MLGProPlayer wrote: »
MLGProPlayer wrote: »
not trying to defend the cast time in shields here but lets be honest, the only class that will really suffer this is magika sorc ( and maybe magwarden if there is someone still playing that class, not counting debuff ice tanks lol). Neither magplar, magdk or magblade really need Harness to survive. While you can play shield builds with them, they are not really mandatory and in most of the cases they are outperform by non-shields builds.
This 'nerf' to shields and the sentiment across the board is very reminiscent of (correct me if im wrong on this one) Thieves guild patch when the time of the shields were dropped to 6s and people cried bloody murder for weeeeeeks only for Sorc to be the top PvE DPS for months there after.
A good player will adapt and overcome, this isn't the end for sorc.
JarlUlfric wrote: »MLGProPlayer wrote: »Dodging and blocking requires stamina and stamina regen, which magicka classes don't have.
Magicka classes had shields before, which consumed magicka. With shields being effectively removed from the game, we are defenseless.
Sorc - streak into ward (even if they bash the first one u have 6 seconds for the next)
templar - purge + heal, don't use wards much anyway but cc into ward if u want
magblade - cloak or shade both give u separation and time to ward
warden - kinda screwed with this one since they lack a good cc or sure evasion but they have great sustained healing to help
them not get into a bad situation
dragonknight - so many heal options if played well/doesn't have harsh dependency on wards.
All of the above: healing ward doesn't have a cast time so it still makes a great emergency ward.
ps. Wards weren't removed, they just made it so spamming them doesn't all of a sudden turn u into a tank with no need to spec into survivability.
Except that Healing Ward does diddly poo now that you can crit it. I've tested it, it's gone before you can even line something up offensively. Light Armor pvp builds are dead my dude.
MLGProPlayer wrote: »
not trying to defend the cast time in shields here but lets be honest, the only class that will really suffer this is magika sorc ( and maybe magwarden if there is someone still playing that class, not counting debuff ice tanks lol). Neither magplar, magdk or magblade really need Harness to survive. While you can play shield builds with them, they are not really mandatory and in most of the cases they are outperform by non-shields builds.
James-Wayne wrote: »Welcome to Magplars world
Silver_Strider wrote: »In PvE, it's really no different than the current state of Stamina builds in end game, which is to say end game is going to be dead AF unless people start making some serious sacrifices elsewhere. I'm talking DPS actually needing to invest into Health, Healers dropping Warhorn for Barrier with Gossamer on top for extra protection, Warden/Templar/NB DPS using Northern Storm/Nova/Veil as their go to ultimates just to survive, Tanks running Bone Shield being outright required, Circle of Protection being used liberally, etc. etc. etc.
MLGProPlayer wrote: »Silver_Strider wrote: »In PvE, it's really no different than the current state of Stamina builds in end game, which is to say end game is going to be dead AF unless people start making some serious sacrifices elsewhere. I'm talking DPS actually needing to invest into Health, Healers dropping Warhorn for Barrier with Gossamer on top for extra protection, Warden/Templar/NB DPS using Northern Storm/Nova/Veil as their go to ultimates just to survive, Tanks running Bone Shield being outright required, Circle of Protection being used liberally, etc. etc. etc.
Magicka classes can only block or dodge twice before running out of stamina. And with no stamina regen, it takes a while to regenerate. Magicka classes were explicitly designed by ZOS to use shields for damage mitigation. They simply cannot rely on block/dodge.
Putting points into stamina results in a HUGE DPS loss. Swapping out 10k magicka for 10k stamina, for example, would be the equivalent of around 1k spell damage. This would put magicka DPS at under 30k.
Narvuntien wrote: »Having a healer..
A very simplistic viewpoint. Relocating doesn't stop ranged damage. If you are talking about dodge rolling, which actually avoids damage, no way. That's a medium armor playstyle. Light armor builds do not have the stamina sustain for that, nor for sprinting.Popping the ward while standing there and continuing to try to facetank damage won't get you anywhere, you aren't a tank. This change encourages LA users to relocate more and avoid damage rather than soak it up with wards like a tank.
MLGProPlayer wrote: »Dodging and blocking requires stamina and stamina regen, which magicka classes don't have.
Magicka classes had shields before, which consumed magicka. With shields being effectively removed from the game, we are defenseless.
MLGProPlayer wrote: »Dodging and blocking requires stamina and stamina regen, which magicka classes don't have.
Magicka classes had shields before, which consumed magicka. With shields being effectively removed from the game, we are defenseless.
Guess magica builds will have to do what stamina build do ... make sure your build to have both resources. Welcome to the club!
Well, yeah, some builds do ... depends on if/how often you want to use cloak, refreshing path, shadow image, etc.
That is not a valid comparison. I run Shacklebreaker + 1 mag regen enchant on my stam DK for 800 mag regen, in PvP, so I can run wings with a half-decent uptime. That's nice, but it is not a necessity.MLGProPlayer wrote: »Dodging and blocking requires stamina and stamina regen, which magicka classes don't have.
Magicka classes had shields before, which consumed magicka. With shields being effectively removed from the game, we are defenseless.
Guess magica builds will have to do what stamina build do ... make sure your build to have both resources. Welcome to the club!
MLGProPlayer wrote: »Silver_Strider wrote: »In PvE, it's really no different than the current state of Stamina builds in end game, which is to say end game is going to be dead AF unless people start making some serious sacrifices elsewhere. I'm talking DPS actually needing to invest into Health, Healers dropping Warhorn for Barrier with Gossamer on top for extra protection, Warden/Templar/NB DPS using Northern Storm/Nova/Veil as their go to ultimates just to survive, Tanks running Bone Shield being outright required, Circle of Protection being used liberally, etc. etc. etc.
Magicka classes can only block or dodge twice before running out of stamina.
I think cloaking PvP stamblades are an untypical example of stamina builds in general. Yes they do need decent mag regen. Refreshing Path, though? As a stamblade? Fear and Shadow Image ... sure.Well, yeah, there are plenty of builds that do ... but it depends on if/how often you want to use cloak, refreshing path, shadow image, etc.