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Do you want ZOS to “fix” animation cancelling?

  • crazy_catman21
    crazy_catman21
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    No
    Pls stop already with this, just l2p & learn how to cast a LA before a skill/block after pressing one button. It’s really not that hard.
  • MashmalloMan
    MashmalloMan
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    No
    I saw a post saying that 99% of ESO’s population would get angry if ZOS fix the unintended feature of animation cancelling. I don’t think that number is accurate at all so I just want to see what you guys think.

    I’ll be happy to see it gone... if you cancel the animation, the damage or heal doesn't go out.

    Intentional, poll is useless and if you get rid of animation cancelling, have fun basically playing WOW online because it will be a cookie cutter 1 button press a second game which wouldn't work and is boring AF to say the least.

    This is the first mmorpg I've played longer than a year and the reason is the core mechanics of the game are fun to play. So tired of alt tab mmorpgs with cooldowns, point and click mechanics and skill bars with 30 skills to memorize. "press 1 - press 2 - press 3".
    Edited by MashmalloMan on September 27, 2018 4:45AM
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  • fred4
    fred4
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    Animation cancelling is a consequence of desirable core mechanics of the game. It is not something ZOS could get rid of, not without massive class and content changes. Light attack weaving is the basis for skills like Merciless Resolve and the new Psijic weapon ability. Blocking, dodge, bash and bar swap cancelling make the game feel responsive. High-end content pushes you to the limit where you need that responsiveness. Whereas magicka classes may shield, stamina classes rely on block and dodge for defense. Everything else flows from that. This poll is pointless, as it's ignorant of the origin of animation cancelling. It is not a feature in and of itself. It is a consequence of thoughtful design of the game engine. It is ingrained so deeply that I don't ever see it changing.
  • qbit
    qbit
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    I saw a post saying that 99% of ESO’s population would get angry if ZOS fix the unintended feature of animation cancelling. I don’t think that number is accurate at all so I just want to see what you guys think.

    I’ll be happy to see it gone... if you cancel the animation, the damage or heal doesn't go out.

    Intentional, poll is useless and if you get rid of animation cancelling, have fun basically playing WOW online because it will be a cookie cutter 1 button press a second game which wouldn't work and is boring AF to say the least.

    This is the first mmorpg I've played longer than a year and the reason is the core mechanics of the game are fun to play. So tired of alt tab mmorpgs with cooldowns, point and click mechanics and skill bars with 30 skills to memorize. "press 1 - press 2 - press 3".

    The hate of "animation canceling" comes from the same place the myth of the chest respawn timer comes from. The myth that they take longer to respawn if they're not emptied upon unlocking. Some people think they don't respawn at all.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    No
    I saw a post saying that 99% of ESO’s population would get angry if ZOS fix the unintended feature of animation cancelling. I don’t think that number is accurate at all so I just want to see what you guys think.

    I’ll be happy to see it gone... if you cancel the animation, the damage or heal doesn't go out.

    R u nuts? @rikimm16_ESO
    Remember what happened when ZOS "fixed" ww?
    Do you really want to risk that?
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  • Kanar
    Kanar
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    The need for AC is caused by this game being developed with consoles in mind, and the anti-cooldown stance of the original game designers (probably required by the limited amount of ability slots). Due to consoles, we can only have a handful of active ability slots - it's limited by the buttons on a controller. With this, combat would be pretty slow if we just hit 1-2-3-4-5-bar swap-1-2-3-3-3 (spammable)-4-5.

    If we had more abilities available, with cooldowns, then we could have more dynamic rotations with the extra abilities and we could have more powerful abilities balanced by cooldowns. This game only has one type of powerful ability (ultimates) which are essentially on a cooldowns (their power is balanced by how much ult it needs, like a cooldown). They are fun to use and really impactful, whereas most conventional skills are weak feeling.

    I would love if ESO gave us unlimited ability slots, with more abilities and more powerful feeling ones balanced by cooldowns. However that's never gonna happen so I'm fine with AC.
  • Drako_Ei
    Drako_Ei
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    No
    Dont touch it, but put an ingame tutorial on how to do it, so the new players can know whats going on
    Edited by Drako_Ei on September 27, 2018 8:08PM
  • CaiWenji
    CaiWenji
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    Yes
    Jarryzzt wrote: »
    "I, for one, welcome our new alien overlords..."


