Joy_Division wrote: »I did too. Just use healing ward instead and it's fine. Because that ability works like a shield should.
Joy_Division wrote: »I did too. Just use healing ward instead and it's fine. Because that ability works like a shield should.









I can imagine how painful this must have been.
May I ask what kind of scores you are used to getting on live? This might be relevant for sake of comparison, otherwise people might say that 464k is a decent score and therefore sorc will be fine...
Toc de Malsvi wrote: »I just did VMA with the shield and no healing ward and it was pretty easy...
I died 4 times, mostly from lag, 1hr 8min, running seven light, 5 mothers sorrow and 5 Bright Throats roast, VMA resto, VMA destro. I can easily trim that up a bunch, ran high recovery and spent 90% of the time above 70% magicka. No sigils used...
I don't play a sorc on live, I have a max level sorc but its just a crafter and doesn't have all the skill lines leveled.
Skills:
Gear/food:
Stats:
Joy_Division wrote: »I can imagine how painful this must have been.
May I ask what kind of scores you are used to getting on live? This might be relevant for sake of comparison, otherwise people might say that 464k is a decent score and therefore sorc will be fine...
My score on PTS was about 20K lower than I'd get on Live.
The content can get done, it's not really the point. It's that the skills impede rather than assist doing so.
Toc de Malsvi wrote: »Joy_Division wrote: »I can imagine how painful this must have been.
May I ask what kind of scores you are used to getting on live? This might be relevant for sake of comparison, otherwise people might say that 464k is a decent score and therefore sorc will be fine...
My score on PTS was about 20K lower than I'd get on Live.
The content can get done, it's not really the point. It's that the skills impede rather than assist doing so.
Sorc and NB scores were stupid high already, this would only bring them down to more comparable to other classes. At least on the average.
When a player run vma over 200 times, 1 sec shield doesnt really matter.
We can predict everything gonna happen
WuffyCerulei wrote: »I decided to see how hellish vMA would be in the new Murkmire patch and the stupid cast time on shields. And I was right. It was hell. My score was 464k with 4 vitality and at 1:11. I did take a few pauses, mainly to get potions and food. Now I'll go stage by stage explaining how hellish each was. I will upload a crap quality video soon of the full run (OBS decided to record it in terrible resolution).
Stage 1: There weren't really any clutch moments. I had spent a lot of time on this round and knew what to do. No deaths.
Stage 2: Slightly hard, but the spinning blade damage didn't hurt too much. No deaths.
Stage 3: Again, slightly hard, but probably one of the easiest rounds in vMA. No deaths.
Stage 4: A few times where my shield didn't go up until I was at like half health. No deaths.
Stage 5: This is where it really started to get hellish. At the 4th round, there was literally 2 times my health dropped to under 1k. If I had insta-cast shield, I wouldn't have almost died twice. No deaths tho.
Stage 6: I died this round. 3 times in a row. Once those lurchers started spawning, and the spiders who hate the glowing thing showed up, it was hard. My shield wasn't up in time 3 times in a row during the same round. Insta-cast shields would have saved me. 3 deaths. All to shield not coming up in time,
Stage 7: There as 1 time I died on the last boss due to my own dumbness. 2 times, however, my shield did not come up in time to save me. 3 deaths, 1 to my own mistake and 2 to shield not coming up in time.
Stage 8: This round was painful as well. I went out my way to get better potions here and lower my vamp stage as well. I died once to not getting out of an aoe, which is my fault. However, I did die once due to my shield not coming up in time. 2 deaths, 1 to mistake, 1 to shield not coming up in time.
Stage 9: Now I was worried about the daedroth in this stage, and I was right. I died twice to their fire because my shield did not come up in time. On the current live server, I can avoid dying to them with shield no problem. 1 death was just me being a dodo and dying to an NPC's thrown fire. 3 deaths, 1 due to mistake and 2 to shield not coming up in time.
Death Cause Tally
Player Error: 3
Shield Not Coming Up In time: 8
I suffered to show how stupid this shield cast time is. Sorcs aren't the only ones affected. Magicka nightblades, magicka templars, magicka wardens, and magicka dragonknights all have to suffer with Annulment having a cast time as well, and that shield is more expensive and covers less damage than Hardened Ward.

WrathOfInnos wrote: »Joy_Division wrote: »I did too. Just use healing ward instead and it's fine. Because that ability works like a shield should.
