Nerftheforums wrote: »An 100% cost increase would not really be that nice. Maybe 30/40% would make sense, but 100% is just as bad as the 1s cast time
I'd rather ZOS settle on how they want shields to work mechanically first - what should work against them, what shouldn't, etc, before we mess with costs and strength. It took them this long to make enchants (and poisons, I think?) proc properly against shields. I'm glad they're willing to do something, but let's not make like shields were strong enough to warrant nerfs this patch - they're just funky in functionality enough that they need to be standardized a bit. I definitely approve of the armor res thing, allowing enchants/whatever to proc against 'em and stuff (not fond of the crit change - shields still can't crit - but I'm willing to see where it goes).
Also, shields will have been nerfed for most magicka builds if the current PTS makes it to live (check sorc feedback thread for math), even if you remove the cast time. I'm not sure why you want to add an increasing stacking cost to that.
At this point I'd be happy if they just reverted the cast time next PTS cycle and...see how that goes.
LiquidPony wrote: »I'd rather ZOS settle on how they want shields to work mechanically first - what should work against them, what shouldn't, etc, before we mess with costs and strength. It took them this long to make enchants (and poisons, I think?) proc properly against shields. I'm glad they're willing to do something, but let's not make like shields were strong enough to warrant nerfs this patch - they're just funky in functionality enough that they need to be standardized a bit. I definitely approve of the armor res thing, allowing enchants/whatever to proc against 'em and stuff (not fond of the crit change - shields still can't crit - but I'm willing to see where it goes).
Also, shields will have been nerfed for most magicka builds if the current PTS makes it to live (check sorc feedback thread for math), even if you remove the cast time. I'm not sure why you want to add an increasing stacking cost to that.
At this point I'd be happy if they just reverted the cast time next PTS cycle and...see how that goes.
@Tonturri
Hardened Ward --> Healing Ward --> Rune Cage/Destructive Reach --> Mutagen --> Dodge --> Streak --> Hardened Ward --> Offense
Something like that.
Whereas today it's just Ward, Ward, Ward, Ward, HoT, Ward, CC, offense.
And I don't "want" to do anything with shields, honestly. But ZOS does and I think there are better solutions than the god-awful cast time. And they've already stated that they aren't reverting the cast time in PTS 4.2.1.
There is nothing to discuss and people asking for cost increase have no clue to how a sorc can be played.
Crit nerf is already big.
LiquidPony wrote: »Simple proposal: revert the 1-second cast time on Conjured Ward and Annulment and replace it with Ward Fatigue (i.e., give it the Streak treatment).
If Shields are to be considered the roll-dodge analogue for magicka characters, it seems logical that the control used to keep it in check should be similar.
Scaling up the cost of shields cast within some window (say, double the cost if cast again within 4 seconds) prevents both shield stacking (a problem in PvP) and shield spamming (which is part of the reason healers "don't feel necessary" in PvE). I don't know what the appropriate timing or cost increase would be, that's just an example. Potentially the window should be something like 6-8 seconds to prevent shield stacking altogether, and perhaps the cost increase should be something more like 50% (which I believe is in line with Dodge Fatigue).
With Conjured Ward for instance, if the first cast has a cost of ~3500, a second cast within 4 seconds would cost ~7000, and another cast within 4 seconds of that would cost ~14000 (at a 50% increase that would be 3500, 5250 and 7875). In order to effectively solve the "problems" ZOS has identified, this would have to apply to both Conjured Ward and Annulment (e.g., casting Hardened Ward and then casting Harness Magicka within 4 seconds would apply the doubled cost to Harness Magicka).
This change would allow shields to continue to be used reactively to avoid one-shot mechanics in PvE and as a first line of defense in PvP. However, going beyond a single cast would have a crippling affect on sustain (and therefore DPS output) and on the ability to cast heals or use escape tools.
LiquidPony wrote: »Simple proposal: revert the 1-second cast time on Conjured Ward and Annulment and replace it with Ward Fatigue (i.e., give it the Streak treatment).
If Shields are to be considered the roll-dodge analogue for magicka characters, it seems logical that the control used to keep it in check should be similar.
Scaling up the cost of shields cast within some window (say, double the cost if cast again within 4 seconds) prevents both shield stacking (a problem in PvP) and shield spamming (which is part of the reason healers "don't feel necessary" in PvE). I don't know what the appropriate timing or cost increase would be, that's just an example. Potentially the window should be something like 6-8 seconds to prevent shield stacking altogether, and perhaps the cost increase should be something more like 50% (which I believe is in line with Dodge Fatigue).
