Sheer Venom has a 8,4k tooltip over 6s, which gets halved by battlespirit and further reduced by resistance/dmg reduction so 500-700 dps. Sloads, which is still op vs anything that can't spam dodge, deals 853 dps. Soldier of Anguish is more compareable to an unmitigateable 1k+/s dot, so almost twice as much "dmg" as Sheer Venom and also more than Sloads.
My Sheer Venom is over 10k over 6 seconds
They basically added a 5500 point dot, that doesn't do actual damage...
*grin*.5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
So it does less damage then sheer venom is what you’re saying?
It’s not a DoT at all, it’s burst damage effectively because all the healing prevention happens upfront.
leepalmer95 wrote: »DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
No one would use the set, why would you use a set that does less damage then viper? And didn’t stack.
I mean you realize this set technically only does slightly more damage then vma two hander right? If you consider it even damage.
Viper is a dot, this isn't.
They basically added a 5500 point dot, that doesn't do actual damage...
*grin*.5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
So it does less damage then sheer venom is what you’re saying?
It’s not a DoT at all, it’s burst damage effectively because all the healing prevention happens upfront.leepalmer95 wrote: »DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
No one would use the set, why would you use a set that does less damage then viper? And didn’t stack.
I mean you realize this set technically only does slightly more damage then vma two hander right? If you consider it even damage.
Viper is a dot, this isn't.
So Its useless vs Hots is what you're saying and stronger vs Burst Heals
leepalmer95 wrote: »They basically added a 5500 point dot, that doesn't do actual damage...
*grin*.5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
So it does less damage then sheer venom is what you’re saying?
It’s not a DoT at all, it’s burst damage effectively because all the healing prevention happens upfront.leepalmer95 wrote: »DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
No one would use the set, why would you use a set that does less damage then viper? And didn’t stack.
I mean you realize this set technically only does slightly more damage then vma two hander right? If you consider it even damage.
Viper is a dot, this isn't.
So Its useless vs Hots is what you're saying and stronger vs Burst Heals
No it'll negate like 3s worth of hots is what i'm saying and it has a 4s cooldown.
3s of non heals after i burst you is more than enough time to kill you.
Oh and it stacks.
And again every 4s...
@Xsorus I give up on you. It’s good against everything and you can’t guarantee a purge
leepalmer95 wrote: »If all the changes are the way they seem and go live that’s a wrap for me
Yeah same, i'm just getting sick of the game.
Combat team is clueless, the rep system is pointless. Zos ignore feedback like usual.
They buff stamden which is the strongest pvp class at the moment, of course its a payed one. But games not 'p2w' lmao.
leepalmer95 wrote: »They basically added a 5500 point dot, that doesn't do actual damage...
*grin*.5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
So it does less damage then sheer venom is what you’re saying?
It’s not a DoT at all, it’s burst damage effectively because all the healing prevention happens upfront.leepalmer95 wrote: »DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
No one would use the set, why would you use a set that does less damage then viper? And didn’t stack.
I mean you realize this set technically only does slightly more damage then vma two hander right? If you consider it even damage.
Viper is a dot, this isn't.
So Its useless vs Hots is what you're saying and stronger vs Burst Heals
No it'll negate like 3s worth of hots is what i'm saying and it has a 4s cooldown.
3s of non heals after i burst you is more than enough time to kill you.
Oh and it stacks.
And again every 4s...
Only its not every 4 seconds; Its got a 4 second cooldown yes but its a 25% chance that it'll go off.
and 3 seconds of non heals? You realize the amount of healing I put out in 3 seconds?
leepalmer95 wrote: »leepalmer95 wrote: »They basically added a 5500 point dot, that doesn't do actual damage...
*grin*.5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
So it does less damage then sheer venom is what you’re saying?
It’s not a DoT at all, it’s burst damage effectively because all the healing prevention happens upfront.leepalmer95 wrote: »DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
No one would use the set, why would you use a set that does less damage then viper? And didn’t stack.
I mean you realize this set technically only does slightly more damage then vma two hander right? If you consider it even damage.
Viper is a dot, this isn't.
So Its useless vs Hots is what you're saying and stronger vs Burst Heals
No it'll negate like 3s worth of hots is what i'm saying and it has a 4s cooldown.
3s of non heals after i burst you is more than enough time to kill you.
Oh and it stacks.
And again every 4s...
Only its not every 4 seconds; Its got a 4 second cooldown yes but its a 25% chance that it'll go off.
and 3 seconds of non heals? You realize the amount of healing I put out in 3 seconds?
On a what? A healer sure.
On a non healer? Or a stamina character?
The proc chance is a joke i can light attack + rending someone and thats 3 hits so 75%...
It's basically going to proc on cooldown.
I'm confused why you are defending the set?
leepalmer95 wrote: »leepalmer95 wrote: »They basically added a 5500 point dot, that doesn't do actual damage...
*grin*.5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
So it does less damage then sheer venom is what you’re saying?
It’s not a DoT at all, it’s burst damage effectively because all the healing prevention happens upfront.leepalmer95 wrote: »DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
No one would use the set, why would you use a set that does less damage then viper? And didn’t stack.
I mean you realize this set technically only does slightly more damage then vma two hander right? If you consider it even damage.
Viper is a dot, this isn't.
So Its useless vs Hots is what you're saying and stronger vs Burst Heals
No it'll negate like 3s worth of hots is what i'm saying and it has a 4s cooldown.
3s of non heals after i burst you is more than enough time to kill you.
Oh and it stacks.
And again every 4s...
Only its not every 4 seconds; Its got a 4 second cooldown yes but its a 25% chance that it'll go off.
and 3 seconds of non heals? You realize the amount of healing I put out in 3 seconds?
On a what? A healer sure.
On a non healer? Or a stamina character?
The proc chance is a joke i can light attack + rending someone and thats 3 hits so 75%...
It's basically going to proc on cooldown.
I'm confused why you are defending the set?
That's not 75%
Its actually something around 57% or 66% chance I believe to go off.