    I will actually support ZOS killing off animation cancelling. And maybe even bar-swapping. "But why," you ask, "why would you say such horrible and nasty things?" Because if they were to do so, one of two things would happen. Either ZOS would replace animation cancelling and bar swapping with something of comparable size, depth, complexity and challenge, and everyone would have to learn the game anew - or they'd turn the game into a 3-skill Dynasty Warriors clone, albeit perhaps without quite the arcade dynamicism, which would make for some fun PVP button-mashing (especially in a zerg).

    In other words, it isn't that the current system needs fixing, but rather that I will always support redoing major aspects of the game in the name of new experiences. Especially since, at worst, even if they completely shagged a passing poodle in implementation, I'd just switch back to any one of a half-dozen high quality MMOs I'd played in recent years.

    I love Dynasty Warriors. I also agree with you.
  • del9
    del9
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    Dead post, please close this thread
    PCNA

  • EldritchPenguin
    EldritchPenguin
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    No
    There's a serious difference between, say, Smash Melee animation cancels, which require a controller that's literally broken in a very specific way (and isn't manufactured anymore) and thus puts out more inputs and allows people to do things that nobody would be able to do under normal circumstances regardless of skill, and what we have in ESO, which is cutting off a useless follow-through animation to perform another action and can be achieved by any able-bodied person with sufficient practice. But we have a very large group of players in this community that act like the second situation is just like the first.
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  • Septimus_Magna
    Septimus_Magna
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    No
    Kodrac wrote: »
    If it ain't broke, don't fix it.

    It is broken in a way. It began as a bug and ZoS tried to fix it and failed multiple times, then gave up and said it'll be a feature. So ideally, it does need fixing.

    Thats completely false. The problem is that some actions have to take priority over skill animations if you want to be able to react in time. Without animation cancelling you have to wait for the entire animation to finish before you can activate block or swap bars for example.

    It was never a bug, its just clever game design that makes the combat fast paced.
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  • daemonor
    daemonor
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    ive been called out as a macro user for timing my shalks + dizzy swing dbos into bash on stamden...u people who think macros are a real thing and they got the magical ability to bypass global cooldown should go back to single player elder scrolls game instead of spouting heresy here.
  • SilverWF
    SilverWF
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    Yes
    Just to see even more tears here and quitting from the game.
    • PC EU. Ebonheart Pact. CP 1k+
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    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Biro123
    Biro123
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    No
    How can you have the effect not go off when you cancel, given that you cancel after it's already gone off?

    Should cancelling heal the damage you just did? What if they died?
    Edited by Biro123 on September 30, 2018 3:45PM
    Minalan owes me a beer.

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  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    Don’t care
    II used to think that the no cooldown action combat system of ESO was far superior to combat with cooldowns. I've changed my mind, balance and class uniqueness seems severely limited with a no cooldown combat system.

    I still love the ESO combat system but it's clear, with the cooldown-like punishment for roll dodge and streak, the cries for a similar cloak punishment, the push for a cast time for shields and their one time attempt at minor animation priority changes, their original idea has some sort of deep problem.

    The production of cheese predates recorded history and was most likely discovered by accident during the transport of fresh milk in the organs of ruminants such as sheep, goats, cows, and buffalo. In the millennia prior to refrigeration, cheese became a way to preserve milk.
  • Stigant
    Stigant
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    No
    For you guys saying it's "unintended feature" ... no its not... its put in place so you can bash block and dodge reactively without having to wait for your animation to play it's full lenght and watching that telegraphed big windup Dizzying swing to wreck your face without a chance to do anything about it (one of many examples when you all benefited from this unintended feature).
    What was unintended about it is
    1. the DPS increase... something that has beem stayed by ZOS several times on ESO Live
    2. Hiding animation of skills from enemy players to get unfair advantage in PvP, this was fixed with the animation rework quote some time ago.

    From my personal POV .. LA weaving looks and feels good now and you dont have to cut most of the aninations with bash or swap in PvE .. and it's really not required at all to be able to finish any content in this game.
    in PvP I m really not that good to have time to admire my char animations to it's fullest gorgeousness with all that mess going on all around me... they are just a part of something I pay attention to as a part of much bigger picture.
    Edited by Stigant on September 30, 2018 5:59PM
  • shiningforce
    shiningforce
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    Yes
    wrote:

    It can certainly be your opinion it is broken, however, AC is not a sign the game is broken. Especially if you understand the mechanics behind it. It was not a mistake, just unintended.

