Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

How are magicka classes supposed to stay alive?

MLGProPlayer
MLGProPlayer
✭✭✭✭✭
✭✭✭✭✭
Dodging and blocking requires stamina and stamina regen, which magicka classes don't have.

Magicka classes had shields before, which consumed magicka. With shields being effectively removed from the game, we are defenseless.
Edited by MLGProPlayer on September 18, 2018 1:45AM
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Magblade have cloak, but I feel bad for mag classes as shield casting can be interrupted. This is a buff to zergs spamming ccs
    Edited by Aliyavana on September 18, 2018 1:47AM
  • Kinnahz
    Kinnahz
    ✭✭✭
    You can still shield up... There is just a cast time of 1 second and tbh that's really not an issue
    Xbox & PC Gamertag: KINNAHZ
    vHRC HM, vAA HM, vSO HM, vMoL HM, TTT, IR, vCR+3, GS, DB, Oax HM, Lyl & Tur HM, Yaseyla & Twelvane HM, Ryelaz/Zilyesset & Orphic HM, vDSA, Unchained, Flawless, Spirit Slayer
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kinnahz wrote: »
    You can still shield up... There is just a cast time of 1 second and tbh that's really not an issue

    That can apparently be interrupted
  • Bfish22090
    Bfish22090
    ✭✭✭✭✭
    Kinnahz wrote: »
    You can still shield up... There is just a cast time of 1 second and tbh that's really not an issue

    Press x to doubt
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kinnahz wrote: »
    You can still shield up... There is just a cast time of 1 second and tbh that's really not an issue

    That will result in a huge DPS loss, and many times, you need to cast shields on a whim.
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    There are ways, but probably not the answer you're looking for.

    "Looking for more for norm AA, 11 more tanks needed"
  • Erraln
    Erraln
    ✭✭✭✭✭
    Resto backbar, at least until they remember to put a channel on Healing Ward too.
  • Alaztor91
    Alaztor91
    ✭✭✭✭✭
    This is a buff if you use iceheart. Seriously.
  • Bakkagami
    Bakkagami
    ✭✭✭
    Dodging and blocking requires stamina and stamina regen, which magicka classes don't have.

    Magicka classes had shields before, which consumed magicka. With shields being effectively removed from the game, we are defenseless.

    Sorc - streak into ward (even if they bash the first one u have 6 seconds for the next)

    templar - purge + heal, don't use wards much anyway but cc into ward if u want

    magblade - cloak or shade both give u separation and time to ward

    warden - kinda screwed with this one since they lack a good cc or sure evasion but they have great sustained healing to help
    them not get into a bad situation
    dragonknight - so many heal options if played well/doesn't have harsh dependency on wards.

    All of the above: healing ward doesn't have a cast time so it still makes a great emergency ward.

    ps. Wards weren't removed, they just made it so spamming them doesn't all of a sudden turn u into a tank with no need to spec into survivability.
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Healing? I've been out-healed many times where Shielding wasn't even necessary. Magic characters get access to all sorts of Heals while Stam gets nothing but Vigor. Rally if you use a 2Handed. And Surge if you're a Sorc.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • ruikkarikun
    ruikkarikun
    ✭✭✭✭✭
    Kinnahz wrote: »
    You can still shield up... There is just a cast time of 1 second and tbh that's really not an issue

    Go to PTS and ty it. In real game it's like 3.5-4s. In EU PC VIVEC at prime with lags it will be 10+s. Instant death. And it's stupid to make defensive option with cast time.
  • Kinnahz
    Kinnahz
    ✭✭✭
    This 'nerf' to shields and the sentiment across the board is very reminiscent of (correct me if im wrong on this one) Thieves guild patch when the time of the shields were dropped to 6s and people cried bloody murder for weeeeeeks only for Sorc to be the top PvE DPS for months there after.

    A good player will adapt and overcome, this isn't the end for sorc.
    Xbox & PC Gamertag: KINNAHZ
    vHRC HM, vAA HM, vSO HM, vMoL HM, TTT, IR, vCR+3, GS, DB, Oax HM, Lyl & Tur HM, Yaseyla & Twelvane HM, Ryelaz/Zilyesset & Orphic HM, vDSA, Unchained, Flawless, Spirit Slayer
  • ZarkingFrued
    ZarkingFrued
    ✭✭✭✭✭
    By not booting the game up
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Or block with an ice staff on the back bar.

    Seriously, I bet we see more ice staff defensive bars after this.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alaztor91 wrote: »
    This is a buff if you use iceheart. Seriously.

    Or any other free shield set lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xeniph wrote: »
    Or block with an ice staff on the back bar.

    Seriously, I bet we see more ice staff defensive bars after this.

