That's kind of a no true Scotsman kind of deal. I myself have been playing TES since Arena. I love Skyrim, but its the least Elder Scroll like game in its series. That you put so much time into it doesn't necessarily boost your credentials. But that's not the point. What is, is that TES fans are a diverse group. Case and point:And as a true TES fanboy I don't think we should be blindly defending a game under the arbitrary pretext of a TES title - if anything I want to actually bring up issues to the fore so that they may be resolved and the game overall, improved.
So I decided to get to know the NPCs of Bleakrock, a place I have been through countless times in the betas. For the first time I met the husband of Cap. Tillrani Snow-Bourne, big Nord walking around with no shirt like it was no big deal. He told me how he came to the isle, fell in love with his commanding officer, and how lucky he felt. When the Covenant attacked,The problem here is that the game just feels lifeless - nothing like my immersive and inspiring experiences with the single player TES titles.
One last thing, I can provide some insight on this. Dungeons are basically nerfed right now because they were too easy to farm by power levelers, (and maybe also the people spamming the character leveling for real money services). So that's why.The dungeons are also just pathetic. With my addon I noted that I received between 2-4 exp per kill in BC at level 12.... Furthermore, there is NO incentive to do any of these dungeons twice as you do not get the quest rewards after the first time round. The exp is the most dire and disgustingly paltry amount that I have ever witnessed in any RPG experience, and the loot is pretty terrible too.
knightblaster wrote: »They will fix the dungeons, but it will take time.
It's fairly common in MMOs for things that are easily exploited or blatantly imbalanced to be nerfed into the ground, as a temporary measure, while the actual longer-term fix is devised, tested and implemented. The point of the short term nerf is "turning off the spigot" or "damage control", rather than letting the imbalance continue until the longer term fix is devised, tested and implemented. That's what's happened here with the dungeons -- they will get a longer term fix, but right now the devs just turned the spigot off to control the damage.
I also agree with the poster above that world bosses are likely getting nerfed, loot-wise, because they are the next thing people are basically chaining to stockpile superior rewards. When you see that happening, you see an imbalance, and it's just a question of whether enough people do it, in terms of whether it gets the nerf bat as a measure to turn off the spigot until a longer term solution is implemented.
nerevarine1138 wrote: »I've been playing the Elder Scrolls series for over a decade, and this game feels like an Elder Scrolls game. I constantly catch myself grinning like an idiot when I find yet another amazing locale or feature off the beaten path.
And did you honestly complain about a minimalist UI in an Elder Scrolls game?
Totally disagree. This world feels far more alive than Daggerfall ever did. When you explore the world you see fauna everywhere, all the NPCs are unique and interactive often with voice samples, and the graphics are detailed and realistic.The problem here is that the game just feels lifeless - nothing like my immersive and inspiring experiences with the single player TES titles. There are things that MMOs have gotten right 10 years ago (And no, I'm not just talking about WOW, but even the 4/5 other MMOs that existed at that time) that TESO fails to achieve.
GW is basically a single player game. This game is a true sandbox by comparison. You could play this game forever and explore content without ever touching PvP.PVP is probably the strongpoint of this game, and it pales in comparison to even GW2 just to name a single game.
The dungeons are also just pathetic. With my addon I noted that I received between 2-4 exp per kill in BC at level 12.... Furthermore, there is NO incentive to do any of these dungeons twice as you do not get the quest rewards after the first time round.
For one - the interface is just shocking on many levels.
I want to see this game improve, I want to see it fixed and elevated - I just don't know if I am asking for too much. At this stage I can see myself hanging around for maybe 10-15 more levels, and if the same bitterly dissapointing taste lingers, then I might as well hang up my hat and resign to Skyrim.
I can already see what the reactions to this post will be. No doubt thousands of die hard "fanboys"...
