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Should telvar loss to players be modified?

  • ParaNostram
    ParaNostram
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    Yes, put it back to the original 80%
    Just saying, the intensity of carrying that many stones back when they were valuable and gankers were around every corner was... a lot. Personally, I enjoyed it, but that might just be the rose tinted glasses talking.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Silver_Strider
    Silver_Strider
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    Yes, put it back to the original 80%
    IC has already been nerfed once before to cater to PvEers at the displeasure of PvPers.

    Flags ruined the PvP aspect of IC by killing large battles and offered only extra PvE incentive with more Tel Var gained in alliance controlled districts. This was on top of changing the loss of Tel Var from the original 80% by player down to 50% instead, granted this came as a result of NPC death getting increased from 20% to 50% as well. Hell, it was harder to even do the PvE content back then because everything was actually dangerous. Soloing a district boss was challenging AF, if not short of impossible, for most people and the quests themselves were a b**** too. The main incentive though was Trinity Jewelry and that it was the only place to get VR16 mats. Nowadays, Trinity stuff is given out for free in Random Duty and CP160 mats are everywhere now.

    In truth, it was catering to PvE that caused IC to be nothing but a gank spot since the PvP side of it was nerfed into Oblivion and the PvE incentives, outside of Hakeijos, where easily obtainable elsewhere, leaving a small niche purpose for both parties and leaving a shell of a DLC as a result. Most of us PvPer were content to stay in the Arena District and fight amongst ourselves for hours on end, having Dueling Tournaments and so on while every other district was pretty much dead and free to farm (occasional A-hole gankers aside). Now, it's not worth it to fight each other in open combat and the PvE incentives are too few to care about.

    Return IC to its launch day status and I'd be happy
    Argonian forever
  • Arkray
    Arkray
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    Yes make it... (insert your idea via comments)
    I don't understand the PvP community to be honest, to me it's clear that something has to be done.

    Everytime I went to IC it was empty, some nights I felt lucky if I had two or three pvp encounters per hour, wandering around looking for people and not finding anyone was boring, so I don't go there anymore, if I want to pvp there are better places to do it right now.

    If reducing or even removing the penalty and adding a static gain of TV per kill incentivates more people to come to the area I would be happy to see it happening. All I want is more people to fight, I could care less about the amount of TVs I earn fom killing them or about the amount they lose when they die.



    "Ah, magic! The solution to all life's problems. I love magic! It's so... magical."
  • CyberSkooma
    CyberSkooma
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    Yes, make it only 25%
    Arkray wrote: »
    I don't understand the PvP community to be honest, to me it's clear that something has to be done.

    Everytime I went to IC it was empty, some nights I felt lucky if I had two or three pvp encounters per hour, wandering around looking for people and not finding anyone was boring, so I don't go there anymore, if I want to pvp there are better places to do it right now.

    If reducing or even removing the penalty and adding a static gain of TV per kill incentivates more people to come to the area I would be happy to see it happening. All I want is more people to fight, I could care less about the amount of TVs I earn fom killing them or about the amount they lose when they die.



    Static gain of Tel Var unfortunately would not work as people would just farm it off of each other.
    I play this game a little bit I guess
  • Royaji
    Royaji
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    Yes make it... (insert your idea via comments)
    Arkray wrote: »
    I don't understand the PvP community to be honest, to me it's clear that something has to be done.

    Everytime I went to IC it was empty, some nights I felt lucky if I had two or three pvp encounters per hour, wandering around looking for people and not finding anyone was boring, so I don't go there anymore, if I want to pvp there are better places to do it right now.

    If reducing or even removing the penalty and adding a static gain of TV per kill incentivates more people to come to the area I would be happy to see it happening. All I want is more people to fight, I could care less about the amount of TVs I earn fom killing them or about the amount they lose when they die.



    Static gain of Tel Var unfortunately would not work as people would just farm it off of each other.

    Are people farming AP from each other? I think we've already solved that issue.
  • Snootking
    Snootking
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    No it's fine the way it is
    It's fine the way it is. But if anything then it should be the NPC deaths that don't make you lose tel var not other players. The entire point is its a hardcore PvP zone.
    Breton Sorcerer
    XBONE EU: Watsonatorr
  • leepalmer95
    leepalmer95
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    Yes, put it back to the original 80%
    Royaji wrote: »
    Arkray wrote: »
    I don't understand the PvP community to be honest, to me it's clear that something has to be done.

