WreckfulAbandon wrote: »Don't worry, solo play is already plenty dead even without this set going live. Solo Stamden, Stamplar, Magsorc are done son with these patch notes. Guess it's time for everyone to roll NB.
You want a solo build? Use Leki's + Fury on a heavy bleedblade, and enjoy the passive 50% AoE reduction with Evasion. There's a solo build that's still usable. lol
"...a very good step in the right direction." I just threw up.dwemer_paleologist wrote: »for a long time, (years even) we see people insta healing from 3% health and almost dead to INSTANT health 100% full.
something needed to be done, it looks like a very good step in the right direction.
PureEnvelope35 wrote: »How surprising, an over performing set behind a paywall... it kills me that this *** marketing tactic works ...
ZOS, in the off chance any of you are actually reading this , this mentality is why folks are leaving for better MMOs
It's a reward's for the worthy set, which makes it easily accessible.
dwemer_paleologist wrote: »nothing wrong with healing to full health, but when it's INSTANT from 3% to immediately FULL 100% health it ruins pvp.
people have been complaining about that for Years.
and i agree with those complaints.
edit:
i wouldn't wory about this though just from an armor set.
1 person wearing that set wont be much of a problem, your complaint was about multiple people wearing that set and i bet that will be a rare event to find multiple people wearing that same set.
Ok, so here is some math (warning long post):
The amount of attempts to proc this set should follow a geometric distribution. Since the debuff has a 25% chance to proc on melee attacks, you will see it proccing around 50% of the time in 2 or less attacks (median). However, since there will be outliers, where the set won't proc even after many attempts, you will need an average of 4 melee attacks to proc it (mean). With perfect weaving you can do this in around 2 seconds, but lets say during an average combat situation you will need 3 seconds to do these 4 attacks.
So, for our model the set will have an average uptime of 4/(4+3) = 57.14%. This means that the set will reduce your healing received - on average - by 5500/4*.5714 = 786 health per second (as long as you heal for at least 1375 health per second). For some people this may not sound like much but lets compare it to a similar set we have right now: Ward of Cyrodiil. This set is usually viewed as one of the best defile sets for single target pressure. It applies major defile with an uptime of 3/5 = 60%. This means, that it will on average reduce your healing received by 0.3*0.6 = 18% (in no CP campaign and battlegrounds).
Therefore, unless your target heals for 786/.18 = 4367 health per second or more, Soldier of Anguish will be the better set… just think about that for a moment, 4.4k healing per second (remember, that this is a timed average, not some burst healing) is a huge number in no CP PvP. Self buffed on my heavy armor stamDK, an active vigor heals me for 1742 health per second (6 ticks in 5 seconds and crits factored in).
But lets look at a realistic combat situation. If I don't actively heal, a soldier of Soldier of Anguish will completely negate the effect of a lingering health potion and the forward momentum/rally HOT for 4 seconds. If I, in addition, use vigor to 'counter' that, it will basically negate the first 2 to 3 ticks, wasting more of my healing than Ward of Cyrodiil ever could. These 3 healing sources combined will heal me self buffed for 2766 health per second (3084 with health regen factored in), so lets see how the performance of these sets would compare to each other quantitatively:
If I spam vigor: (3084-786)/3084 = 74.5% of my normal healing done or in other words a 25.5% reduction. 25.5/18 = 1.417, which means that Soldier of Anguish would be 41.7% better than Ward of Cyrodiil.
Against my 'passive' HOTs the calculation is a bit more complicated, since I don't get above 1375 healing per second, but it would result in: (1034*3/7+318)/(1034+318) = 56.3% healing done or in other words a 43.7% reduction. In this case (43.7/18 = 2.428) Soldier of Anguish would be a whooping 142.8% better than Ward of Cyrodiil.
As you can see Soldier of Anguish is comparatively better the less healing the target does, and defile sets only get close to its performance when the opponent has lots of healing. However, the threshold where this set gets actually worse than Ward of Cyrodiil is extremely high. It seems that the only scenario where Soldier of Anguish would not be preferable to a set like Ward of Cyrodiil is when pitted against a dedicated heal build. Overall, this set will hurt well rounded builds the most and it will bring back overwhelming healing reduction for solo players in no CP, albeit in a new form.
P.S.: If my math is somewhere off please feel free to correct me, I would appreciate it.
I hope this thing is. at least, purgeable.
Can't keep going like this, finding a balance with Major Defile and then give something that's even MORE powerful than Major Defile straight away.
Stop making us jump from one cancer meta to another, make skill a core part of a game again.
Thans
5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
Heavy bleedblades are already kinda meta, I would say. Honestly, when I first read that set description, I imagined your bleedblade with the set, and it made me shudder xP This set = dead me.
I miss times when it was like 3 nbs like that on Sotha, Mistrija, me and Alyzza, feel a bit bad for current meta on sotha.
I doubt i will run this, same with sload, tried it in first 2 weeks on summerset, set was disgusting, switched back to old thing. But ye, anything that doesnt have shields (oh, w8...) is kinda dead vs this set. Imagine few spambushers on your back with that and sload... mmm... awesome.
@LeifErickson true, but I also wanted to counter the argument that the set would be OK as long as it wouldn't be allowed to stack. To me the 5p bonus looks like it would be overperforming even in a 1v1 scenario.
5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
Heavy bleedblades are already kinda meta, I would say. Honestly, when I first read that set description, I imagined your bleedblade with the set, and it made me shudder xP This set = dead me.
I miss times when it was like 3 nbs like that on Sotha, Mistrija, me and Alyzza, feel a bit bad for current meta on sotha.