Lol, all PVE DDs running Resto staves would be a hilarious end result of the shield nerf. Talk about not needing healers if all the DDs had healing ward or ward ally slotted. Not to mention 10 stacking mutagens or rapid regens in trials.
WuffyCerulei wrote: »Joy_Division wrote: »I did too. Just use healing ward instead and it's fine. Because that ability works like a shield should.
I did double destro to mock how I'd run it on live.
WuffyCerulei wrote: »I decided to see how hellish vMA would be in the new Murkmire patch and the stupid cast time on shields. And I was right. It was hell. My score was 464k with 4 vitality and at 1:11. I did take a few pauses, mainly to get potions and food. Now I'll go stage by stage explaining how hellish each was. I will upload a crap quality video soon of the full run (OBS decided to record it in terrible resolution).
Stage 1: There weren't really any clutch moments. I had spent a lot of time on this round and knew what to do. No deaths.
Stage 2: Slightly hard, but the spinning blade damage didn't hurt too much. No deaths.
Stage 3: Again, slightly hard, but probably one of the easiest rounds in vMA. No deaths.
Stage 4: A few times where my shield didn't go up until I was at like half health. No deaths.
Stage 5: This is where it really started to get hellish. At the 4th round, there was literally 2 times my health dropped to under 1k. If I had insta-cast shield, I wouldn't have almost died twice. No deaths tho.
Stage 6: I died this round. 3 times in a row. Once those lurchers started spawning, and the spiders who hate the glowing thing showed up, it was hard. My shield wasn't up in time 3 times in a row during the same round. Insta-cast shields would have saved me. 3 deaths. All to shield not coming up in time,
Stage 7: There as 1 time I died on the last boss due to my own dumbness. 2 times, however, my shield did not come up in time to save me. 3 deaths, 1 to my own mistake and 2 to shield not coming up in time.
Stage 8: This round was painful as well. I went out my way to get better potions here and lower my vamp stage as well. I died once to not getting out of an aoe, which is my fault. However, I did die once due to my shield not coming up in time. 2 deaths, 1 to mistake, 1 to shield not coming up in time.
Stage 9: Now I was worried about the daedroth in this stage, and I was right. I died twice to their fire because my shield did not come up in time. On the current live server, I can avoid dying to them with shield no problem. 1 death was just me being a dodo and dying to an NPC's thrown fire. 3 deaths, 1 due to mistake and 2 to shield not coming up in time.
Death Cause Tally
Player Error: 3
Shield Not Coming Up In time: 8
I suffered to show how stupid this shield cast time is. Sorcs aren't the only ones affected. Magicka nightblades, magicka templars, magicka wardens, and magicka dragonknights all have to suffer with Annulment having a cast time as well, and that shield is more expensive and covers less damage than Hardened Ward.
I don't agree with the shield change but MagSorc is still really easy in vMA with this change. Had no issues even with high latency on the PTS. Haven't tried it in a trial or a PVP situation on the PTS to compare to live but...
WrathOfInnos wrote: »Joy_Division wrote: »I did too. Just use healing ward instead and it's fine. Because that ability works like a shield should.
Lol, all PVE DDs running Resto staves would be a hilarious end result of the shield nerf. Talk about not needing healers if all the DDs had healing ward or ward ally slotted. Not to mention 10 stacking mutagens or rapid regens in trials.
WuffyCerulei wrote: »I decided to see how hellish vMA would be in the new Murkmire patch and the stupid cast time on shields. And I was right. It was hell. My score was 464k with 4 vitality and at 1:11. I did take a few pauses, mainly to get potions and food. Now I'll go stage by stage explaining how hellish each was. I will upload a crap quality video soon of the full run (OBS decided to record it in terrible resolution).
Stage 1: There weren't really any clutch moments. I had spent a lot of time on this round and knew what to do. No deaths.
Stage 2: Slightly hard, but the spinning blade damage didn't hurt too much. No deaths.
Stage 3: Again, slightly hard, but probably one of the easiest rounds in vMA. No deaths.
Stage 4: A few times where my shield didn't go up until I was at like half health. No deaths.
Stage 5: This is where it really started to get hellish. At the 4th round, there was literally 2 times my health dropped to under 1k. If I had insta-cast shield, I wouldn't have almost died twice. No deaths tho.
