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My problem with TESO

Treffer
Treffer
I can already see what the reactions to this post will be. No doubt thousands of die hard "fanboys" will simply slap a standard "if you don't unconditionally love the game and have any problems with it, LEAVE NOW" response. However I consider myself one of these TES fanboys. I played through TES like many of you and spent around 1% of my life (1800 hours) on Skyrim alone. And as a true TES fanboy I don't think we should be blindly defending a game under the arbitrary pretext of a TES title - if anything I want to actually bring up issues to the fore so that they may be resolved and the game overall, improved.

The problem here is that the game just feels lifeless - nothing like my immersive and inspiring experiences with the single player TES titles. There are things that MMOs have gotten right 10 years ago (And no, I'm not just talking about WOW, but even the 4/5 other MMOs that existed at that time) that TESO fails to achieve.

For one - the interface is just shocking on many levels. Unless this is part of Molag-Baal's grand scheme to torment our lives and the UI is in fact created by Daedra as a tool of torture, I can see no reason as to why it is so bad. Just an example of this is how you can't even look up items in the guild store. Yes I know there are filters, and thanks a million Zenimax for allowing me to narrow down my search to "material" because there only like a few of them in the game yeah? I love sifting through pages and pages only to find how much bloody nirnroot or some other mat is going for.

The dungeons are also just pathetic. With my addon I noted that I received between 2-4 exp per kill in BC at level 12.... Furthermore, there is NO incentive to do any of these dungeons twice as you do not get the quest rewards after the first time round. The exp is the most dire and disgustingly paltry amount that I have ever witnessed in any RPG experience, and the loot is pretty terrible too. In all seriousness, and I am not even joking - I get more gold and exp farming low level mudcrabs and using their abundant rawhide to craft *** and sell to basic merchants.

PVP is probably the strongpoint of this game, and it pales in comparison to even GW2 just to name a single game. The format is pretty much an attempt at what GW2 pulled off - but it pales in comparison. At least there was a dynamic supply cycle present in the GW2 maps - here you just buy it from a statutory and arbitrary merchant.

These are just examples of what I hate in this game. I admit there are things I really enjoy - the feel of being able to explore Tamriel for one, but this is not to the credit of Zenimax. It's because of 2 decades of work achieved by the traditional TES titles that I enjoy this feature, TESO doesn't add anything onto that. If anything, zenimax hijacks this amazing platform of lore to host what has thus fur been a soulless experience.

Why not just give up and leave?

Personally I feel that I have invested too much into this game, and no I am not talking about money. Money means nothing in such a precious context, I am talking about the vested extrapolation of my past TES experience. I want to see this game improve, I want to see it fixed and elevated - I just don't know if I am asking for too much. At this stage I can see myself hanging around for maybe 10-15 more levels, and if the same bitterly dissapointing taste lingers, then I might as well hang up my hat and resign to Skyrim.
  • Treffer
    Treffer
    How is it even sane logic to remove exp from dungeon kills? Firstly, there will always be an inherent demand for non-questing forms of exp farming and dungeons should be the go to solution for this. I don't even consider people using Dungeons to level up a bad thing.

    The PvP is just deficient - it does not even have as many features as Gw2 has, which was released almost 2 years ago. It's unoriginal, uncreative and non-immersive.
  • Shimond
    Shimond
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    There was an exploit involving the dungeons that they fixed, I'm not sure if a side effect of that was going overboard on the xp nerf or what, but it was very VERY bad prior to that. Like 50 in a day bad.
  • Pelerin2014
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    If you didn't notice, I said I also don't agree with ZOS decision on dungeon Exp - but I'm sure they'll remedy it before long.

    Again, the PVP - what is deficient about it? What features is it missing? Obviously you don't like the PVP, but that doesn't make it bad.
    Pelarius, Imperial Dragonknight of the Aldmeri Dominion.
  • Brittany_Joy
    Brittany_Joy
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    I have to agree with Pelerin, perhaps you just want something to complain about without providing valid info on why you think it is inferior.