With Conjured Ward for instance, if the first cast has a cost of ~3500, a second cast within 4 seconds would cost ~7000, and another cast within 4 seconds of that would cost ~14000 (at a 50% increase that would be 3500, 5250 and 7875). In order to effectively solve the "problems" ZOS has identified, this would have to apply to both Conjured Ward and Annulment (e.g., casting Hardened Ward and then casting Harness Magicka within 4 seconds would apply the doubled cost to Harness Magicka).
This change would allow shields to continue to be used reactively to avoid one-shot mechanics in PvE and as a first line of defense in PvP. However, going beyond a single cast would have a crippling affect on sustain (and therefore DPS output) and on the ability to cast heals or use escape tools.
I could live with that. Seems fair and balanced
Joy_Division wrote: »Why should a sorc's 3rd cast of a ward cost 14000 magicka while a NB's 3rd cast of cloak 3780?
Joy_Division wrote: »Why should a sorc's 3rd cast of a ward cost 14000 magicka while a NB's 3rd cast of cloak 3780?
This accurately sums up my issues with ZOS at the moment. They seem to only feel obligated - barely - to share their reasoning behind things. They don't seem to care if said reasoning is flat out wrong in every conceivable way and just plow ahead no matter what anyone else says, and we end up trying to 'compromise' with them - as if they're right about something and they're not. It's not 'I think your logic is sound but I think your execution is off'. It's 'you're totally wrong but too stubborn to change, so I'm going to try to minimize how much abuse the rest of us take'.
Which is absolutely ridiculous. We need to hold them to a higher standard.
Joy_Division wrote: »Why should a sorc's 3rd cast of a ward cost 14000 magicka while a NB's 3rd cast of cloak 3780?
LiquidPony wrote: »Joy_Division wrote: »Why should a sorc's 3rd cast of a ward cost 14000 magicka while a NB's 3rd cast of cloak 3780?
@Joy_Division why should Cloak be instant cast when shields have a cast time?
Maybe I'm wrong, but I don't feel like the question is productive. Or rather, you're barking up the wrong tree. Maybe ZOS will just flat-out revert the cast-time change but I seriously doubt it.
And anyway, as I said, the cost scaling and time window could be anything, but I think escalating cost is far less crippling than the cast time. I will absolutely stop playing my magsorc in PvP if the shield cast time change goes live, but I think I could work with a cooldown or escalating cost.
Joy_Division wrote: »LiquidPony wrote: »Joy_Division wrote: »Why should a sorc's 3rd cast of a ward cost 14000 magicka while a NB's 3rd cast of cloak 3780?
@Joy_Division why should Cloak be instant cast when shields have a cast time?
Maybe I'm wrong, but I don't feel like the question is productive. Or rather, you're barking up the wrong tree. Maybe ZOS will just flat-out revert the cast-time change but I seriously doubt it.
And anyway, as I said, the cost scaling and time window could be anything, but I think escalating cost is far less crippling than the cast time. I will absolutely stop playing my magsorc in PvP if the shield cast time change goes live, but I think I could work with a cooldown or escalating cost.
That's the point. There shouldn't be some special mechanic applied to one and not the other.
It's a legit question. You suggested one class to pay a scaling cost on their main defensive mechanic which already is paying a very high scaling cost of their main mobility skill. No other class has this mechanic at all. What does the sorcerer do so well above the other specs to warrant such a distinction? It isn;t sustain. It isn't damage. It's isn't healing. It isn;t more abilities.
Joy_Division wrote: »Why should a sorc's 3rd cast of a ward cost 14000 magicka while a NB's 3rd cast of cloak 3780?
Joy_Division wrote: »LiquidPony wrote: »Joy_Division wrote: »Why should a sorc's 3rd cast of a ward cost 14000 magicka while a NB's 3rd cast of cloak 3780?
@Joy_Division why should Cloak be instant cast when shields have a cast time?
Maybe I'm wrong, but I don't feel like the question is productive. Or rather, you're barking up the wrong tree. Maybe ZOS will just flat-out revert the cast-time change but I seriously doubt it.
And anyway, as I said, the cost scaling and time window could be anything, but I think escalating cost is far less crippling than the cast time. I will absolutely stop playing my magsorc in PvP if the shield cast time change goes live, but I think I could work with a cooldown or escalating cost.
That's the point. There shouldn't be some special mechanic applied to one and not the other.