    Everytime I went to IC it was empty, some nights I felt lucky if I had two or three pvp encounters per hour, wandering around looking for people and not finding anyone was boring, so I don't go there anymore, if I want to pvp there are better places to do it right now.

    If reducing or even removing the penalty and adding a static gain of TV per kill incentivates more people to come to the area I would be happy to see it happening. All I want is more people to fight, I could care less about the amount of TVs I earn fom killing them or about the amount they lose when they die.



    Static gain of Tel Var unfortunately would not work as people would just farm it off of each other.

    Are people farming AP from each other? I think we've already solved that issue.

    When people want emp yes they still farm off eachother.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Royaji
    Royaji
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    Yes make it... (insert your idea via comments)
    Royaji wrote: »
    Arkray wrote: »
    I don't understand the PvP community to be honest, to me it's clear that something has to be done.

    Everytime I went to IC it was empty, some nights I felt lucky if I had two or three pvp encounters per hour, wandering around looking for people and not finding anyone was boring, so I don't go there anymore, if I want to pvp there are better places to do it right now.

    If reducing or even removing the penalty and adding a static gain of TV per kill incentivates more people to come to the area I would be happy to see it happening. All I want is more people to fight, I could care less about the amount of TVs I earn fom killing them or about the amount they lose when they die.



    Static gain of Tel Var unfortunately would not work as people would just farm it off of each other.

    Are people farming AP from each other? I think we've already solved that issue.

    When people want emp yes they still farm off eachother.

    Nobody is farming kills though it's all about the D-ticks. And noone is proposing to give tel-var for flag flipping.
  • Kalante
    Kalante
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    When IC first came out you lost all of your telvar if you died. New players these days in eso want everything dumbed down and handed to them. The OP has more forums stars than me and he joined in 2017, like wow play the game. There is not much to learn because everything doesn't matter anymore since the devs skewered the skill needed to play the game for the sake of new players that keep asking for nerfs that have already been nerfed by the past generation and it's just a never ending cycle.

    I don't play eso anymore but I sometimes visit the forums every two weeks or so to see if the threads are still just people complaining and asking for nerfs and sadly they still are. That is what happens when the developers lower the skill ceiling. Every time they lower it, new players don't realize it has been lowered and they later ask to lower the ceiling even more. This game has been on a downward spiral for the past two years. You can't play solo anymore in pvp without running meta and even then that sometimes doesn't works because people are just so tanky now. Solo has efficiently been killed.
    Edited by Kalante on September 14, 2018 6:55PM
  • Hateanthem
    Hateanthem
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    No it's fine the way it is
    Arkray wrote: »
    I don't understand the PvP community to be honest, to me it's clear that something has to be done.

    Everytime I went to IC it was empty, some nights I felt lucky if I had two or three pvp encounters per hour, wandering around looking for people and not finding anyone was boring, so I don't go there anymore, if I want to pvp there are better places to do it right now.

    If reducing or even removing the penalty and adding a static gain of TV per kill incentivates more people to come to the area I would be happy to see it happening. All I want is more people to fight, I could care less about the amount of TVs I earn fom killing them or about the amount they lose when they die.



    Why does something HAVE to be done? It's old content.

    If anything NEEDS to be done, it's another PvP focused DLC needs to be released.

  • RebornV3x
    RebornV3x
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    No it's fine the way it is
    reduce die to an NPC to 25% and keep or increase the loss to players
    Edited by RebornV3x on September 14, 2018 7:21PM
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • coop500
    coop500
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    Yes, make it only 25%
    Kalante wrote: »
    When IC first came out you lost all of your telvar if you died. New players these days in eso want everything dumbed down and handed to them. The OP has more forums stars than me and he joined in 2017, like wow play the game. There is not much to learn because everything doesn't matter anymore since the devs skewered the skill needed to play the game for the sake of new players that keep asking for nerfs that have already been nerfed by the past generation and it's just a never ending cycle.

    I don't play eso anymore but I sometimes visit the forums every two weeks or so to see if the threads are still just people complaining and asking for nerfs and sadly they still are. That is what happens when the developers lower the skill ceiling. Every time they lower it, new players don't realize it has been lowered and they later ask to lower the ceiling even more. This game has been on a downward spiral for the past two years. You can't play solo anymore in pvp without running meta and even then that sometimes doesn't works because people are just so tanky now. Solo has efficiently been killed.

