LiquidPony wrote: »I assume this is speaking from a pure PvP perspective?
Because in PvE, stamsorcs do a have a damage ultimate, which is also the cool unique thing they bring to the table. Greater Storm Atro does very good damage and gives out that excellent Major Berserk buff to a lucky DPS.
Also, stamsorcs do have a unique damage buff as well via the +12% LA damage from Bound Armaments.
Stamsorcs are in a better place in PvE this patch than they were in the last, despite nothing in the patch notes specifically buffing them. I'm solo parsing higher on a 6mil skeleton than I was on a 3mil last patch, due to the decreased cost of Crushing Weapon, the change of the Absorb Stamina glyph to physical damage, and the changes to how glyphs proc.
And some of the other stuff ... well, stamsorcs get +20% stam regen that stacks on top of Endurance, +5% max stam from Bound Armaments, 15% reduced ulti cost, +20% health regen, 5% stamina skill cost reduction, easy 100% uptime on Major Ward/Major Resolve/Minor Expedition, 5% physical damage increase, passive execute damage, and the weapon damage boosts from the Expert Mage passive.
LiquidPony wrote: »I assume this is speaking from a pure PvP perspective?
Because in PvE, stamsorcs do a have a damage ultimate, which is also the cool unique thing they bring to the table. Greater Storm Atro does very good damage and gives out that excellent Major Berserk buff to a lucky DPS.
Also, stamsorcs do have a unique damage buff as well via the +12% LA damage from Bound Armaments.
Stamsorcs are in a better place in PvE this patch than they were in the last, despite nothing in the patch notes specifically buffing them. I'm solo parsing higher on a 6mil skeleton than I was on a 3mil last patch, due to the decreased cost of Crushing Weapon, the change of the Absorb Stamina glyph to physical damage, and the changes to how glyphs proc.
And some of the other stuff ... well, stamsorcs get +20% stam regen that stacks on top of Endurance, +5% max stam from Bound Armaments, 15% reduced ulti cost, +20% health regen, 5% stamina skill cost reduction, easy 100% uptime on Major Ward/Major Resolve/Minor Expedition, 5% physical damage increase, passive execute damage, and the weapon damage boosts from the Expert Mage passive.
Crixus8000 wrote: »I will stick with stamsorc after the nerfs and get used to it having pretty much nothing going for it. And one day maybe I will read some patch notes far, far into the future and see stamsorcs getting a stam ult, a spammable maybe, not having to slot bound armaments on both bars for a buff others get for free and a change to make countless unusable passives actually useful. One can dream.
Crixus8000 wrote: »I will stick with stamsorc after the nerfs and get used to it having pretty much nothing going for it. And one day maybe I will read some patch notes far, far into the future and see stamsorcs getting a stam ult, a spammable maybe, not having to slot bound armaments on both bars for a buff others get for free and a change to make countless unusable passives actually useful. One can dream.
What buff are you referring to with bound armor? And i highly doubt we will ever get a spammable.
Stam sorc is the class in this game that will always have the least to work with. You will always have to make up for something on stam sorc. But that doesnt mean its bad it just means you have to try a bit harder and find what works.. But certain things are not possible on stam sorc.. Something like "inate axiom" is a set that is 1000% useless to use and you cant say that for any other class. And i dont think they will ever change most things. Maybe we will get buffs but these nerfs are soooo uncalled for.
Crixus8000 wrote: »Crixus8000 wrote: »I will stick with stamsorc after the nerfs and get used to it having pretty much nothing going for it. And one day maybe I will read some patch notes far, far into the future and see stamsorcs getting a stam ult, a spammable maybe, not having to slot bound armaments on both bars for a buff others get for free and a change to make countless unusable passives actually useful. One can dream.
What buff are you referring to with bound armor? And i highly doubt we will ever get a spammable.
Stam sorc is the class in this game that will always have the least to work with. You will always have to make up for something on stam sorc. But that doesnt mean its bad it just means you have to try a bit harder and find what works.. But certain things are not possible on stam sorc.. Something like "inate axiom" is a set that is 1000% useless to use and you cant say that for any other class. And i dont think they will ever change most things. Maybe we will get buffs but these nerfs are soooo uncalled for.
the passive that gives 20% stam and hp rec, to get that on both bars you basically need to slot bound armaments on both bars.