Why am I defending this set? Because I remember everyone on here going off about how Sloads was going to kill the solo game and ruin the game.
you know how many times i've died to sloads before the nerf? 0
Its like people right now saying "Oh you're going to have 3 or 4 people running this set getting on ya and killing ya because you can't heal" while completely ignoring that if those 3 or 4 people swapped on some more damage they'll probably instant gib ya unless they're complete potato's
Last thing this game needs is more garbage sets, This set is going to be a Garbage set after everyone's done crying about it.
sabresandiego_ESO wrote: »I am looking forward to this set. Healing is overpowered. Especially in group play. A set like this was needed. In 1on1 this set is strong, but not overpowered. In group play this set forces you to have secondary defense options besides heals, such as damage shields from a friendly healer, damage shield from yourself (slot a psijic order ability), cloak/streak/purge/CC/Roll dodge.
This set is intended to end fights, and it will. Long matches where nobody dies are boring as hell.
That being said, whether or not it should stack is debateable (maybe it should, maybe it shouldn't).
You guys want to turn this set into another garbage new set that nobody uses so u can continue using your old sets. Everytime something new comes along there is an uproar because average people have trouble with the concept of change.
leepalmer95 wrote: »leepalmer95 wrote: »They basically added a 5500 point dot, that doesn't do actual damage...
*grin*.5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
So it does less damage then sheer venom is what you’re saying?
It’s not a DoT at all, it’s burst damage effectively because all the healing prevention happens upfront.leepalmer95 wrote: »DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
No one would use the set, why would you use a set that does less damage then viper? And didn’t stack.
I mean you realize this set technically only does slightly more damage then vma two hander right? If you consider it even damage.
Viper is a dot, this isn't.
So Its useless vs Hots is what you're saying and stronger vs Burst Heals
No it'll negate like 3s worth of hots is what i'm saying and it has a 4s cooldown.
3s of non heals after i burst you is more than enough time to kill you.
Oh and it stacks.
And again every 4s...
Only its not every 4 seconds; Its got a 4 second cooldown yes but its a 25% chance that it'll go off.
and 3 seconds of non heals? You realize the amount of healing I put out in 3 seconds?
On a what? A healer sure.
On a non healer? Or a stamina character?
The proc chance is a joke i can light attack + rending someone and thats 3 hits so 75%...
It's basically going to proc on cooldown.
I'm confused why you are defending the set?
That's not 75%
Its actually something around 57% or 66% chance I believe to go off.
Why am I defending this set? Because I remember everyone on here going off about how Sloads was going to kill the solo game and ruin the game.
you know how many times i've died to sloads before the nerf? 0
Its like people right now saying "Oh you're going to have 3 or 4 people running this set getting on ya and killing ya because you can't heal" while completely ignoring that if those 3 or 4 people swapped on some more damage they'll probably instant gib ya unless they're complete potato's
Last thing this game needs is more garbage sets, This set is going to be a Garbage set after everyone's done crying about it.
LeifErickson wrote: »leepalmer95 wrote: »leepalmer95 wrote: »They basically added a 5500 point dot, that doesn't do actual damage...
*grin*.5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
So it does less damage then sheer venom is what you’re saying?
It’s not a DoT at all, it’s burst damage effectively because all the healing prevention happens upfront.leepalmer95 wrote: »DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
No one would use the set, why would you use a set that does less damage then viper? And didn’t stack.
I mean you realize this set technically only does slightly more damage then vma two hander right? If you consider it even damage.
Viper is a dot, this isn't.
So Its useless vs Hots is what you're saying and stronger vs Burst Heals
No it'll negate like 3s worth of hots is what i'm saying and it has a 4s cooldown.
3s of non heals after i burst you is more than enough time to kill you.
Oh and it stacks.
And again every 4s...
Only its not every 4 seconds; Its got a 4 second cooldown yes but its a 25% chance that it'll go off.
and 3 seconds of non heals? You realize the amount of healing I put out in 3 seconds?
On a what? A healer sure.
On a non healer? Or a stamina character?
The proc chance is a joke i can light attack + rending someone and thats 3 hits so 75%...
It's basically going to proc on cooldown.
I'm confused why you are defending the set?
That's not 75%
Its actually something around 57% or 66% chance I believe to go off.
Why am I defending this set? Because I remember everyone on here going off about how Sloads was going to kill the solo game and ruin the game.
you know how many times i've died to sloads before the nerf? 0
Its like people right now saying "Oh you're going to have 3 or 4 people running this set getting on ya and killing ya because you can't heal" while completely ignoring that if those 3 or 4 people swapped on some more damage they'll probably instant gib ya unless they're complete potato's
Last thing this game needs is more garbage sets, This set is going to be a Garbage set after everyone's done crying about it.
Maybe I'm bad but I did die to 3 people running sloads. If you don't think sloads was op I don't know what to say.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »They basically added a 5500 point dot, that doesn't do actual damage...
*grin*.5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
So it does less damage then sheer venom is what you’re saying?
It’s not a DoT at all, it’s burst damage effectively because all the healing prevention happens upfront.leepalmer95 wrote: »DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
No one would use the set, why would you use a set that does less damage then viper? And didn’t stack.
I mean you realize this set technically only does slightly more damage then vma two hander right? If you consider it even damage.
Viper is a dot, this isn't.
So Its useless vs Hots is what you're saying and stronger vs Burst Heals
No it'll negate like 3s worth of hots is what i'm saying and it has a 4s cooldown.
3s of non heals after i burst you is more than enough time to kill you.
Oh and it stacks.
And again every 4s...
Only its not every 4 seconds; Its got a 4 second cooldown yes but its a 25% chance that it'll go off.
and 3 seconds of non heals? You realize the amount of healing I put out in 3 seconds?
On a what? A healer sure.
On a non healer? Or a stamina character?
The proc chance is a joke i can light attack + rending someone and thats 3 hits so 75%...
It's basically going to proc on cooldown.
I'm confused why you are defending the set?
That's not 75%
Its actually something around 57% or 66% chance I believe to go off.
Why am I defending this set? Because I remember everyone on here going off about how Sloads was going to kill the solo game and ruin the game.
you know how many times i've died to sloads before the nerf? 0
Its like people right now saying "Oh you're going to have 3 or 4 people running this set getting on ya and killing ya because you can't heal" while completely ignoring that if those 3 or 4 people swapped on some more damage they'll probably instant gib ya unless they're complete potato's
Last thing this game needs is more garbage sets, This set is going to be a Garbage set after everyone's done crying about it.
25% per melee attack, light = 1, rending = 2.