    Why do people always resort to personal attacks over a dog damn POLL
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Drakkdjinn
    Drakkdjinn
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    Yes make it... (insert your idea via comments)
    coop500 wrote: »
    Kalante wrote: »
    When IC first came out you lost all of your telvar if you died. New players these days in eso want everything dumbed down and handed to them. The OP has more forums stars than me and he joined in 2017, like wow play the game. There is not much to learn because everything doesn't matter anymore since the devs skewered the skill needed to play the game for the sake of new players that keep asking for nerfs that have already been nerfed by the past generation and it's just a never ending cycle.

    I don't play eso anymore but I sometimes visit the forums every two weeks or so to see if the threads are still just people complaining and asking for nerfs and sadly they still are. That is what happens when the developers lower the skill ceiling. Every time they lower it, new players don't realize it has been lowered and they later ask to lower the ceiling even more. This game has been on a downward spiral for the past two years. You can't play solo anymore in pvp without running meta and even then that sometimes doesn't works because people are just so tanky now. Solo has efficiently been killed.

    Why do people always resort to personal attacks over a dog damn POLL

    He’s not wrong; the reason this happens in a poll like this is because some of your options are toatally off base & run counter to the basic purpose of the zone & most of the discussion as a result boils over to “change this b/c I hate PvP vs. PvP happens in PvP” - the first sentiment is whining and the second is just common sense. This kinda poll attracts a lot of whiners & for those that remember the glorious IC of days past remember it was this kinda QQ that got IC changed for the worse permanently as it became tuned around PvE farming & flags were introduced: it’s a dead unfinished zone for reasons not included in this poll, and it’s a zone that’s neglected all year until the event when ppl come out of the woodwork on the forums to complain that they had to engage in PvP whilst doing PvP, then the event ends & these threads disappear til the next year when someone not prepared for PvP dies, loses their tel var then goes onto the forums to throw temper tantrums at other players for playing the game as designed.

  • coop500
    coop500
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    Yes, make it only 25%
    Drakkdjinn wrote: »
    coop500 wrote: »
    Kalante wrote: »
    When IC first came out you lost all of your telvar if you died. New players these days in eso want everything dumbed down and handed to them. The OP has more forums stars than me and he joined in 2017, like wow play the game. There is not much to learn because everything doesn't matter anymore since the devs skewered the skill needed to play the game for the sake of new players that keep asking for nerfs that have already been nerfed by the past generation and it's just a never ending cycle.

    I don't play eso anymore but I sometimes visit the forums every two weeks or so to see if the threads are still just people complaining and asking for nerfs and sadly they still are. That is what happens when the developers lower the skill ceiling. Every time they lower it, new players don't realize it has been lowered and they later ask to lower the ceiling even more. This game has been on a downward spiral for the past two years. You can't play solo anymore in pvp without running meta and even then that sometimes doesn't works because people are just so tanky now. Solo has efficiently been killed.

    Why do people always resort to personal attacks over a dog damn POLL

    He’s not wrong; the reason this happens in a poll like this is because some of your options are toatally off base & run counter to the basic purpose of the zone & most of the discussion as a result boils over to “change this b/c I hate PvP vs. PvP happens in PvP” - the first sentiment is whining and the second is just common sense. This kinda poll attracts a lot of whiners & for those that remember the glorious IC of days past remember it was this kinda QQ that got IC changed for the worse permanently as it became tuned around PvE farming & flags were introduced: it’s a dead unfinished zone for reasons not included in this poll, and it’s a zone that’s neglected all year until the event when ppl come out of the woodwork on the forums to complain that they had to engage in PvP whilst doing PvP, then the event ends & these threads disappear til the next year when someone not prepared for PvP dies, loses their tel var then goes onto the forums to throw temper tantrums at other players for playing the game as designed.

    Err opinions are opinions for a reason but some of you forget some of us are allowed to have different opinions than your own. It's a damn poll and all the whiny PVPers are doing just that, whining about so called whining which I haven't seen in this thread hardly at ALL besides from PVPers
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Drakkdjinn
    Drakkdjinn
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    Yes make it... (insert your idea via comments)
    coop500 wrote: »
    Drakkdjinn wrote: »
    coop500 wrote: »
    Kalante wrote: »
    When IC first came out you lost all of your telvar if you died. New players these days in eso want everything dumbed down and handed to them. The OP has more forums stars than me and he joined in 2017, like wow play the game. There is not much to learn because everything doesn't matter anymore since the devs skewered the skill needed to play the game for the sake of new players that keep asking for nerfs that have already been nerfed by the past generation and it's just a never ending cycle.