Stage 6: I died this round. 3 times in a row. Once those lurchers started spawning, and the spiders who hate the glowing thing showed up, it was hard. My shield wasn't up in time 3 times in a row during the same round. Insta-cast shields would have saved me. 3 deaths. All to shield not coming up in time,
Stage 7: There as 1 time I died on the last boss due to my own dumbness. 2 times, however, my shield did not come up in time to save me. 3 deaths, 1 to my own mistake and 2 to shield not coming up in time.
Stage 8: This round was painful as well. I went out my way to get better potions here and lower my vamp stage as well. I died once to not getting out of an aoe, which is my fault. However, I did die once due to my shield not coming up in time. 2 deaths, 1 to mistake, 1 to shield not coming up in time.
Stage 9: Now I was worried about the daedroth in this stage, and I was right. I died twice to their fire because my shield did not come up in time. On the current live server, I can avoid dying to them with shield no problem. 1 death was just me being a dodo and dying to an NPC's thrown fire. 3 deaths, 1 due to mistake and 2 to shield not coming up in time.
Death Cause Tally
Player Error: 3
Shield Not Coming Up In time: 8
I suffered to show how stupid this shield cast time is. Sorcs aren't the only ones affected. Magicka nightblades, magicka templars, magicka wardens, and magicka dragonknights all have to suffer with Annulment having a cast time as well, and that shield is more expensive and covers less damage than Hardened Ward.
I don't agree with the shield change but MagSorc is still really easy in vMA with this change. Had no issues even with high latency on the PTS. Haven't tried it in a trial or a PVP situation on the PTS to compare to live but...
WuffyCerulei wrote: »I decided to see how hellish vMA would be in the new Murkmire patch and the stupid cast time on shields. And I was right. It was hell. My score was 464k with 4 vitality and at 1:11. I did take a few pauses, mainly to get potions and food. Now I'll go stage by stage explaining how hellish each was. I will upload a crap quality video soon of the full run (OBS decided to record it in terrible resolution).
Stage 1: There weren't really any clutch moments. I had spent a lot of time on this round and knew what to do. No deaths.
Stage 2: Slightly hard, but the spinning blade damage didn't hurt too much. No deaths.
Stage 3: Again, slightly hard, but probably one of the easiest rounds in vMA. No deaths.
Stage 4: A few times where my shield didn't go up until I was at like half health. No deaths.
Stage 5: This is where it really started to get hellish. At the 4th round, there was literally 2 times my health dropped to under 1k. If I had insta-cast shield, I wouldn't have almost died twice. No deaths tho.
Stage 6: I died this round. 3 times in a row. Once those lurchers started spawning, and the spiders who hate the glowing thing showed up, it was hard. My shield wasn't up in time 3 times in a row during the same round. Insta-cast shields would have saved me. 3 deaths. All to shield not coming up in time,
Stage 7: There as 1 time I died on the last boss due to my own dumbness. 2 times, however, my shield did not come up in time to save me. 3 deaths, 1 to my own mistake and 2 to shield not coming up in time.
Stage 8: This round was painful as well. I went out my way to get better potions here and lower my vamp stage as well. I died once to not getting out of an aoe, which is my fault. However, I did die once due to my shield not coming up in time. 2 deaths, 1 to mistake, 1 to shield not coming up in time.
Stage 9: Now I was worried about the daedroth in this stage, and I was right. I died twice to their fire because my shield did not come up in time. On the current live server, I can avoid dying to them with shield no problem. 1 death was just me being a dodo and dying to an NPC's thrown fire. 3 deaths, 1 due to mistake and 2 to shield not coming up in time.
Death Cause Tally
Player Error: 3
Shield Not Coming Up In time: 8
I suffered to show how stupid this shield cast time is. Sorcs aren't the only ones affected. Magicka nightblades, magicka templars, magicka wardens, and magicka dragonknights all have to suffer with Annulment having a cast time as well, and that shield is more expensive and covers less damage than Hardened Ward.
I don't agree with the shield change but MagSorc is still really easy in vMA with this change. Had no issues even with high latency on the PTS. Haven't tried it in a trial or a PVP situation on the PTS to compare to live but...
ExcaliburESO wrote: »Finnaly u will feel like stamina dk doing that arena.. welcome to the club
WuffyCerulei wrote: »ExcaliburESO wrote: »Finnaly u will feel like stamina dk doing that arena.. welcome to the club
This is about magicka people. Stam have their own damage mitigation (blade cloak).