We are currently investigating issues some Epic users are having logging into the North American and European PC/Mac megaservers.

Should telvar loss to players be modified?

  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    Yes, remove the loss entirely
    coop500 wrote: »
    I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.

    This ^
  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭
    Yes make it... (insert your idea via comments)
    The currency drop mechanic is not overbearing, in WoW’s Ashran it was 100% of the currency (imagine that considering how casual WoW is); the issue is that there is no activity in IC b/c it lacks incentive.

    The appropriate buffs to elevate the zone are likely mechanical (make it more interesting than ring around the Rosie), the drops/purchases could be buffed (either add new sets or make more tel var drop independent of how many districts are held) or they could nerf the prices of the best things like storage/satchels/tunes to increase interest or a combination of the above.

    Turning it pure PvE would be boring and OP considering the point of tel var is that the value of the currency is derived from the risk of acquiring it. Plus it’s basically a PvE zone already 90% of the time outside of the event / prime time main server & if ur afraid to go down there b/c u h8 PvP u really don’t have an excuse for not taking advantage of how dead it has been for the last few years at this point.

    A separate queue/instance for IC wouldn’t hurt either.

    This whole post is kinda moot tho ; ZoS only improves the crown store at this point.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Drakkdjinn wrote: »

    A separate queue/instance for IC wouldn’t hurt either.

    I think you are definitely on to something there. Other than geography, I struggle to come up with a compelling reason to tie IC to a specific campaign. Personally, I think a crowded IC is amazingly fun, but a dead one is painfully boring. They should just have a CP and Non CP instance of IC that you can port into, seperate from any campaigns. If they find they need more, they can certainly add them. I bet they would be surprised how full they would get.
  • CyberSkooma
    CyberSkooma
    ✭✭✭✭✭
    Yes, make it only 25%
    I'm kind of on the fence about what to do. I feel like a 50% loss is at the most part is okay, but I don't know if it should all go to the player that killed you. maybe 25% into a black hole and 25% to the player?

    Who knows, it's a complicated thing to discuss but I do think we need some kind of rework with IC. It's always frustrating to be carrying a bunch of telvar and then a zerg comes out of nowhere and runs you over.. Or a ganktard kills you and runs away with a whopping 50% of what you're carrying. Did they really earn that? Not really.
    I play this game a little bit I guess
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Yes make it... (insert your idea via comments)
    50% is perfect IMO.

    However, I think that you should lose 100% of your stones on death if wearing the Imperial Physique set. It needs a little something negative to balance out how freaking strong it is.
  • CyberSkooma
    CyberSkooma
    ✭✭✭✭✭
    Yes, make it only 25%
    Solariken wrote: »
    50% is perfect IMO.

    However, I think that you should lose 100% of your stones on death if wearing the Imperial Physique set. It needs a little something negative to balance out how freaking strong it is.

    woahhhhh 100%?! come on now.
    I play this game a little bit I guess
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Yes make it... (insert your idea via comments)
    Solariken wrote: »
    50% is perfect IMO.

    However, I think that you should lose 100% of your stones on death if wearing the Imperial Physique set. It needs a little something negative to balance out how freaking strong it is.

    woahhhhh 100%?! come on now.

    Considering how hard it is to die while wearing that set I'd say it's more than fair.
  • CyberSkooma
    CyberSkooma
    ✭✭✭✭✭
    Yes, make it only 25%
    Solariken wrote: »
    Solariken wrote: »
    50% is perfect IMO.

    However, I think that you should lose 100% of your stones on death if wearing the Imperial Physique set. It needs a little something negative to balance out how freaking strong it is.

    woahhhhh 100%?! come on now.

    Considering how hard it is to die while wearing that set I'd say it's more than fair.

    I mean I could understand bumping it up to 75% or even 80, but jeez, 100 is too high. Last thing I need is to get ran over by a zerg with 30k telvar on me.
    I play this game a little bit I guess
  • afonik
    afonik
    ✭✭✭
    Yes make it... (insert your idea via comments)
    We should only lose half of the amount the killing enemy is carrying.