    I am all for constructive criticisms but it seems like you just want to prove to the world how your perspective on games mean alot more then the numerous of players who are enjoying ESO and are in-game right now and not on the forums.
  • driosketch
    driosketch
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    Treffer wrote: »
    And as a true TES fanboy I don't think we should be blindly defending a game under the arbitrary pretext of a TES title - if anything I want to actually bring up issues to the fore so that they may be resolved and the game overall, improved.
    That's kind of a no true Scotsman kind of deal. I myself have been playing TES since Arena. I love Skyrim, but its the least Elder Scroll like game in its series. That you put so much time into it doesn't necessarily boost your credentials. But that's not the point. What is, is that TES fans are a diverse group. Case and point:
    Treffer wrote: »
    The problem here is that the game just feels lifeless - nothing like my immersive and inspiring experiences with the single player TES titles.
    So I decided to get to know the NPCs of Bleakrock, a place I have been through countless times in the betas. For the first time I met the husband of Cap. Tillrani Snow-Bourne, big Nord walking around with no shirt like it was no big deal. He told me how he came to the isle, fell in love with his commanding officer, and how lucky he felt. When the Covenant attacked,
    I found him dead in front of one of the buildings with a ring of dead Covenant troops around him.
    And that pissed me off, I mean emotionally. So I switched from bow and sneaking around to dual weapons and confronting every pryomancer or Orc enforcer I came across. After an initial CC attack and heavy swing, I just rapid attacked them until they were no more. Basically, I lost myself in the story. Why did I experience immersion when you failed to? I don't know, just different players, and different play styles.

    I won't tell you to go anywhere though. Only you can decide if the game is right for you.
    Treffer wrote: »
    The dungeons are also just pathetic. With my addon I noted that I received between 2-4 exp per kill in BC at level 12.... Furthermore, there is NO incentive to do any of these dungeons twice as you do not get the quest rewards after the first time round. The exp is the most dire and disgustingly paltry amount that I have ever witnessed in any RPG experience, and the loot is pretty terrible too.
    One last thing, I can provide some insight on this. Dungeons are basically nerfed right now because they were too easy to farm by power levelers, (and maybe also the people spamming the character leveling for real money services). So that's why.

    And don't point out "well you can just do this or this", because that'll get nerfed too if enough people start doing it. Boss loot will probably be the next thing hit, as you can see a ring of players hanging around, some on auto, waiting for bosses to respawn.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Treffer
    Treffer
    It shows such a lack of insight and competence on Zenimax's part if they can't even find a middle ground between OP and pointless dungeons. Look through the dungeon forum category, it is flooded with dumbfounded gamers. The dungeon experience is simply broken and needs to be fixed.

    It just seems intensely paternalistic for TESO to be forcing us to play the game in the way they want. That's not what TES games should be. I should be free to progress in a multitude of fashions as opposed to simply grinding quests. They need to fix dungeons ASAP. There are people leaving over this reason alone - check the other forums. The reception towards this dungeon absolution nerf has been scathing.
    Edited by Treffer on April 5, 2014 3:26AM
  • driosketch
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    People complain. That's what they do. Most of them are confused and dumbfounded because they don't have a clue as to the reason for it. So they never consider the larger picture.

    For starters, you don't want dungeons to be the "go to" places for grinding. They weren't designed for those crowds. You also don't want completionists out leveling the content because the experience gain is too high. The power levelers are still getting to level 50 in a day, a week tops. If this was a mature game, that wouldn't be a problem. But the game just launched, and the first adventure zone isn't even ready yet. Same thing with PvP and some of the campaigns getting off balanced. So a few speed bumps have been thrown down. The game is still fresh. There will be more tweaks, and eventually a middle ground.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • knightblaster
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    They will fix the dungeons, but it will take time.

    It's fairly common in MMOs for things that are easily exploited or blatantly imbalanced to be nerfed into the ground, as a temporary measure, while the actual longer-term fix is devised, tested and implemented. The point of the short term nerf is "turning off the spigot" or "damage control", rather than letting the imbalance continue until the longer term fix is devised, tested and implemented. That's what's happened here with the dungeons -- they will get a longer term fix, but right now the devs just turned the spigot off to control the damage.

    I also agree with the poster above that world bosses are likely getting nerfed, loot-wise, because they are the next thing people are basically chaining to stockpile superior rewards. When you see that happening, you see an imbalance, and it's just a question of whether enough people do it, in terms of whether it gets the nerf bat as a measure to turn off the spigot until a longer term solution is implemented.

  • Treffer
    Treffer
    They will fix the dungeons, but it will take time.

    It's fairly common in MMOs for things that are easily exploited or blatantly imbalanced to be nerfed into the ground, as a temporary measure, while the actual longer-term fix is devised, tested and implemented. The point of the short term nerf is "turning off the spigot" or "damage control", rather than letting the imbalance continue until the longer term fix is devised, tested and implemented. That's what's happened here with the dungeons -- they will get a longer term fix, but right now the devs just turned the spigot off to control the damage.

