Dear OPThe dungeons are also just pathetic. With my addon I noted that I received between 2-4 exp per kill in BC at level 12.... Furthermore, there is NO incentive to do any of these dungeons twice as you do not get the quest rewards after the first time round.
So you want to kill any type of MMO feeling by doing the same mistakes that wow did? WOW is dead, except for the dungeon part. How is this a worthy MMO that should lead the way for every other MMO?
Yes I know, SWTOR, GW2 and many other MMO´s who by the way all failed - only play inside dungeons now and the open world is empty, but if you like that why don't you play one of those?For one - the interface is just shocking on many levels.
I love the interface, only a small compass and nothing else, feels real to me. I hated wow´s interface, way too much on your screen. You always felt like "this is a game I play now" and not like "I am a part of this game and to some degree exist inside that world".I want to see this game improve, I want to see it fixed and elevated - I just don't know if I am asking for too much. At this stage I can see myself hanging around for maybe 10-15 more levels, and if the same bitterly dissapointing taste lingers, then I might as well hang up my hat and resign to Skyrim.
The improvements that you suggest however destroy any TES type of feeling, so they don't make any sense to be honest. A valid point would be a crime and thief system, a valid point would be player housing, a valid point would be a stable outside of town where you put your horse etc.
But UI? Dungeon only?
Sorry, this is not what TES is. This is World of Dungeoncraft and this game is around the corner for those interested, let TESO be a real TES game please.
When the subs dry up and the game goes F2P, content releases will slow to a crawl. They will mostly be things added to the in game shop. End game will never even get properly created because eso will turn into a questing, whaling game where you buy pretty outfits in a store.
I wonder if these people realize that they are, by far, the most destructive force in the game. Maybe they are new to mmos, maybe they just don't learn, but the writing is on the wall for this game and it isn't looking good. The removal of exp from group content is one of the worst moves I've seen an mmo make ever. Alienating players who want to group in an mmo is simply foolish.
A game company should not take feedback from people who think there is only one way to play an mmo. That's a sure recipe for failure.
Do you realize that SWTOR, Terra, LOTRO, Warhammer, AOC all went F2P after they adjusted to the World of Warcraft features?
You are the guy here who demands that the game is all about dungeons, not we! I am fine with the current system, people can do dungeons if they like or they quest or craft or do other stuff. We have the choice and freedom to decide what we want.
You however want to take that freedom away, by making dungeon content mandatory like it is at wow.
It shows such a lack of insight and competence on Zenimax's part if they can't even find a middle ground between OP and pointless dungeons. Look through the dungeon forum category, it is flooded with dumbfounded gamers. The dungeon experience is simply broken and needs to be fixed.
It just seems intensely paternalistic for TESO to be forcing us to play the game in the way they want. That's not what TES games should be. I should be free to progress in a multitude of fashions as opposed to simply grinding quests. They need to fix dungeons ASAP. There are people leaving over this reason alone - check the other forums. The reception towards this dungeon absolution nerf has been scathing.
I played through TES like many of you and spent around 1% of my life (1800 hours) on Skyrim alone. And as a true TES fanboy I don't think we should be blindly defending a game under the arbitrary pretext of a TES title - if anything I want to actually bring up issues to the fore so that they may be resolved and the game overall, improved.
I can already see what the reactions to this post will be. No doubt thousands of die hard "fanboys" will simply slap a standard "if you don't unconditionally love the game and have any problems with it, LEAVE NOW" response. However I consider myself one of these TES fanboys. I played through TES like many of you and spent around 1% of my life (1800 hours) on Skyrim alone. And as a true TES fanboy I don't think we should be blindly defending a game under the arbitrary pretext of a TES title - if anything I want to actually bring up issues to the fore so that they may be resolved and the game overall, improved.
The problem here is that the game just feels lifeless - nothing like my immersive and inspiring experiences with the single player TES titles. There are things that MMOs have gotten right 10 years ago (And no, I'm not just talking about WOW, but even the 4/5 other MMOs that existed at that time) that TESO fails to achieve.
For one - the interface is just shocking on many levels. Unless this is part of Molag-Baal's grand scheme to torment our lives and the UI is in fact created by Daedra as a tool of torture, I can see no reason as to why it is so bad. Just an example of this is how you can't even look up items in the guild store. Yes I know there are filters, and thanks a million Zenimax for allowing me to narrow down my search to "material" because there only like a few of them in the game yeah? I love sifting through pages and pages only to find how much bloody nirnroot or some other mat is going for.
The dungeons are also just pathetic. With my addon I noted that I received between 2-4 exp per kill in BC at level 12.... Furthermore, there is NO incentive to do any of these dungeons twice as you do not get the quest rewards after the first time round. The exp is the most dire and disgustingly paltry amount that I have ever witnessed in any RPG experience, and the loot is pretty terrible too. In all seriousness, and I am not even joking - I get more gold and exp farming low level mudcrabs and using their abundant rawhide to craft *** and sell to basic merchants.
PVP is probably the strongpoint of this game, and it pales in comparison to even GW2 just to name a single game. The format is pretty much an attempt at what GW2 pulled off - but it pales in comparison. At least there was a dynamic supply cycle present in the GW2 maps - here you just buy it from a statutory and arbitrary merchant.
These are just examples of what I hate in this game. I admit there are things I really enjoy - the feel of being able to explore Tamriel for one, but this is not to the credit of Zenimax. It's because of 2 decades of work achieved by the traditional TES titles that I enjoy this feature, TESO doesn't add anything onto that. If anything, zenimax hijacks this amazing platform of lore to host what has thus fur been a soulless experience.
Why not just give up and leave?
Personally I feel that I have invested too much into this game, and no I am not talking about money. Money means nothing in such a precious context, I am talking about the vested extrapolation of my past TES experience. I want to see this game improve, I want to see it fixed and elevated - I just don't know if I am asking for too much. At this stage I can see myself hanging around for maybe 10-15 more levels, and if the same bitterly dissapointing taste lingers, then I might as well hang up my hat and resign to Skyrim.