3 melee attacks = 66% chance?
Sloads was everywhere before the nerf especially in bg's. It was clearly OP and still is OP.
Even if 2 people have this set i'm going to be out of 11k healing every 4s. Lets say they proc it every 6s instead before not 100% chance.
Thats insane. It's not a dot either. It's the fact i can burst someone and stop them recovering from my burst while i spam executes.
LeifErickson wrote: »leepalmer95 wrote: »leepalmer95 wrote: »They basically added a 5500 point dot, that doesn't do actual damage...
*grin*.5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
So it does less damage then sheer venom is what you’re saying?
It’s not a DoT at all, it’s burst damage effectively because all the healing prevention happens upfront.leepalmer95 wrote: »DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
No one would use the set, why would you use a set that does less damage then viper? And didn’t stack.
I mean you realize this set technically only does slightly more damage then vma two hander right? If you consider it even damage.
Viper is a dot, this isn't.
So Its useless vs Hots is what you're saying and stronger vs Burst Heals
No it'll negate like 3s worth of hots is what i'm saying and it has a 4s cooldown.
3s of non heals after i burst you is more than enough time to kill you.
Oh and it stacks.
And again every 4s...
Only its not every 4 seconds; Its got a 4 second cooldown yes but its a 25% chance that it'll go off.
and 3 seconds of non heals? You realize the amount of healing I put out in 3 seconds?
On a what? A healer sure.
On a non healer? Or a stamina character?
The proc chance is a joke i can light attack + rending someone and thats 3 hits so 75%...
It's basically going to proc on cooldown.
I'm confused why you are defending the set?
That's not 75%
Its actually something around 57% or 66% chance I believe to go off.
Why am I defending this set? Because I remember everyone on here going off about how Sloads was going to kill the solo game and ruin the game.
you know how many times i've died to sloads before the nerf? 0
Its like people right now saying "Oh you're going to have 3 or 4 people running this set getting on ya and killing ya because you can't heal" while completely ignoring that if those 3 or 4 people swapped on some more damage they'll probably instant gib ya unless they're complete potato's
Last thing this game needs is more garbage sets, This set is going to be a Garbage set after everyone's done crying about it.
Maybe I'm bad but I did die to 3 people running sloads. If you don't think sloads was op I don't know what to say.
Did you die to three people running sloads, or did you die to three people?
That is what you're really asking.
Meaning if Sloads wasn't there, and they were using something else would you have died?
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »They basically added a 5500 point dot, that doesn't do actual damage...
*grin*.5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
So it does less damage then sheer venom is what you’re saying?
It’s not a DoT at all, it’s burst damage effectively because all the healing prevention happens upfront.leepalmer95 wrote: »DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
No one would use the set, why would you use a set that does less damage then viper? And didn’t stack.
I mean you realize this set technically only does slightly more damage then vma two hander right? If you consider it even damage.
Viper is a dot, this isn't.
So Its useless vs Hots is what you're saying and stronger vs Burst Heals
No it'll negate like 3s worth of hots is what i'm saying and it has a 4s cooldown.
3s of non heals after i burst you is more than enough time to kill you.
Oh and it stacks.
And again every 4s...
Only its not every 4 seconds; Its got a 4 second cooldown yes but its a 25% chance that it'll go off.
and 3 seconds of non heals? You realize the amount of healing I put out in 3 seconds?
On a what? A healer sure.
On a non healer? Or a stamina character?
The proc chance is a joke i can light attack + rending someone and thats 3 hits so 75%...
It's basically going to proc on cooldown.
I'm confused why you are defending the set?
That's not 75%
Its actually something around 57% or 66% chance I believe to go off.
Why am I defending this set? Because I remember everyone on here going off about how Sloads was going to kill the solo game and ruin the game.
you know how many times i've died to sloads before the nerf? 0
Its like people right now saying "Oh you're going to have 3 or 4 people running this set getting on ya and killing ya because you can't heal" while completely ignoring that if those 3 or 4 people swapped on some more damage they'll probably instant gib ya unless they're complete potato's
Last thing this game needs is more garbage sets, This set is going to be a Garbage set after everyone's done crying about it.
25% per melee attack, light = 1, rending = 2.
3 melee attacks = 66% chance?
Sloads was everywhere before the nerf especially in bg's. It was clearly OP and still is OP.
Even if 2 people have this set i'm going to be out of 11k healing every 4s. Lets say they proc it every 6s instead before not 100% chance.
Thats insane. It's not a dot either. It's the fact i can burst someone and stop them recovering from my burst while i spam executes.
Its the way probability works. You don't have a 75% chance because three hits went off, Each of those hits has a 75% chance of not working basically.
Now over an unlimited amount of time with an unlimited amount of hits you get something like 57% chance or something like i think..It might even be less then that, I just know its not 75% chance.
Someone far better at math then me could probably give you that exact chance, just know its not 75% chance.
Either way now that I examine the question of why i'm defending the set....That's a good question, why am I bothering with this as I shouldn't care so carry on and get it nerfed ya want.
*edit*
I looked it up; if ya hit 3 times with a 25% chance to proc you have a 42% chance of it going off.
sabresandiego_ESO wrote: »Nobody says anything when they add a bunch of useless sets, but if they add a good set everyone has an uproar. This is because most simpletons have trouble adapting to anything new. "Damnit, ive been using seventh legion and bloodspawn for years, don't make me change my character!"
Im sorry, this set look like a very cool mechanic and I am looking forward to using it. The only thing that looks even potentially overpowered to me is if it stacks with multiple people.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »They basically added a 5500 point dot, that doesn't do actual damage...
*grin*.5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
So it does less damage then sheer venom is what you’re saying?
It’s not a DoT at all, it’s burst damage effectively because all the healing prevention happens upfront.leepalmer95 wrote: »DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
No one would use the set, why would you use a set that does less damage then viper? And didn’t stack.
I mean you realize this set technically only does slightly more damage then vma two hander right? If you consider it even damage.
Viper is a dot, this isn't.
So Its useless vs Hots is what you're saying and stronger vs Burst Heals
No it'll negate like 3s worth of hots is what i'm saying and it has a 4s cooldown.
3s of non heals after i burst you is more than enough time to kill you.
Oh and it stacks.
And again every 4s...
