These synergies should not affect the caster sorc. Ex. Atronach grants Major Berserk to the synergy activator but also grants Empower to nearby allies every 3-4 seconds after activation.

    Remember class reps are mostly here to gather concerns. We don't control the changes. But yes noted concerns.

    I understand. The "proposals" were more examples to help illustrate what I meant when I said more active.

    For a more objective summary:
    • Greater control with pets outside PC commands and heavy attacks as these are limited in performance, especially on console
    • Additional group utility added to pets to validate two bar slots and compensate for loss of third bar
    • Shift from passive active abilities to be more active, thereby rewarding skilled gameplay. Passive playstyles are ok and necessary for a game like ESO to guide beginners/casuals. However, these passive playstyles should hint at greater mechanics to introduce newer players to them, and be less rewarding than active playstyles to incentivize individual player growth and reward skilled gameplay. This applies to both pets and Bound Armor
    • Defensive pets should behave differently than offensive pets, and prioritize staying alive in order to actually fulfill their intended purpose -this is specifically in regards to Twilight as it far too often ends up on the other side of the keep in PvP or in some corner in PvE, potentially pulling adds/boss in pugs.
    • Stam based Atronach should have greater emphasis on mobility than Storm Atronach. Storm Atronach works on a magsorc because it allows the class to relieve melee pressure/create distance in PvP as a zoning tool since the class' primary (intended) defensive mechanic is mobility. Stam sorcs are designed the same way but stam has greater access to survival tools, and is therefore less reliant on mobility. So while a physical variant of Storm Atronach could work,it will ultimately fall short because it does not affect the class combat to the same level that Storm atro does for the mag variant. Dawnbreaker will still have much greater synergy with the class damage wise. If an Air Atronach is going to compete with DB, it must not do so from a damage approach
    • If Atronach is meant to see greater use in PvE, it must provide more benefical group synergy than Major Berserk to a single player.
    • Daedric Skill line passives, need to benefit the class as a whole and not just a minority niche. As passives are the foundation for a class, these should really be priority since any skill changes will be amplified/diminished by how these passives turn out
  • Tasear
    Tasear
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    IAVITNI wrote: »
    Tasear wrote: »
    IAVITNI wrote: »
    Lord_Hev wrote: »
    Long overdue, never should have had pets. Daedric Summoning should work like the rest of the Elder Scrolls franchise.


    You summon (creature) from Oblivion for <dur> seconds on your position/target position.

    @Tasear this is ultimately the best option. The primary reason on console that pets aren't used is due to lack of control. Turning the pets into timed summons would allow greater control of them without overpowering them. It would make the pet play more dynamic and less overbearing in duels.

    Right now, pet sorc playstyle is pretty much just heavy attack and hope for the best, which isn't really the best gameplay.

    From a PvP perspective, pets are technically worth the double-bar slot due to LoS potential/cheese. What holds them back is control of these pets. Including some form of active player requirement would make the worth the bar slots in PvP.

    So to answer your question
    Tasear wrote: »
    What would make it worth two bar slots?

    Give players greater control of these active skills by reducing the passive nature of their effects and making them, well, more active. Also increase the group utility of pets to compensate for loss of third bar. Below are examples to illustrate what I mean.

    Unstable Familiar
    • becomes a targetable AoE, and moves to the location of cast. If the pulses are already going, recasting the skill simply moves the familiar but does not reset the stun timer and does not cost magicka
    • Group Utility: Applies Minor Breach for 8 seconds

    Clanfear
    • a single target skill that charges the target stunning them and slows all other enemies hit (only targeted enemy is stunned) on top of the heal and would deal minor damage, not a lot since the damage is secondary and more so because getting headbutt by a clanfear should at least tickle
    • Group Utility: Applies Minor Life Steal to all enemies within a radius of impact. The Minor Lifesteal persists for 3 seconds after leaving the area.

    Matriarch
    • provide the same burst heal, but on cast it returns to the sorc. I don't recall the heal having a cast time, but if it does remove it. A defensive pet should not stray to far from what it's meant to defend.
    • Group Utility: Additionally, Twilight grants Minor Expedition for 4 seconds after healing. This skill does not need too much utility since it is already group oriented. Anything too strong would overload this skill.

    Tormentor
    • could be a selfish/damage heal. Targeting an opponent causes the Tormentor to latch onto the enemy and deal x magicka damage every 2 seconds,healing the sorcerer for t% of the damage. Arguably this could become a pure single slot active, or just turn it into an AoE ability if it remains to be double barred.
    • Group Utility none since this is the selfish morph

    Daedric Summon passives NEED to be universal. Right now, of the 3 dps versions of sorc (stam/mag/pet) only pets benefit from all passives, while mag and potentially stam only benefits from one outside of dropping an ultimate. Something needs to be done for this,and would actually help to alleviate the shield nerfs. Ideally, this class line needs to be updated before the sorc kit receives any further changes. Some themes for how to change passives:
    • Have passives be active at all times and be more universal, but have their effectiveness increase with a pet summoned.
    • Have passives be active at all times and be more universal, but have their effectiveness scale with number of Daedric pets summoned. This would be an indirect buff to Atronach as well
    • Have passives be active at all times and be more universal. Similar to the Templar Light Weaver passive, have 1 passive that makes each summon apply some form of buff while summoned, such as Major/Minor Berserk while Atronach is up/for x seconds after Atronach is summoned.
    • Have passives be active at all times and be more universal

    Special Mentions:
    • Air Atronach is cool but would rather have it be a lower cost ultimate and not behave exactly like Storm Atro. Instead of mobility, increase spammability to simulate mobility to better suit stam sorc playstyles.
    • Move 8% max Mag from Bound Armor to passive. Or reduce the max mag but add some form on sustain component to give it a different identity from Nb Flood passive while simultaneously addressing sorc sustain. This passive would also increase pet survivability, with a focus on PvE
    • Increase pet group utility to compensate for loss of third bar. These synergies should not affect the caster sorc. Ex. Atronach grants Major Berserk to the synergy activator but also grants Empower to nearby allies every 3-4 seconds after activation.

