Entitled PvE players wanting to PvE in a PvP area. There is only 2 PvP zones in the game vrs many more PvE zones.
On the other hand I have done all the Cyrodil quest, misses some IC ones because of hard bosses but has he sewer ones.Kiralyn2000 wrote: »Agenericname wrote: »Agenericname wrote: »Entitled PvP people saying it's the only way to play.Reistr_the_Unbroken wrote: »PvPer’s ganking people trying to do PvE in a mixed area
If you can be attacked by another player, it's a PvP area.
If you can do quests unrelated to PvP, it's a PvE area.
See, this is why Cyrodiil is a mixed zone.
PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.
That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.
I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.
And all of them (especially the "open world pvp" ones) loaded with griefers, sociopaths, and other assorted reasons-to-hate-humanity, stroking themselves over how awesome they are that they can curbstomp lower-level PvE geared victims. Oh, while exclaiming that they love pvp for the "challenge".
Agenericname wrote: »Agenericname wrote: »Entitled PvP people saying it's the only way to play.Reistr_the_Unbroken wrote: »PvPer’s ganking people trying to do PvE in a mixed area
If you can be attacked by another player, it's a PvP area.
If you can do quests unrelated to PvP, it's a PvE area.
See, this is why Cyrodiil is a mixed zone.
PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.
That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.
I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.
Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.
Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.
Quests.
Are.
Not.
Just.
For.
You.
And other players are not just for you.
Agenericname wrote: »Agenericname wrote: »Entitled PvP people saying it's the only way to play.Reistr_the_Unbroken wrote: »PvPer’s ganking people trying to do PvE in a mixed area
If you can be attacked by another player, it's a PvP area.
If you can do quests unrelated to PvP, it's a PvE area.
See, this is why Cyrodiil is a mixed zone.
PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.
That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.
I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.
Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.
Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.
Quests.
Are.
Not.
Just.
For.
You.
And other players are not just for you.
False equivalency. Anyone can do quests in a PVP area. Anyone can be attacked in a PVP area. Quests do not BELONG to PVEers — especially not quests that reward PVP currency.
Agenericname wrote: »Agenericname wrote: »Entitled PvP people saying it's the only way to play.Reistr_the_Unbroken wrote: »PvPer’s ganking people trying to do PvE in a mixed area
If you can be attacked by another player, it's a PvP area.
If you can do quests unrelated to PvP, it's a PvE area.
See, this is why Cyrodiil is a mixed zone.
PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.
That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.
I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.
Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.
Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.
Quests.
Are.
Not.
Just.
For.
You.
And other players are not just for you.
False equivalency. Anyone can do quests in a PVP area. Anyone can be attacked in a PVP area. Quests do not BELONG to PVEers — especially not quests that reward PVP currency.
If a quest that doesn't involve any player slaying gives you a reward, then that reward is a PvE currency.
Agenericname wrote: »Agenericname wrote: »Entitled PvP people saying it's the only way to play.Reistr_the_Unbroken wrote: »PvPer’s ganking people trying to do PvE in a mixed area
If you can be attacked by another player, it's a PvP area.
If you can do quests unrelated to PvP, it's a PvE area.
See, this is why Cyrodiil is a mixed zone.
PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.
That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.
I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.
Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.
Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.
Quests.
Are.
Not.
Just.
For.
You.
And other players are not just for you.
False equivalency. Anyone can do quests in a PVP area. Anyone can be attacked in a PVP area. Quests do not BELONG to PVEers — especially not quests that reward PVP currency.
If a quest that doesn't involve any player slaying gives you a reward, then that reward is a PvE currency.
Sigh. There’s no convincing you otherwise, so I give up.
OrdoHermetica wrote: »In fact, I'd take this a step further: Cyrodiil's quests are not intended for PvEers, full stop.
Agenericname wrote: »Agenericname wrote: »Entitled PvP people saying it's the only way to play.Reistr_the_Unbroken wrote: »PvPer’s ganking people trying to do PvE in a mixed area
If you can be attacked by another player, it's a PvP area.
If you can do quests unrelated to PvP, it's a PvE area.
See, this is why Cyrodiil is a mixed zone.
PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.
That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.
I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.
Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.
Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.
Quests.
Are.