    No more empty pockets looking for a jackpot.
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes make it... (insert your idea via comments)
    Keep it as it is now, but perhaps add a new set to modify it? Imperial Physique interacts with Tel Var so it's not unprecedented.

    Buy it from the Tel Var merchant like other sets from that zone. It comes in heavy, medium and light, jewelry and weapons and only has a single 10 pc bonus, nothing else.

    (10 pieces) - You lose no Tel Var when killed in Imperial City

    Your opportunity cost for equipping it is you can't use any sets other than a 2pc. You can't combine it with Imperial Physique. You get no other smaller bonuses so you are weaker overall. It's basically just for farming Tel Var. You put yourself at a disadvantage by wearing it, but you gain peace of mind that you won't lose your stones.
  • CyberSkooma
    CyberSkooma
    ✭✭✭✭✭
    Yes, make it only 25%
    Keep it as it is now, but perhaps add a new set to modify it? Imperial Physique interacts with Tel Var so it's not unprecedented.

    Buy it from the Tel Var merchant like other sets from that zone. It comes in heavy, medium and light, jewelry and weapons and only has a single 10 pc bonus, nothing else.

    (10 pieces) - You lose no Tel Var when killed in Imperial City

    Your opportunity cost for equipping it is you can't use any sets other than a 2pc. You can't combine it with Imperial Physique. You get no other smaller bonuses so you are weaker overall. It's basically just for farming Tel Var. You put yourself at a disadvantage by wearing it, but you gain peace of mind that you won't lose your stones.

    A 10 piece Tel Var set would be super interesting to see. I don't think I'd be against it, but it might drop the worth of Tel Var overall.
    I play this game a little bit I guess
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    No it's fine the way it is
    I like that there is a risk to dying. Lowering the penalty makes the risk less exciting. With the 50% you still come out ahead most of the time.
    and then the parrot said, "must be the water mines green too."
  • phileunderx2
    phileunderx2
    ✭✭✭✭✭
    Yes, remove the loss entirely
    I say get rid of the loss of telvar. Gankers are still going to be down there to give you a bad time regardless of them getting your telvar. They are there to kill you first and foremost.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    No it's fine the way it is
    Mintaka5 wrote: »
    Haashhtaag wrote: »
    Hakeijos and alchemy satchels are amazing

    Pffff. I'd rather farm gold overland (of which I'd never lose), and buy from traders. Work smarter, not harder :D

    Well if you show me the way where I can earn 200-300k gold per hour (sure income, not based on RNG and luck) please be my guest, but as for now Tel Vars are one of the fastest methods of gold farming - high risk high reward.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, make it only 25%
    coop500 wrote: »
    coop500 wrote: »
    coop500 wrote: »
    I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.

    It's because this is a thread made by a pve'ers wanting it changed to suit them.

    We are annoyed because we have 1 pvp dlc and for some reason pve'ers want it changed to suit them. You have literally 95% of the game to go pve in safety in.

    It's a dead dlc that needds reviving but it needs reviving the right way as its a pvp zone.

    1 instance of it, no doors between zones etc... They could add a lot to incentive pvp. Have a kills leaderboard which rewards motif's etc..

    Thanks for assuming my intent, obviously there's no reasoning with you.

    And there is no reasoning with a guy who wants a dlc changed because he doesn't want to die to pvpers in a pvp zone.

    Show me that pve entitlement more please.

    Pve'ers run crappy pve setups in pvp, gets killed by someone using a pvp setup and instead of adapting and throwing on some pve gear they'd rather cry on the forums and get the entire dlc changed.

    What happened to adapting? Or have zos just catered to casuals so much that they are used to holding heavy attack and completing the whole game.

