How much you lose should be dynamic based on how much the person/people killing you are holding.
You shouldn't lose any when someone who has none of their own to lose attacks you.
NPCs are fine at 50%
Not sure why all the PVPers are advocating to keep a dead place dead... Like, surely activity is what PVPers want right?
A total redesign of the area is required.
The thievery element needs to be removed from the game as it is too toxic.
xenowarrior92eb17_ESO wrote: »yes this thread is 2 casual friendly...put back 80% loss and why? cuz then players will l2p and with the fear of failure they will get better.
Not sure why all the PVPers are advocating to keep a dead place dead... Like, surely activity is what PVPers want right?
Votes of PvE players shouldn't count as they don't play there anyway. Remove Tel Vars loss from PvP death and you can basically turn IC into PvE zone as there will be literally no reason for PvPers to run around there.
Lmao!! You know how many pots you go through raiding as a dps?? And IC is the best place to get flowers but PvE'ers don't go there? Looool
Votes of PvE players shouldn't count as they don't play there anyway. Remove Tel Vars loss from PvP death and you can basically turn IC into PvE zone as there will be literally no reason for PvPers to run around there.
Lmao!! You know how many pots you go through raiding as a dps?? And IC is the best place to get flowers but PvE'ers don't go there? Looool
So because PvErs need flowers we need to change PvP zone into kindergarten so they can get them easier, though they already have an option to do it outside of PvP, destroying this way IC for PvPers?
You run trials? You want to get flowers for Tel Vars? Solution is simple. Prepare for PvP, learn how to survive and farm them as much as you want, nobody is stopping you. Just as PvPers need to have PvE setups and knowledge to get the gear they want, PvErs should have PvP setups and knowledge to get the things they want from PvP. Simple and fair.
xenowarrior92eb17_ESO wrote: »yes this thread is 2 casual friendly...put back 80% loss and why? cuz then players will l2p and with the fear of failure they will get better.
josh.lackey_ESO wrote: »IC is not a PvP zone -- it is a PvE zone meant for farming NPC's for currency. They just slapped on a ganking/griefing element to cater to nightblade trolls. Just like every other facet of the game, toxic nb players get the game designed so that everyone is forced to become victims in order to achieve objectives.
Drakkdjinn wrote: »Votes of PvE players shouldn't count as they don't play there anyway. Remove Tel Vars loss from PvP death and you can basically turn IC into PvE zone as there will be literally no reason for PvPers to run around there.
Lmao!! You know how many pots you go through raiding as a dps?? And IC is the best place to get flowers but PvE'ers don't go there? Looool
They don’t go there cuz they don’t like the faintest rare possibility of PvP; there’s nothing stopping them from going other than themselves to farm mats so this is a moot point. Players exhibiting a preference for one style of play is fine but that doesn’t mean you get to demand changes for a play style you don’t participate in simply b/c you don’t feel like it. That’s petty.
Votes of PvE players shouldn't count as they don't play there anyway. Remove Tel Vars loss from PvP death and you can basically turn IC into PvE zone as there will be literally no reason for PvPers to run around there.
Lmao!! You know how many pots you go through raiding as a dps?? And IC is the best place to get flowers but PvE'ers don't go there? Looool
So because PvErs need flowers we need to change PvP zone into kindergarten so they can get them easier, though they already have an option to do it outside of PvP, destroying this way IC for PvPers?
You run trials? You want to get flowers for Tel Vars? Solution is simple. Prepare for PvP, learn how to survive and farm them as much as you want, nobody is stopping you. Just as PvPers need to have PvE setups and knowledge to get the gear they want, PvErs should have PvP setups and knowledge to get the things they want from PvP. Simple and fair.
Votes of PvE players shouldn't count as they don't play there anyway. Remove Tel Vars loss from PvP death and you can basically turn IC into PvE zone as there will be literally no reason for PvPers to run around there.
Lmao!! You know how many pots you go through raiding as a dps?? And IC is the best place to get flowers but PvE'ers don't go there? Looool
So because PvErs need flowers we need to change PvP zone into kindergarten so they can get them easier, though they already have an option to do it outside of PvP, destroying this way IC for PvPers?
You run trials? You want to get flowers for Tel Vars? Solution is simple. Prepare for PvP, learn how to survive and farm them as much as you want, nobody is stopping you. Just as PvPers need to have PvE setups and knowledge to get the gear they want, PvErs should have PvP setups and knowledge to get the things they want from PvP. Simple and fair.
I get the sense that @Danksta is laughing at PVEers who DON’T go to IC for fear of encountering PVP, but I could be wrong.
In some ways, it’s nice that PVEers are scared to go to the sewers, even on underpopulated campaigns. More tel var for me to farm without competition, more easy Columbine to collect.
Merlin13KAGL wrote: »Why is there never an "Other" option in polls like these?
Loss isn't the problem so much as the method.TL;DR; Unless you're ganking, you can generally lose stones much faster than you can accrue them, regardless of your target of choice.
- Loss/gain should be based on % damage done, not a lucky killing blow. If a world boss did 95% of the work, why should someone happening around the corner get 100% of the resulting benefit?
- Ganking should come with risk after successful ganks, not just when you get caught or interrupted. PvP lost/gained telvar should be on a cooldown of some sort, giving someone the chance to earn it back. Presently, gank, stealth, bank allows far more reward than risk in the current setup. An alternative or addition to this would be a cooldown that allows stones to be off limits after being successfully held for a certain period of time. (An up-for-grabs/safe timer, if you will.)
RDMyers65b14_ESO wrote: »There is nothing worth the Telvar so why bother?