Not.
Just.
For.
You.
And other players are not just for you.
False equivalency. Anyone can do quests in a PVP area. Anyone can be attacked in a PVP area. Quests do not BELONG to PVEers — especially not quests that reward PVP currency.
If a quest that doesn't involve any player slaying gives you a reward, then that reward is a PvE currency.
Sigh. There’s no convincing you otherwise, so I give up.
You can't convince me of lies, no.
If you can aquire a currency without having to do PvP for it, it's not a PvP currency, simple as that.
Agenericname wrote: »Agenericname wrote: »Entitled PvP people saying it's the only way to play.Reistr_the_Unbroken wrote: »PvPer’s ganking people trying to do PvE in a mixed area
If you can be attacked by another player, it's a PvP area.
If you can do quests unrelated to PvP, it's a PvE area.
See, this is why Cyrodiil is a mixed zone.
PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.
That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.
I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.
Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.
Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.
Quests.
Are.
Not.
Just.
For.
You.
And other players are not just for you.
False equivalency. Anyone can do quests in a PVP area. Anyone can be attacked in a PVP area. Quests do not BELONG to PVEers — especially not quests that reward PVP currency.
If a quest that doesn't involve any player slaying gives you a reward, then that reward is a PvE currency.
Sigh. There’s no convincing you otherwise, so I give up.
You can't convince me of lies, no.
If you can aquire a currency without having to do PvP for it, it's not a PvP currency, simple as that.
Quests in Cyrodiil grant you enough alliance points to buy a few siege weapons. Those sure will come in handy when you're beating on that dungeon boss!
Agenericname wrote: »Agenericname wrote: »Entitled PvP people saying it's the only way to play.Reistr_the_Unbroken wrote: »PvPer’s ganking people trying to do PvE in a mixed area
If you can be attacked by another player, it's a PvP area.
If you can do quests unrelated to PvP, it's a PvE area.
See, this is why Cyrodiil is a mixed zone.
PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.
That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.
I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.
Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.
Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.
Quests.
Are.
Not.
Just.
For.
You.
And other players are not just for you.
False equivalency. Anyone can do quests in a PVP area. Anyone can be attacked in a PVP area. Quests do not BELONG to PVEers — especially not quests that reward PVP currency.
If a quest that doesn't involve any player slaying gives you a reward, then that reward is a PvE currency.
Sigh. There’s no convincing you otherwise, so I give up.
You can't convince me of lies, no.
If you can aquire a currency without having to do PvP for it, it's not a PvP currency, simple as that.
Quests in Cyrodiil grant you enough alliance points to buy a few siege weapons. Those sure will come in handy when you're beating on that dungeon boss!
Fyi, keeps can be conqeured without killing a single player.
Ok so thanks for all those great answers .
Here's another nit of mine:
People thinking that there are PVP and PVE zones
Clearly, there is solo play, group play, and PVP play. And each has their own requirements. When they overlap, it sucks for everyone. It's about time we change the conversation to recognize this reality. In this game, there are all three types of play.
Ok so thanks for all those great answers .
Here's another nit of mine:
People thinking that there are PVP and PVE zones
Clearly, there is solo play, group play, and PVP play. And each has their own requirements. When they overlap, it sucks for everyone. It's about time we change the conversation to recognize this reality. In this game, there are all three types of play.
I disagree. When I’m capturing Cropsford for my alliance, and I unintentionally kill a harmless solo player who’s there for the quests, my enjoyment of Cyrodiil is not diminished one iota. That overlap, as you put it, only sucks for people who are ill-equipped to handle it. I choose to equip myself appropriately for the content and environment in which I’m playing. If I’m in an area where I could be attacked by a player at any time, I’m not going to wear gear I would wear in a dungeon ([strikethrough]unless I’m on my NB in the sewers on an empty campaign[/strikethrough]. If I’m in a dungeon, conversely, I’m not going to wear gear designed to protect me from and/or counter particular PVP builds.
The main problem here that I can see is that we have completionists who feel they are entitled to completion of all content in the game without being subjected to forms of gameplay they don’t enjoy.
