[PvE Scenario]
I'm not sure which category this would go in, but this regards the "changing skills while in combat" fix/revert.
This is an amazing feature that was added in Wolfhunter. It's probably one of the best QoL things to happen. The ability to change your skills on your bar while in combat is very useful. Majority of time you will forget to slot a certain skill that is crucial to your situation, and being able to change it while the fight goes because you pulled accidentally, or someone else pulled is fantastic. I know the counter-argument will be, why didn't you slot it beforehand? Well accidents happen, and being able to change it really fast comes in handy, and as a console player, we already have the short end of the stick when it comes to QoL and game performance.
Through many groups I've been with in random trials, so many of them were happy to learn about this little change. Majority of people were basically saying "That's awesome!" because they too know the struggle of being in a raid, and not having the correct skill on & potentially wasting vitality/time because the only way to change the skill is for your entire group to wipe.
So I beg of you, don't change this! Keep this!
[PvE Scenario]
I'm not sure which category this would go in, but this regards the "changing skills while in combat" fix/revert.
This is an amazing feature that was added in Wolfhunter. It's probably one of the best QoL things to happen. The ability to change your skills on your bar while in combat is very useful.
Medium Armor: While I apreciate you trying to buff it somewhat...what it needs is a snare and root immunity durations increase to atleast 8s per cast, the skill itself costs 3.8k+ so please see reason:)
[PvE Scenario]
I'm not sure which category this would go in, but this regards the "changing skills while in combat" fix/revert.
This is an amazing feature that was added in Wolfhunter. It's probably one of the best QoL things to happen. The ability to change your skills on your bar while in combat is very useful. Majority of time you will forget to slot a certain skill that is crucial to your situation, and being able to change it while the fight goes because you pulled accidentally, or someone else pulled is fantastic. I know the counter-argument will be, why didn't you slot it beforehand? Well accidents happen, and being able to change it really fast comes in handy, and as a console player, we already have the short end of the stick when it comes to QoL and game performance.
Through many groups I've been with in random trials, so many of them were happy to learn about this little change. Majority of people were basically saying "That's awesome!" because they too know the struggle of being in a raid, and not having the correct skill on & potentially wasting vitality/time because the only way to change the skill is for your entire group to wipe.
So I beg of you, don't change this! Keep this!
Shinshadow wrote: »Let me get this straight..
It now reduces the effectiveness of snares applied to you by 1/2/4% per piece of Light Armor worn, and reduces the cost of Sprint by 1/2/3% per piece of Light Armor worn.
Light Armor gets a buff, by getting medium armor's passive ability but Shuffle gets more useless than ever with no real changes to medium armor??
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Shinshadow wrote: »Let me get this straight..
It now reduces the effectiveness of snares applied to you by 1/2/4% per piece of Light Armor worn, and reduces the cost of Sprint by 1/2/3% per piece of Light Armor worn.
Light Armor gets a buff, by getting medium armor's passive ability but Shuffle gets more useless than ever with no real changes to medium armor??
I think changes are a good start in correcting the issue with builds having extreme amounts of offense and defense at the same time. It is good to see this finally be addressed. If players want to have more survivability then they need to build for it. Not have passive dodge, ridiculous shields, etc while at the same time having 40k+ resource pools, 3k+ spell/weapon damage with absurd amounts of burst damage. It’s gone on long enough.