I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.
Drakkdjinn wrote: »
A separate queue/instance for IC wouldn’t hurt either.
50% is perfect IMO.
However, I think that you should lose 100% of your stones on death if wearing the Imperial Physique set. It needs a little something negative to balance out how freaking strong it is.
CyberSkooma wrote: »
CyberSkooma wrote: »
Considering how hard it is to die while wearing that set I'd say it's more than fair.
redspecter23 wrote: »Keep it as it is now, but perhaps add a new set to modify it? Imperial Physique interacts with Tel Var so it's not unprecedented.
Buy it from the Tel Var merchant like other sets from that zone. It comes in heavy, medium and light, jewelry and weapons and only has a single 10 pc bonus, nothing else.
(10 pieces) - You lose no Tel Var when killed in Imperial City
Your opportunity cost for equipping it is you can't use any sets other than a 2pc. You can't combine it with Imperial Physique. You get no other smaller bonuses so you are weaker overall. It's basically just for farming Tel Var. You put yourself at a disadvantage by wearing it, but you gain peace of mind that you won't lose your stones.
Haashhtaag wrote: »Hakeijos and alchemy satchels are amazing
Pffff. I'd rather farm gold overland (of which I'd never lose), and buy from traders. Work smarter, not harder
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.
It's because this is a thread made by a pve'ers wanting it changed to suit them.
We are annoyed because we have 1 pvp dlc and for some reason pve'ers want it changed to suit them. You have literally 95% of the game to go pve in safety in.
It's a dead dlc that needds reviving but it needs reviving the right way as its a pvp zone.
1 instance of it, no doors between zones etc... They could add a lot to incentive pvp. Have a kills leaderboard which rewards motif's etc..
Thanks for assuming my intent, obviously there's no reasoning with you.
And there is no reasoning with a guy who wants a dlc changed because he doesn't want to die to pvpers in a pvp zone.
Show me that pve entitlement more please.
Pve'ers run crappy pve setups in pvp, gets killed by someone using a pvp setup and instead of adapting and throwing on some pve gear they'd rather cry on the forums and get the entire dlc changed.
What happened to adapting? Or have zos just catered to casuals so much that they are used to holding heavy attack and completing the whole game.
I made a simple poll on a forum about discussing a part of the game that is dead and almost never used, even during the event.
You are the one that came flying in here with red and hate in your eyes throwing insults, assuming everyone just wants easymode and crying, when really you are the one crying about someone making a poll to see what people might think about an idea to try and bring more people to content that isn't even used.
Your idea is to slowly change to content from pvp to pve.
It's clear which bias you were attuned too in your first posts. Its clear you was crying about being farmed by good pvp'ers.
How about you give suggestions which improve the pvp in the pvp zone instead of suggestions that'll kill it off and favour more pve'ers.
If you wanna go mindlessly farm go do in the numerous pve zones. Just because tv stone have a good gold ratio which is a direct result of the risk involved of losing them.
CyberSkooma wrote: »CyberSkooma wrote: »
Considering how hard it is to die while wearing that set I'd say it's more than fair.
I mean I could understand bumping it up to 75% or even 80, but jeez, 100 is too high. Last thing I need is to get ran over by a zerg with 30k telvar on me.
CyberSkooma wrote: »CyberSkooma wrote: »
Considering how hard it is to die while wearing that set I'd say it's more than fair.
I mean I could understand bumping it up to 75% or even 80, but jeez, 100 is too high. Last thing I need is to get ran over by a zerg with 30k telvar on me.
I understand where you're coming from but let's remember who actually wears this set. It's generally not solo/duo players - it's tryhard premades in comms and people hiding in megazergs.
CyberSkooma wrote: »
Considering how hard it is to die while wearing that set I'd say it's more than fair.
Votes of PvE players shouldn't count as they don't play there anyway. Remove Tel Vars loss from PvP death and you can basically turn IC into PvE zone as there will be literally no reason for PvPers to run around there.
Votes of PvE players shouldn't count as they don't play there anyway. Remove Tel Vars loss from PvP death and you can basically turn IC into PvE zone as there will be literally no reason for PvPers to run around there.
Lmao!! You know how many pots you go through raiding as a dps?? And IC is the best place to get flowers but PvE'ers don't go there? Looool
Haashhtaag wrote: »Hakeijos and alchemy satchels are amazing
Pffff. I'd rather farm gold overland (of which I'd never lose), and buy from traders. Work smarter, not harder
I voted for 25%, but I like the idea of a tiered system based on what the killer has on them. Risk vs reward for both.
Death to NPC should be 25%
Death to player as follows
Killer has < 1000 Tv, get 10%
1000><2500 tv get 20%
2500 ><5000 tv get 30%
> 5000 get 50%