    Some already were. Ice staff backbar was a nice choice for alot of PvP builds since it was changed to a block weapon. Just no one ran it until recently.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • ecru
    ecru
    ✭✭✭✭✭
    I'm kinda wondering the same thing. It's very difficult to imagine surviving well in vCR+3 or vAS+2 without being able to block+shield. Unless damage is going to come down in these trials, the difficulty will increase substantially, especially for progression groups. My guild ran a few melee in vCR+3 and it just didn't "work" because they weren't able to shield themselves through some of the ridiculous outgoing damage in the trial. Also, with shields being nerfed to this degree, how are dps going to do the portal phase in cloudrest? You've also nerfed magblade's self healing with the nerf to refreshing path, so groups that run 4-6 magblades in that trial are going to have to send a healer through the portal I guess? I don't even know.

    It's bad enough that you've designed the last two trials in such a way that makes them next to impossible for melee and with outgoing damage that requires shields, but now shields are being taken away? I'm not really keen on dying in trials over and over again because unavoidable damage instagibs me, so unless damage is nerfed in trials, I might just quit ESO altogether.

    You're also creating a situation where sets like Gossamer will be required for trials due to the change to major evasion, as without instant cast shields, the buff from major evasion will be required for most trials.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Minno wrote: »
    Xeniph wrote: »
    Or block with an ice staff on the back bar.

    Seriously, I bet we see more ice staff defensive bars after this.

    Some already were. Ice staff backbar was a nice choice for alot of PvP builds since it was changed to a block weapon. Just no one ran it until recently.

    Yup I agree, it's just not very popular. I think we will see more of them though.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • AgaTheGreat
    AgaTheGreat
    ✭✭✭✭✭
    Most people do pve more than pvp. You've got more options to stay alive in pvp but if you want to be competitive in pve you have to follow the meta and you can't put heavy armour on and hope for the best.

    Solo content, vma for example, is going to be too punishing for new players. It already is frustrating for most players, imagine someone trying to learn it and they can't even shield themselves in time.

    I'm glad I cancelled my eso plus subscription a few days ago.
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xeniph wrote: »
    Minno wrote: »
    Xeniph wrote: »
    Or block with an ice staff on the back bar.

    Seriously, I bet we see more ice staff defensive bars after this.

    Some already were. Ice staff backbar was a nice choice for alot of PvP builds since it was changed to a block weapon. Just no one ran it until recently.

    Yup I agree, it's just not very popular. I think we will see more of them though.

    I think you won't, nobody will play AP pinata, they will roll stamina or quit the game. Personally I choose the second option, I won't support this madness and it's sad to see all stam users cheering because of that proposed change, you simply want easy kills, but what this change really kills is the game. Look at the forums, it's the first day and hundreds of people already unsubed, if this goes alive you will regret that change to.

    I love this game I really do, but when something like this happens I won't smash my head over the wall, I'll just move on somewhere else, where devs have at least some concept of balance
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Diora
    Diora
    ✭✭✭
    Solo content, vma for example, is going to be too punishing for new players. It already is frustrating for most players, imagine someone trying to learn it and they can't even shield themselves in time.

    Yeah, I was just thinking, it's time to farm the crap out of vMA. I mean, i just beat it for the first time last week, and i know for a fact that the 1-second cast time is plenty of time for those mobs to destroy me. and having a resto staff on my back bar would mean i lose so much DPS as to make the content impossible.

    in groups, i think it will still be manageable. but solo? RIP mag classes
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mayrael wrote: »
    Xeniph wrote: »
    Minno wrote: »
    Xeniph wrote: »
    Or block with an ice staff on the back bar.

    Seriously, I bet we see more ice staff defensive bars after this.

    Some already were. Ice staff backbar was a nice choice for alot of PvP builds since it was changed to a block weapon. Just no one ran it until recently.

    Yup I agree, it's just not very popular. I think we will see more of them though.

    I think you won't, nobody will play AP pinata, they will roll stamina or quit the game. Personally I choose the second option, I won't support this madness and it's sad to see all stam users cheering because of that proposed change, you simply want easy kills, but what this change really kills is the game. Look at the forums, it's the first day and hundreds of people already unsubed, if this goes alive you will regret that change to.

    I love this game I really do, but when something like this happens I won't smash my head over the wall, I'll just move on somewhere else, where devs have at least some concept of balance

    LA can survive but it's a little bit akin to mobilty based MA.

    Some of us LA classes can't sustain both a burst heal and an expensive shield. Therefore found solice in the fact resists/% DMG mitigation offered lots of cushion. You'll likely find most shield based mag builds follow suit.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • James-Wayne
    James-Wayne
    ✭✭✭✭✭
    Welcome to Magplars world
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
    529 people have also earned this badge.
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    With a 1 second cast time you can't keep pets alive in pve.
  • Disturbed125
    Disturbed125
    ✭✭✭
    Just echoing the sentiment of most people here, this shield cast time is a bad idea.