Only its not every 4 seconds; Its got a 4 second cooldown yes but its a 25% chance that it'll go off.
and 3 seconds of non heals? You realize the amount of healing I put out in 3 seconds?
On a what? A healer sure.
On a non healer? Or a stamina character?
The proc chance is a joke i can light attack + rending someone and thats 3 hits so 75%...
It's basically going to proc on cooldown.
I'm confused why you are defending the set?
That's not 75%
Its actually something around 57% or 66% chance I believe to go off.
Why am I defending this set? Because I remember everyone on here going off about how Sloads was going to kill the solo game and ruin the game.
you know how many times i've died to sloads before the nerf? 0
Its like people right now saying "Oh you're going to have 3 or 4 people running this set getting on ya and killing ya because you can't heal" while completely ignoring that if those 3 or 4 people swapped on some more damage they'll probably instant gib ya unless they're complete potato's
Last thing this game needs is more garbage sets, This set is going to be a Garbage set after everyone's done crying about it.
25% per melee attack, light = 1, rending = 2.
3 melee attacks = 66% chance?
Sloads was everywhere before the nerf especially in bg's. It was clearly OP and still is OP.
Even if 2 people have this set i'm going to be out of 11k healing every 4s. Lets say they proc it every 6s instead before not 100% chance.
Thats insane. It's not a dot either. It's the fact i can burst someone and stop them recovering from my burst while i spam executes.
Its the way probability works. You don't have a 75% chance because three hits went off, Each of those hits has a 75% chance of not working basically.
Now over an unlimited amount of time with an unlimited amount of hits you get something like 57% chance or something like i think..It might even be less then that, I just know its not 75% chance.
Someone far better at math then me could probably give you that exact chance, just know its not 75% chance.
Either way now that I examine the question of why i'm defending the set....That's a good question, why am I bothering with this as I shouldn't care so carry on and get it nerfed ya want.
*edit*
I looked it up; if ya hit 3 times with a 25% chance to proc you have a 42% chance of it going off.
Since calculating the odds of it proccing is complex, you need to take it the other way around.
The chances of NOT proccing it are 75% per hit. Over 3 hits, this equals to 0.75^3, or 0.42%. The actual chance of proccing the effect is the opposite, thus 58%.
This is because you are only required to get a single proc out for it to work in any combination. List all combinations when in doubt.
0.25 * 0.25 * 0.25 = 1.56% (traumatize)
0.75 * 0.25 * 0.25 = 4.69% (traumatize)
0.25 * 0.75 * 0.25 = 4.69% (traumatize)
0.25 * 0.25 * 0.75 = 4.69% (traumatize)
0.75 * 0.75 * 0.25 = 14% (traumatize)
0.75 * 0.25 * 0.75 = 14% (traumatize)
0.25 * 0.75 * 0.75 = 14% (traumatize)
0.75 * 0.75 * 0.75 = 42.37% (NO traumatize)
This results in roughly 57.63% of proccing it in 3 hits.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »They basically added a 5500 point dot, that doesn't do actual damage...
*grin*.5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
So it does less damage then sheer venom is what you’re saying?
It’s not a DoT at all, it’s burst damage effectively because all the healing prevention happens upfront.leepalmer95 wrote: »DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
No one would use the set, why would you use a set that does less damage then viper? And didn’t stack.
I mean you realize this set technically only does slightly more damage then vma two hander right? If you consider it even damage.
Viper is a dot, this isn't.
So Its useless vs Hots is what you're saying and stronger vs Burst Heals
No it'll negate like 3s worth of hots is what i'm saying and it has a 4s cooldown.
3s of non heals after i burst you is more than enough time to kill you.
Oh and it stacks.
And again every 4s...
Only its not every 4 seconds; Its got a 4 second cooldown yes but its a 25% chance that it'll go off.
and 3 seconds of non heals? You realize the amount of healing I put out in 3 seconds?
On a what? A healer sure.
On a non healer? Or a stamina character?
The proc chance is a joke i can light attack + rending someone and thats 3 hits so 75%...
It's basically going to proc on cooldown.
I'm confused why you are defending the set?
That's not 75%
Its actually something around 57% or 66% chance I believe to go off.
Why am I defending this set? Because I remember everyone on here going off about how Sloads was going to kill the solo game and ruin the game.
you know how many times i've died to sloads before the nerf? 0
Its like people right now saying "Oh you're going to have 3 or 4 people running this set getting on ya and killing ya because you can't heal" while completely ignoring that if those 3 or 4 people swapped on some more damage they'll probably instant gib ya unless they're complete potato's
Last thing this game needs is more garbage sets, This set is going to be a Garbage set after everyone's done crying about it.
25% per melee attack, light = 1, rending = 2.
3 melee attacks = 66% chance?
Sloads was everywhere before the nerf especially in bg's. It was clearly OP and still is OP.
Even if 2 people have this set i'm going to be out of 11k healing every 4s. Lets say they proc it every 6s instead before not 100% chance.
Thats insane. It's not a dot either. It's the fact i can burst someone and stop them recovering from my burst while i spam executes.
Its the way probability works. You don't have a 75% chance because three hits went off, Each of those hits has a 75% chance of not working basically.
Now over an unlimited amount of time with an unlimited amount of hits you get something like 57% chance or something like i think..It might even be less then that, I just know its not 75% chance.
Someone far better at math then me could probably give you that exact chance, just know its not 75% chance.
Either way now that I examine the question of why i'm defending the set....That's a good question, why am I bothering with this as I shouldn't care so carry on and get it nerfed ya want.
*edit*
I looked it up; if ya hit 3 times with a 25% chance to proc you have a 42% chance of it going off.
Since calculating the odds of it proccing is complex, you need to take it the other way around.
The chances of NOT proccing it are 75% per hit. Over 3 hits, this equals to 0.75^3, or 0.42%. The actual chance of proccing the effect is the opposite, thus 58%.
This is because you are only required to get a single proc out for it to work in any combination. List all combinations when in doubt.
0.25 * 0.25 * 0.25 = 1.56% (traumatize)
0.75 * 0.25 * 0.25 = 4.69% (traumatize)
0.25 * 0.75 * 0.25 = 4.69% (traumatize)
0.25 * 0.25 * 0.75 = 4.69% (traumatize)
0.75 * 0.75 * 0.25 = 14% (traumatize)
0.75 * 0.25 * 0.75 = 14% (traumatize)
0.25 * 0.75 * 0.75 = 14% (traumatize)
0.75 * 0.75 * 0.75 = 42.37% (NO traumatize)
This results in roughly 57.63% of proccing it in 3 hits.
