LonePirate wrote: »I honestly do not understand why this concept is so difficult for ZOS to comprehend.
Light Armor: High damage, Low resistance
Medium Armor: Medium damage, Medium resistance
Heavy Armor: Low damage, High resistance
Class and weapon skills should be neutral or agnostic to this dynamic.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
LonePirate wrote: »I honestly do not understand why this concept is so difficult for ZOS to comprehend.
Light Armor: High damage, Low resistance
Medium Armor: Medium damage, Medium resistance
Heavy Armor: Low damage, High resistance
Class and weapon skills should be neutral or agnostic to this dynamic.
Might sound a little crazy, but the fact that you can just throw up a ward AND maintain attacking output at a high rate so..something needs to be done about wards in general, what zos came up with was "lets put a cast time on it" which pretty much means the magic users are dead...end up...no if, no but..just..dead...and that's bad, really bad REALLY REALLY bad
What I would suggest instead is..keep ward as it is right now...insta cast, good strength all that shabang..but make it so when you cast it, you the caster are slapped with Minor Maim for as long as the ward remains active [meaning when it breaks or times out the debuff is removed]
if that was done, would you still use ward/sorc?