    I don't play eso anymore but I sometimes visit the forums every two weeks or so to see if the threads are still just people complaining and asking for nerfs and sadly they still are. That is what happens when the developers lower the skill ceiling. Every time they lower it, new players don't realize it has been lowered and they later ask to lower the ceiling even more. This game has been on a downward spiral for the past two years. You can't play solo anymore in pvp without running meta and even then that sometimes doesn't works because people are just so tanky now. Solo has efficiently been killed.

    Why do people always resort to personal attacks over a dog damn POLL

    He’s not wrong; the reason this happens in a poll like this is because some of your options are toatally off base & run counter to the basic purpose of the zone & most of the discussion as a result boils over to “change this b/c I hate PvP vs. PvP happens in PvP” - the first sentiment is whining and the second is just common sense. This kinda poll attracts a lot of whiners & for those that remember the glorious IC of days past remember it was this kinda QQ that got IC changed for the worse permanently as it became tuned around PvE farming & flags were introduced: it’s a dead unfinished zone for reasons not included in this poll, and it’s a zone that’s neglected all year until the event when ppl come out of the woodwork on the forums to complain that they had to engage in PvP whilst doing PvP, then the event ends & these threads disappear til the next year when someone not prepared for PvP dies, loses their tel var then goes onto the forums to throw temper tantrums at other players for playing the game as designed.

    Err opinions are opinions for a reason but some of you forget some of us are allowed to have different opinions than your own. It's a damn poll and all the whiny PVPers are doing just that, whining about so called whining which I haven't seen in this thread hardly at ALL besides from PVPers

    IC being a PvP-oriented zone is not an opinion, it’s a demonstrative fact.
  • ZOS_Ragnar
    ZOS_Ragnar
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    We have removed several comments that were baiting and created unnecessary hostility to people who have a different play style. Please keep your comments on topic without creating a hostile atmosphere on the forums.
    The Elder Scrolls Online - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Merlin13KAGL
    Merlin13KAGL
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    IC has already been nerfed once before to cater to PvEers at the displeasure of PvPers.

    Flags ruined the PvP aspect of IC by killing large battles and offered only extra PvE incentive with more Tel Var gained in alliance controlled districts. This was on top of changing the loss of Tel Var from the original 80% by player down to 50% instead, granted this came as a result of NPC death getting increased from 20% to 50% as well. Hell, it was harder to even do the PvE content back then because everything was actually dangerous. Soloing a district boss was challenging AF, if not short of impossible, for most people and the quests themselves were a b**** too. The main incentive though was Trinity Jewelry and that it was the only place to get VR16 mats. Nowadays, Trinity stuff is given out for free in Random Duty and CP160 mats are everywhere now.

    In truth, it was catering to PvE that caused IC to be nothing but a gank spot since the PvP side of it was nerfed into Oblivion and the PvE incentives, outside of Hakeijos, where easily obtainable elsewhere, leaving a small niche purpose for both parties and leaving a shell of a DLC as a result. Most of us PvPer were content to stay in the Arena District and fight amongst ourselves for hours on end, having Dueling Tournaments and so on while every other district was pretty much dead and free to farm (occasional A-hole gankers aside). Now, it's not worth it to fight each other in open combat and the PvE incentives are too few to care about.

    Return IC to its launch day status and I'd be happy
    Losing an additional 30% of your stones because someone happened upon a lucky KB somehow sucked less as a PvP'er than as a PvE'er? Because I recall it being BS then, much the same as it's BS now.

    There should be a loss cap (which there is and was) and it should be based on damage done that contributed to the PvP death, not arbitrarily lucky timing or BS stealth and tag once mechanic.

    Do 1% of the damage contributing to the kill, only earn 1% of the loss cap. The rest can go into limbo, for all I care, if 99% of the damage came from NPC enemies. There'd be less interest in earnings by gank and more interest in actually having to engage your enemy. Some would still do it just to troll probably, but the earnings potential would be greatly diminished without a proper fight.

    20-60 minutes of someone's time wouldn't be undone by someone lucky enough to show up at the last minute.

    (It would be analogous to getting crowned Emp for landing the 'killing blow' on the 6th keep after just trotting into Cyrodiil, vs the person that actually had to top leaderboard first.)