    I also agree with the poster above that world bosses are likely getting nerfed, loot-wise, because they are the next thing people are basically chaining to stockpile superior rewards. When you see that happening, you see an imbalance, and it's just a question of whether enough people do it, in terms of whether it gets the nerf bat as a measure to turn off the spigot until a longer term solution is implemented.

    fair enough, this makes sense and injects some vital optimism into me. Thanks for that. I hope they fix it soon though.
  • Alyrn_Grey
    Alyrn_Grey
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    I've been playing the Elder Scrolls series for over a decade, and this game feels like an Elder Scrolls game. I constantly catch myself grinning like an idiot when I find yet another amazing locale or feature off the beaten path.

    And did you honestly complain about a minimalist UI in an Elder Scrolls game?

    Exactly, but I think you have to have played several of the Elder Scrolls games to realize it. I've played since Daggerfall and this feels just like an Elder Scrolls game. Basically it has the world I'm looking at, it has the general magic system I'm looking for, oh sure I miss the much more open system of earlier games but they have been slowly locking that down each new game.

    Basically each Elder Scrolls game has some common mechanics and some different ones from the others and this fits right into that.
  • SpireofSouls
    SpireofSouls
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    Some of you hardcore players will not like this game much, since it lefted out many good features. I am personally upset with ESO too, for leaving out the weight system, cant craft arrows or ammo limit, ppls going around looting npc stuffs, cant swim underwater, etcs. The hard parts is that there alot of powergamers out there can ruin your day, for example if you playing a bosmer for AD faction and you care about wildlife and some idiots run pass you killing everything around you, like deers, foxes, etcs. What we need is Roleplaying Server to avoid this, but still they can do it there too. There alot of players doesnt know how to roleplay. This game feel like samn as any other MMOs, doesnt feel much like ESSeries at all.

    There are few things good about ESO, depending on your hardwares is the graphics and i like the enhanting, seem better than vanilla. The weird parts is watching players go around looting friendly npcs stuffs or belongings, i find that annoying. I was told they going to put in crime system in and hopfeully it can be deal with.

    Right now i doubt i will sub this game once the 30days used up, just isnt worth 14.99 a month. In that case i rather support Mortal Online, but they are low on staffs and very slow on development. I can check back within six months and see if they made any good improvements for ESO.
  • Altheina
    Altheina
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    In my own humble opinion, Zenimax might have created TESO with some deliberate mind involved;this is so that player created add on could feel the gap...
    Altheina - Wood Elf Nightblade
    TESO Fun-fact 1: It takes to kill 119,050 mudcrabs to reach level 50
    TESO Fun-fact 2: There are 61 million items in the game
    TESO Fun-fact 3: There are 40,656,000 different weapon variations in the game
  • SadisticSavior
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    Treffer wrote: »
    The problem here is that the game just feels lifeless - nothing like my immersive and inspiring experiences with the single player TES titles. There are things that MMOs have gotten right 10 years ago (And no, I'm not just talking about WOW, but even the 4/5 other MMOs that existed at that time) that TESO fails to achieve.
    Totally disagree. This world feels far more alive than Daggerfall ever did. When you explore the world you see fauna everywhere, all the NPCs are unique and interactive often with voice samples, and the graphics are detailed and realistic.
    Treffer wrote: »
    PVP is probably the strongpoint of this game, and it pales in comparison to even GW2 just to name a single game.
    GW is basically a single player game. This game is a true sandbox by comparison. You could play this game forever and explore content without ever touching PvP.

    I LOLed when you said Skyrim...Skyrim was never real ES. It is a console game using the ES license.

    Edited by SadisticSavior on April 5, 2014 10:59AM
  • Audigy
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    Dear OP
    The dungeons are also just pathetic. With my addon I noted that I received between 2-4 exp per kill in BC at level 12.... Furthermore, there is NO incentive to do any of these dungeons twice as you do not get the quest rewards after the first time round.

    So you want to kill any type of MMO feeling by doing the same mistakes that wow did? WOW is dead, except for the dungeon part. How is this a worthy MMO that should lead the way for every other MMO?

    Yes I know, SWTOR, GW2 and many other MMO´s who by the way all failed - only play inside dungeons now and the open world is empty, but if you like that why don't you play one of those?
    For one - the interface is just shocking on many levels.