    Remember class reps are mostly here to gather concerns. We don't control the changes. But yes noted concerns.

    I understand. The "proposals" were more examples to help illustrate what I meant when I said more active.

    For a more objective summary:
    • Greater control with pets outside PC commands and heavy attacks as these are limited in performance, especially on console
    • Additional group utility added to pets to validate two bar slots and compensate for loss of third bar
    • Shift from passive active abilities to be more active, thereby rewarding skilled gameplay. Passive playstyles are ok and necessary for a game like ESO to guide beginners/casuals. However, these passive playstyles should hint at greater mechanics to introduce newer players to them, and be less rewarding than active playstyles to incentivize individual player growth and reward skilled gameplay. This applies to both pets and Bound Armor
    • Defensive pets should behave differently than offensive pets, and prioritize staying alive in order to actually fulfill their intended purpose -this is specifically in regards to Twilight as it far too often ends up on the other side of the keep in PvP or in some corner in PvE, potentially pulling adds/boss in pugs.
    • Stam based Atronach should have greater emphasis on mobility than Storm Atronach. Storm Atronach works on a magsorc because it allows the class to relieve melee pressure/create distance in PvP as a zoning tool since the class' primary (intended) defensive mechanic is mobility. Stam sorcs are designed the same way but stam has greater access to survival tools, and is therefore less reliant on mobility. So while a physical variant of Storm Atronach could work,it will ultimately fall short because it does not affect the class combat to the same level that Storm atro does for the mag variant. Dawnbreaker will still have much greater synergy with the class damage wise. If an Air Atronach is going to compete with DB, it must not do so from a damage approach
    • If Atronach is meant to see greater use in PvE, it must provide more benefical group synergy than Major Berserk to a single player.
    • Daedric Skill line passives, need to benefit the class as a whole and not just a minority niche. As passives are the foundation for a class, these should really be priority since any skill changes will be amplified/diminished by how these passives turn out

    Noted
  • CasNation
    CasNation
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    Tasear wrote: »
    What would make it worth two bar slots?

    Personally? Nothing. Nothing in this game is worth two slots. The number of abilities is limited enough, and having to double bar abilites cripples build diversity. I am sure some consider it making "interesting choices," but I think it just limits how the class can be played.

    I would prefer pets to be reworked into something similar to the NB shade. A duration-based DoT that can't be killed or targeted, but doesnt require baby-sitting to keep alive. Obviously this would require significant reworks to how the pets currently work, as having an on-demand heal tied to a duration based summon is silly. My idea would be for pets to function as either DoTs or HoTs that also offered auras (like, Minor Protection for anyone within 10m of the clanfear, etc.) or synergies. The added synergies/auras would make up for the sorcs general lack of buffs/debuffs, and the pets would also fill in the class's lack of DoTs as well. This would also allow for the pets to do more interesting things. Maybe the Clanfear actually taunts again, giving sorc tanks a non SnB option? Just spit balling really. You get the idea.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • Dr.NRG
    Dr.NRG
    ✭✭✭✭
    keeno9881 wrote: »
    Well most of you know we lost are third bar which is going to hinder pet sorcs. I do like to put pets in skill slots when needed but i always found it hindered me because the loss of the slots having to put them on each bar a way to get more slots was my overload bar but now thats gone. Nice way to keep us pet sorcs going would be to give it a toggle kinda like what you did with bound armor. Its much needed and i dont see why anyone should complain about this you already gave us a 1 sec cast time on shields. I am pretty sure no one will complain but you never know there is toxic people everywhere.

    The bold part; Here is the thing tho, no offense but most of us pvpers and duellers do not want to keep you pet sorcs going because pet sorcs are annoying and very low skill cheesy set ups.

    And yeah now you probs gonna call me a hater but all I am really doing is speaking the truth. You can see that on a daily basis. People do not appreciate these builds for a good reason.
    Edited by Dr.NRG on September 28, 2018 3:00AM
    .
  • ruikkarikun
    ruikkarikun
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    @ZOS_GinaBruno
    To compensate shields nerf if you are going to nerf them to the ground we need alternative. So one slot pet and some skill for defence/selfheal to reach magicka nightblade selfheal will be great.
  • ruikkarikun
    ruikkarikun
    ✭✭✭✭✭
    Dr.NRG wrote: »
    keeno9881 wrote: »
    Well most of you know we lost are third bar which is going to hinder pet sorcs. I do like to put pets in skill slots when needed but i always found it hindered me because the loss of the slots having to put them on each bar a way to get more slots was my overload bar but now thats gone. Nice way to keep us pet sorcs going would be to give it a toggle kinda like what you did with bound armor. Its much needed and i dont see why anyone should complain about this you already gave us a 1 sec cast time on shields. I am pretty sure no one will complain but you never know there is toxic people everywhere.

    The bold part; Here is the thing tho, no offense but most of us pvpers and duellers do not want to keep you pet sorcs going because pet sorcs are annoying and very low skill cheesy set ups.

    And yeah now you probs gonna call me a hater but all I am really doing is speaking the truth. You can see that on a daily basis. People do not appreciate these builds for a good reason.

    So change your mind. Because if you don't see it look how devs buffing pets, and if game have any skill anyone can use it. So please don't say ppl what they need to do, because I hate some stamina builds or setups so? I don't say about it because it's a part of the game.
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