John_Falstaff wrote: »@Soris , no, I was just confused by you saying "If the buff remain in blade cloak, we will see dw become fotm once again for both magicka and stamina." - so was surprised, since DW already had that buff on the Blade Cloak, so for dual-wielders nothing have changed, not like there's a reason for DW to be more popular than on live.
Now, I can see stamina builds running 2H/Bow builds using same buff from armor line, so those builds may benefit from it. I'm not sure about PvP specifics though - how often magicka runs medium armor (shuffle needs five pieces slotted) or DW? Or you mean hybrid builds?
With the medium armor evasion skill, all medium builds will naturally have aoe mitigation since the passive dodge removed from game. Stamina chars in heavy armor using dual wield for bleeds will now have a good reason to slot blade cloak. Because their medium armor cousins will widely use the new evasion and it will become no-brainer skill to not to use it with heavy armor. Popularity-wise people who use blade cloak with heavy armor will increase in numbers.
Magicka builds will see this popularity increase and they will qq about it. And they will think if all stamina builds will now have aoe dmg reduction, they will use it too through blade cloak. (Not medium armor) Using dual wield in magicka builds is not a bad setup anyways. I already have one dual wield build for my templar and dk and i will use it if those stam builds start countering my damage. I will counter their damage too. Hopefully i have explained the point right.
All im saying is; something already in game will become flavour of the month and be used by everybody. The only non affected class will be the nbs. They now have 3 different sources of new evasion and all their damage is single target including ultimate. So it is a big buff for them.
I think you could nerf the living *** out of all healing spells and make a passive ability that buffs all healing spells by 300% while restoration staff equipped.
This would make healers desirable, because nobody would be able to heal themself properly otherwise.
joaaocaampos wrote: »
Damage Shield changes
The best way, the best solution.
Instead of increasing cast time to 1 second, the cost should be increased. Healing Ritual is an example: the ability had 1 sec cast time and now is instant cast, with increased cost.
- Annulment costs have been increased to 7290 Magicka from 4590 Magicka. That is, an increase of 59%.
- Conjured Ward costs have been increased to 5580 (+59%), 5890 (+68%) or 6210 (+77%) Magicka from 3510 Magicka. Respectively, the Empowered Ward cost would be 5570, 5440 or 5740.
Unfortunately, something needs to be done. Increased cost has worked before, may work again. No shield spam!
If you want increased cost, press "Agree".
If you want cast time, press "Insightful".
John_Falstaff wrote: »Magicka folks on PTS, could you run a few rounds of vMA and see how shields feel with 1s cast time? I have a feeling that it's a disaster in making.
John_Falstaff wrote: »By the way, if anyone tested - would Twin Slashes and morphs now proc both glyphs of DW bar on cooldown, even after bar swap? If so, might as well leave weapon damage glyph on infused off hand since it should proc reliably on both bars while dot's running.
John_Falstaff wrote: »By the way, if anyone tested - would Twin Slashes and morphs now proc both glyphs of DW bar on cooldown, even after bar swap? If so, might as well leave weapon damage glyph on infused off hand since it should proc reliably on both bars while dot's running.
General feedback:
1. Undaunted Passives: I have undaunted passives and they are useful, but they shouldn't work in PVP since they give an unfair advantage over too many players who don't have high undaunted guild rank.
2. Eye of the Storm: This ultimate ability morph is being spammed in cyrodiil way too often.
It is OP when many Eye of the Storm are stack in one area and there is little counter play to deal with this.
This contributes to unskilled gameplay when there are 6+ eye of the storm running in groups.
This ability shouldn't be the only ultimate being spammed(it's being overused by far too many, it suggests something is missing and there is a balance issue).
This ability should be adjusted so it won't over perform.
I suggest to make it so that it can't be stacked or it can only be stacked twice.
If this adjustment isn't good, you can reduce it's area of effect by additional 3 meters.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Bleeds are currently grossly OP on live, you can stack multiple bleeds from one player and they all ignore resistances and can crit etc, they are especially potent with dw master axes. I was hoping you would adjust these for pts, but so far no good.
John_Falstaff wrote: »
By the way, I probably had a momentary fugue or something... I seem to have missed a moment since which shields cannot be stacked anymore - somebody remind, when that change was introduced?..
zos_GinaBruno wrote:Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.