It's a legit question. You suggested one class to pay a scaling cost on their main defensive mechanic which already is paying a very high scaling cost of their main mobility skill. No other class has this mechanic at all. What does the sorcerer do so well above the other specs to warrant such a distinction? It isn;t sustain. It isn't damage. It's isn't healing. It isn;t more abilities.
LiquidPony wrote: »Joy_Division wrote: »LiquidPony wrote: »Joy_Division wrote: »Why should a sorc's 3rd cast of a ward cost 14000 magicka while a NB's 3rd cast of cloak 3780?
@Joy_Division why should Cloak be instant cast when shields have a cast time?
Maybe I'm wrong, but I don't feel like the question is productive. Or rather, you're barking up the wrong tree. Maybe ZOS will just flat-out revert the cast-time change but I seriously doubt it.
And anyway, as I said, the cost scaling and time window could be anything, but I think escalating cost is far less crippling than the cast time. I will absolutely stop playing my magsorc in PvP if the shield cast time change goes live, but I think I could work with a cooldown or escalating cost.
That's the point. There shouldn't be some special mechanic applied to one and not the other.
It's a legit question. You suggested one class to pay a scaling cost on their main defensive mechanic which already is paying a very high scaling cost of their main mobility skill. No other class has this mechanic at all. What does the sorcerer do so well above the other specs to warrant such a distinction? It isn;t sustain. It isn't damage. It's isn't healing. It isn;t more abilities.
Well I disagree. I don't think it's a legit question. Or at least, you're asking it in the wrong place.
ZOS has spoken and they believe shields need to be nerfed. I'm merely proposing what I see as a more palatable change.
And I would say that the latter part of your response misses the point in two ways. First, cast time on shields obviously doesn't only affect sorcs. It affects all LA users. The same would be true of scaling up the cost on multiple casts. And second, and this is related to the first point, the distinction of sorcs is that they can stack Annulment with Conjured Ward.
LiquidPony wrote: »Joy_Division wrote: »LiquidPony wrote: »Joy_Division wrote: »Why should a sorc's 3rd cast of a ward cost 14000 magicka while a NB's 3rd cast of cloak 3780?
@Joy_Division why should Cloak be instant cast when shields have a cast time?
Maybe I'm wrong, but I don't feel like the question is productive. Or rather, you're barking up the wrong tree. Maybe ZOS will just flat-out revert the cast-time change but I seriously doubt it.
And anyway, as I said, the cost scaling and time window could be anything, but I think escalating cost is far less crippling than the cast time. I will absolutely stop playing my magsorc in PvP if the shield cast time change goes live, but I think I could work with a cooldown or escalating cost.
That's the point. There shouldn't be some special mechanic applied to one and not the other.
It's a legit question. You suggested one class to pay a scaling cost on their main defensive mechanic which already is paying a very high scaling cost of their main mobility skill. No other class has this mechanic at all. What does the sorcerer do so well above the other specs to warrant such a distinction? It isn;t sustain. It isn't damage. It's isn't healing. It isn;t more abilities.
Well I disagree. I don't think it's a legit question. Or at least, you're asking it in the wrong place.
ZOS has spoken and they believe shields need to be nerfed. I'm merely proposing what I see as a more palatable change.
And I would say that the latter part of your response misses the point in two ways. First, cast time on shields obviously doesn't only affect sorcs. It affects all LA users. The same would be true of scaling up the cost on multiple casts. And second, and this is related to the first point, the distinction of sorcs is that they can stack Annulment with Conjured Ward.
And there lies the problem. Shields don't need a nerf. ZOS makes a lot of bonehead changes for no reason. I have yet to hear a single shield nerf reason from ZOS that makes any sense. If anything shield need a better way to deal with 1VX.
LiquidPony wrote: »LiquidPony wrote: »Joy_Division wrote: »LiquidPony wrote: »Joy_Division wrote: »Why should a sorc's 3rd cast of a ward cost 14000 magicka while a NB's 3rd cast of cloak 3780?
@Joy_Division why should Cloak be instant cast when shields have a cast time?
Maybe I'm wrong, but I don't feel like the question is productive. Or rather, you're barking up the wrong tree. Maybe ZOS will just flat-out revert the cast-time change but I seriously doubt it.
And anyway, as I said, the cost scaling and time window could be anything, but I think escalating cost is far less crippling than the cast time. I will absolutely stop playing my magsorc in PvP if the shield cast time change goes live, but I think I could work with a cooldown or escalating cost.
That's the point. There shouldn't be some special mechanic applied to one and not the other.