    I love the interface, only a small compass and nothing else, feels real to me. I hated wow´s interface, way too much on your screen. You always felt like "this is a game I play now" and not like "I am a part of this game and to some degree exist inside that world".
    I want to see this game improve, I want to see it fixed and elevated - I just don't know if I am asking for too much. At this stage I can see myself hanging around for maybe 10-15 more levels, and if the same bitterly dissapointing taste lingers, then I might as well hang up my hat and resign to Skyrim.

    The improvements that you suggest however destroy any TES type of feeling, so they don't make any sense to be honest. A valid point would be a crime and thief system, a valid point would be player housing, a valid point would be a stable outside of town where you put your horse etc.

    But UI? Dungeon only?

    Sorry, this is not what TES is. This is World of Dungeoncraft and this game is around the corner for those interested, let TESO be a real TES game please.
  • Lazarus_Long
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    Treffer wrote: »
    I can already see what the reactions to this post will be. No doubt thousands of die hard "fanboys"...


    TL;DR

    My advice to anyone with major issues about the game is to use /feedback in game and to not fill the this forum with nebulous opinions. People come here for hard facts. Using /feedback is best way to get someone from ZOS to read what you have to say. Everything else posted here turns into troll bait after the first few posts.
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  • failkiwib16_ESO
    failkiwib16_ESO
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    Honestly, I don't like this game as much as I would have if it was a single player.... but I still manage to explore Tamriel, and enjoy my life while I'm playing. When I'm done exploring, I will quit the game untill new areas have opened up.

    I think it is healthy for you to take a break from the game, or maybe just leave it. If it doesn't offer you good enough entertainment, then there are plenty of other great games out there... I saw a video of some new content and mods to Skyrim last week, that looked pretty amazing :smiley:
  • Dustile
    Dustile
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    You gotta be kidding me. GW2 PvP was a joke. I can't even take this post seriously. Sucks your mom's out $60 bucks now.
    Edited by Dustile on April 5, 2014 9:14PM
  • loco
    loco
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    Treffer wrote: »
    The problem here is that the game just feels lifeless - nothing like my immersive and inspiring experiences with the single player TES titles. There are things that MMOs have gotten right 10 years ago (And no, I'm not just talking about WOW, but even the 4/5 other MMOs that existed at that time) that TESO fails to achieve.
    Totally disagree. This world feels far more alive than Daggerfall ever did. When you explore the world you see fauna everywhere, all the NPCs are unique and interactive often with voice samples, and the graphics are detailed and realistic.
    Treffer wrote: »
    PVP is probably the strongpoint of this game, and it pales in comparison to even GW2 just to name a single game.
    GW is basically a single player game. This game is a true sandbox by comparison. You could play this game forever and explore content without ever touching PvP.

    I LOLed when you said Skyrim...Skyrim was never real ES. It is a console game using the ES license.
    This game isn't an open world, and is the furthest thing from a sandbox game. You can't explore content forever, I'm already vr1. This game is basically a crappy single player game, without any of the benefits of actually being single player.

    Skyrim is a much better game, and a much better es game then TESO.
  • Treffer
    Treffer
    Exactly Loco, this game lacks all the freedom and immersion that ES titles had. There is no crime system, underwater exploring or daedric artifacts. Trade is a total joke and no one even wanted to talk about that when defending the game. TESO is paternalistic and only really offers one form of playing this game and that is through grinding meaningless boring quests. I fail to see how they can make a succesfull MMO title without even proper trade mechanics or a raid/dungeon system.

    in conclusion, TESO ended up being neither a traditional ES title or a traditional MMO. It strikes a clumsy balance and is thus far unengaging.
  • Vilified
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    As with any mmo, you can not please every single player. Some players hate the UI, others love it for it's simplicity. Personally I don't mind it as I've been too distracted by exploring every building/area I've come across. Zenimax could implement more UI options in the future, they could also add a different filter system too, the game is new and they have time to test the waters.

    I am not seeing the big issue with PvP, I've played a couple hours of it so I'm not going to say my opinion is right and your's is wrong but what I will say is that I enjoyed it and actually felt immersed in my faction. The way it's done may not be for everyone, if you found yourself not enjoying it, don't stress yourself to keep playing the Alliance Wars.

