I dont think they will nerf it its a escape ability of classes without escape skills. and heavy armor users. Its just sorcs who cry about their stupid shields who are whining to nerf everything and everyone cuz aparenty shiel nerf also nerfed their brain capabilities.
i actually agree with shields change just make 0.5sec and interrupt immune gg i say. But i see so many ppl saying swifts is only good b cause forward moment so id rather let everyone b fast using swift if they want to rather than nerf swift and only stamsORC benefit so mudh
i actually agree with shields change just make 0.5sec and interrupt immune gg i say. But i see so many ppl saying swifts is only good b cause forward moment so id rather let everyone b fast using swift if they want to rather than nerf swift and only stamsORC benefit so mudh
leepalmer95 wrote: »i actually agree with shields change just make 0.5sec and interrupt immune gg i say. But i see so many ppl saying swifts is only good b cause forward moment so id rather let everyone b fast using swift if they want to rather than nerf swift and only stamsORC benefit so mudh
It has nothing to do with forward momentum, yes the snare immunity is strong but before swift atleast heavy builds were not running around at max speed..
Medium waster faster because of passives, stam sorc was faster because of minor expedition, now everyone can run 30k armour and be max movement speed and it's a problem.
WuffyCerulei wrote: »Why not nerf both ¯\_(ツ)_/¯
leepalmer95 wrote: »i actually agree with shields change just make 0.5sec and interrupt immune gg i say. But i see so many ppl saying swifts is only good b cause forward moment so id rather let everyone b fast using swift if they want to rather than nerf swift and only stamsORC benefit so mudh
It has nothing to do with forward momentum, yes the snare immunity is strong but before swift atleast heavy builds were not running around at max speed..
Medium waster faster because of passives, stam sorc was faster because of minor expedition, now everyone can run 30k armour and be max movement speed and it's a problem.
Don't forget the heal bots running swift...
This is a stupid request
I'm a solo player that doesn't use swift on any of my toons and I have no issues with it. I have yet to have any amount of swift kill me.
If it bothers anyone maybe stop chasing people.
Now Forward Momentum is a whole other ball of wax. I do feel this ability is over the top. It's great when your build can utilize it, but you really feel the loss if you have to use Rally and rely on the wopping 3 second immunity from Shuffle.
Instead of nerfing it though, I'd rather see a buff to the other immunity abilities.
Why not just nerf everything that other people use in PVP just because you cant kill them. You are ruining more than just your PVP you are ruining PVE too, and ZOS stupidly listens to this small minority of PVP plebians and screws over everyone. GJ
Why not just nerf everything that other people use in PVP just because you cant kill them. You are ruining more than just your PVP you are ruining PVE too, and ZOS stupidly listens to this small minority of PVP plebians and screws over everyone. GJ
Well we are taking about swift. If you use swift in PvE you are doing something wrong. And according to ZOS most of the nerfs are due to PvP AND PvE.
leepalmer95 wrote: »This is a stupid request
I'm a solo player that doesn't use swift on any of my toons and I have no issues with it. I have yet to have any amount of swift kill me.
If it bothers anyone maybe stop chasing people.
Now Forward Momentum is a whole other ball of wax. I do feel this ability is over the top. It's great when your build can utilize it, but you really feel the loss if you have to use Rally and rely on the wopping 3 second immunity from Shuffle.
Instead of nerfing it though, I'd rather see a buff to the other immunity abilities.
Swift doesn't kill you it makes other people impossible to hit or actually chase.
Why not just nerf everything that other people use in PVP just because you cant kill them. You are ruining more than just your PVP you are ruining PVE too, and ZOS stupidly listens to this small minority of PVP plebians and screws over everyone. GJ
Well we are taking about swift. If you use swift in PvE you are doing something wrong. And according to ZOS most of the nerfs are due to PvP AND PvE.
Using it for casual PvE, solo questing etc, and ofc its mainly PVP, this forum is full of them crying about something or other, because they think they are killing gods, when in actual fact, they are not skilled enough, hence why they keep dying. Instead of getting better and moving on, they just call for nerfs which effects everyone.
Swift was most likely designed as a soft snare mitigation tool in response of the many PvP complaints about the huge amount of stackable snares that made combat feel really sluggish.
The issue is that Forward Momentum grants a long full snare and root immunity, rather than a mitigation (say 50% reduction on snare effectiveness and duration as well as a root removal and 2 sec immunity to root would be better).
