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What do you guys think of minor toughness only be accessible on Wardens now?

  • idk
    idk
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    Lorem123 wrote: »
    This is an extremely poorly thought out change from the 4-man content perspective. Now the buff in 4-man content is largely going to be absent as there simply isn't room to bring a warden (which isn't the best choice for any of the 3 roles).

    This is pretty much it. It would seem Zos is trying to force the use of Wardens which is a poor way to bring usefulness to a class.

    This buff will he felt most during progression which is probably when a group would want two Templars most.
  • eso_nya
    eso_nya
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    Every class should bring sth unique to the group.

    Stealing from already existing things is not unique.
  • MacCait
    MacCait
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    I think it's pretty disgusting, honestly.

    I read the devloper note about wanting to give Wardens some uniquness... I thought that was very poor.

    Basically it says to run a warden in the group now. I don't run with anyone with a Warden. I am the tank and I use Warhorn. So now I've lost that functionality of Warhorn and we don't have anyone who is a Warden. That's pretty **** situation. I think it is equally poor to ask a member of our group to ditch their character they worked on for years and level a Warden so we can get this group utility back.

    I really hope that doesn't go live. It's a real slap in the face to every tank that isn't a Warden, and a kick in the **** to any group who doesn't have a Warden.

    I'm more annoyed about this change than probably anything else
  • OtarTheMad
    OtarTheMad
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    I think it's an odd way to get Wardens into some trials/dungeons. Instead of revamping/fine tuning the class abilities they just take away some buffs from other abilities. I get it to a point I guess, Wardens are great at tanking and healing so to make them good or great at DPS is a slick road but you can do that without even entering the realm of Overpowered.
  • karekiz
    karekiz
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    Its fine.

    People wanted a unique buff for the different classes and warden had a skill that was ignore due to a competing skill that is ran 100% and universal. War horn is still just as good since it boosts stats/grants a burn of force. The 10% hp difference isn't like to make or break trials as if you really want it back you could reslot the hp back or just run a warden healer.
    Edited by karekiz on September 20, 2018 6:31PM
  • Juju_beans
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    Tasear wrote: »

    The concern many players have expressed is that it will make templar/warden the only good healing comb or even more so.

    There are also many posts saying healers won't be necessary if all sorcs are wearing resto staves on their back bar.

  • Tryxus
    Tryxus
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    I'm a Warden Healer, and I'm really happy with this change. I finally feel of use as a healer in dungeons and trials knowing that I bring smth unique to the group, as well as strong heals and lots of buffs/debuffs. This change firmly establishes Wardens as healers.

    Truth be told, I was beginning to feel a little down after bringing my Templar to a vHoF HM run and realizing that I couldn't match what they bring to the group with my Warden. Now I can contribute in my own way

    Though removing the HP buff from War Horn completely may have been a bit excessive (I would've been fine with War Horn reverting back to pre-Morrowind when it gave a generic HP increase so it stacked with Warden's Minor Toughness)
    "Stand strong, stay true and shelter all."
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  • Lorem123
    Lorem123
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    karekiz wrote: »
    [...] The 10% hp difference isn't like to make or break trials as if you really want it back you could reslot the hp back or just run a warden healer.
    Everyone and their moms has a tank with Ebon in trials. Ebon gives less HP than Minor Thoughness, which you can keep up 100% in trials.
    If you think that won't make a difference try telling someone now not to include Ebon in their trial group setup. Not including Minor Thoughness is worse.
  • tamrielwinner
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    they should have kept warhorn as it was and donesomething different for wardens.
  • Roboplus
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    It kinda sucks. When a Tank uses Warhorn they don't gain anything from the Stamina or Magicka buff. The increased cap doesn't help anything, and their damage is too low for the damage buff it provides to matter. The max Health buff is all that could benefit them.

    I'm still going to be expected to use this move, but it won't do anything for me now.
  • Namarkas
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    @Tasear maybe it would also an option to leave toughness just on the Sturdy Warhorn morph.
  • TiZzA93
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    I think removing the buff from war horm is a bit of a P2W move maybe change war horn to give 1000-1500 hp instead?
  • Nevasca
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    It's a really lazy fix tbh. There's two things I don't like about it:

    1) DPS Warden does not benefit from this change, they still don't provide any utility to the group, unless they sacrifice DPS by slotting a healing ability... At this point, why not bring a Warden healer and use another class to DPS?

    2) With this change, every group will be required to have a Warden in their group. The buff is just too important to not have it. Having this sort of class requirement is bad for diversity, which was the goal with the change. It's especially bad on Warden because you have to buy the class.

  • OrphanHelgen
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    I don't know many players who main warden, simply due to the fact that it came out very late and achievements are not account bound but character bound. That's one reason why I personally play one class, because many achievements are so grindy, like monster trophies or slayer achievements. Also the pvp ranks.
    So no, I don't like the changes at all.
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  • Cinbri
    Cinbri
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    It seems also served a role of compensation - all minor buffs that other classes could provide through passives were buffed beside toughnes. So, removal from Horn should help to make it warden more desirable.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    While I know I’m about to get everyone ready to cut my head off is PvE locked down so far in the min max mindset that changing a trait or enchantment to health is that hard?