    The method of determination of who gets kill credit is BS and always has been, in Cyro, in BG's, and in IC. Why do you think so many people complain of kill steals, lack of kill credit (during Mayhem), and things like Mages Wrath?

    It's not necessarily that people mind legitimately losing stones. It's that it's ridiculous when someone else can gain 1/2 of them for simply pulling off a single light attack before you drop.

    Edited by Merlin13KAGL on September 14, 2018 9:18PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Sevn
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    Drakkdjinn wrote: »
    coop500 wrote: »
    Drakkdjinn wrote: »
    coop500 wrote: »
    Kalante wrote: »
    When IC first came out you lost all of your telvar if you died. New players these days in eso want everything dumbed down and handed to them. The OP has more forums stars than me and he joined in 2017, like wow play the game. There is not much to learn because everything doesn't matter anymore since the devs skewered the skill needed to play the game for the sake of new players that keep asking for nerfs that have already been nerfed by the past generation and it's just a never ending cycle.

    I don't play eso anymore but I sometimes visit the forums every two weeks or so to see if the threads are still just people complaining and asking for nerfs and sadly they still are. That is what happens when the developers lower the skill ceiling. Every time they lower it, new players don't realize it has been lowered and they later ask to lower the ceiling even more. This game has been on a downward spiral for the past two years. You can't play solo anymore in pvp without running meta and even then that sometimes doesn't works because people are just so tanky now. Solo has efficiently been killed.

    Why do people always resort to personal attacks over a dog damn POLL

    He’s not wrong; the reason this happens in a poll like this is because some of your options are toatally off base & run counter to the basic purpose of the zone & most of the discussion as a result boils over to “change this b/c I hate PvP vs. PvP happens in PvP” - the first sentiment is whining and the second is just common sense. This kinda poll attracts a lot of whiners & for those that remember the glorious IC of days past remember it was this kinda QQ that got IC changed for the worse permanently as it became tuned around PvE farming & flags were introduced: it’s a dead unfinished zone for reasons not included in this poll, and it’s a zone that’s neglected all year until the event when ppl come out of the woodwork on the forums to complain that they had to engage in PvP whilst doing PvP, then the event ends & these threads disappear til the next year when someone not prepared for PvP dies, loses their tel var then goes onto the forums to throw temper tantrums at other players for playing the game as designed.

    Err opinions are opinions for a reason but some of you forget some of us are allowed to have different opinions than your own. It's a damn poll and all the whiny PVPers are doing just that, whining about so called whining which I haven't seen in this thread hardly at ALL besides from PVPers

    IC being a PvP-oriented zone is not an opinion, it’s a demonstrative fact.

    I agree. Next time the subject of needing a new dedicated pvp dlc comes up as it always does we can point to the failure of IC as a reason to dismiss the idea.

    IC being the only place to acquire top end mats had a lot to do with how popular IC was me thinks. Same can be said for Craglorn, now that 160mats are everywhere, lots of these zones that were only populated because of top end mats are damn near dead.
    Edited by Sevn on September 14, 2018 9:48PM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Drakkdjinn
    Drakkdjinn
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    Yes make it... (insert your idea via comments)
    Sevn wrote: »
    Drakkdjinn wrote: »
    coop500 wrote: »
    Drakkdjinn wrote: »
    coop500 wrote: »
    Kalante wrote: »
    When IC first came out you lost all of your telvar if you died. New players these days in eso want everything dumbed down and handed to them. The OP has more forums stars than me and he joined in 2017, like wow play the game. There is not much to learn because everything doesn't matter anymore since the devs skewered the skill needed to play the game for the sake of new players that keep asking for nerfs that have already been nerfed by the past generation and it's just a never ending cycle.

    I don't play eso anymore but I sometimes visit the forums every two weeks or so to see if the threads are still just people complaining and asking for nerfs and sadly they still are. That is what happens when the developers lower the skill ceiling. Every time they lower it, new players don't realize it has been lowered and they later ask to lower the ceiling even more. This game has been on a downward spiral for the past two years. You can't play solo anymore in pvp without running meta and even then that sometimes doesn't works because people are just so tanky now. Solo has efficiently been killed.