With the current Forward Momentum + Immovable Speed pots people are already super fast and unstoppable .
Swift is only the tip of the Iceberg meaning it's a tiny part but it is also the only thing that myopic minds are able to see.
Meanwhile Swift introduced a lot of fresh air in PvE and ruining PvErs experience just because of a misinterpretation of an issue is simply really sad.
Please also take PvErs concerns about an unwanted Swift nerf to the Dev team @ZOS_GinaBruno . Thank you.
Edit for typos
Why not just nerf everything that other people use in PVP just because you cant kill them. You are ruining more than just your PVP you are ruining PVE too, and ZOS stupidly listens to this small minority of PVP plebians and screws over everyone. GJ
Well we are taking about swift. If you use swift in PvE you are doing something wrong. And according to ZOS most of the nerfs are due to PvP AND PvE.
Using it for casual PvE, solo questing etc, and ofc its mainly PVP, this forum is full of them crying about something or other, because they think they are killing gods, when in actual fact, they are not skilled enough, hence why they keep dying. Instead of getting better and moving on, they just call for nerfs which effects everyone.
Well I can partly agree on that. There are tons of whiny PvPers who are just bad and instead of getting better they come to cry on the forums and ask for nerfs (usually nerf sorc threads since sorc is the ultimate noob killing class).
The problem is that combat is not balanced. There are many issues out there and ZOS is not able to balance things out properly. And these imbalance issues are not limited to PvP, there are imbalances in PvE too. For example mNB DD having way superior dps, healing, mobility and sustain than other classes.
Balance changes won't really affect casual PvE like questing since PvE overland mobs are so weak that you can kill them naked by spamming light attacks. That's why combat balance should be made around PvP and endgame PvE (trials, dlc vet dungeons).
The problem with swift is, it gives mobility to those classes who shouldn't have high mobility like heavy armour users. Another problem is, that swift is more usefull on stamina classes, because they have easy access to snare removal and are not relying on max stats for damage like magicka classes since it is so much easier to get your weapon damage high than your spell damage (medium armour and fighter guild passives, sets like 7th, Fury, Ravager...) and are therefore sacrificing less damage.
I won't call for a nerf on swift, because I don't have many problems with it as ranged DD, but swift isn't really balanced especially when you are playing melee classes and can't hit something because you get out run to easy.
Chilly-McFreeze wrote: »Why not just nerf everything that other people use in PVP just because you cant kill them. You are ruining more than just your PVP you are ruining PVE too, and ZOS stupidly listens to this small minority of PVP plebians and screws over everyone. GJ
Well we are taking about swift. If you use swift in PvE you are doing something wrong. And according to ZOS most of the nerfs are due to PvP AND PvE.
Using it for casual PvE, solo questing etc, and ofc its mainly PVP, this forum is full of them crying about something or other, because they think they are killing gods, when in actual fact, they are not skilled enough, hence why they keep dying. Instead of getting better and moving on, they just call for nerfs which effects everyone.
Well I can partly agree on that. There are tons of whiny PvPers who are just bad and instead of getting better they come to cry on the forums and ask for nerfs (usually nerf sorc threads since sorc is the ultimate noob killing class).
The problem is that combat is not balanced. There are many issues out there and ZOS is not able to balance things out properly. And these imbalance issues are not limited to PvP, there are imbalances in PvE too. For example mNB DD having way superior dps, healing, mobility and sustain than other classes.
Balance changes won't really affect casual PvE like questing since PvE overland mobs are so weak that you can kill them naked by spamming light attacks. That's why combat balance should be made around PvP and endgame PvE (trials, dlc vet dungeons).
The problem with swift is, it gives mobility to those classes who shouldn't have high mobility like heavy armour users. Another problem is, that swift is more usefull on stamina classes, because they have easy access to snare removal and are not relying on max stats for damage like magicka classes since it is so much easier to get your weapon damage high than your spell damage (medium armour and fighter guild passives, sets like 7th, Fury, Ravager...) and are therefore sacrificing less damage.
I won't call for a nerf on swift, because I don't have many problems with it as ranged DD, but swift isn't really balanced especially when you are playing melee classes and can't hit something because you get out run to easy.
So a good start would be to give mag easier access to snare immunity, shorten FM's duration a bit (while buffing shuffle - might simply swap the durations?) and create better heavy armor magicka sets. I can totally get behind that, as long it's not coupled we a giant nerf hammer to things that work well at the same time.