f047ys3v3n wrote: »It is hard to see and also does not seem to spawn right away when the fog starts. We tend to all follow the guy who is indicated and start kiting right away to get the boss squarely behind for when we actually find the thing.
I am not looking forward to dealing with random handsey perma-stun stranglers who have a good bit of health during this. The long duration slowing wolves are bad enough.
It's something with your video settings.
Our tank couldn't see them at first, either. And then he made a bunch of changes to his video settings (he basically copied the settings of one of us), and then he was able to.
Unfortunately, since he changed a whole bunch of settings all at once, we don't know which change(s) fixed the problem.
WrathOfInnos wrote: »Sounds like an issue with either your video card or your game installation. I would recommend updating your drivers and running a repair or reinstalling the game.
That being said, I had a similar issue on my old PC where I was not able to see the flames when Galchobhar blows up the whole island in Bloodroot Forge. Luckily there is a red indicator before, and a black smoke effect after that I could use to determine when it was safe. For a long time I didn’t know I was seeing anything strange, until I finally saw a video where the flames were visible. Never did determine the cause, but a PC upgrade fixed it for me in the end.
f047ys3v3n wrote: »It is hard to see and also does not seem to spawn right away when the fog starts. We tend to all follow the guy who is indicated and start kiting right away to get the boss squarely behind for when we actually find the thing.
I am not looking forward to dealing with random handsey perma-stun stranglers who have a good bit of health during this. The long duration slowing wolves are bad enough.
Slothylicious wrote: »It's something with your video settings.
Our tank couldn't see them at first, either. And then he made a bunch of changes to his video settings (he basically copied the settings of one of us), and then he was able to.
Unfortunately, since he changed a whole bunch of settings all at once, we don't know which change(s) fixed the problem.
Thanks, I'll try that next time I guess.
Although from the other threads it seems that the devs could make some changes to the fight so maybe I'll wait until then. Not sure I want to complete it with the dubious skippable hunts and the bugged no death.WrathOfInnos wrote: »Sounds like an issue with either your video card or your game installation. I would recommend updating your drivers and running a repair or reinstalling the game.
That being said, I had a similar issue on my old PC where I was not able to see the flames when Galchobhar blows up the whole island in Bloodroot Forge. Luckily there is a red indicator before, and a black smoke effect after that I could use to determine when it was safe. For a long time I didn’t know I was seeing anything strange, until I finally saw a video where the flames were visible. Never did determine the cause, but a PC upgrade fixed it for me in the end.
Strange. Maybe it's a problem of that sort, I don't know. I'll try updating my drivers. Thanks.f047ys3v3n wrote: »It is hard to see and also does not seem to spawn right away when the fog starts. We tend to all follow the guy who is indicated and start kiting right away to get the boss squarely behind for when we actually find the thing.
I am not looking forward to dealing with random handsey perma-stun stranglers who have a good bit of health during this. The long duration slowing wolves are bad enough.
See it's not that I find them difficult to see, when people point me in their direction there's really nothing there at all. And yeah the stranglers are a bit much. I hope they reduce their range a bit or something.
It's something with your video settings.
Our tank couldn't see them at first, either. And then he made a bunch of changes to his video settings (he basically copied the settings of one of us), and then he was able to.
Unfortunately, since he changed a whole bunch of settings all at once, we don't know which change(s) fixed the problem.
CyberSkooma wrote: »If you could somehow figure out exactly which setting did the trick, it could help people down the line.
My $'s on particle effects or render distance.Slothylicious wrote: »Update: Code I followed your advice todayIt's something with your video settings.
Our tank couldn't see them at first, either. And then he made a bunch of changes to his video settings (he basically copied the settings of one of us), and then he was able to.
Unfortunately, since he changed a whole bunch of settings all at once, we don't know which change(s) fixed the problem.
Copied video settings from someone who could see the traps and it worked. Seems it's indeed tied to video settings.
Thanks for your help.
Carbonised wrote: »I'm pretty sure it's related to "view distance" - that is also the setting that allows you to see resource nodes and other "interactables" farther in the distance.
So if I'm not mistaken, sliding your "view distance" slider farther up, increases the distance at which you are able to see stuff like resource nodes and trap rings in the distance, before they reach the limit where they stop rendering at all.
Slothylicious wrote: »Carbonised wrote: »I'm pretty sure it's related to "view distance" - that is also the setting that allows you to see resource nodes and other "interactables" farther in the distance.
So if I'm not mistaken, sliding your "view distance" slider farther up, increases the distance at which you are able to see stuff like resource nodes and trap rings in the distance, before they reach the limit where they stop rendering at all.
My view distance was at max though, and the traps wouldn't render in the fog even when i was close to them. I could only see the circle on the ground, never the blue ball, no matter how far or close it was.