    Why do people always resort to personal attacks over a dog damn POLL

    He’s not wrong; the reason this happens in a poll like this is because some of your options are toatally off base & run counter to the basic purpose of the zone & most of the discussion as a result boils over to “change this b/c I hate PvP vs. PvP happens in PvP” - the first sentiment is whining and the second is just common sense. This kinda poll attracts a lot of whiners & for those that remember the glorious IC of days past remember it was this kinda QQ that got IC changed for the worse permanently as it became tuned around PvE farming & flags were introduced: it’s a dead unfinished zone for reasons not included in this poll, and it’s a zone that’s neglected all year until the event when ppl come out of the woodwork on the forums to complain that they had to engage in PvP whilst doing PvP, then the event ends & these threads disappear til the next year when someone not prepared for PvP dies, loses their tel var then goes onto the forums to throw temper tantrums at other players for playing the game as designed.

    Err opinions are opinions for a reason but some of you forget some of us are allowed to have different opinions than your own. It's a damn poll and all the whiny PVPers are doing just that, whining about so called whining which I haven't seen in this thread hardly at ALL besides from PVPers

    IC being a PvP-oriented zone is not an opinion, it’s a demonstrative fact.

    I agree. Next time the subject of needing a new dedicated pvp dlc comes up as it always does we can point to the failure of IC as a reason to dismiss the idea.

    IC died for the same reason most content, PvE or PvP, fails in ESO: because it was released unfinished, unbalanced, & uninspired for replay value so that it could be packaged into a shallow cash-grab DLC only to be immediately neglected in the pursuit of another faux-DLC to slap a price tag on it. That is the history of ESO in a nutshell - ICs just an exemplary example as the ONLY PvP content added until they tied BGs behind a paywall despite a terrible launch for the same reasons we’re entertaining tuning IC here (see above)

  • esotoon
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    Yes make it... (insert your idea via comments)
    My suggestion would be to

    a) Separate IC from Cyrodiil and make it it's own server
    b) Have 2 IC Servers.
    a) One where the amount of telvar lost is higher, but the rewards for carrying telvar are also higher.
    b) One where the amount of telvar lost is zero.

    That way you have one server for those that love the risk/reward aspect of IC and one for those who don't. By only having two server it also increases the population instead of having it spread out.


  • AlnilamE
    AlnilamE
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    No it's fine the way it is
    Arkray wrote: »
    I don't understand the PvP community to be honest, to me it's clear that something has to be done.

    Everytime I went to IC it was empty, some nights I felt lucky if I had two or three pvp encounters per hour, wandering around looking for people and not finding anyone was boring, so I don't go there anymore, if I want to pvp there are better places to do it right now.

    If reducing or even removing the penalty and adding a static gain of TV per kill incentivates more people to come to the area I would be happy to see it happening. All I want is more people to fight, I could care less about the amount of TVs I earn fom killing them or about the amount they lose when they die.



    I agree with others who said that the flag system was one of the things that made IC less popular. Having to go through 2 load screens to get back to the battle if a player kills you in a district you don't control is a huge disincentive to engage in PvP and to go back to the fight if you die. If they change it back to how it was, there will be more PvP.

    Personally, I didn't mind when the loss was 80%, but I understand why it was changed. You don't lose as many stones anymore, but you also don't get to suicide to the district boss to save 80% of your stones. It works out that you now have to be mindful of mobs as much as of players.

    If I go to IC, I don't count my Tel Var until they are deposited in the bank. Until then, I try not to get too attached to them. I understand the risk/reward proposition and I tend to err on the side of caution. It takes a bit longer, but I get to keep the majority of my Tel Var, along with the other items that drop in IC that nobody can take away from me.
    The Moot Councillor
  • bardx86
    bardx86
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    Yes, make it a 100% loss
    100% loss in PVP. 25% in PVE. Its a pain in the ass that I have to kill so many players to get my stones.
  • Silver_Strider
    Silver_Strider
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    Yes, put it back to the original 80%
    IC has already been nerfed once before to cater to PvEers at the displeasure of PvPers.

    Flags ruined the PvP aspect of IC by killing large battles and offered only extra PvE incentive with more Tel Var gained in alliance controlled districts. This was on top of changing the loss of Tel Var from the original 80% by player down to 50% instead, granted this came as a result of NPC death getting increased from 20% to 50% as well. Hell, it was harder to even do the PvE content back then because everything was actually dangerous. Soloing a district boss was challenging AF, if not short of impossible, for most people and the quests themselves were a b**** too. The main incentive though was Trinity Jewelry and that it was the only place to get VR16 mats. Nowadays, Trinity stuff is given out for free in Random Duty and CP160 mats are everywhere now.