    We must be able to block at any time and Zos made it so block overrides the use of any skill.

    Then why not just keep the block and bash feature on all skills with the animation cancel and fix all the other Skills so it cant Animation Cancel on Light attacks, Mid attacks?


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  • Immovablestone
    No
    People still have this argument? lulz.
  • Donny_Vito
    Donny_Vito
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    Yes
    I would say yes to put all players on the same level, but it's never going to happen. They've tried to fix it, and failed. So they accepted their loss and now it's a feature to be used. It's too far along in the game to make this sort of development change, and again they don't even know how to fix it.
  • robpr
    robpr
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    Don’t care
    Necroed poll, but hell

    I don't care in general, but they should at least standarize it. Some things cancel differently from each other and that feels clunky.

    Also no matter how good you can practice at dummy, when in trials/dungeons your fps will drop, everything is ruined.
  • CaptainVenom
    CaptainVenom
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    Yes
    Animation is made for a reason, so cancelling them should be an exploit.
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  • Reverb
    Reverb
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    Yes
    This might be unpopular. I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.

    BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.

    To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.
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  • uthandireb17_ESO
    Yes
    Animation cancling is ruining the game for me.
  • Red_Feather
    Red_Feather
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    Yes
    I really prefer how other games do animation canceling over ESO, and I think ESO's method of canceling detracts a lot from the game's appeal to players worldwide.

    ESO's canceling feels more like a global anomaly flopping all over with a laissez faire attitude!


    In Black Desert cancels are intended programming. A linking of skills to certain other skills. It is also the same in capcom games!

    https://www.youtube.com/watch?v=HgkTHe8iIeU
  • MartiniDaniels
    MartiniDaniels
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    No
    Is current AC an abomination to logic and immersion? Yes. Can / should it be removed? No. Why? You'll simply be unable to complete vet content without AC, you won't kill anybody in PVP without AC, all this whole game was re-made in couple of last years with AC as pre-requisite, for any role, dps, healer or tank, you must cancel animations or die, no other option.
  • WuffyCerulei
    WuffyCerulei
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    No
    Tfw people necro old stuff.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • XiDiabolismiX
    XiDiabolismiX
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    No
    I really prefer how other games do animation canceling over ESO, and I think ESO's method of canceling detracts a lot from the game's appeal to players worldwide.

    ESO's canceling feels more like a global anomaly flopping all over with a laissez faire attitude!


    In Black Desert cancels are intended programming. A linking of skills to certain other skills. It is also the same in capcom games!

    https://www.youtube.com/watch?v=HgkTHe8iIeU

    Other than necroing old threads... if ZOS implemented combat anywhere near Capcom games or BDO, I would quit in a heartbeat. It’s a combat system unique to the game and brings something different.

    Good thing they’ll never change it!!!
  • Deathlord92
    Deathlord92
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    Animation cancel is not broken zos allowed it you can’t fix something that is not broken.
  • Liww
    Liww
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    Jarryzzt wrote: »
    "I, for one, welcome our new alien overlords..."


    I will actually support ZOS killing off animation cancelling. And maybe even bar-swapping. "But why," you ask, "why would you say such horrible and nasty things?" Because if they were to do so, one of two things would happen. Either ZOS would replace animation cancelling and bar swapping with something of comparable size, depth, complexity and challenge, and everyone would have to learn the game anew - or they'd turn the game into a 3-skill Dynasty Warriors clone, albeit perhaps without quite the arcade dynamicism, which would make for some fun PVP button-mashing (especially in a zerg).

    In other words, it isn't that the current system needs fixing, but rather that I will always support redoing major aspects of the game in the name of new experiences. Especially since, at worst, even if they completely shagged a passing poodle in implementation, I'd just switch back to any one of a half-dozen high quality MMOs I'd played in recent years.

    if they remove bar swapping it wont work for console ;)
  • dazee
    dazee
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    No
    I want them to do something so its not required for competitive dps becuase thats stupid. but I don't think you CAN fix animation cancelling entirely without causing more issues.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
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