rikimm16_ESO wrote: »I saw a post saying that 99% of ESO’s population would get angry if ZOS fix the unintended feature of animation cancelling. I don’t think that number is accurate at all so I just want to see what you guys think.
I’ll be happy to see it gone... if you cancel the animation, the damage or heal doesn't go out.
Marshall1289 wrote: »rikimm16_ESO wrote: »I saw a post saying that 99% of ESO’s population would get angry if ZOS fix the unintended feature of animation cancelling. I don’t think that number is accurate at all so I just want to see what you guys think.
I’ll be happy to see it gone... if you cancel the animation, the damage or heal doesn't go out.
Intentional, poll is useless and if you get rid of animation cancelling, have fun basically playing WOW online because it will be a cookie cutter 1 button press a second game which wouldn't work and is boring AF to say the least.
This is the first mmorpg I've played longer than a year and the reason is the core mechanics of the game are fun to play. So tired of alt tab mmorpgs with cooldowns, point and click mechanics and skill bars with 30 skills to memorize. "press 1 - press 2 - press 3".
rikimm16_ESO wrote: »I saw a post saying that 99% of ESO’s population would get angry if ZOS fix the unintended feature of animation cancelling. I don’t think that number is accurate at all so I just want to see what you guys think.
I’ll be happy to see it gone... if you cancel the animation, the damage or heal doesn't go out.
"I, for one, welcome our new alien overlords..."
I will actually support ZOS killing off animation cancelling. And maybe even bar-swapping. "But why," you ask, "why would you say such horrible and nasty things?" Because if they were to do so, one of two things would happen. Either ZOS would replace animation cancelling and bar swapping with something of comparable size, depth, complexity and challenge, and everyone would have to learn the game anew - or they'd turn the game into a 3-skill Dynasty Warriors clone, albeit perhaps without quite the arcade dynamicism, which would make for some fun PVP button-mashing (especially in a zerg).
In other words, it isn't that the current system needs fixing, but rather that I will always support redoing major aspects of the game in the name of new experiences. Especially since, at worst, even if they completely shagged a passing poodle in implementation, I'd just switch back to any one of a half-dozen high quality MMOs I'd played in recent years.
Valkyn_Eltrys wrote: »
It can certainly be your opinion it is broken, however, AC is not a sign the game is broken. Especially if you understand the mechanics behind it. It was not a mistake, just unintended.
We must be able to block at any time and Zos made it so block overrides the use of any skill.
https://www.youtube.com/watch?v=HgkTHe8iIeU Red_Feather wrote: »I really prefer how other games do animation canceling over ESO, and I think ESO's method of canceling detracts a lot from the game's appeal to players worldwide.
ESO's canceling feels more like a global anomaly flopping all over with a laissez faire attitude!
In Black Desert cancels are intended programming. A linking of skills to certain other skills. It is also the same in capcom games!https://www.youtube.com/watch?v=HgkTHe8iIeU
"I, for one, welcome our new alien overlords..."
I will actually support ZOS killing off animation cancelling. And maybe even bar-swapping. "But why," you ask, "why would you say such horrible and nasty things?" Because if they were to do so, one of two things would happen. Either ZOS would replace animation cancelling and bar swapping with something of comparable size, depth, complexity and challenge, and everyone would have to learn the game anew - or they'd turn the game into a 3-skill Dynasty Warriors clone, albeit perhaps without quite the arcade dynamicism, which would make for some fun PVP button-mashing (especially in a zerg).
In other words, it isn't that the current system needs fixing, but rather that I will always support redoing major aspects of the game in the name of new experiences. Especially since, at worst, even if they completely shagged a passing poodle in implementation, I'd just switch back to any one of a half-dozen high quality MMOs I'd played in recent years.