    In truth, it was catering to PvE that caused IC to be nothing but a gank spot since the PvP side of it was nerfed into Oblivion and the PvE incentives, outside of Hakeijos, where easily obtainable elsewhere, leaving a small niche purpose for both parties and leaving a shell of a DLC as a result. Most of us PvPer were content to stay in the Arena District and fight amongst ourselves for hours on end, having Dueling Tournaments and so on while every other district was pretty much dead and free to farm (occasional A-hole gankers aside). Now, it's not worth it to fight each other in open combat and the PvE incentives are too few to care about.

    Return IC to its launch day status and I'd be happy

    Losing an additional 30% of your stones because someone happened upon a lucky KB somehow sucked less as a PvP'er than as a PvE'er? Because I recall it being BS then, much the same as it's BS now.

    There should be a loss cap (which there is and was) and it should be based on damage done that contributed to the PvP death, not arbitrarily lucky timing or BS stealth and tag once mechanic.

    Do 1% of the damage contributing to the kill, only earn 1% of the loss cap. The rest can go into limbo, for all I care, if 99% of the damage came from NPC enemies. There'd be less interest in earnings by gank and more interest in actually having to engage your enemy. Some would still do it just to troll probably, but the earnings potential would be greatly diminished without a proper fight.

    20-60 minutes of someone's time wouldn't be undone by someone lucky enough to show up at the last minute.

    (It would be analogous to getting crowned Emp for landing the 'killing blow' on the 6th keep after just trotting into Cyrodiil, vs the person that actually had to top leaderboard first.)

    The method of determination of who gets kill credit is BS and always has been, in Cyro, in BG's, and in IC. Why do you think so many people complain of kill steals, lack of kill credit (during Mayhem), and things like Mages Wrath?

    It's not necessarily that people mind legitimately losing stones. It's that it's ridiculous when someone else can gain 1/2 of them for simply pulling off a single light attack before you drop.

    Where did I say any of that in my post? I said IC being changed to focus more on its PvE aspects killed the PvP in IC, leaving only gankers there. PvPers didn't give a flying f*** about Tel Var, it became worthless once CP160 mats became commonplace. We cared about the fast paced fighting without Horse Simulators. Battlegrounds work for small scale but IC let large scale battles with instant rez if you died. That changed with the addition of the Flags adding only PvE elements to IC and screwing large scale combat down the drain.
    Argonian forever
  • Anethum
    Anethum
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    Yes make it... (insert your idea via comments)
    it should be risky for everyone.
    Like u can get N telvars from enemy only if u have at least N of them on your character. The less u have, less u can get down to 0.
    in such case there will not be emply gankers or gank-squads, hunting players who farm them from mobs and bosses without anything to loss when killed by last ones.
    maybe something more , but this is basics to be changed
    @Anethum from .ua
  • SenorCrouch
    SenorCrouch
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    Yes, remove the loss entirely
    I find the whole loss thing to be irritating. I'd rather see it removed....but I feel a more constructive solution would be this:

    - Allow players to keep their Tel Var upon death
    - Players who defeat other players will be awarded Tel Var based upon how much damage the enemy sustained before falling and how much Tel Var the enemy had on them at the point of death. The greater the damage the enemy sustained before death the greater the Tel Var award. The amount of Tel Var the enemy had at the point of death would also help increase the amount of Tel Var you are awarded, but no where near the bonus received for the amount of damage the enemy was able to take before taking him down.

    Cause you pit a PvEer and a PvPer in PvP combat, who is going to be decimated in a second? You put a PvPer and a PvPer together in PvP combat and you may be there for a while. You fight Xivkyn, you get tiny amounts of TV. You fight boss monsters, you get large amounts of TV.

    This would do two things. 1) It would disincentivize PvPers from farming PvEers just trying to either complete the story or try to get some TV in their own ways. 2) Incentivize PvPers to go after one another for greater TV loot pools and still have that sense of "I just put your *** in the ground and have the Tel Var to prove it! So suck it!"