Ahh, so I was right when I said it was something like 57% originally.
I did (3/4)3 but wasn't sure that was right.
*edit*
I forgot to 1 - .4237, that's why it was off.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »They basically added a 5500 point dot, that doesn't do actual damage...
*grin*.5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
So it does less damage then sheer venom is what you’re saying?
It’s not a DoT at all, it’s burst damage effectively because all the healing prevention happens upfront.leepalmer95 wrote: »DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
No one would use the set, why would you use a set that does less damage then viper? And didn’t stack.
I mean you realize this set technically only does slightly more damage then vma two hander right? If you consider it even damage.
Viper is a dot, this isn't.
So Its useless vs Hots is what you're saying and stronger vs Burst Heals
No it'll negate like 3s worth of hots is what i'm saying and it has a 4s cooldown.
3s of non heals after i burst you is more than enough time to kill you.
Oh and it stacks.
And again every 4s...
Only its not every 4 seconds; Its got a 4 second cooldown yes but its a 25% chance that it'll go off.
and 3 seconds of non heals? You realize the amount of healing I put out in 3 seconds?
On a what? A healer sure.
On a non healer? Or a stamina character?
The proc chance is a joke i can light attack + rending someone and thats 3 hits so 75%...
It's basically going to proc on cooldown.
I'm confused why you are defending the set?
That's not 75%
Its actually something around 57% or 66% chance I believe to go off.
Why am I defending this set? Because I remember everyone on here going off about how Sloads was going to kill the solo game and ruin the game.
you know how many times i've died to sloads before the nerf? 0
Its like people right now saying "Oh you're going to have 3 or 4 people running this set getting on ya and killing ya because you can't heal" while completely ignoring that if those 3 or 4 people swapped on some more damage they'll probably instant gib ya unless they're complete potato's
Last thing this game needs is more garbage sets, This set is going to be a Garbage set after everyone's done crying about it.
25% per melee attack, light = 1, rending = 2.
3 melee attacks = 66% chance?
Sloads was everywhere before the nerf especially in bg's. It was clearly OP and still is OP.
Even if 2 people have this set i'm going to be out of 11k healing every 4s. Lets say they proc it every 6s instead before not 100% chance.
Thats insane. It's not a dot either. It's the fact i can burst someone and stop them recovering from my burst while i spam executes.
Its the way probability works. You don't have a 75% chance because three hits went off, Each of those hits has a 75% chance of not working basically.
Now over an unlimited amount of time with an unlimited amount of hits you get something like 57% chance or something like i think..It might even be less then that, I just know its not 75% chance.
Someone far better at math then me could probably give you that exact chance, just know its not 75% chance.
Either way now that I examine the question of why i'm defending the set....That's a good question, why am I bothering with this as I shouldn't care so carry on and get it nerfed ya want.
*edit*
I looked it up; if ya hit 3 times with a 25% chance to proc you have a 42% chance of it going off.
Since calculating the odds of it proccing is complex, you need to take it the other way around.
The chances of NOT proccing it are 75% per hit. Over 3 hits, this equals to 0.75^3, or 0.42%. The actual chance of proccing the effect is the opposite, thus 58%.
This is because you are only required to get a single proc out for it to work in any combination. List all combinations when in doubt.
0.25 * 0.25 * 0.25 = 1.56% (traumatize)
0.75 * 0.25 * 0.25 = 4.69% (traumatize)
0.25 * 0.75 * 0.25 = 4.69% (traumatize)
0.25 * 0.25 * 0.75 = 4.69% (traumatize)
0.75 * 0.75 * 0.25 = 14% (traumatize)
0.75 * 0.25 * 0.75 = 14% (traumatize)
0.25 * 0.75 * 0.75 = 14% (traumatize)
0.75 * 0.75 * 0.75 = 42.37% (NO traumatize)
This results in roughly 57.63% of proccing it in 3 hits.
Ahh, so I was right when I said it was something like 57% originally.
I did (3/4)3 but wasn't sure that was right.
*edit*
I forgot to 1 - .4237, that's why it was off.
Its been a while since i did stats, i passed that section and never looked back.
And forgot it all apparently.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »They basically added a 5500 point dot, that doesn't do actual damage...
*grin*.5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
So it does less damage then sheer venom is what you’re saying?
It’s not a DoT at all, it’s burst damage effectively because all the healing prevention happens upfront.leepalmer95 wrote: »DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
No one would use the set, why would you use a set that does less damage then viper? And didn’t stack.
I mean you realize this set technically only does slightly more damage then vma two hander right? If you consider it even damage.
Viper is a dot, this isn't.
So Its useless vs Hots is what you're saying and stronger vs Burst Heals
No it'll negate like 3s worth of hots is what i'm saying and it has a 4s cooldown.
3s of non heals after i burst you is more than enough time to kill you.
Oh and it stacks.
And again every 4s...
Only its not every 4 seconds; Its got a 4 second cooldown yes but its a 25% chance that it'll go off.
and 3 seconds of non heals? You realize the amount of healing I put out in 3 seconds?
On a what? A healer sure.
On a non healer? Or a stamina character?
The proc chance is a joke i can light attack + rending someone and thats 3 hits so 75%...
It's basically going to proc on cooldown.
I'm confused why you are defending the set?
That's not 75%
Its actually something around 57% or 66% chance I believe to go off.
Why am I defending this set? Because I remember everyone on here going off about how Sloads was going to kill the solo game and ruin the game.
you know how many times i've died to sloads before the nerf? 0
Its like people right now saying "Oh you're going to have 3 or 4 people running this set getting on ya and killing ya because you can't heal" while completely ignoring that if those 3 or 4 people swapped on some more damage they'll probably instant gib ya unless they're complete potato's
Last thing this game needs is more garbage sets, This set is going to be a Garbage set after everyone's done crying about it.
25% per melee attack, light = 1, rending = 2.
3 melee attacks = 66% chance?
Sloads was everywhere before the nerf especially in bg's. It was clearly OP and still is OP.