I doubt i will run this, same with sload, tried it in first 2 weeks on summerset, set was disgusting, switched back to old thing. But ye, anything that doesnt have shields (oh, w8...) is kinda dead vs this set. Imagine few spambushers on your back with that and sload... mmm... awesome.
I was never a bleedblade
What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
LeifErickson wrote: »LeifErickson wrote: »Soldier of Anguish (Medium)
2: Weapon Damage
3: Weapon Critical
4: Weapon Damage
5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
It's not a named buff/debuff which I would think means it can stack. Fighting even two people with this set basically means you can't heal. I don't have PTS downloaded yet, but if this set stacks then honestly solo play might be dead. Defiles are horrible solo, but think about if you just straight up can't heal at all. Even fighting one person with this set would be absolutely brutal. I will need to test on PTS when I get it downloaded, but first impressions tell me this might be the end to solo play. Someone please convince me I'm wrong.
I don't see this set going live without getting nerfed tbh. It will perform even better than duroks in many situations
That's why I'm making this thread. I want to raise awareness for how over powered this set will be. If no one raises awareness for these things they won't get changed.
BrokenGameMechanics wrote: »LeifErickson wrote: »LeifErickson wrote: »Soldier of Anguish (Medium)
2: Weapon Damage
3: Weapon Critical
4: Weapon Damage
5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
It's not a named buff/debuff which I would think means it can stack. Fighting even two people with this set basically means you can't heal. I don't have PTS downloaded yet, but if this set stacks then honestly solo play might be dead. Defiles are horrible solo, but think about if you just straight up can't heal at all. Even fighting one person with this set would be absolutely brutal. I will need to test on PTS when I get it downloaded, but first impressions tell me this might be the end to solo play. Someone please convince me I'm wrong.
I don't see this set going live without getting nerfed tbh. It will perform even better than duroks in many situations
That's why I'm making this thread. I want to raise awareness for how over powered this set will be. If no one raises awareness for these things they won't get changed.
Certainly a nice set and I'm a steady 7 Med, no proc BS set guy. This _might_ change that. However, I think people are really underestimating the loss of Shuffle for Med players. Yes rng based but 15% of all damage failing to hit is 15% damage not happening. Now it is only 25% reduction in AOE. Well that cold fire, or Eye of Flame etc is STILL going to drop my <20K health toon regardless. ALL other damage that WAS missing will now be hitting just fine.
In other words, Medium is now more brittle / glass then ever before. Melee damage means up close and at risk for dropping from any decent < 3 shots.
If it OPs they will (post-release) just nerf it down. How much Sloads do you see now? It's a marketing technique here we've all seen before. DLC sets are on the OP side. Buy DLC and you too can have the short term new meta, but wait a bit and its over. I just keep using my same boring no proc bread and butter sets and ignore the Set Of The Day thing. Sure you'll get a few deaths now from Anguish, but less from Sloads, etc. It's always been like that and always will be like that. Why fight it or get worked up about it?
Ok, so here is some math (warning long post):
So, for our model the set will have an average uptime of 4/(4+3) = 57.14%. This means that the set will reduce your healing received - on average - by 5500/4*.5714 = 786 health per second (as long as you heal for at least 1375 health per second).
BrokenGameMechanics wrote: »Ok, so here is some math (warning long post):
So, for our model the set will have an average uptime of 4/(4+3) = 57.14%. This means that the set will reduce your healing received - on average - by 5500/4*.5714 = 786 health per second (as long as you heal for at least 1375 health per second).
It's a zero sum game. To put this one, one took something off. Well if the set you just took off offered more than 800 net dmg / sec, you doing less net dmg. And I think that is the case for many Medium Sets.
I think this is a very specific and targeted Set against Heal Spamming Ball Groups and/or Unkillable Heal Tanks in PvP and is situational. Is it really such an obviously OP Set you'd wear it day and day out in Cyrodiil and drop Set XYZ based on this math?
5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
They basically added a 5500 point dot, that doesn't do actual damage...
*grin*.5500 dot which ignores resistances and dmg reduction. It's kinda funny, after "nerfing" defiles they added even more powerfull, easily procced, mechanic which stacks with defile. And the only class which can really compete with this set is nb (due to cloak), which is highly overperforming atm. So ye, great design. Almost as good as shieldbreaker. But we can always slot shields to coutner it... Oh, wait...
Btw, metabuild next patch: heavy stamblade with troll king, master duals, sload and this set. This gonna be gud
So it does less damage then sheer venom is what you’re saying?
DeadlyRecluse wrote: »What if they made it 2000, or even 1000 VS. 5500 and NOT be stackable? Would this work? Cause you know some dev somewhere is thinking that's the solution =/ I like the other stats, but ofc the 5th needs a change.
I think if it was 2000-2500 or so and didn't stack, nobody would really have a problem with it (especially if the proc chance was brought down a little, increasing the breathing room you'd get between procs to heal up).
Then it's locking you out of 2-3 vigor ticks. Or dulling (but not erasing) your next burst heal. No biggie, but still strong if there's burst in that window.
No one would use the set, why would you use a set that does less damage then viper? And didn’t stack.
I mean you realize this set technically only does slightly more damage then vma two hander right? If you consider it even damage.
Sheer Venom has a 8,4k tooltip over 6s, which gets halved by battlespirit and further reduced by resistance/dmg reduction so 500-700 dps. Sloads, which is still op vs anything that can't spam dodge, deals 853 dps. Soldier of Anguish is more compareable to an unmitigateable 1k+/s dot, so almost twice as much "dmg" as Sheer Venom and also more than Sloads.