It's a legit question. You suggested one class to pay a scaling cost on their main defensive mechanic which already is paying a very high scaling cost of their main mobility skill. No other class has this mechanic at all. What does the sorcerer do so well above the other specs to warrant such a distinction? It isn;t sustain. It isn't damage. It's isn't healing. It isn;t more abilities.
Well I disagree. I don't think it's a legit question. Or at least, you're asking it in the wrong place.
ZOS has spoken and they believe shields need to be nerfed. I'm merely proposing what I see as a more palatable change.
And I would say that the latter part of your response misses the point in two ways. First, cast time on shields obviously doesn't only affect sorcs. It affects all LA users. The same would be true of scaling up the cost on multiple casts. And second, and this is related to the first point, the distinction of sorcs is that they can stack Annulment with Conjured Ward.
And there lies the problem. Shields don't need a nerf. ZOS makes a lot of bonehead changes for no reason. I have yet to hear a single shield nerf reason from ZOS that makes any sense. If anything shield need a better way to deal with 1VX.
I disagree.
I do think shields need an adjustment. My primary PvP character is a magsorc and I can tank an absolutely preposterous amount of damage with stacked shields. I can venture right into the fray in all light armor, shield through a huge amount of damage, and then CC and unleash a pretty powerful timed burst. I'm not even a good PvP player and I successfully 1vX all the time on a magsorc but struggle to do so on other builds.
And in PvE, on any magicka DPS, I can run just about any non-raid content in the game and simply shield spam through incoming damage while my HoTs bring me back to full health.
But I don't agree with the 1-second cast time. To me, the problems (shield stacking and shield spamming) are pretty minor and can be fixed with far less drastic changes.
Joy_Division wrote: »LiquidPony wrote: »Joy_Division wrote: »Why should a sorc's 3rd cast of a ward cost 14000 magicka while a NB's 3rd cast of cloak 3780?
@Joy_Division why should Cloak be instant cast when shields have a cast time?
Maybe I'm wrong, but I don't feel like the question is productive. Or rather, you're barking up the wrong tree. Maybe ZOS will just flat-out revert the cast-time change but I seriously doubt it.
And anyway, as I said, the cost scaling and time window could be anything, but I think escalating cost is far less crippling than the cast time. I will absolutely stop playing my magsorc in PvP if the shield cast time change goes live, but I think I could work with a cooldown or escalating cost.
That's the point. There shouldn't be some special mechanic applied to one and not the other.
It's a legit question. You suggested one class to pay a scaling cost on their main defensive mechanic which already is paying a very high scaling cost of their main mobility skill. No other class has this mechanic at all. What does the sorcerer do so well above the other specs to warrant such a distinction? It isn;t sustain. It isn't damage. It's isn't healing. It isn;t more abilities.
Are sorcerer players content to play with disadvantageous mechanics because the alternative is worse?
LiquidPony wrote: »Joy_Division wrote: »LiquidPony wrote: »Joy_Division wrote: »Why should a sorc's 3rd cast of a ward cost 14000 magicka while a NB's 3rd cast of cloak 3780?
@Joy_Division why should Cloak be instant cast when shields have a cast time?
Maybe I'm wrong, but I don't feel like the question is productive. Or rather, you're barking up the wrong tree. Maybe ZOS will just flat-out revert the cast-time change but I seriously doubt it.
And anyway, as I said, the cost scaling and time window could be anything, but I think escalating cost is far less crippling than the cast time. I will absolutely stop playing my magsorc in PvP if the shield cast time change goes live, but I think I could work with a cooldown or escalating cost.
That's the point. There shouldn't be some special mechanic applied to one and not the other.
It's a legit question. You suggested one class to pay a scaling cost on their main defensive mechanic which already is paying a very high scaling cost of their main mobility skill. No other class has this mechanic at all. What does the sorcerer do so well above the other specs to warrant such a distinction? It isn;t sustain. It isn't damage. It's isn't healing. It isn;t more abilities.
Are sorcerer players content to play with disadvantageous mechanics because the alternative is worse?
I'd like to address this again because I feel something really key was missed here ...
Roll-dodge already has Dodge Fatigue. Why does stamina have to deal with escalating cost on their primary defense mechanism, but magicka does not?
So, to your point "there shouldn't be some special mechanic applied to one and not the other", well, there already is. Why can my magsorc spam Hardened Ward/Healing Ward/Harness Magicka over and over but my stamplar is drained after three or four dodges?
Specifically to NBs and Cloak ... to be honest, I've never really played that style. My stamblade PvP days were primarily brawler builds and my magblades were bombers. So I'm not really sure what does or doesn't need to be balanced as far as Cloak goes as a defensive mechanism.