    I made a simple poll on a forum about discussing a part of the game that is dead and almost never used, even during the event.
    You are the one that came flying in here with red and hate in your eyes throwing insults, assuming everyone just wants easymode and crying, when really you are the one crying about someone making a poll to see what people might think about an idea to try and bring more people to content that isn't even used.

    Your idea is to slowly change to content from pvp to pve.

    It's clear which bias you were attuned too in your first posts. Its clear you was crying about being farmed by good pvp'ers.

    How about you give suggestions which improve the pvp in the pvp zone instead of suggestions that'll kill it off and favour more pve'ers.

    If you wanna go mindlessly farm go do in the numerous pve zones. Just because tv stone have a good gold ratio which is a direct result of the risk involved of losing them.

    Then you ignore everything I said just to... do exactly what i said you were doing... Ugh my head hurts.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Yes make it... (insert your idea via comments)
    Solariken wrote: »
    Solariken wrote: »
    50% is perfect IMO.

    However, I think that you should lose 100% of your stones on death if wearing the Imperial Physique set. It needs a little something negative to balance out how freaking strong it is.

    woahhhhh 100%?! come on now.

    Considering how hard it is to die while wearing that set I'd say it's more than fair.

    I mean I could understand bumping it up to 75% or even 80, but jeez, 100 is too high. Last thing I need is to get ran over by a zerg with 30k telvar on me.

    I understand where you're coming from but let's remember who actually wears this set. It's generally not solo/duo players - it's tryhard premades in comms and people hiding in megazergs.
  • CyberSkooma
    CyberSkooma
    ✭✭✭✭✭
    Yes, make it only 25%
    Solariken wrote: »
    Solariken wrote: »
    Solariken wrote: »
    50% is perfect IMO.

    However, I think that you should lose 100% of your stones on death if wearing the Imperial Physique set. It needs a little something negative to balance out how freaking strong it is.

    woahhhhh 100%?! come on now.

    Considering how hard it is to die while wearing that set I'd say it's more than fair.

    I mean I could understand bumping it up to 75% or even 80, but jeez, 100 is too high. Last thing I need is to get ran over by a zerg with 30k telvar on me.

    I understand where you're coming from but let's remember who actually wears this set. It's generally not solo/duo players - it's tryhard premades in comms and people hiding in megazergs.

    hmmmm maybe. Maybe I'm just not paying enough attention? I wear it, solo, on a magsorc character made specifically for farming TV
    I play this game a little bit I guess
  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭
    Yes make it... (insert your idea via comments)
    Solariken wrote: »
    Solariken wrote: »
    50% is perfect IMO.

    However, I think that you should lose 100% of your stones on death if wearing the Imperial Physique set. It needs a little something negative to balance out how freaking strong it is.

    woahhhhh 100%?! come on now.

    Considering how hard it is to die while wearing that set I'd say it's more than fair.

    Tru - wearing imp phys is like buying the emperor buffs with tel var; add in CP cheese and it basically turns you into a raid boss if you know how to play. Needs mo counterplay but idk if tel var loss is the solution. IMO it should function like a scroll carry: grants buffs but also limits some skills.
  • jediodyn_ESO
    jediodyn_ESO
    ✭✭✭✭
    No it's fine the way it is
    Only thing wrong with TelVar is that they need to make it more desirable to actually have. Also there should be some better option where you can’t steal more than double whatever you’re carrying.
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    No it's fine the way it is
    Mayrael wrote: »
    Votes of PvE players shouldn't count as they don't play there anyway. Remove Tel Vars loss from PvP death and you can basically turn IC into PvE zone as there will be literally no reason for PvPers to run around there.

    Lmao!! You know how many pots you go through raiding as a dps?? And IC is the best place to get flowers but PvE'ers don't go there? Looool
    BawKinTackWarDs PS4/NA

  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    No it's fine the way it is
    i dont see anything wrong with it, its fine as it is.
    there is only 1 problem i see with it, is that people make threads on this forum trying to completely rebuild every detail and aspect of pvp on a daily basis, THAT is just wrong and its a problem that should get the focus.
  • CaiWenji
    CaiWenji
    ✭✭✭✭
  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭
    Yes make it... (insert your idea via comments)
    Danksta wrote: »
    Mayrael wrote: »
    Votes of PvE players shouldn't count as they don't play there anyway. Remove Tel Vars loss from PvP death and you can basically turn IC into PvE zone as there will be literally no reason for PvPers to run around there.