This game isn't an open world, and is the furthest thing from a sandbox game. You can't explore content forever, I'm already vr1. This game is basically a crappy single player game, without any of the benefits of actually being single player.SadisticSavior wrote: »Totally disagree. This world feels far more alive than Daggerfall ever did. When you explore the world you see fauna everywhere, all the NPCs are unique and interactive often with voice samples, and the graphics are detailed and realistic.The problem here is that the game just feels lifeless - nothing like my immersive and inspiring experiences with the single player TES titles. There are things that MMOs have gotten right 10 years ago (And no, I'm not just talking about WOW, but even the 4/5 other MMOs that existed at that time) that TESO fails to achieve.GW is basically a single player game. This game is a true sandbox by comparison. You could play this game forever and explore content without ever touching PvP.PVP is probably the strongpoint of this game, and it pales in comparison to even GW2 just to name a single game.
I LOLed when you said Skyrim...Skyrim was never real ES. It is a console game using the ES license.
I can already see what the reactions to this post will be. No doubt thousands of die hard "fanboys" will simply slap a standard "if you don't unconditionally love the game and have any problems with it, LEAVE NOW" response. However I consider myself one of these TES fanboys. I played through TES like many of you and spent around 1% of my life (1800 hours) on Skyrim alone. And as a true TES fanboy I don't think we should be blindly defending a game under the arbitrary pretext of a TES title - if anything I want to actually bring up issues to the fore so that they may be resolved and the game overall, improved.
The problem here is that the game just feels lifeless - nothing like my immersive and inspiring experiences with the single player TES titles. There are things that MMOs have gotten right 10 years ago (And no, I'm not just talking about WOW, but even the 4/5 other MMOs that existed at that time) that TESO fails to achieve.
For one - the interface is just shocking on many levels. Unless this is part of Molag-Baal's grand scheme to torment our lives and the UI is in fact created by Daedra as a tool of torture, I can see no reason as to why it is so bad. Just an example of this is how you can't even look up items in the guild store. Yes I know there are filters, and thanks a million Zenimax for allowing me to narrow down my search to "material" because there only like a few of them in the game yeah? I love sifting through pages and pages only to find how much bloody nirnroot or some other mat is going for.
The dungeons are also just pathetic. With my addon I noted that I received between 2-4 exp per kill in BC at level 12.... Furthermore, there is NO incentive to do any of these dungeons twice as you do not get the quest rewards after the first time round. The exp is the most dire and disgustingly paltry amount that I have ever witnessed in any RPG experience, and the loot is pretty terrible too. In all seriousness, and I am not even joking - I get more gold and exp farming low level mudcrabs and using their abundant rawhide to craft *** and sell to basic merchants.
PVP is probably the strongpoint of this game, and it pales in comparison to even GW2 just to name a single game. The format is pretty much an attempt at what GW2 pulled off - but it pales in comparison. At least there was a dynamic supply cycle present in the GW2 maps - here you just buy it from a statutory and arbitrary merchant.
These are just examples of what I hate in this game. I admit there are things I really enjoy - the feel of being able to explore Tamriel for one, but this is not to the credit of Zenimax. It's because of 2 decades of work achieved by the traditional TES titles that I enjoy this feature, TESO doesn't add anything onto that. If anything, zenimax hijacks this amazing platform of lore to host what has thus fur been a soulless experience.
Why not just give up and leave?
Personally I feel that I have invested too much into this game, and no I am not talking about money. Money means nothing in such a precious context, I am talking about the vested extrapolation of my past TES experience. I want to see this game improve, I want to see it fixed and elevated - I just don't know if I am asking for too much. At this stage I can see myself hanging around for maybe 10-15 more levels, and if the same bitterly dissapointing taste lingers, then I might as well hang up my hat and resign to Skyrim.
Korah_Eaglecry wrote: »Ill be honest OP. I stopped reading when I realized it was going to be a rant about the UI. I was hoping to read some well thought out critique that wasnt the same dead horse being beaten.
There is definitely things in this game that can use some improvement/streamling/additions. And maybe you did cover that stuff. But at this point I am so tired of reading new threads with the same tired rants about UI that I just dont care to finish it. At this point you could of simply avoided that topic and still got out what you had to say. Or you could of just added that to one of the other UI threads on here.
TESO is paternalistic and only really offers one form of playing this game and that is through grinding meaningless boring quests. I fail to see how they can make a succesfull MMO title without even proper trade mechanics or a raid/dungeon system.