Even if 2 people have this set i'm going to be out of 11k healing every 4s. Lets say they proc it every 6s instead before not 100% chance.
Thats insane. It's not a dot either. It's the fact i can burst someone and stop them recovering from my burst while i spam executes.
Its the way probability works. You don't have a 75% chance because three hits went off, Each of those hits has a 75% chance of not working basically.
Now over an unlimited amount of time with an unlimited amount of hits you get something like 57% chance or something like i think..It might even be less then that, I just know its not 75% chance.
Someone far better at math then me could probably give you that exact chance, just know its not 75% chance.
Either way now that I examine the question of why i'm defending the set....That's a good question, why am I bothering with this as I shouldn't care so carry on and get it nerfed ya want.
*edit*
I looked it up; if ya hit 3 times with a 25% chance to proc you have a 42% chance of it going off.
Since calculating the odds of it proccing is complex, you need to take it the other way around.
The chances of NOT proccing it are 75% per hit. Over 3 hits, this equals to 0.75^3, or 0.42%. The actual chance of proccing the effect is the opposite, thus 58%.
This is because you are only required to get a single proc out for it to work in any combination. List all combinations when in doubt.
0.25 * 0.25 * 0.25 = 1.56% (traumatize)
0.75 * 0.25 * 0.25 = 4.69% (traumatize)
0.25 * 0.75 * 0.25 = 4.69% (traumatize)
0.25 * 0.25 * 0.75 = 4.69% (traumatize)
0.75 * 0.75 * 0.25 = 14% (traumatize)
0.75 * 0.25 * 0.75 = 14% (traumatize)
0.25 * 0.75 * 0.75 = 14% (traumatize)
0.75 * 0.75 * 0.75 = 42.37% (NO traumatize)
This results in roughly 57.63% of proccing it in 3 hits.
Ahh, so I was right when I said it was something like 57% originally.
I did (3/4)3 but wasn't sure that was right.
*edit*
I forgot to 1 - .4237, that's why it was off.
Its been a while since i did stats, i passed that section and never looked back.
And forgot it all apparently.
Think that's bad; when I said 57% originally i just remembered that number from long ago. I had to bloody look up how to do it (the guy above showed the math and how it is done)
The people defending this set are the same people who are going to be abusing it and defile when the patch releases.
It is going to be a meta set, and is yet another mechanic that favors outnumbering people. There is currently an argument of "well 3 people are going to kill you anyway"; sure, that's the likely outcome. But it is extremely important to voice concern over the continued addition of sets that tip the scale even more heavily against the outnumbered (in this case, it is primarily the fact that this set stacks).
No one is arguing that someone should be able to win 1v3, or 3v9, or 12v24. But it is absolutely awful that sets like this continue to come, as it continually reinforces the fact that the underdog apparently deserves to be put at even more of a disadvantage.
Beyond the argument that sets stacking against people is ridiculous, here's some math based on the above hypothetical proc chance calculations (please feel free to adjust/correct my math as it's back-of-napkin lunchbreak):
Effective HPS negated = Proc Chance (.57) * Debuff (5500) / duration (4) * number of players (1) = ~783 per enemy/second = Effective DPS
Compare this to a set like Sloads 5pc using similar math...
(Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.):
Effective DPS = Proc chance (1- .9^3 ~=.27 ) * Proc (853) / CD (1) ~= 230
Even looking at Sload's with a 100% uptime, having Anguish with it's 57% uptime is comparable. When you consider the Sloads proc conditions, it shows an even bigger gap. (Note: this is still ignoring the fact that Sload's have easier proc chance, but also the fact that Sload's is dodgeable).
And you guys are saying it's balanced?
The people defending this set are the same people who are going to be abusing it and defile when the patch releases.
It is going to be a meta set, and is yet another mechanic that favors outnumbering people. There is currently an argument of "well 3 people are going to kill you anyway"; sure, that's the likely outcome. But it is extremely important to voice concern over the continued addition of sets that tip the scale even more heavily against the outnumbered (in this case, it is primarily the fact that this set stacks).
No one is arguing that someone should be able to win 1v3, or 3v9, or 12v24. But it is absolutely awful that sets like this continue to come, as it continually reinforces the fact that the underdog apparently deserves to be put at even more of a disadvantage.
Beyond the argument that sets stacking against people is ridiculous, here's some math based on the above hypothetical proc chance calculations (please feel free to adjust/correct my math as it's back-of-napkin lunchbreak):
Effective HPS negated = Proc Chance (.57) * Debuff (5500) / duration (4) * number of players (1) = ~783 per enemy/second = Effective DPS
Compare this to a set like Sloads 5pc using similar math...
(Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.):
Effective DPS = Proc chance (1- .9^3 ~=.27 ) * Proc (853) / CD (1) ~= 230
Even looking at Sload's with a 100% uptime, having Anguish with it's 57% uptime is comparable. When you consider the Sloads proc conditions, it shows an even bigger gap. (Note: this is still ignoring the fact that Sload's have easier proc chance, but also the fact that Sload's is dodgeable).
And you guys are saying it's balanced?
From a mathematical standpoint anguish looks very OP, but your calculations are wrong, because you confused proc chance with average uptime (which is a percentage and the uptime divided by the sum of the uptime and the downtime). The first thing you have to ask yourself in case of proc sets like Anguish and Sload's is what is the frequency of occurrences that can proc the set. The average downtime (or time you need to proc) of such sets is D = (1/p)/f with p being the proc chance (0.1 for Sload's and 0.25 for Anguish) and f being the frequency of proc chances per second. Since Anguish only procs on melee attacks, while Sload's can proc on any damage besides sieges, it's frequency will be much lower in basically all cases and at best equal.
Depending on which weapon type and skills you use as well as if you weave, Soldier of Anguish will have an average downtime of under one second (when using a skill like flurry on cooldown) to up to 4 seconds or even more (when only using light attacks with a 2h or spamming dizzying swing with no weaving). For the model in my earlier post I chose an average downtime of 3 seconds, which should be on the lower end but still realistic.
The downtime of Sload's on the other hand realistically depends mainly on the number of DOTs you can apply to your enemy. For example, if you have 3 DOTs on your enemy that tick once per second and additionally use a spammable while weaving the average downtime of Sload’s would be around 2 seconds. This would give Sload's an average effective DPS of 853*(6/8) = 640. Granted, this uptime would be on the higher end, but your estimated uptime of 230/853 = 0.2693 ~ 27% would be far too low. It implicates, that you would need 16 seconds to do the 10 damage occurrences on average needed to proc Sload's, which is ridiculously long.
