Agree.Why not just nerf everything that other people use in PVP just because you cant kill them. You are ruining more than just your PVP you are ruining PVE too, and ZOS stupidly listens to this small minority of PVP plebians and screws over everyone. GJ
Well we are taking about swift. If you use swift in PvE you are doing something wrong. And according to ZOS most of the nerfs are due to PvP AND PvE.
Using it for casual PvE, solo questing etc, and ofc its mainly PVP, this forum is full of them crying about something or other, because they think they are killing gods, when in actual fact, they are not skilled enough, hence why they keep dying. Instead of getting better and moving on, they just call for nerfs which effects everyone.
Well I can partly agree on that. There are tons of whiny PvPers who are just bad and instead of getting better they come to cry on the forums and ask for nerfs (usually nerf sorc threads since sorc is the ultimate noob killing class).
The problem is that combat is not balanced. There are many issues out there and ZOS is not able to balance things out properly. And these imbalance issues are not limited to PvP, there are imbalances in PvE too. For example mNB DD having way superior dps, healing, mobility and sustain than other classes.
Balance changes won't really affect casual PvE like questing since PvE overland mobs are so weak that you can kill them naked by spamming light attacks. That's why combat balance should be made around PvP and endgame PvE (trials, dlc vet dungeons).
The problem with swift is, it gives mobility to those classes who shouldn't have high mobility like heavy armour users. Another problem is, that swift is more usefull on stamina classes, because they have easy access to snare removal and are not relying on max stats for damage like magicka classes since it is so much easier to get your weapon damage high than your spell damage (medium armour and fighter guild passives, sets like 7th, Fury, Ravager...) and are therefore sacrificing less damage.
I won't call for a nerf on swift, because I don't have many problems with it as ranged DD, but swift isn't really balanced especially when you are playing melee classes and can't hit something because you get out run to easy.
Forward Momentum, on the other hand allows SOME builds to dish out annoying snares and roots while being completely immune to snares and roots themselves. That's not fair!
Emma_Overload wrote: »I agree with the OP. Swift is fine because EVERYBODY has access to it.
Forward Momentum, on the other hand allows SOME builds to dish out annoying snares and roots while being completely immune to snares and roots themselves. That's not fair!
Chilly-McFreeze wrote: »Emma_Overload wrote: »I agree with the OP. Swift is fine because EVERYBODY has access to it.
Forward Momentum, on the other hand allows SOME builds to dish out annoying snares and roots while being completely immune to snares and roots themselves. That's not fair!
I guess we all can agree that a snare removal needs to be avaiable for everyone without severly gimping one's build. At the moment, even from a stam pov it either forces you into medium or into 2h. With I think is somewhat okay because heavy has a hard time using rally (except stam dks).
Would you put it on class skills, open lines or a even a staff skill?
Chilly-McFreeze wrote: »Emma_Overload wrote: »I agree with the OP. Swift is fine because EVERYBODY has access to it.
Forward Momentum, on the other hand allows SOME builds to dish out annoying snares and roots while being completely immune to snares and roots themselves. That's not fair!
I guess we all can agree that a snare removal needs to be avaiable for everyone without severly gimping one's build. At the moment, even from a stam pov it either forces you into medium or into 2h. With I think is somewhat okay because heavy has a hard time using rally (except stam dks).
Would you put it on class skills, open lines or a even a staff skill?
leepalmer95 wrote: »Chilly-McFreeze wrote: »Emma_Overload wrote: »I agree with the OP. Swift is fine because EVERYBODY has access to it.
Forward Momentum, on the other hand allows SOME builds to dish out annoying snares and roots while being completely immune to snares and roots themselves. That's not fair!
I guess we all can agree that a snare removal needs to be avaiable for everyone without severly gimping one's build. At the moment, even from a stam pov it either forces you into medium or into 2h. With I think is somewhat okay because heavy has a hard time using rally (except stam dks).
Would you put it on class skills, open lines or a even a staff skill?
Heavy doesn't need rally, you can survive without it easily enough.
I don't see what the big deal with swift is... If it is so good then use it too.
Anyone can make or retrait jewelry.
Emma_Overload wrote: »I agree with the OP. Swift is fine because EVERYBODY has access to it.
Forward Momentum, on the other hand allows SOME builds to dish out annoying snares and roots while being completely immune to snares and roots themselves. That's not fair!
Crixus8000 wrote: »I think swift is fine though, it can be annoying when you can't hit someone, I use dizzy swing with a controller so I know exactly how hard it can be trying to hit a x3 swift user, but the issue is with how the game works and with lag, not with someone moving fast imo
I really hate the idea of nerfing forward momentum though. Why does everyone insist that is a good way to go, why not just buff shuffle aswell ? It's like something always has to be nerfed...
As a solo/smallscale player it's the time your slowed down that you die, I don't use swift but when outnumbered by around 10 people and not being able to move is just stupid, I hate the idea of snares and forward momentum hardly works when outnumbered anyway so I would hate to have to spam it too. If they allowed for a more stand your ground gamestyle then less people would be wanting to use speed, but right now in pvp there is so much dmg.
Crixus8000 wrote: »I think swift is fine though, it can be annoying when you can't hit someone, I use dizzy swing with a controller so I know exactly how hard it can be trying to hit a x3 swift user, but the issue is with how the game works and with lag, not with someone moving fast imo
I really hate the idea of nerfing forward momentum though. Why does everyone insist that is a good way to go, why not just buff shuffle aswell ? It's like something always has to be nerfed...
As a solo/smallscale player it's the time your slowed down that you die, I don't use swift but when outnumbered by around 10 people and not being able to move is just stupid, I hate the idea of snares and forward momentum hardly works when outnumbered anyway so I would hate to have to spam it too. If they allowed for a more stand your ground gamestyle then less people would be wanting to use speed, but right now in pvp there is so much dmg.
Because Forward Momentum is much cheaper and is tied to a weapon that basically every stam player in PVP already runs. Shuffle should be buffed, but Forward Momentum just shouldn't be as strong as it is in terms of snare immunity. I don't necessarily agree with nerfing it into the ground, but it shouldn't be as strong as or (currently far) stronger than an ability that costs an obscene amount of stamina and forces you into running medium.
Emma_Overload wrote: »I agree with the OP. Swift is fine because EVERYBODY has access to it.
Forward Momentum, on the other hand allows SOME builds to dish out annoying snares and roots while being completely immune to snares and roots themselves. That's not fair!
leepalmer95 wrote: »This is a stupid request
I'm a solo player that doesn't use swift on any of my toons and I have no issues with it. I have yet to have any amount of swift kill me.
If it bothers anyone maybe stop chasing people.
Now Forward Momentum is a whole other ball of wax. I do feel this ability is over the top. It's great when your build can utilize it, but you really feel the loss if you have to use Rally and rely on the wopping 3 second immunity from Shuffle.
Instead of nerfing it though, I'd rather see a buff to the other immunity abilities.
Swift doesn't kill you it makes other people impossible to hit or actually chase.
Maybe stop chasing?
leepalmer95 wrote: »
leepalmer95 wrote: »
Someone could craft swift jewelry and give it to a player who doesn't have it...
leepalmer95 wrote: »
Do i have an advantage if i have the expansion over someone else who does not have the expansion?
Yes.
Therefore p2w.
Place diminishing returns on swift. 1x swift = 10% base, 2x swift = 10% base + 6% base, 3x swift = 10% base + 6% base + 3% base.
Also, reduce the snare immunity on forward momentum to 4 seconds, increase the snare immunity on shuffle to 7 seconds.
This is what needs to be done.