    But hey, ultimately, at the end of the day IC is a desolate, aggravating, hard to access area that even an entire event didn't motivate the community to get into. It can change radically or it remain the same empty, annoying, Nightblade landscape.
    Either way, I lose nothing.
    Edited by SenorCrouch on September 16, 2018 4:08AM
    "What's the cross roads of Alessia Castle? I am trying to get pizza delivered."
  • ComboBreaker88
    ComboBreaker88
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    The city should be a full AvA zone with a group cap of 4 players. Allow members of the same alliance to attack and do damage to players of the same alliance unless grouped with them. Also allow cross faction grouping. It's the imperial city, the alliance war shouldn't be a factor there. Remove the flags and add 2 banner bosses to each district in addition to the world bosses. Also increase the amount of telvar the banner bosses drop. Leave the telvar loss as is, higher the risk higher the rewards. You should also increase the multiplier. Allow for a player the carry a 100,000 stones and get a 10 times multiplier. That would encourage players to carry more stones and reduce the zergs in such a small area of combat. A full 24 man group running down there is ridiculous and shouldn't be allowed in what should have been a truly free for all AvA style war zone.
  • AlnilamE
    AlnilamE
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    No it's fine the way it is
    I find the whole loss thing to be irritating. I'd rather see it removed....but I feel a more constructive solution would be this:

    - Allow players to keep their Tel Var upon death
    - Players who defeat other players will be awarded Tel Var based upon how much damage the enemy sustained before falling and how much Tel Var the enemy had on them at the point of death. The greater the damage the enemy sustained before death the greater the Tel Var award. The amount of Tel Var the enemy had at the point of death would also help increase the amount of Tel Var you are awarded, but no where near the bonus received for the amount of damage the enemy was able to take before taking him down.

    Cause you pit a PvEer and a PvPer in PvP combat, who is going to be decimated in a second? You put a PvPer and a PvPer together in PvP combat and you may be there for a while. You fight Xivkyn, you get tiny amounts of TV. You fight boss monsters, you get large amounts of TV.

    This would do two things. 1) It would disincentivize PvPers from farming PvEers just trying to either complete the story or try to get some TV in their own ways. 2) Incentivize PvPers to go after one another for greater TV loot pools and still have that sense of "I just put your *** in the ground and have the Tel Var to prove it! So suck it!"

    But hey, ultimately, at the end of the day IC is a desolate, aggravating, hard to access area that even an entire event didn't motivate the community to get into. It can change radically or it remain the same empty, annoying, Nightblade landscape.
    Either way, I lose nothing.

    So you just want to turn Tel Var into AP?

    People seriously need to become less attached to their TV stones. If you are questing, don't worry about Tel Var and only open the coffers in the bank and deposit right away. If you die, it will be an inconvenience, but that's it.

    If you are afraid of losing Tel Var, be conservative. It will be slower, but you are less likely to lose them.

    If you are a daredevil, knock yourself out!
    The Moot Councillor
  • Geroken777
    Geroken777
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    Yes, make it a 100% loss
    Nothing like killing a few PvErs in IC and sewers xD
    The self-righteous shall choke on their sanctimony.
  • Juhasow
    Juhasow
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    Mr_Walker wrote: »
    Runs wrote: »
    How much you lose should be dynamic based on how much the person/people killing you are holding.


    You shouldn't lose any when someone who has none of their own to lose attacks you.

    NPCs are fine at 50%

    I like this idea! Could work off the killers multiplier. Elegant.

    0x = 10%
    1x = 20%
    2x = 30%
    3x = 40%
    4x = 50%

    It makes gankers either play it safe, or also risk big losses. No more sitting around with empty pockets waiting to win the lottery.
    coop500 wrote: »
    Not sure why all the PVPers are advocating to keep a dead place dead... Like, surely activity is what PVPers want right?

    Gamers aren't generally known for having much foresight.

    That idea have 1 simple issue , it works only if 1 player is the reason of someones death or multiple players with same multipliers are killing someone. Lets imagine there is 1 player carrying 100k tel vars. He is killed by 4 players with different multipliers lets say 20 , 30 , 40 and 50% . How much tel vars each of the attackers will get ?

    Edited by Juhasow on September 16, 2018 1:11PM
  • LadyLethalla
    LadyLethalla
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    Yes, make it only 25%
    I was almost at 10k stones, thought I'd do the district portal before I returned to base. In the middle of killing 3 mobs before starting the portal, the game suddenly decided I had no internet connection. And of course when I logged back in I was dead. :angry:

    Fortunately while trying to recoup my losses I did find a group killing a world boss so I ended up with more stones than if I hadn't been disconnected xD
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
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