    Lmao!! You know how many pots you go through raiding as a dps?? And IC is the best place to get flowers but PvE'ers don't go there? Looool

    They don’t go there cuz they don’t like the faintest rare possibility of PvP; there’s nothing stopping them from going other than themselves to farm mats so this is a moot point. Players exhibiting a preference for one style of play is fine but that doesn’t mean you get to demand changes for a play style you don’t participate in simply b/c you don’t feel like it. That’s petty.
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, make it only 25%
    I voted for 25%, but I like the idea of a tiered system based on what the killer has on them. Risk vs reward for both.

    Death to NPC should be 25%
    Death to player as follows

    Killer has < 1000 Tv, get 10%
    1000><2500 tv get 20%
    2500 ><5000 tv get 30%
    > 5000 get 50%
    Beta tester November 2013
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    No it's fine the way it is
    Mintaka5 wrote: »
    Haashhtaag wrote: »
    Hakeijos and alchemy satchels are amazing

    Pffff. I'd rather farm gold overland (of which I'd never lose), and buy from traders. Work smarter, not harder :D

    If you farm on an underpopulated campaign, you can easily rack up thousands upon thousands of TV without seeing anyone. The only more efficient way to harvest alchemy reagents is to complete alchemy surveys. I’ve never had to buy a single overpriced Columbine thanks to the alchemy satchels.

  • Mondini
    Mondini
    ✭✭✭✭
    Yes make it... (insert your idea via comments)
    Katahdin wrote: »
    I voted for 25%, but I like the idea of a tiered system based on what the killer has on them. Risk vs reward for both.

    Death to NPC should be 25%
    Death to player as follows

    Killer has < 1000 Tv, get 10%
    1000><2500 tv get 20%
    2500 ><5000 tv get 30%
    > 5000 get 50%

    this is a pretty neat idea
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    No it's fine the way it is
    I might feel differently if Telvar was worth anything. But it’s worth nothing to me, so I don’t care how much I lose when I die.

    Give me a reason to be in IC and I’ll be there, Telvar or no. Give me a reason to give a damn about Telvar and I will.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Sevn
    Sevn
    ✭✭✭✭✭
    I just want it balanced. If you don't have any stones on you you get nothing, the TV goes into a black hole. They could make it 100% loss if they changed it this way for all I care, but there needs to be SOME risk to all the gankers who just farm pver's which killing a bunch of potatoes isn't pvping, imho.

    There's no way I believe all these folks who want to increase the loss are walking around with any significant amount of TV on them, no way. It's follow prey, wait to gank, stealth to bank, rinse repeat. A couple of failed ganks while carrying zero TV has little sting to it as there is no risk for them as they keep harping on about risk/reward. Time to up the ante.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • ZeroXFF
    ZeroXFF
    ✭✭✭✭✭
    Yes, remove the loss entirely
    It's ok to scale the Tel Var the ganker (i.e. sadistic a**hole) receives based on how much their victim carries, but the player who is killed shouldn't lose any. Sadistic a**holes are annoying enough by themselves, we don't need to lose anything when we get in contact with them, we already hate them like the cancer they are.

    There you go, all incentive structures preserved, except now the population in IC would go through the roof.

    Edit:
    Oh, and if you gank someone who is already fighting a boss or elite mob, you should lose Tel Var right away because you're a coward. This would promote honorable fights.
    Edited by ZeroXFF on September 14, 2018 12:28AM
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    No it's fine the way it is
    It's fine. I'd rather lose half my tel var when ganked over 80% or 100%.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
Sign In or Register to comment.