And yeah I doubt stamsorc will ever get much, but that will always mean most other stam classes can do our job just better. If our entire skill bar is mostly weapon skills, and we are missing lots of passives then we will always be lacking.
leepalmer95 wrote: »Things that made stam sorc unique for me:
Speed in the form of minor expedition + streak.
3rd bar used for utility.
Amazing sustain in the form of dark deal.
The speed is no longer unique because of swift, now everyone is running around at max speed.
the 3rd bar is gone
Dark deal got a sustain nerf and it's not unique in its good sustain anymore as other classes have better sustain skills now in the form of netch, templar rune and nb siphon.
So all it really has for it now is streak which isn't that good considering most people are at 100% movement speed and either gap close you immediately or sprint the 15m is like 1s anyway.
leepalmer95 wrote: »Things that made stam sorc unique for me:
Speed in the form of minor expedition + streak.
3rd bar used for utility.
Amazing sustain in the form of dark deal.
The speed is no longer unique because of swift, now everyone is running around at max speed.
the 3rd bar is gone
Dark deal got a sustain nerf and it's not unique in its good sustain anymore as other classes have better sustain skills now in the form of netch, templar rune and nb siphon.
So all it really has for it now is streak which isn't that good considering most people are at 100% movement speed and either gap close you immediately or sprint the 15m is like 1s anyway.
Well im pretty sure the class rep for sorcerer is @teaser ... I was looking through some class rep threads and saw him talking about stam sorc with someone. So if you see this, and you and zos are still communicating about sorc, then can you relay this message about overload and maybe even dark deal.
And if you are the mag sorc representative then im guessing you are a mag sorc main and im guessing you have deleted the game.
Idek if they split the class reps between mag and stam or tanks and healers and dps.. Who knows.
Well im pretty sure the class rep for sorcerer is @teaser ... I was looking through some class rep threads and saw him talking about stam sorc with someone. So if you see this, and you and zos are still communicating about sorc, then can you relay this message about overload and maybe even dark deal.
And if you are the mag sorc representative then im guessing you are a mag sorc main and im guessing you have deleted the game.
Idek if they split the class reps between mag and stam or tanks and healers and dps.. Who knows.
It's @Tasear and it's her. And her primary domain is a Sorc Healer. I'm not sure if she is playing any DPS Sorcerer in end-game.
But it's a good question - who, from our sorc reps, is playing stamSorc as his main toon? In both PvP and PvE? Because it looks like it's actually nobody (or at least for PvE it's nobody). When I check Sorcerer Discord, there is a <*** matter>storm about magSorcs. A bit smaller storm about PvP stamSorcs. What about PvE stamSorcs? There is a joke about stamBlades, 1 screenshot with a DPS parse from PTS and that's it. Nobody cares, nobody complains, nobody asks what we would like to see (well, they know, but it's not gonna happen obviously).
I'm quite indifferent to the changes, because for PvE, there is neither buff nor nerf. Nothing. We got nothing. Nobody cares.
Overload - Nobody was using it in PvE on a stamSorc. After the patch I'm not going to use it, because I need an ultimate for burst damage (Ballista). It's the same reason why Atronach is not used by stamSorcs. The damage it provides is good (plus a unique synergy), but we don't need it, because we need burst damage to deal with mechanics.
Dark Deal - It's not a skill that is used on a stamSorc bar, although it can be used in some very limited situations. But generally there is no change for us.
Now with Minor buffs being increased in effect, we stamSorcs are again out of the game, because we can't provide any of these minor buffs.
Couldn’t have said it better. Gjleepalmer95 wrote: »Things that made stam sorc unique for me:
Speed in the form of minor expedition + streak.
3rd bar used for utility.
Amazing sustain in the form of dark deal.
The speed is no longer unique because of swift, now everyone is running around at max speed.
the 3rd bar is gone
Dark deal got a sustain nerf and it's not unique in its good sustain anymore as other classes have better sustain skills now in the form of netch, templar rune and nb siphon.
So all it really has for it now is streak which isn't that good considering most people are at 100% movement speed and either gap close you immediately or sprint the 15m is like 1s anyway.