    Between this and the classic Ebon Armor is one of the best sets for a tank I just have to guess that PvE is locked in it’s ways. Ebon is a poor set for a tank in terms of benefits to the tanks other set give more health. Which is it the point of the 5 piece. But adding 1K health to your groups seems like a big deal for the group. So why not just add the health yourself?
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  • Silver_Strider
    Silver_Strider
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    This will be a buff if you use Warrior Poet
    Argonian forever
  • Katinas
    Katinas
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    Minor Toughness is just a fake buff created after they did not manage to think of a new unique buff to give to warden class.
    Think of it this way. Lets say next year a new sixth class is added to the game. Devs are lazy again and cannot think of a new class buff. They take the Max Stamina portion of War Horn, call it something like Minor Energy or whatever, and attribute it as a class specific buff only available to that class, leaving War Horn now only give Max Magicka. Two years later, another class receives a class specific buff which gives the Max Magicka leaving War Horn obsolete.
    This sounds absurd but this is exactly how absurd the treatment of warden class buff received. There was nothing new, nothing creative, a "new" buff was created taking one third of War Horn and now, a year later from Morrowind launch, when people say wardens don't feel unique instead of rethinking it they are making a bad buff accessible only through a pay to win class. Terrible choice, terrible design, terrible execution. Let wardens provide something truly unique. 10% Max Health should be part of War Horn like it has been since 2014. Wardens should give something truly unique, not something that is four years old.
    Edited by Katinas on September 23, 2018 3:01PM
  • ezio45
    ezio45
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    Toughness is not a viable reason to have a warden occupy a healer or off tank role

    zos has already given us the reason this is stupid. If wardens were viable, it would still hurt grp optimization in the even that grp were unable to find a warden healer or tank or a replacement in the event a previously found one was unable to attend or complete a raid.

    ZOS when we were talking about group inclusion we mainly meant we want ALL DPS capable of similar dps lvls so one class *cough nb* is not pulling an average of 10-15k over their even next highest competition (magsorc which is now crippled so thanks for the grp inclusion there) for trial grp dps slots. So that one class is not clearly the best choice for those dps slots
  • actosh
    actosh
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    This will be a buff if you use Warrior Poet

    That Set should Count for the whole grp
    Edited by actosh on September 23, 2018 3:45PM
  • Dymence
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    eso_nya wrote: »
    Every class should bring sth unique to the group.

    Stealing from already existing things is not unique.

    Can't be said any better than this. They could have come up with literally anything else that wardens could provide to a group. Shoving wardens down our throat by taking away from an existing ability just feels really bad.
  • MacCait
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    Think giving it to Wardens is great... just can't understand why we need to strip it away from Warhorn.

    If we keep it with Warhorn AND also give it to Wardens as a unique class ability, then it serves everyone. Other tanks will still be able to offer that group utility if a player does not have a Warden... while Wardens will be able to have this ability without using Warhorn. Its a Win Win surely.

    Makes no sense to rob Warhorn and penialise every other class tank in the game!
  • WrathOfInnos
    WrathOfInnos
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    Namarkas wrote: »
    The only real thing I can imagine for a dd to apply this would be the lotus flower if you are good at weaving. But I really don't know how exactly the targeting of this skill behaves. It would require a real raid on PTS to see if you can get at least decent uptimes (and in my opinion, a health increase buff's only decent uptime is 100%, in PVE at least, but that is a bit harsh I know).
    Also, even more focus on weaving is also a bad idea in my opinion

    @Namarkas Lotus Flower is a smart heal and goes to whoever is within range with lowest health. With perfect weaving you could get 20 heals within the 20s duration of Minor Toughness, but it is very unlikely everyone in a 12 person group. If the tank is taking most of the damage, and there are no AoEs on the group, then every heal will go to the tank and nobody else will get Minor Toughness. Even if the group is taking constant damage, Lotus will usually heal the squishiest DPS, and others will be without the buff.

    Additionally, running Lotus is a significant DPS loss, as is running any zero damage skill in a DPS rotation. It’s the same reason that Frost Cloak is not considered a good reason to bring Warden DPS (as well as Frost Cloak only hitting 6/12 players, which is also an annoying problem).

    This change effectively makes a Warden Healer or Tank mandatory (both were already acceptable and performed well) while doing nothing for Warden DPS (which are widely considered useless in end game content).
  • MLGProPlayer
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    Terrible change. If they want people to use wardens, they should make them good.
    Edited by MLGProPlayer on September 23, 2018 6:43PM
  • Tonturri
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    They should've left it as-is and given wardens Major Toughness or something for 15% bonus health. Idk. This is clearly just them trying to shoehorn wardens into trials more.
  • IZZEFlameLash
    IZZEFlameLash
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    This patch is a mess. Whole lotta mess.
    Imperials, the one and true masters of all mortal races of Tamriel
  • ccfeeling
    ccfeeling
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    All roles ranking #2 and infinity sustain.


  • Massacre_Wurm
    Massacre_Wurm
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    From GW2 perspective its a great change. There also present this elitist meta slaves like here. And only unique buff can buy non-top dps class a spot in the end-game group.

    BUT. Here is the problem with this approach and ESO's "any class any role " thing. If templar healer already brought + 100500 dps buff then templar tanks and dps can go home.

    So in general this is step in right direction. But as separate action this is just lazy game design.
    Edited by Massacre_Wurm on September 24, 2018 12:58AM
  • Metafae
    Metafae
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    You don't need the warden to be a healer for this buff. You can have a stam warden just occasionally casting vigor to also get the same result.
  • Silver_Strider
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    Nerf Minor Toughness to 5% and leave it as Warden exclusive buff
    Have Warhorn grant Major Toughness at 10%.

    Warden gets a "unique" group buff that stacks with Warhorn. They get a slight utility buff (something they really don't need tbh) and Warhorn doesn't get gutted. Everyone wins
    Argonian forever
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