    As others have already stated, Dungeons were nerfed as damage control. In the future I'm sure Zenimax will fix the issue but as with all fixes/patches they'll need some time. Since the game is new, I don't mind waiting to see what they come up with and it helps that I've been enjoying myself since I started playing. I kinda get this feeling from your posts that you're looking for reasons to stop playing or convincing yourself that you should look for another place to spend your time. If this game isn't enjoyable anymore for you, you may want to consider spending your time on something that is enjoyable. It makes little sense to spend time on something that isn't fun anymore but I hope I am wrong and that you at least found something in TESO that is worth staying for. If not, I sincerely wish you luck in finding something you'll enjoy more.
    Ayita of the Dominion
  • Korah_Eaglecry
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    Ill be honest OP. I stopped reading when I realized it was going to be a rant about the UI. I was hoping to read some well thought out critique that wasnt the same dead horse being beaten.

    There is definitely things in this game that can use some improvement/streamling/additions. And maybe you did cover that stuff. But at this point I am so tired of reading new threads with the same tired rants about UI that I just dont care to finish it. At this point you could of simply avoided that topic and still got out what you had to say. Or you could of just added that to one of the other UI threads on here.
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  • CaptainFishSticks
    Limiting dungeon experience, to me, just feels like the developers' answer to dungeon-spam-farming that is prevalent in most modern MMOs that have instant dungeon queuing tools. The quest lines through these dungeons provide enough experience to justify the run, and afterwards the only thing that they are useful for is to get gear.

    I like this setup. I understand a lot of people don't, and I feel like that's because they're too used to being able to spam-farm instances in games like WoW, SWTOR, and Rift.
  • Tintinabula
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    I love the PvP..I'm a little disheartened that there are so many bugs (mostly related to the quantity of players clicking on an alter etc all at once but quite a few)..

    I was hoping for a market system..Testers for the most part said that not having a market system would halt gold farmers..well.. we see how that theory worked for them.

    When I say I was hoping for a market system I meant a real one. Having to join 5 guilds to be able to get a good variance of items for sale is ridiculous. I don't like being spammed to join guilds of ppl I don't know because a REAL market system is needed. Currently what I make is for me and my BF, no one else..as far as I'm concerned there is no market system in this game.( It can be implemented in the future though...one can hope)

    I'm a big crafter and am already facing weeks of research time in order to make set pieces I want.. Ultimately this made me lose interest in testing..hope it doesn't do the same for actually paying to play the game ;)

    Besides that...I like the game so far. I have found it immersive and the voice acting stellar. However I have set my goals on a few things like the ultra rare daedric motiif and perhaps the Vampire skill line...

    In all reality I will pay a couple of months to see if my goals flesh out..if not..those gold farmers are pushing me to the edge fast.
  • Corithna
    Corithna
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    Treffer wrote: »
    I can already see what the reactions to this post will be. No doubt thousands of die hard "fanboys" will simply slap a standard "if you don't unconditionally love the game and have any problems with it, LEAVE NOW" response. However I consider myself one of these TES fanboys. I played through TES like many of you and spent around 1% of my life (1800 hours) on Skyrim alone. And as a true TES fanboy I don't think we should be blindly defending a game under the arbitrary pretext of a TES title - if anything I want to actually bring up issues to the fore so that they may be resolved and the game overall, improved.

    The problem here is that the game just feels lifeless - nothing like my immersive and inspiring experiences with the single player TES titles. There are things that MMOs have gotten right 10 years ago (And no, I'm not just talking about WOW, but even the 4/5 other MMOs that existed at that time) that TESO fails to achieve.

    For one - the interface is just shocking on many levels. Unless this is part of Molag-Baal's grand scheme to torment our lives and the UI is in fact created by Daedra as a tool of torture, I can see no reason as to why it is so bad. Just an example of this is how you can't even look up items in the guild store. Yes I know there are filters, and thanks a million Zenimax for allowing me to narrow down my search to "material" because there only like a few of them in the game yeah? I love sifting through pages and pages only to find how much bloody nirnroot or some other mat is going for.

    The dungeons are also just pathetic. With my addon I noted that I received between 2-4 exp per kill in BC at level 12.... Furthermore, there is NO incentive to do any of these dungeons twice as you do not get the quest rewards after the first time round. The exp is the most dire and disgustingly paltry amount that I have ever witnessed in any RPG experience, and the loot is pretty terrible too. In all seriousness, and I am not even joking - I get more gold and exp farming low level mudcrabs and using their abundant rawhide to craft *** and sell to basic merchants.

    PVP is probably the strongpoint of this game, and it pales in comparison to even GW2 just to name a single game. The format is pretty much an attempt at what GW2 pulled off - but it pales in comparison. At least there was a dynamic supply cycle present in the GW2 maps - here you just buy it from a statutory and arbitrary merchant.