    I spent much of the day today running vet Blackrose Prison on the PTS and you can really feel the change. While attempting it I actually took my shield off of my bar because i would attempt to shield up like normal and end up getting caught in a 2-3s channel which killed me. My shield was actually an active detriment to my survive-ability instead of a help, even in the event that i remembered to use it early the shield was so small and took so long to recast it often didnt save me from the high incoming damage. Before its mentioned we ran the typical 1 tank, 1 healer, 2 dps set up and I was being actively healed. Most of the content in the game was designed with mag dps having access to those instant shield casts which allow them to survive constant incoming damage. Without it its quite a struggle, on magnb couple it with the loss of passive healing and its really just not fun to try and survive.
    [PC NA] -Chaos Riders-
    Flawless Conqueror - Boethia's Scythe - Mageslayer - Ophidian Overloard - Shehai Shatterer - Divayth Fyr's Conjugator - Voice of Reason - Dro'Mathra Destroyer - Blackrose Executioner - Bringer of Light - Extinguisher of Flames - Xalvakka's Scourge
    Trifectas
    Mountain God - Leave No Bone Unbroken - Apex Predator - Pure Lunacy - Depths Defier - Relentless Raider - The Unchained (1st NA / 2nd World) - Immortal Redeemer - Nature's Wrath - Defanged the Devourer - Tick Tock Tormentor - Gryphon Heart - Dawnbringer - Bane of Thorns - True Genius - GodSlayer - Privateer - Coral Caretaker
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Mayrael wrote: »
    Xeniph wrote: »
    Minno wrote: »
    Xeniph wrote: »
    Or block with an ice staff on the back bar.

    Seriously, I bet we see more ice staff defensive bars after this.

    Some already were. Ice staff backbar was a nice choice for alot of PvP builds since it was changed to a block weapon. Just no one ran it until recently.

    Yup I agree, it's just not very popular. I think we will see more of them though.

    I think you won't, nobody will play AP pinata, they will roll stamina or quit the game. Personally I choose the second option, I won't support this madness and it's sad to see all stam users cheering because of that proposed change, you simply want easy kills, but what this change really kills is the game. Look at the forums, it's the first day and hundreds of people already unsubed, if this goes alive you will regret that change to.

    I love this game I really do, but when something like this happens I won't smash my head over the wall, I'll just move on somewhere else, where devs have at least some concept of balance

    I play magicka and stamina specs equally. I just don't use shields on any of my builds because I found them too tedious and cheesy. I didn't enjoy the playstyle. So I figured out builds that didn't rely on shields aside from healing ward, which this patch didn't get much ajustment.

    So while I can appreciate where you are coming from ( I did the whole unsub protest in Morrowind) People will adapt or leave and I am fine with that. But to think I am some "evil stam user" cheering the demise of shields is just plain wrong. I haven't liked shields since the game was all magicka :D
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Didgerion
    Didgerion
    ✭✭✭✭✭
    How are magicka classes supposed to stay alive?

    How about not engaging in a fight?
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Didgerion wrote: »
    How are magicka classes supposed to stay alive?

    How about not engaging in a fight?

    Elder Standing Online lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • JarlUlfric
    JarlUlfric
    ✭✭✭✭
    Bakkagami wrote: »
    Dodging and blocking requires stamina and stamina regen, which magicka classes don't have.

    Magicka classes had shields before, which consumed magicka. With shields being effectively removed from the game, we are defenseless.

    Sorc - streak into ward (even if they bash the first one u have 6 seconds for the next)

    templar - purge + heal, don't use wards much anyway but cc into ward if u want

    magblade - cloak or shade both give u separation and time to ward

    warden - kinda screwed with this one since they lack a good cc or sure evasion but they have great sustained healing to help
    them not get into a bad situation
    dragonknight - so many heal options if played well/doesn't have harsh dependency on wards.

    All of the above: healing ward doesn't have a cast time so it still makes a great emergency ward.

    ps. Wards weren't removed, they just made it so spamming them doesn't all of a sudden turn u into a tank with no need to spec into survivability.

    Except that Healing Ward does diddly poo now that you can crit it. I've tested it, it's gone before you can even line something up offensively. Light Armor pvp builds are dead my dude.
    True High King
    Member since August 2013.
    Eastmarch Trade Company | Washed Up Raiders | Order of the Bear (RIP 4.17.2015 - 5.31.2019)
    EP | Björn Járnsída | Dragonknight Tank
    EP | First-Rank Ansei | Stamina Nightblade
    EP | Advancing Yokeda | Stamina Sorceror
    EP | Immortal Yokeda | Stamina Necromancer
    EP | Resilient Yokeda | Stamina Dragonknight
    EP | Talvos Sari | Magicka Sorcerer
  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    Having a healer..
Sign In or Register to comment.