ZOS_GinaBruno wrote: »ZOS’s high-level goals and things actively being worked on for update 20
- Smaller number of high impact changes
- Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers
- Light and Medium Armor do not compare favorably to Heavy Armor (mostly in PvP: it’s easier to get good damage, sustain, and mitigation from heavy) (We received +3% weapon dmg, drop your heavy armor set's now guys - medium is BACK. /s)
- Duel Wield is an end-game PvE requirement because of the Blade Cloak skill (Solution, nerf evasion and provide unique blade cloak buff to medium armor........... NICE)
- Want to get class DPS and resource regeneration more in tune with each other (Guess we we're forgotten or overperforming with the nerf to Dark Deal lol)
Specific Class goals for update 20
Sorcerers:
- Bound Armor needs to be more worthwhile (For tanks I guess?.. Still not worthwhile. Make it a DPS skill not some shoehorned tank ability no one asked for. What a boring skill that we are required to slot as DD to be competitive in pve. This would of been a great opportunity to mix up our rotations for stam sorc's to get a unique ability. I suppose tanks really need 11% light atk dmg right?)
- The Overload skill is awkward with the class kit: it’s either a gank gimmick or not used much. (So let's completely change it to be weavable, cost a rediuclously large amount and remove the unique 3rd bar. Keep 2 morphs both doing shock DMG so stam sorc's get no synergy out of it. NICE /s)
ZOS is working on making sure CC mechanics, specifically breaking free and CC immunity, are more reliable. (They actually did this one.)
Goals beyond Update 20 that ZOS is currently working on:
- Make Streak ability work better on uneven terrain
- Improve the unique feel of each class
- Some classes need better resource regeneration while blocking
After this, ZOS asked if any points not listed above needed emphasis. Class reps responded:[*] High burst damage from stealth (mostly via Snipe and Overload) needed better ques (as opposed to flat nerfs). ZOS told us they were working on bugs (such as Snipe health desynchs) to help and suggested that they may look into PvP burst damage more generally
- Stamina classes, in particular Dragonknight and Sorcerer, need to get more out of their native kit and feel a better sense of identity rather than just a collection of weapon abilities.
- Stamina diversity in DPS is also lacking as gear and weapon bars are almost identical between classes.
- We talked about giving an instant cast option for a lower damaging Crystal Blast morph
[*] PvE DPS diversity is a huge pain point. This lead to a more in-depth discussion.
[/list]
PVE diversity.
- The class minor buffs that they are currently providing (such as minor sorcery and minor savagery) are too small. It’s better just to load up on the “BiS” DPS class
- The Nightblade class brings the highest DPS and is the only one that feels fluid. The other 4 classes often bottom out on sustain, while the Nightblade keeps doing its smooth rotation.
- The Nightblade can do this with blue max stat food; the other classes don’t even keep up with sustain drinks
- The other classes could devote more into resource management, but while doing so addresses the issue with their rotations, they’re further behind in DPS
- We’d like the Nightblade to be the model for the other classes
ZOS acknowledged this and pointed out a solution may not be easy as they want to avoid the danger of making each class necessary to complete a trial.
- They indicated they are looking for a fine balance between these extremes and to chip away at the problem to get to where we’d all like to go
Other issues brought up:
- Absorb Stamina glyphs doing magicka damage went on the list to be changed.
- Healing/Tanking Diversity
- ZOS indicated there are looking at the discrepancy of stamina regeneration while blocking for all tanks
ZOS then indicated having classes bring unique gameplay was a long-term goal for beyond Update 20.
Question and Answers:
Stamina players are at a disadvantage when it comes to synergies because most of them do magic damage and scale of magicka stats.
- ZOS acknowledged the discrepancy
- This lead to a more specific discussion about synergies.
- It was agreed that certain ranged synergies such as from Inner Fire and Trapping Webs were too restrictive in who was eligible to activate them (range is too narrow, angle is too acute, only one specific target, etc.).
@Marshall1289
Sorcerers:
Bound Armor needs to be more worthwhile
The Overload skill is awkward with the class kit: it’s either a gank gimmick or not used much
Crystal Fragments needs to be more cost effective
WHAT? Who is the stam sorc class rep? Someone who only plays pve apparently. Awesome.