I’m sorry, but if you want to collect every skyshard, you’re going to have to accept that you’ll have to wear PVP gear, or else run a greater risk of dying while attempting to collect every skyshard. If you want to collect every hard mode dungeon skin, you’re going to have to accept that you probably can’t do it while wearing five impen Shacklebreaker and five Lich.
No one is forcing anyone to do every quest or collect every skyshard or complete every dungeon achievement. That is your choice. Don’t play the victim and rage at PVPers because you couldn’t be bothered to gear yourself appropriately or because you simply just could not accept that you’d probably die when you were playing in an area where other people can attack you. Don’t play the victim because you got kicked from a vet dungeon for doing 20k single target DPS in your PVP gear.
Ok so thanks for all those great answers .
Here's another nit of mine:
People thinking that there are PVP and PVE zones
Clearly, there is solo play, group play, and PVP play. And each has their own requirements. When they overlap, it sucks for everyone. It's about time we change the conversation to recognize this reality. In this game, there are all three types of play.
I disagree. When I’m capturing Cropsford for my alliance, and I unintentionally kill a harmless solo player who’s there for the quests, my enjoyment of Cyrodiil is not diminished one iota. That overlap, as you put it, only sucks for people who are ill-equipped to handle it. I choose to equip myself appropriately for the content and environment in which I’m playing. If I’m in an area where I could be attacked by a player at any time, I’m not going to wear gear I would wear in a dungeon ([strikethrough]unless I’m on my NB in the sewers on an empty campaign[/strikethrough]. If I’m in a dungeon, conversely, I’m not going to wear gear designed to protect me from and/or counter particular PVP builds.
The main problem here that I can see is that we have completionists who feel they are entitled to completion of all content in the game without being subjected to forms of gameplay they don’t enjoy.
I’m sorry, but if you want to collect every skyshard, you’re going to have to accept that you’ll have to wear PVP gear, or else run a greater risk of dying while attempting to collect every skyshard. If you want to collect every hard mode dungeon skin, you’re going to have to accept that you probably can’t do it while wearing five impen Shacklebreaker and five Lich.
No one is forcing anyone to do every quest or collect every skyshard or complete every dungeon achievement. That is your choice. Don’t play the victim and rage at PVPers because you couldn’t be bothered to gear yourself appropriately or because you simply just could not accept that you’d probably die when you were playing in an area where other people can attack you. Don’t play the victim because you got kicked from a vet dungeon for doing 20k single target DPS in your PVP gear.
With the amount of zerging that goes on Cyrodil, I'm not sure if gearing for PvP is going to help PvE players who trying to quest or hunt skyshards in Cyrodil much. I would say the issue is more that they are solo and zerg groups get excited in disturbing ways when they see a lone prey to massacre.
Agenericname wrote: »Agenericname wrote: »Entitled PvP people saying it's the only way to play.Reistr_the_Unbroken wrote: »PvPer’s ganking people trying to do PvE in a mixed area
If you can be attacked by another player, it's a PvP area.
If you can do quests unrelated to PvP, it's a PvE area.
See, this is why Cyrodiil is a mixed zone.
PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.
That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.
I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.
Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.
Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.
Quests.
Are.
Not.
Just.
For.
You.
And other players are not just for you.
False equivalency. Anyone can do quests in a PVP area. Anyone can be attacked in a PVP area. Quests do not BELONG to PVEers — especially not quests that reward PVP currency.
If a quest that doesn't involve any player slaying gives you a reward, then that reward is a PvE currency.
Sigh. There’s no convincing you otherwise, so I give up.
You can't convince me of lies, no.
If you can aquire a currency without having to do PvP for it, it's not a PvP currency, simple as that.
Quests in Cyrodiil grant you enough alliance points to buy a few siege weapons. Those sure will come in handy when you're beating on that dungeon boss!
Fyi, keeps can be conqeured without killing a single player.
So you’re arguing that you should not be killed in a PVP zone when you’re completing quests, because it’s possible to take a keep without killing another player? Just want to be sure we’re on the same page here.
Ok so thanks for all those great answers .
Here's another nit of mine:
People thinking that there are PVP and PVE zones
Clearly, there is solo play, group play, and PVP play. And each has their own requirements. When they overlap, it sucks for everyone. It's about time we change the conversation to recognize this reality. In this game, there are all three types of play.