LiquidPony wrote: »Joy_Division wrote: »LiquidPony wrote: »Joy_Division wrote: »Why should a sorc's 3rd cast of a ward cost 14000 magicka while a NB's 3rd cast of cloak 3780?
@Joy_Division why should Cloak be instant cast when shields have a cast time?
Maybe I'm wrong, but I don't feel like the question is productive. Or rather, you're barking up the wrong tree. Maybe ZOS will just flat-out revert the cast-time change but I seriously doubt it.
And anyway, as I said, the cost scaling and time window could be anything, but I think escalating cost is far less crippling than the cast time. I will absolutely stop playing my magsorc in PvP if the shield cast time change goes live, but I think I could work with a cooldown or escalating cost.
That's the point. There shouldn't be some special mechanic applied to one and not the other.
It's a legit question. You suggested one class to pay a scaling cost on their main defensive mechanic which already is paying a very high scaling cost of their main mobility skill. No other class has this mechanic at all. What does the sorcerer do so well above the other specs to warrant such a distinction? It isn;t sustain. It isn't damage. It's isn't healing. It isn;t more abilities.
Are sorcerer players content to play with disadvantageous mechanics because the alternative is worse?
I'd like to address this again because I feel something really key was missed here ...
Roll-dodge already has Dodge Fatigue. Why does stamina have to deal with escalating cost on their primary defense mechanism, but magicka does not?
So, to your point "there shouldn't be some special mechanic applied to one and not the other", well, there already is. Why can my magsorc spam Hardened Ward/Healing Ward/Harness Magicka over and over but my stamplar is drained after three or four dodges?
Specifically to NBs and Cloak ... to be honest, I've never really played that style. My stamblade PvP days were primarily brawler builds and my magblades were bombers. So I'm not really sure what does or doesn't need to be balanced as far as Cloak goes as a defensive mechanism.
Dodge roll is not a class ability. Everyone has it. Though I won't speak for what @Joy_Division meant, he compared a (one of) main /class/ defense to a main /class/ defense. Class defining. Whatever you'd like to call it, I don't want to debate what is and isn't considered a class defining ability or 'primary class defense'.
LiquidPony wrote: »LiquidPony wrote: »Joy_Division wrote: »LiquidPony wrote: »Joy_Division wrote: »Why should a sorc's 3rd cast of a ward cost 14000 magicka while a NB's 3rd cast of cloak 3780?
@Joy_Division why should Cloak be instant cast when shields have a cast time?
Maybe I'm wrong, but I don't feel like the question is productive. Or rather, you're barking up the wrong tree. Maybe ZOS will just flat-out revert the cast-time change but I seriously doubt it.
And anyway, as I said, the cost scaling and time window could be anything, but I think escalating cost is far less crippling than the cast time. I will absolutely stop playing my magsorc in PvP if the shield cast time change goes live, but I think I could work with a cooldown or escalating cost.
That's the point. There shouldn't be some special mechanic applied to one and not the other.
It's a legit question. You suggested one class to pay a scaling cost on their main defensive mechanic which already is paying a very high scaling cost of their main mobility skill. No other class has this mechanic at all. What does the sorcerer do so well above the other specs to warrant such a distinction? It isn;t sustain. It isn't damage. It's isn't healing. It isn;t more abilities.
Are sorcerer players content to play with disadvantageous mechanics because the alternative is worse?
I'd like to address this again because I feel something really key was missed here ...
Roll-dodge already has Dodge Fatigue. Why does stamina have to deal with escalating cost on their primary defense mechanism, but magicka does not?
So, to your point "there shouldn't be some special mechanic applied to one and not the other", well, there already is. Why can my magsorc spam Hardened Ward/Healing Ward/Harness Magicka over and over but my stamplar is drained after three or four dodges?
Specifically to NBs and Cloak ... to be honest, I've never really played that style. My stamblade PvP days were primarily brawler builds and my magblades were bombers. So I'm not really sure what does or doesn't need to be balanced as far as Cloak goes as a defensive mechanism.
Dodge roll is not a class ability. Everyone has it. Though I won't speak for what @Joy_Division meant, he compared a (one of) main /class/ defense to a main /class/ defense. Class defining. Whatever you'd like to call it, I don't want to debate what is and isn't considered a class defining ability or 'primary class defense'.
Everyone has access to Annulment, too ...
This is incorrect. You can consider them so (and I can consider an apple an orange), but they're not. It doesn't match up that way. Shields are not dodge roll and treating them like they are is flawed.If Shields are to be considered the roll-dodge analogue for magicka characters