    These are just examples of what I hate in this game. I admit there are things I really enjoy - the feel of being able to explore Tamriel for one, but this is not to the credit of Zenimax. It's because of 2 decades of work achieved by the traditional TES titles that I enjoy this feature, TESO doesn't add anything onto that. If anything, zenimax hijacks this amazing platform of lore to host what has thus fur been a soulless experience.

    Why not just give up and leave?

    Personally I feel that I have invested too much into this game, and no I am not talking about money. Money means nothing in such a precious context, I am talking about the vested extrapolation of my past TES experience. I want to see this game improve, I want to see it fixed and elevated - I just don't know if I am asking for too much. At this stage I can see myself hanging around for maybe 10-15 more levels, and if the same bitterly dissapointing taste lingers, then I might as well hang up my hat and resign to Skyrim.

    That's a lot of verbose disembogue to simply say you don't like this game. It is curious that you say you have too much invested in this title to simply remove yourself after what 7 days since the beginning of early access. Do you always grow this invested to things you dislike in so short a period of time?

    I see a whole seven paragraphs and one stand alone question you claim to answer. But aside from simply wanting the game to do better, what precisely are you asking for? I can see not one single possible idea here other then perhaps the fact you want to make more money in game. You say that you don't know if your asking too much, but really you haven't asked for anything save a childish wish for mommy to kiss it and make it all better.

    Here's a way to make the game better for you, level up to 50 and hit the veteran content. Start seeing packs of mobs a dozen strong all baying at the moon for your blood. You see that's where this game gets really interesting. A fully active and populated Cyrodiil is another area where this title really shines. But you do have to put in the time and effort to rethink the way in which you approach this title. Just like with skyrim, players are not going to learn everything in a day or a week. Solutions present themselves in their own good time as you invest yourself into this game. This is a rich and vibrant novel just waiting to be devoured, and you've done nothing but read the synopsis and already you're talking about the lack of this or that. Dive in, and enjoy. Or don't, but either way could we possibly skip another one of the above?
    For all the millions of pages of codified law we have enacted in this nation alone, all of it, every word, sentence, paragraph and nuance, is steeped in the singular idea of this:

    "Be good to one another."
  • Corithna
    Corithna
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    Ill be honest OP. I stopped reading when I realized it was going to be a rant about the UI. I was hoping to read some well thought out critique that wasnt the same dead horse being beaten.

    There is definitely things in this game that can use some improvement/streamling/additions. And maybe you did cover that stuff. But at this point I am so tired of reading new threads with the same tired rants about UI that I just dont care to finish it. At this point you could of simply avoided that topic and still got out what you had to say. Or you could of just added that to one of the other UI threads on here.

    I can't tell you how often I've posted everything you've said in your post over the past six months. It has to be pushing a few hundred now. I did however read the rest of his post and really it all amounted to a rant full of insults and not a single suggestion save a vague allusion to wanting to be able to get more money right away without having passed level 12 as of yet.
    For all the millions of pages of codified law we have enacted in this nation alone, all of it, every word, sentence, paragraph and nuance, is steeped in the singular idea of this:

    "Be good to one another."
  • Audigy
    Audigy
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    TESO is paternalistic and only really offers one form of playing this game and that is through grinding meaningless boring quests. I fail to see how they can make a succesfull MMO title without even proper trade mechanics or a raid/dungeon system.

    I think you are just way too used to the wow MMO type of game, that you forget to actually appreciate MMO and Story elements at TESO.

    It is not a good game design if players never leave town and do the same dungeon or raid every week or day - until they are saved for the ID. Log in to wow and you will find a dead game, a game that only happens inside the newest raid instance. How is this fun?

    It isn't, its a boring grind and every week the same. The open world pvp that we had in Vanilla is also gone and players are forced into 2v2 battles inside an Arena...

    At TESO you have tons of things to discover, it will take a player many months to get all this if he isn't rushing and a dungeon is exactly what it should be, a place where a quest line ends and not a place to gain levels. I am not even past level 10 and have seen more from the world than at wow at 90.

    TESO is a lot of fun, not because I am a fanboy or other, but because it does so many thing different to how wow is doing them. I fully understand that people who like wow will have issue´s with TESO, but those people are not the target audience.
    Its the players who are fed up with wow and all the other MMO`s, that focus on dungeon running alone and left the origin parts of MMO gaming.
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