The people defending this set are the same people who are going to be abusing it and defile when the patch releases.
It is going to be a meta set, and is yet another mechanic that favors outnumbering people. There is currently an argument of "well 3 people are going to kill you anyway"; sure, that's the likely outcome. But it is extremely important to voice concern over the continued addition of sets that tip the scale even more heavily against the outnumbered (in this case, it is primarily the fact that this set stacks).
No one is arguing that someone should be able to win 1v3, or 3v9, or 12v24. But it is absolutely awful that sets like this continue to come, as it continually reinforces the fact that the underdog apparently deserves to be put at even more of a disadvantage.
Beyond the argument that sets stacking against people is ridiculous, here's some math based on the above hypothetical proc chance calculations (please feel free to adjust/correct my math as it's back-of-napkin lunchbreak):
Effective HPS negated = Proc Chance (.57) * Debuff (5500) / duration (4) * number of players (1) = ~783 per enemy/second = Effective DPS
Compare this to a set like Sloads 5pc using similar math...
(Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.):
Effective DPS = Proc chance (1- .9^3 ~=.27 ) * Proc (853) / CD (1) ~= 230
Even looking at Sload's with a 100% uptime, having Anguish with it's 57% uptime is comparable. When you consider the Sloads proc conditions, it shows an even bigger gap. (Note: this is still ignoring the fact that Sload's have easier proc chance, but also the fact that Sload's is dodgeable).
And you guys are saying it's balanced?
From a mathematical standpoint anguish looks very OP, but your calculations are wrong, because you confused proc chance with average uptime (which is a percentage and the uptime divided by the sum of the uptime and the downtime). The first thing you have to ask yourself in case of proc sets like Anguish and Sload's is what is the frequency of occurrences that can proc the set. The average downtime (or time you need to proc) of such sets is D = (1/p)/f with p being the proc chance (0.1 for Sload's and 0.25 for Anguish) and f being the frequency of occurences per second. Since Anguish only procs on melee attacks, while Sload's can proc on any damage besides sieges, it's frequency will be much lower in basically all cases and at best equal.
Depending on which weapon type and skills you use as well as if you weave, Soldier of Anguish will have an average downtime of under one second (when using a skill like flurry on cooldown) to up to 4 seconds or even more (when only using light attacks with a 2h or spamming dizzying swing with no weaving). For the model in my earlier post I chose an average downtime of 3 seconds, which should be on the lower end but still realistic.
The downtime of Sload's on the other hand realistically depends mainly on the number of DOTs you can apply to your enemy. For example, if you have 3 DOTs on your enemy that tick once per second and additionally use a spammable while weaving the average downtime of Sload’s would be around 2 seconds. This would give Sload's an average effective DPS of 853*(6/8) = 640. Granted, this uptime would be on the higher end, but your estimated uptime of 230/853 = 0.2693 ~ 27% would be far too low. It implicates, that you would need 16 seconds to do the 10 damage occurrences on average needed to proc Sload's, which is ridiculously long.
The people defending this set are the same people who are going to be abusing it and defile when the patch releases.
It is going to be a meta set, and is yet another mechanic that favors outnumbering people. There is currently an argument of "well 3 people are going to kill you anyway"; sure, that's the likely outcome. But it is extremely important to voice concern over the continued addition of sets that tip the scale even more heavily against the outnumbered (in this case, it is primarily the fact that this set stacks).
No one is arguing that someone should be able to win 1v3, or 3v9, or 12v24. But it is absolutely awful that sets like this continue to come, as it continually reinforces the fact that the underdog apparently deserves to be put at even more of a disadvantage.
Beyond the argument that sets stacking against people is ridiculous, here's some math based on the above hypothetical proc chance calculations (please feel free to adjust/correct my math as it's back-of-napkin lunchbreak):
Effective HPS negated = Proc Chance (.57) * Debuff (5500) / duration (4) * number of players (1) = ~783 per enemy/second = Effective DPS
Compare this to a set like Sloads 5pc using similar math...
(Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.):
Effective DPS = Proc chance (1- .9^3 ~=.27 ) * Proc (853) / CD (1) ~= 230
Even looking at Sload's with a 100% uptime, having Anguish with it's 57% uptime is comparable. When you consider the Sloads proc conditions, it shows an even bigger gap. (Note: this is still ignoring the fact that Sload's have easier proc chance, but also the fact that Sload's is dodgeable).
And you guys are saying it's balanced?
From a mathematical standpoint anguish looks very OP, but your calculations are wrong, because you confused proc chance with average uptime (which is a percentage and the uptime divided by the sum of the uptime and the downtime). The first thing you have to ask yourself in case of proc sets like Anguish and Sload's is what is the frequency of occurrences that can proc the set. The average downtime (or time you need to proc) of such sets is D = (1/p)/f with p being the proc chance (0.1 for Sload's and 0.25 for Anguish) and f being the frequency of proc chances per second. Since Anguish only procs on melee attacks, while Sload's can proc on any damage besides sieges, it's frequency will be much lower in basically all cases and at best equal.
Depending on which weapon type and skills you use as well as if you weave, Soldier of Anguish will have an average downtime of under one second (when using a skill like flurry on cooldown) to up to 4 seconds or even more (when only using light attacks with a 2h or spamming dizzying swing with no weaving). For the model in my earlier post I chose an average downtime of 3 seconds, which should be on the lower end but still realistic.
The downtime of Sload's on the other hand realistically depends mainly on the number of DOTs you can apply to your enemy. For example, if you have 3 DOTs on your enemy that tick once per second and additionally use a spammable while weaving the average downtime of Sload’s would be around 2 seconds. This would give Sload's an average effective DPS of 853*(6/8) = 640. Granted, this uptime would be on the higher end, but your estimated uptime of 230/853 = 0.2693 ~ 27% would be far too low. It implicates, that you would need 16 seconds to do the 10 damage occurrences on average needed to proc Sload's, which is ridiculously long.
Anguish proc chance is 2.5x higher than Ravager and Ravager is very easy to proc on dw builds
The people defending this set are the same people who are going to be abusing it and defile when the patch releases.
