JarlUlfric wrote: »MLGProPlayer wrote: »Dodging and blocking requires stamina and stamina regen, which magicka classes don't have.
Magicka classes had shields before, which consumed magicka. With shields being effectively removed from the game, we are defenseless.
Sorc - streak into ward (even if they bash the first one u have 6 seconds for the next)
templar - purge + heal, don't use wards much anyway but cc into ward if u want
magblade - cloak or shade both give u separation and time to ward
warden - kinda screwed with this one since they lack a good cc or sure evasion but they have great sustained healing to help
them not get into a bad situation
dragonknight - so many heal options if played well/doesn't have harsh dependency on wards.
All of the above: healing ward doesn't have a cast time so it still makes a great emergency ward.
ps. Wards weren't removed, they just made it so spamming them doesn't all of a sudden turn u into a tank with no need to spec into survivability.
Except that Healing Ward does diddly poo now that you can crit it. I've tested it, it's gone before you can even line something up offensively. Light Armor pvp builds are dead my dude.
MLGProPlayer wrote: »MLGProPlayer wrote: »
not trying to defend the cast time in shields here but lets be honest, the only class that will really suffer this is magika sorc ( and maybe magwarden if there is someone still playing that class, not counting debuff ice tanks lol). Neither magplar, magdk or magblade really need Harness to survive. While you can play shield builds with them, they are not really mandatory and in most of the cases they are outperform by non-shields builds.
There is no such thing as a "shield build". You slot harness magicka to mitigate damage in certain fights. It's mandatory on every magicka class for endgame content.
ExcaliburESO wrote: »@MLGProPlayer
Ez m8 u have to invest into resist and hp also dont forget most magicka classes that used (exploited all the benefits of shieldstacking) have escape skills (cloak streak) , also since ur SPS will be lower (SPS stands for shield per second) u dont need to have that much magicka sustain invest more in resist healing max hp and u will be fine yes u wont have ez pz 2 click kills but well noone except shield stacker had it. Welcome to the world of templars wardens and dk boys!
Its partly a l2p issue... if you know mechanics then you shouldnt need shields in most parts of trials and especially with a semi competent healer.
MLGProPlayer wrote: »How are magicka classes supposed to stay alive
Your intellect is not able to think for raise your health and resists? All other classes do it 4 years and somehow survive completely without shields.
John_Falstaff wrote: »@yahuhu , all magicka builds in light armor have shields.
Popping the ward while standing there and continuing to try to facetank damage won't get you anywhere, you aren't a tank. This change encourages LA users to relocate more and avoid damage rather than soak it up with wards like a tank.
That being said I'd be fine if they reverted the crit change. Introducing both at the same time was a bit heavy handed. They don't need to revert the cast time or it'll just devolve back into face tanking with 2 - 3 wards, with the only change being LA users slotting more impreg.
Pve its a buff pvp its more balanced. 100% into offensive should be invincible.
"If you are quitting, can I have your stuff??"
Shinshadow wrote: »Welcome to the land of stam... where you have a one second cast time, instead of relying on RNG to defend ya some.
John_Falstaff wrote: »@Rex-Umbra , how's that buff in PvE? Imagine trying to shield up before resurrecting someone, and you're constantly getting interrupted (...and stunned, and put off balance). Or spinning on an isle in vMA, trying to do some damage while you're shielding up; or trying to refresh shields while you're running to a cleanse pool after you had poison plant popped under your feet.
StrawberryKitsune wrote: »Its partly a l2p issue... if you know mechanics then you shouldnt need shields in most parts of trials and especially with a semi competent healer.
But that is the point. The people learning to play need the back up of shields. This is very disheartening to those people. Imagine getting your first vMA clear then finding yourself locked out of the content overnight again. Or your in a progression trial group learning Mechanics but you can't survive anymore to learn. This might not be such a big deal for people who have learnt to play but for those learning to play this may well lock them out of content. Not to mention the frustration this will cause could put them off for good. With no or little new blood coming into endgame what then?
I think cloaking PvP stamblades are an untypical example of stamina builds in general. Yes they do need decent mag regen. Refreshing Path, though? As a stamblade? Fear and Shadow Image ... sure.Well, yeah, there are plenty of builds that do ... but it depends on if/how often you want to use cloak, refreshing path, shadow image, etc.
I was using Fossilize and wings on stam DK for a time, which was also quite hard on mag sustain. My point would be that these are specific builds. Having played stamina first, nothing prepared me for how constrained stamina is on a magicka class. I soon learnt that I better shield and reserve my stamina exclusively for break free and Forward Momentum. It's a hard and fast rule that isn't always true, but for decent opponents who CC on cooldown, and possibly root as well, it is completely true. You might also need to dodge roll out of that meteor, regardless of shield. Not having stamina is life or death for a magicka character in a way that not having magicka, as a stamina character, just isn't.
Anyway, where were we going with this?
StrawberryKitsune wrote: »Its partly a l2p issue... if you know mechanics then you shouldnt need shields in most parts of trials and especially with a semi competent healer.
But that is the point. The people learning to play need the back up of shields. This is very disheartening to those people. Imagine getting your first vMA clear then finding yourself locked out of the content overnight again. Or your in a progression trial group learning Mechanics but you can't survive anymore to learn. This might not be such a big deal for people who have learnt to play but for those learning to play this may well lock them out of content. Not to mention the frustration this will cause could put them off for good. With no or little new blood coming into endgame what then?
Its partly a l2p issue... if you know mechanics then you shouldnt need shields in most parts of trials and especially with a semi competent healer.
MLGProPlayer wrote: »Dodging and blocking requires stamina and stamina regen, which magicka classes don't have.
Magicka classes had shields before, which consumed magicka. With shields being effectively removed from the game, we are defenseless.
This 'nerf' to shields and the sentiment across the board is very reminiscent of (correct me if im wrong on this one) Thieves guild patch when the time of the shields were dropped to 6s and people cried bloody murder for weeeeeeks only for Sorc to be the top PvE DPS for months there after.
A good player will adapt and overcome, this isn't the end for sorc.
You can still shield up... There is just a cast time of 1 second and tbh that's really not an issue