It is going to be a meta set, and is yet another mechanic that favors outnumbering people. There is currently an argument of "well 3 people are going to kill you anyway"; sure, that's the likely outcome. But it is extremely important to voice concern over the continued addition of sets that tip the scale even more heavily against the outnumbered (in this case, it is primarily the fact that this set stacks).
No one is arguing that someone should be able to win 1v3, or 3v9, or 12v24. But it is absolutely awful that sets like this continue to come, as it continually reinforces the fact that the underdog apparently deserves to be put at even more of a disadvantage.
Beyond the argument that sets stacking against people is ridiculous, here's some math based on the above hypothetical proc chance calculations (please feel free to adjust/correct my math as it's back-of-napkin lunchbreak):
Effective HPS negated = Proc Chance (.57) * Debuff (5500) / duration (4) * number of players (1) = ~783 per enemy/second = Effective DPS
Compare this to a set like Sloads 5pc using similar math...
(Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.):
Effective DPS = Proc chance (1- .9^3 ~=.27 ) * Proc (853) / CD (1) ~= 230
Even looking at Sload's with a 100% uptime, having Anguish with it's 57% uptime is comparable. When you consider the Sloads proc conditions, it shows an even bigger gap. (Note: this is still ignoring the fact that Sload's have easier proc chance, but also the fact that Sload's is dodgeable).
And you guys are saying it's balanced?
From a mathematical standpoint anguish looks very OP, but your calculations are wrong, because you confused proc chance with average uptime (which is a percentage and the uptime divided by the sum of the uptime and the downtime). The first thing you have to ask yourself in case of proc sets like Anguish and Sload's is what is the frequency of occurrences that can proc the set. The average downtime (or time you need to proc) of such sets is D = (1/p)/f with p being the proc chance (0.1 for Sload's and 0.25 for Anguish) and f being the frequency of proc chances per second. Since Anguish only procs on melee attacks, while Sload's can proc on any damage besides sieges, it's frequency will be much lower in basically all cases and at best equal.
Depending on which weapon type and skills you use as well as if you weave, Soldier of Anguish will have an average downtime of under one second (when using a skill like flurry on cooldown) to up to 4 seconds or even more (when only using light attacks with a 2h or spamming dizzying swing with no weaving). For the model in my earlier post I chose an average downtime of 3 seconds, which should be on the lower end but still realistic.
The downtime of Sload's on the other hand realistically depends mainly on the number of DOTs you can apply to your enemy. For example, if you have 3 DOTs on your enemy that tick once per second and additionally use a spammable while weaving the average downtime of Sload’s would be around 2 seconds. This would give Sload's an average effective DPS of 853*(6/8) = 640. Granted, this uptime would be on the higher end, but your estimated uptime of 230/853 = 0.2693 ~ 27% would be far too low. It implicates, that you would need 16 seconds to do the 10 damage occurrences on average needed to proc Sload's, which is ridiculously long.
Anguish proc chance is 2.5x higher than Ravager and Ravager is very easy to proc on dw builds
I'm honestly not sure what you want to tell me with that post. I already worte that could have a downtime of as low as 1 second with Anguish, which would result in an uptime of 80%.
The people defending this set are the same people who are going to be abusing it and defile when the patch releases.
It is going to be a meta set, and is yet another mechanic that favors outnumbering people. There is currently an argument of "well 3 people are going to kill you anyway"; sure, that's the likely outcome. But it is extremely important to voice concern over the continued addition of sets that tip the scale even more heavily against the outnumbered (in this case, it is primarily the fact that this set stacks).
No one is arguing that someone should be able to win 1v3, or 3v9, or 12v24. But it is absolutely awful that sets like this continue to come, as it continually reinforces the fact that the underdog apparently deserves to be put at even more of a disadvantage.
Beyond the argument that sets stacking against people is ridiculous, here's some math based on the above hypothetical proc chance calculations (please feel free to adjust/correct my math as it's back-of-napkin lunchbreak):
Effective HPS negated = Proc Chance (.57) * Debuff (5500) / duration (4) * number of players (1) = ~783 per enemy/second = Effective DPS
Compare this to a set like Sloads 5pc using similar math...
(Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.):
Effective DPS = Proc chance (1- .9^3 ~=.27 ) * Proc (853) / CD (1) ~= 230
Even looking at Sload's with a 100% uptime, having Anguish with it's 57% uptime is comparable. When you consider the Sloads proc conditions, it shows an even bigger gap. (Note: this is still ignoring the fact that Sload's have easier proc chance, but also the fact that Sload's is dodgeable).
And you guys are saying it's balanced?
From a mathematical standpoint anguish looks very OP, but your calculations are wrong, because you confused proc chance with average uptime (which is a percentage and the uptime divided by the sum of the uptime and the downtime). The first thing you have to ask yourself in case of proc sets like Anguish and Sload's is what is the frequency of occurrences that can proc the set. The average downtime (or time you need to proc) of such sets is D = (1/p)/f with p being the proc chance (0.1 for Sload's and 0.25 for Anguish) and f being the frequency of occurences per second. Since Anguish only procs on melee attacks, while Sload's can proc on any damage besides sieges, it's frequency will be much lower in basically all cases and at best equal.
Depending on which weapon type and skills you use as well as if you weave, Soldier of Anguish will have an average downtime of under one second (when using a skill like flurry on cooldown) to up to 4 seconds or even more (when only using light attacks with a 2h or spamming dizzying swing with no weaving). For the model in my earlier post I chose an average downtime of 3 seconds, which should be on the lower end but still realistic.
The downtime of Sload's on the other hand realistically depends mainly on the number of DOTs you can apply to your enemy. For example, if you have 3 DOTs on your enemy that tick once per second and additionally use a spammable while weaving the average downtime of Sload’s would be around 2 seconds. This would give Sload's an average effective DPS of 853*(6/8) = 640. Granted, this uptime would be on the higher end, but your estimated uptime of 230/853 = 0.2693 ~ 27% would be far too low. It implicates, that you would need 16 seconds to do the 10 damage occurrences on average needed to proc Sload's, which is ridiculously long.
Thanks for the math! I'm rusty and doing napkin math, so I'd be interested to see a true comparison. Edit: I read your post
Still, using your maths it shows how busted this set is.